New generator: DisplayShelf - a shelf with forward slanted floors

This commit is contained in:
Florian Festi 2017-01-14 23:11:10 +01:00
parent 8514ede2c3
commit fa4fd943ca
1 changed files with 85 additions and 0 deletions

View File

@ -0,0 +1,85 @@
#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class DisplayShelf(Boxes): # change class name here and below
"""Shelf with forward slanted floors"""
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.buildArgParser("x", "y", "h", "outside")
self.argparser.add_argument(
"--num", action="store", type=int, default=3,
help="number of shelves")
self.argparser.add_argument(
"--front", action="store", type=float, default=20.0,
help="height of front walls")
self.argparser.add_argument(
"--angle", action="store", type=float, default=30.0,
help="angle of floors")
def side(self):
t = self.thickness
a = math.radians(self.angle)
hs = (self.sl+t) * math.sin(a) + math.cos(a) * t
for i in range(self.num):
pos_x = 0.5*t*math.sin(a)
pos_y = hs - math.cos(a)*0.5*t + i * (self.h-hs) / (self.num - 0.5)
self.fingerHolesAt(pos_x, pos_y, self.sl, -self.angle)
pos_x += math.cos(-a) * (self.sl+0.5*t) + math.sin(a)*0.5*t
pos_y += math.sin(-a) * (self.sl+0.5*t) + math.cos(a)*0.5*t
self.fingerHolesAt(pos_x, pos_y, self.front, 90-self.angle)
def render(self):
# adjust to the variables you want in the local scope
x, y, h = self.x, self.y, self.h
f = self.front
t = self.thickness
if self.outside:
x = self.adjustSize(x)
# Initialize canvas
self.open()
a = math.radians(self.angle)
self.sl = sl = (y - t * (math.cos(a) + math.sin(a)) - math.sin(a) * f) / math.cos(a)
# render your parts here
self.rectangularWall(y, h, callback=[self.side], move="up")
self.rectangularWall(y, h, callback=[self.side], move="up")
for i in range(self.num):
self.rectangularWall(x, sl, "ffef", move="up")
self.rectangularWall(x, f, "Ffef", move="up")
self.close()
def main():
b = DisplayShelf() # change to class name
b.parseArgs()
b.render()
if __name__ == '__main__':
main()