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#!/usr/bin/env python3
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# Copyright (C) 2013-2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class WineRack(Boxes):
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"""Honey Comb Style Wine Rack"""
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ui_group = "Shelf"
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def __init__(self):
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Boxes.__init__(self)
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# Uncomment the settings for the edge types you use
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self.addSettingsArgs(edges.FingerJointSettings)
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# remove cli params you do not need
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self.buildArgParser(x=400, y=300, h=210)
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# Add non default cli params if needed (see argparse std lib)
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self.argparser.add_argument(
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"--radius", action="store", type=float, default=46.,
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help="Radius of comb")
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def hexFingerHoles(self, x, y, l, angle=90):
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self.ctx.save()
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self.moveTo(x, y, angle)
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self.moveTo(self.delta, 0, 0)
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self.fingerHolesAt(0, 0, l-2*self.delta, 0)
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self.ctx.restore()
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def backWall(self, backwall=False):
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r = self.r
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x, y, h = self.x, self.y, self.h
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dx, dy = self.dx, self.dy
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cx, cy = self.cx, self.cy
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t = self.thickness
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if cy % 2:
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ty = cy // 2 * (2*dy + 2*r) + 2*dy + r
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else:
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ty = cy // 2 * (2*dy + 2*r) + dy
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self.moveTo((x-dx*2*cx)/2, (y-ty) / 2)
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for i in range(cy//2 + cy % 2):
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self.hexFingerHoles(0, (2*r+2*dy)*i+dy, r, 90)
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for j in range(cx):
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if not backwall:
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self.hole(j*2*dx+dx, (2*r+2*dy)*i + r, dx-t)
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self.hexFingerHoles(j*2*dx+dx, (2*r+2*dy)*i, r, 150)
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self.hexFingerHoles(j*2*dx+dx, (2*r+2*dy)*i, r, 30)
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self.hexFingerHoles(j*2*dx+2*dx, (2*r+2*dy)*i+dy, r, 90)
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self.hexFingerHoles(j*2*dx+dx, (2*r+2*dy)*i+r+2*dy, r, -150)
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self.hexFingerHoles(j*2*dx+dx, (2*r+2*dy)*i+r+2*dy, r, -30)
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if i < cy//2:
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for j in range(cx):
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self.hexFingerHoles(j*2*dx+dx, (2*r+2*dy)*i+r+2*dy, r, 90)
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if not backwall:
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for j in range(1, cx):
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self.hole(j*2*dx, (2*r+2*dy)*i + 2*r + dy, dx-t)
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if cy % 2:
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pass
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else:
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i = cy // 2
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for j in range(cx):
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if j > 0:
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self.hexFingerHoles(j*2*dx+dx, (2*r+2*dy)*i, r, 150)
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if j < cx -1:
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self.hexFingerHoles(j*2*dx+dx, (2*r+2*dy)*i, r, 30)
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def render(self):
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x, y, h, radius = self.x, self.y, self.h, self.radius
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t = self.thickness
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r = self.r = 2 * (radius + t) * math.tan(math.pi/6)
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self.dx = dx = r * math.cos(math.pi/6) # XXX thickness
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self.dy = dy = r * math.sin(math.pi/6)
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self.cx = cx = int(x // (2*dx))
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self.cy = cy = int((y-dy) // (r+dy))
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self.delta = 3**0.5/6.*t
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self.open()
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self.rectangularWall(x, y, callback=[self.backWall], move="up")
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self.rectangularWall(x, y, callback=[lambda:self.backWall(True)], move="up")
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tc = (cy//2 + cy % 2) * (6 * cx + 1)
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if cy % 2:
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tc -= cx
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else:
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tc += 2 * cx - 2
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self.partsMatrix(tc, cx, "up", self.rectangularWall, r-2*self.delta, h, "fefe")
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self.close()
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