New generator: DisplayShelf - a shelf with forward slanted floors
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#!/usr/bin/env python3
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# Copyright (C) 2013-2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class DisplayShelf(Boxes): # change class name here and below
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"""Shelf with forward slanted floors"""
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.buildArgParser("x", "y", "h", "outside")
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self.argparser.add_argument(
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"--num", action="store", type=int, default=3,
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help="number of shelves")
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self.argparser.add_argument(
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"--front", action="store", type=float, default=20.0,
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help="height of front walls")
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self.argparser.add_argument(
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"--angle", action="store", type=float, default=30.0,
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help="angle of floors")
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def side(self):
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t = self.thickness
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a = math.radians(self.angle)
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hs = (self.sl+t) * math.sin(a) + math.cos(a) * t
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for i in range(self.num):
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pos_x = 0.5*t*math.sin(a)
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pos_y = hs - math.cos(a)*0.5*t + i * (self.h-hs) / (self.num - 0.5)
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self.fingerHolesAt(pos_x, pos_y, self.sl, -self.angle)
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pos_x += math.cos(-a) * (self.sl+0.5*t) + math.sin(a)*0.5*t
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pos_y += math.sin(-a) * (self.sl+0.5*t) + math.cos(a)*0.5*t
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self.fingerHolesAt(pos_x, pos_y, self.front, 90-self.angle)
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def render(self):
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# adjust to the variables you want in the local scope
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x, y, h = self.x, self.y, self.h
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f = self.front
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t = self.thickness
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if self.outside:
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x = self.adjustSize(x)
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# Initialize canvas
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self.open()
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a = math.radians(self.angle)
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self.sl = sl = (y - t * (math.cos(a) + math.sin(a)) - math.sin(a) * f) / math.cos(a)
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# render your parts here
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self.rectangularWall(y, h, callback=[self.side], move="up")
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self.rectangularWall(y, h, callback=[self.side], move="up")
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for i in range(self.num):
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self.rectangularWall(x, sl, "ffef", move="up")
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self.rectangularWall(x, f, "Ffef", move="up")
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self.close()
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def main():
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b = DisplayShelf() # change to class name
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b.parseArgs()
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b.render()
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if __name__ == '__main__':
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main()
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