#!/usr/bin/env python3 # Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * from boxes.edges import Bolts import inspect class ChestLid(Boxes): def getR(self, x, angle=0): t = self.thickness d = x - 2*math.sin(math.radians(angle)) * (3*t) r = d / 2.0 / math.cos(math.radians(angle)) return r def side(self, x, angle=0, move=""): if "a" not in self.edges: s = edges.FingerJointSettings(self.thickness, True, finger=1.0, space=1.0) s.edgeObjects(self, "aA.") t = self.thickness r = self.getR(x, angle) if self.move(x+2*t, 0.5*x+3*t, move, True): return self.moveTo(t, 0) self.edge(x) self.corner(90+angle) self.edges["a"](3*t) self.corner(180-2*angle, r) self.edges["a"](3*t) self.corner(90+angle) self.move(x+2*t, 0.5*x+3*t, move, False) def top(self, x, y, angle=0, move=None): if "a" not in self.edges: s = edges.FingerJointSettings(self.thickness, True, finger=1.0, space=1.0) s.edgeObjects(self, "aA.") t = self.thickness l = math.radians(180-2*angle) * self.getR(x, angle) tw = l + 6*t th = y+2*t if self.move(tw, th, move, True): return self.edges["A"](3*t) self.edges["X"](l, y+2*t) self.edges["A"](3*t) self.corner(90) self.edge(y+2*t) self.corner(90) self.edges["A"](3*t) self.edge(l) self.edges["A"](3*t) self.corner(90) self.edge(y+2*t) self.corner(90) self.move(tw, th, move) def drawAddOnLid(self, x, y, style): if style == "flat": self.rectangularWall(x, y, "eeee", move="right") self.rectangularWall(x, y, "EEEE", move="up") elif style == "chest": self.side(x, move="right") self.side(x, move="up") self.side(x, move="left only") self.top(x, y, move="up") else: return False return True class TopEdge(Boxes): def addTopEdgeSettings(self): self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.StackableSettings) self.addSettingsArgs(edges.HingeSettings) self.addSettingsArgs(edges.CabinetHingeSettings) self.addSettingsArgs(edges.LidSettings) self.addSettingsArgs(edges.ClickSettings) def topEdges(self, top_edge): t1 = t2 = t3 = t4 = self.edges.get(top_edge, self.edges["e"]) if t1.char == "i": t2 = t4 = "e" t3 = "j" elif t1.char == "k": t2 = t4 = "e" elif t1.char == "L": t1 = "M" t2 = "e" t3 = "N" elif t1.char == "v": t2 = t3 = t4 = "e" return [t1, t2, t3, t4] def drawLid(self, x, y, top_edge, bedBolts=[None, None]): d2, d3 = bedBolts if top_edge == "c": self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up") elif top_edge == "f": self.rectangularWall(x, y, "FFFF", move="up") elif top_edge == "L": self.rectangularWall(x, y, "nlmE", move="up") elif top_edge == "i": self.rectangularWall(x, y, "IEJe", move="up") elif top_edge == "k": outset = self.edges["k"].settings.outset self.edges["k"].settings.setValues(self.thickness, outset=True) lx = x/2.0-0.1*self.thickness self.edges['k'].settings.setValues(self.thickness, grip_length=5) self.rectangularWall(lx, y, "IeJe", move="right") self.rectangularWall(lx, y, "IeJe", move="up") self.rectangularWall(lx, y, "IeJe", move="left only") self.edges["k"].settings.setValues(self.thickness, outset=outset) elif top_edge == "v": self.rectangularWall(x, y, "VEEE", move="up") self.edges["v"].parts(move="up") else: return False return True class Box2(TopEdge, ChestLid): """Box various options for different stypes and lids""" def __init__(self): Boxes.__init__(self) self.addTopEdgeSettings() self.addSettingsArgs(edges.FlexSettings) self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h") self.argparser.add_argument( "--lid", action="store", type=str, default="default (none)", choices=("default (none)", "chest", "flat"), help="additional lid") self.angle = 0 def render(self): x, y, h = self.x, self.y, self.h self.open() t1, t2, t3, t4 = self.topEdges(self.top_edge) b = self.edges.get(self.bottom_edge, self.edges["F"]) d2 = Bolts(2) d3 = Bolts(3) d2 = d3 = None self.rectangularWall(y, h, [b, "f", t2, "f"], bedBolts=[d3], move="right") self.rectangularWall(x, h, [b, "F", t1, "F"], bedBolts=[d2], move="up") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2]) self.rectangularWall(y, h, [b, "f", t4, "f"], bedBolts=[d3], move="left") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="up only") self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right") if self.drawLid(x, y, self.top_edge, [d2, d3]): self.rectangularWall(x, y, "ffff", move="left only") self.drawAddOnLid(x, y, self.lid) self.close() def main(): b = Box2() b.parseArgs() b.render() if __name__ == '__main__': main()