#!/usr/bin/env python3 # Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . try: import cairocffi cairocffi.install_as_pycairo() except ImportError: pass import cairo import math import sys import argparse from argparse import ArgumentParser import re from functools import wraps from xml.sax.saxutils import quoteattr from boxes import edges from boxes import formats from boxes import svgutil from boxes import gears from boxes import pulley from boxes import parts ### Helpers def dist(dx, dy): """ Return distance :param dx: delta x :param dy: delat y """ return (dx * dx + dy * dy) ** 0.5 def restore(func): """ Wrapper: Restore coordiantes after function :param func: function to wrap """ @wraps(func) def f(self, *args, **kw): self.ctx.save() pt = self.ctx.get_current_point() func(self, *args, **kw) self.ctx.restore() self.ctx.move_to(*pt) return f def holeCol(func): """ Wrapper: color holes differently :param func: function to wrap """ @wraps(func) def f(self, *args, **kw): self.ctx.stroke() self.ctx.set_source_rgb(0.0, 0.0, 1.0) func(self, *args, **kw) self.ctx.stroke() self.ctx.set_source_rgb(0.0, 0.0, 0.0) return f ############################################################################# ### Building blocks ############################################################################# class NutHole: """Draw a hex nut""" sizes = { "M1.6": (3.2, 1.3), "M2": (4, 1.6), "M2.5": (5, 2.0), "M3": (5.5, 2.4), "M4": (7, 3.2), "M5": (8, 4.7), "M6": (10, 5.2), "M8": (13.7, 6.8), "M10": (16, 8.4), "M12": (18, 10.8), "M14": (21, 12.8), "M16": (24, 14.8), "M20": (30, 18.0), "M24": (36, 21.5), "M30": (46, 25.6), "M36": (55, 31), "M42": (65, 34), "M48": (75, 38), "M56": (85, 45), "M64": (95, 51), } def __init__(self, boxes, settings): self.boxes = boxes self.ctx = boxes.ctx self.settings = settings @restore @holeCol def __call__(self, size, x=0, y=0, angle=0): size = self.sizes.get(size, (size,))[0] side = size / 3 ** 0.5 self.boxes.moveTo(x, y, angle) self.boxes.moveTo(-0.5 * side, 0.5 * size, angle) for i in range(6): self.boxes.edge(side) self.boxes.corner(-60) ############################################################################## ### Argument types ############################################################################## def argparseSections(s): """ Parse sections parameter :param s: string to parse """ m = re.match(r"(\d+(\.\d+)?)/(\d+)", s) if m: n = int(m.group(3)) return [float(m.group(1)) / n] * n m = re.match(r"(\d+(\.\d+)?)\*(\d+)", s) if m: n = int(m.group(3)) return [float(m.group(1))] * n try: return [float(part) for part in s.split(":")] except ValueError: raise argparse.ArgumentTypeError("Don't understand sections string") class ArgparseEdgeType: names = edges.getDescriptions() edges = [] def __init__(self, edges=None): if edges: self.edges = list(edges) def __call__(self, pattern): if len(pattern) != 1: raise ValueError("Edge type can only have one letter.") if pattern not in self.edges: raise ValueError("Use one of the following values: " + ", ".join(edges)) return pattern def html(self, name, default): options = "\n".join( ("""""" % (e, ' selected="selected"' if e == default else "", e, self.names.get(e, "")) for e in self.edges)) return """\n""" % (name, options) def inx(self, name, viewname, arg): return (' \n' % (name, viewname, quoteattr(arg.help or "")) + ''.join((' %s %s\n' % ( e, e, self.names.get(e, "")) for e in self.edges)) + ' \n') class BoolArg: def __call__(self, arg): if not arg or arg.lower() in ("none", "0", "off", "false"): return False return True def html(self, name, default): return """ """ % \ (name, name, ' checked="checked"' if default else "") boolarg = BoolArg() ############################################################################## ### Main class ############################################################################## class Boxes: """Main class -- Generator should sub class this """ webinterface = True ui_group = "Misc" def __init__(self): self.formats = formats.Formats() self.argparser = ArgumentParser(description=self.__doc__) self.edgesettings = {} self.inkscapefile = None self.argparser._action_groups[1].title = self.__class__.__name__ + " Settings" defaultgroup = self.argparser.add_argument_group( "Default Settings") defaultgroup.add_argument( "--thickness", action="store", type=float, default=3.0, help="thickness of the material") defaultgroup.add_argument( "--output", action="store", type=str, default="box.svg", help="name of resulting file") defaultgroup.add_argument( "--format", action="store", type=str, default="svg", choices=self.formats.getFormats(), help="format of resulting file") defaultgroup.add_argument( "--debug", action="store", type=boolarg, default=False, help="print surrounding boxes for some structures") defaultgroup.add_argument( "--reference", action="store", type=float, default=100, help="print reference rectangle with given length") defaultgroup.add_argument( "--burn", action="store", type=float, default=0.1, help="burn correction in mm (bigger values for tighter fit)") def open(self): """ Prepare for rendering Call this function from your .render() method """ self.spacing = 2 * self.burn + 0.5 * self.thickness self.bedBoltSettings = (3, 5.5, 2, 20, 15) # d, d_nut, h_nut, l, l1 self.hexHolesSettings = (5, 3, 'circle') # r, dist, style self.surface, self.ctx = self.formats.getSurface(self.format, self.output) self.ctx.set_line_width(2 * self.burn) self._buildObjects() if self.reference: self.move(10, 10, "up", before=True) self.ctx.rectangle(0, 0, self.reference, 10) if self.reference < 40: self.text("%.fmm" % self.reference, self.reference + 5, 5, align="middle left") else: self.text("%.fmm" % self.reference, self.reference / 2.0, 5, align="middle center") self.move(10, 10, "up") self.ctx.stroke() def buildArgParser(self, *l, **kw): """ Add commonly used commandf line parameters :param \*l: parameter names """ for arg in l: kw[arg] = None for arg, default in kw.items(): if arg == "x": if default is None: default = 100.0 self.argparser.add_argument( "--x", action="store", type=float, default=default, help="inner width in mm") elif arg == "y": if default is None: default = 100.0 self.argparser.add_argument( "--y", action="store", type=float, default=default, help="inner depth in mm") elif arg == "sx": if default is None: default = "50*3" self.argparser.add_argument( "--sx", action="store", type=argparseSections, default=default, help="""sections left to right in mm. Possible formats: overallwidth/numberof sections e.g. "250/5"; sectionwidth*numberofsections e.g. "50*5"; section widths separated by ":" e.g. "30:25.5:70" """) elif arg == "sy": if default is None: default = "50*3" self.argparser.add_argument( "--sy", action="store", type=argparseSections, default=default, help="""sections back to front in mm. See --sx for format""") elif arg == "h": if default is None: default = 100.0 self.argparser.add_argument( "--h", action="store", type=float, default=default, help="inner height in mm") elif arg == "hi": if default is None: default = 0.0 self.argparser.add_argument( "--hi", action="store", type=float, default=default, help="inner height of inner walls in mm (leave to zero for same as outer walls)") elif arg == "bottom_edge": if default is None: default = "h" self.argparser.add_argument( "--bottom_edge", action="store", type=ArgparseEdgeType("Fhs"), choices=list("Fhs"), default=default, help="edge type for bottom edge") elif arg == "top_edge": if default is None: default = "e" self.argparser.add_argument( "--top_edge", action="store", type=ArgparseEdgeType("ecESikvfL"), choices=list("ecESikvfL"), default=default, help="edge type for top edge") elif arg == "outside": if default is None: default = True self.argparser.add_argument( "--outside", action="store", type=boolarg, default=default, help="treat sizes as outside measurements that include the walls") elif arg == "nema_mount": if default is None: default = 23 self.argparser.add_argument( "--nema_mount", action="store", type=int, choices=list(sorted(self.nema_sizes.keys())), default=default, help="NEMA size of motor") else: raise ValueError("No default for argument", arg) def addSettingsArgs(self, settings, prefix=None, **defaults): prefix = prefix or settings.__name__[:-len("Settings")] settings.parserArguments(self.argparser, prefix, **defaults) self.edgesettings[prefix] = {} def parseArgs(self, args=None): """ Parse command line parameters :param args: (Default value = None) parameters, None for using sys.argv """ if args is None: args = sys.argv[1:] if len(args) > 1 and args[-1][0] != "-": self.inkscapefile = args[-1] del args[-1] args = [a for a in args if not a.startswith('--tab=')] for key, value in vars(self.argparser.parse_args(args=args)).items(): # treat edge settings separately for setting in self.edgesettings: if key.startswith(setting + '_'): self.edgesettings[setting][key[len(setting)+1:]] = value continue setattr(self, key, value) # Change file ending to format if not given explicitly if getattr(self, 'output', None) == 'box.svg': self.output = 'box.' + getattr(self, "format", "svg") def addPart(self, part, name=None): """ Add Edge or other part instance to this one and add it as attribute :param part: Callable :param name: (Default value = None) attribute name (__name__ as default) """ if name is None: name = part.__class__.__name__ name = name[0].lower() + name[1:] # if not hasattr(self, name): if isinstance(part, edges.BaseEdge): self.edges[part.char] = part else: setattr(self, name, part) def addParts(self, parts): for part in parts: self.addPart(part) def _buildObjects(self): """Add default edges and parts """ self.edges = {} self.addPart(edges.Edge(self, None)) self.addPart(edges.OutSetEdge(self, None)) edges.GripSettings(self.thickness).edgeObjects(self) # Finger joints # Share settings object s = edges.FingerJointSettings(self.thickness, True, **self.edgesettings.get("FingerJoint", {})) s.edgeObjects(self) self.addPart(edges.FingerHoles(self, s), name="fingerHolesAt") # Stackable edges.StackableSettings(self.thickness, True, **self.edgesettings.get("Stackable", {})).edgeObjects(self) # Dove tail joints edges.DoveTailSettings(self.thickness, True, **self.edgesettings.get("DoveTail", {})).edgeObjects(self) # Flex s = edges.FlexSettings(self.thickness, True, **self.edgesettings.get("Flex", {})) self.addPart(edges.FlexEdge(self, s)) # Clickable edges.ClickSettings(self.thickness, True, **self.edgesettings.get("Click", {})).edgeObjects(self) # Hinges edges.HingeSettings(self.thickness, True, **self.edgesettings.get("Hinge", {})).edgeObjects(self) edges.ChestHingeSettings(self.thickness, True, **self.edgesettings.get("ChestHinge", {})).edgeObjects(self) edges.CabinetHingeSettings(self.thickness, True, **self.edgesettings.get("CabinetHinge", {})).edgeObjects(self) # Sliding Lid edges.LidSettings(self.thickness, True, **self.edgesettings.get("Lid", {})).edgeObjects(self) # Nuts self.addPart(NutHole(self, None)) # Gears self.addPart(gears.Gears(self)) s = edges.GearSettings(self.thickness, True, **self.edgesettings.get("Gear", {})) self.addPart(edges.RackEdge(self, s)) self.addPart(pulley.Pulley(self)) self.addPart(parts.Parts(self)) def adjustSize(self, l, e1=True, e2=True): try: total = sum(l) walls = (len(l) - 1) * self.thickness except TypeError: total = l walls = 0 if isinstance(e1, edges.BaseEdge): walls += e1.startwidth() + e1.margin() elif e1: walls += self.thickness if isinstance(e2, edges.BaseEdge): walls += e2.startwidth + e2.margin() elif e2: walls += self.thickness try: factor = (total - walls) / total return [s * factor for s in l] except TypeError: return l - walls def render(self): """Implement this method in your sub class. You will typically need to call .parseArgs() before calling this one""" self.open() # Change settings and creat new Edges and part classes here raise NotImplemented self.close() def cc(self, callback, number, x=0.0, y=None): """Call callback from edge of a part :param callback: callback (callable or list of callables) :param number: number of the callback :param x: (Default value = 0.0) x position to be call on :param y: (Default value = None) y position to be called on (default does burn correction) """ if y is None: y = self.burn if hasattr(callback, '__getitem__'): try: callback = callback[number] number = None except (KeyError, IndexError): pass if callback and callable(callback): self.ctx.save() self.moveTo(x, y) if number is None: callback() else: callback(number) self.ctx.restore() self.ctx.move_to(0, 0) def getEntry(self, param, idx): """ Get entry from list or items itself :param param: list or item :param idx: index in list """ if isinstance(param, list): if len(param) > idx: return param[idx] else: return None else: return param def close(self): """Finish rendering Call at the end of your .render() method""" self.ctx.stroke() self.surface.flush() self.surface.finish() self.formats.convert(self.output, self.format) if self.inkscapefile: try: out = sys.stdout.buffer except AttributeError: out= sys.stdout svgutil.svgMerge(self.output, self.inkscapefile, out) ############################################################ ### Turtle graphics commands ############################################################ def corner(self, degrees, radius=0): """ Draw a corner This is what does the burn corrections :param degrees: angle :param radius: (Default value = 0) """ if radius > 0.5* self.thickness: while degrees > 100: self.corner(90, radius) degrees -= 90 while degrees < -100: self.corner(-90, radius) degrees -= -90 rad = degrees * math.pi / 180 if degrees > 0: self.ctx.arc(0, radius + self.burn, radius + self.burn, -0.5 * math.pi, rad - 0.5 * math.pi) elif radius > self.burn: self.ctx.arc_negative(0, -(radius - self.burn), radius - self.burn, 0.5 * math.pi, rad + 0.5 * math.pi) else: # not rounded inner corner self.ctx.arc_negative(0, self.burn - radius, self.burn - radius, -0.5 * math.pi, -0.5 * math.pi + rad) self.continueDirection(rad) def edge(self, length): """ Simple line :param length: length in mm """ self.ctx.move_to(0, 0) self.ctx.line_to(length, 0) self.ctx.translate(*self.ctx.get_current_point()) def curveTo(self, x1, y1, x2, y2, x3, y3): """control point 1, control point 2, end point :param x1: :param y1: :param x2: :param y2: :param x3: :param y3: """ self.ctx.curve_to(x1, y1, x2, y2, x3, y3) dx = x3 - x2 dy = y3 - y2 rad = math.atan2(dy, dx) self.continueDirection(rad) def polyline(self, *args): """ Draw multiple connected lines :param \*args: Alternating length in mm and angle. angle may be tuple (angle, radius) """ for i, arg in enumerate(args): if i % 2: if isinstance(arg, tuple): self.corner(*arg) else: self.corner(arg) else: self.edge(arg) def bedBoltHole(self, length, bedBoltSettings=None): """ Draw an edge with slot for a bed bolt :param length: length of the edge in mm :param bedBoltSettings: (Default value = None) Dimmensions of the slot """ d, d_nut, h_nut, l, l1 = bedBoltSettings or self.bedBoltSettings self.edge((length - d) / 2.0) self.corner(90) self.edge(l1) self.corner(90) self.edge((d_nut - d) / 2.0) self.corner(-90) self.edge(h_nut) self.corner(-90) self.edge((d_nut - d) / 2.0) self.corner(90) self.edge(l - l1 - h_nut) self.corner(-90) self.edge(d) self.corner(-90) self.edge(l - l1 - h_nut) self.corner(90) self.edge((d_nut - d) / 2.0) self.corner(-90) self.edge(h_nut) self.corner(-90) self.edge((d_nut - d) / 2.0) self.corner(90) self.edge(l1) self.corner(90) self.edge((length - d) / 2.0) def edgeCorner(self, edge1, edge2, angle=90): """Make a corner between two Edges. Take width of edges into account""" edge1 = self.edges.get(edge1, edge1) edge2 = self.edges.get(edge2, edge2) self.edge(edge2.startwidth() * math.tan(math.radians(angle/2.))) self.corner(angle) self.edge(edge1.endwidth() * math.tan(math.radians(angle/2.))) def regularPolygon(self, corners=3, radius=None, h=None, side=None): """Give messures of a regular polygone :param corners: number of corners of the polygone :param radius: distance center to one of the corners :param h: distance center to one of the sides (height of sector) :param side: length of one side :return (radius, h, side) """ if radius: side = 2 * math.sin(math.radians(180.0/corners)) * radius h = radius * math.cos(math.radians(180.0/corners)) elif h: side = 2 * math.tan(math.radians(180.0/corners)) * h radius = ((side/2.)**2+h**2)**0.5 elif side: h = 0.5 * side * math.tan(math.radians(90-180./corners)) radius = ((side/2.)**2+h**2)**0.5 return radius, h, side @restore def regularPolygonAt(self, x, y, corners, angle=0, r=None, h=None, side=None): """Draw regular polygone""" self.moveTo(x, y, angle) r, h, side = self.regularPolygon(corners, r, h, side) self.moveTo(-side/2.0, -h-self.burn) for i in range(corners): self.edge(side) self.corner(360./corners) def regularPolygonWall(self, corners=3, r=None, h=None, side=None, edges='e', hole=None, callback=None, move=None): """Create regular polygone as a wall :param corners: number of corners of the polygone :param radius: distance center to one of the corners :param h: distance center to one of the sides (height of sector) :param side: length of one side :param edges: (Default value = "e", may be string/list of length corners) :param hole: diameter of central hole (Default value = 0) :param callback: (Default value = None, middle=0, then sides=1..) :param move: (Default value = None) """ r, h, side = self.regularPolygon(corners, r, h, side) t = self.thickness if corners % 2: th = r + h + 2*t else: th = 2*h + 2*t tw = 2*r + 3*t if self.move(tw, th, move, before=True): return self.moveTo(r-0.5*side, 0) if not hasattr(edges, "__getitem__") or len(edges) == 1: edges = [edges] * corners edges = [self.edges.get(e, e) for e in edges] edges += edges # append for wrapping around if hole: self.hole(side/2., h+edges[0].startwidth() + self.burn, hole/2.) self.cc(callback, 0, side/2., h+edges[0].startwidth() + self.burn) for i in range(corners): self.cc(callback, i+1, 0, edges[i].startwidth() + self.burn) edges[i](side) self.edgeCorner(edges[i], edges[i+1], 360.0/corners) self.ctx.stroke() self.move(tw, th, move) def grip(self, length, depth): """Corrugated edge useful as an gipping area :param length: length :param depth: depth of the grooves """ grooves = int(length // (depth * 2.0)) + 1 depth = length / grooves / 4.0 for groove in range(grooves): self.corner(90, depth) self.corner(-180, depth) self.corner(90, depth) def _latchHole(self, length): """ :param length: """ self.edge(1.1 * self.thickness) self.corner(-90) self.edge(length / 2.0 + 0.2 * self.thickness) self.corner(-90) self.edge(1.1 * self.thickness) def _latchGrip(self, length): """ :param length: """ self.corner(90, self.thickness / 4.0) self.grip(length / 2.0 - self.thickness / 2.0 - 0.2 * self.thickness, self.thickness / 2.0) self.corner(90, self.thickness / 4.0) def latch(self, length, positive=True, reverse=False): """Latch to fix a flex box door to the box :param length: length in mm :param positive: (Default value = True) False: Door side; True: Box side :param reverse: (Default value = False) True when running away from the latch """ if positive: if reverse: self.edge(length / 2.0) self.corner(-90) self.edge(self.thickness) self.corner(90) self.edge(length / 2.0) self.corner(90) self.edge(self.thickness) self.corner(-90) if not reverse: self.edge(length / 2.0) else: if reverse: self._latchGrip(length) else: self.corner(90) self._latchHole(length) if not reverse: self._latchGrip(length) else: self.corner(90) def handle(self, x, h, hl, r=30): """Creates an Edge with a handle :param x: width in mm :param h: height in mm :param hl: height if th grip hole :param r: (Default value = 30) radius of the corners """ d = (x - hl - 2 * r) / 2.0 self.ctx.save() # Hole self.moveTo(d + 2 * r, 0) self.edge(hl - 2 * r) self.corner(-90, r) self.edge(h - 3 * r) self.corner(-90, r) self.edge(hl - 2 * r) self.corner(-90, r) self.edge(h - 3 * r) self.corner(-90, r) self.ctx.restore() self.moveTo(0, 0) self.curveTo(d, 0, d, 0, d, -h + r) self.curveTo(r, 0, r, 0, r, r) self.edge(hl) self.curveTo(r, 0, r, 0, r, r) self.curveTo(h - r, 0, h - r, 0, h - r, -d) ### Navigation def moveTo(self, x, y=0.0, degrees=0): """ Move coordinate system to given point :param x: :param y: (Default value = 0.0) :param degrees: (Default value = 0) """ self.ctx.move_to(0, 0) self.ctx.translate(x, y) self.ctx.rotate(degrees * math.pi / 180.0) self.ctx.move_to(0, 0) def continueDirection(self, angle=0): """ Set coordinate system to current position (end point) :param angle: (Default value = 0) heading """ self.ctx.translate(*self.ctx.get_current_point()) self.ctx.rotate(angle) def move(self, x, y, where, before=False): """Intended to be used by parts where can be combinations of "up", "down", "left", "right" and "only" when "only" is included the move is only done when before is True The function returns whether actual drawing of the part should be omited. :param x: width of part :param y: height of part :param where: which direction to move :param before: (Default value = False) called before or after part being drawn """ if not where: where = "" terms = where.split() dontdraw = before and "only" in terms x += self.spacing y += self.spacing moves = { "up": (0, y, False), "down": (0, -y, True), "left": (-x, 0, True), "right": (x, 0, False), "only": (0, 0, None), } if not before: self.ctx.stroke() # restore position self.ctx.restore() for term in terms: if not term in moves: raise ValueError("Unknown direction: '%s'" % term) x, y, movebeforeprint = moves[term] if movebeforeprint and before: self.moveTo(x, y) elif (not movebeforeprint and not before) or dontdraw: self.moveTo(x, y) if not dontdraw: if before: # save position self.ctx.save() self.moveTo(self.spacing / 2.0, self.spacing / 2.0) return dontdraw @restore def circle(self, x, y, r): """ Draw a round disc :param x: position :param y: postion :param r: radius """ r += self.burn self.moveTo(x + r, y) a = 0 n = 10 da = 2 * math.pi / n for i in range(n): self.ctx.arc(-r, 0, r, a, a+da) a += da self.ctx.stroke() @restore @holeCol def hole(self, x, y, r): """ Draw a round hole :param x: position :param y: postion :param r: radius """ r -= self.burn if r < 0: r = 1E-9 self.moveTo(x + r, y) a = 0 n = 10 da = 2 * math.pi / n for i in range(n): self.ctx.arc(-r, 0, r, a, a+da) a += da @restore @holeCol def rectangularHole(self, x, y, dx, dy, r=0): """ Draw an rectangulat hole :param x: position :param y: position :param dx: width :param dy: height :param r: (Default value = 0) radius of the corners """ self.moveTo(x + r - dx / 2.0, y - dy / 2.0, 180) for d in (dy, dx, dy, dx): self.corner(-90, r) self.edge(d - 2 * r) @restore @holeCol def dHole(self, x, y, r=None, d=None, w=None, rel_w=0.75, angle=0): if r is None: r = d / 2.0 if w is None: w = 2.0 * r * rel_w w -= r if r < 0.0: return if abs(w) > r: return self.hole(x, y, r) a = math.degrees(math.acos(w / r)) self.moveTo(x, y, angle-a) self.moveTo(r-self.burn, 0, -90) self.corner(-360+2*a, r) self.corner(-a) self.edge(2*r*math.sin(math.radians(a))) @restore def text(self, text, x=0, y=0, angle=0, align=""): """ Draw text :param text: text to render :param x: (Default value = 0) :param y: (Default value = 0) :param angle: (Default value = 0) :param align: (Default value = "") string with combinations of (top|middle|bottom) and (left|center|right) separated by a space """ self.moveTo(x, y, angle) (tx, ty, width, height, dx, dy) = self.ctx.text_extents(text) align = align.split() moves = { "top": (0, -height), "middle": (0, -0.5 * height), "bottom": (0, 0), "left": (0, 0), "center": (-0.5 * width, 0), "right": (-width, 0), } for a in align: if a in moves: self.moveTo(*moves[a]) else: raise ValueError("Unknown alignment: %s" % align) self.ctx.scale(1, -1) self.ctx.show_text(text) tx_sizes = { 1 : 0.61, 2 : 0.70, 3 : 0.82, 4 : 0.96, 5 : 1.06, 6 : 1.27, 7 : 1.49, 8 : 1.75, 9 : 1.87, 10 : 2.05, 15 : 2.40, 20 : 2.85, 25 : 3.25, 30 : 4.05, 40 : 4.85, 45 : 5.64, 50 : 6.45, 55 : 8.05, 60 : 9.60, 70 : 11.20, 80 : 12.80, 90 : 14.40, 100 : 16.00, } @restore @holeCol def TX(self, size, x=0, y=0, angle=0): self.moveTo(x, y, angle) size = self.tx_sizes.get(size, 0) ri = 0.5 * size * math.tan(math.radians(30)) ro = ri * (2**0.5-1) self.moveTo(size * 0.5 - self.burn, 0, -90) for i in range(6): self.corner(45, ri) self.corner(-150, ro) self.corner(45, ri) nema_sizes = { # motor,flange, holes, screws 8: (20.3, 16, 15.4, 3), 11: (28.2, 22, 23, 4), 14: (35.2, 22, 26, 4), 16: (39.2, 22, 31, 4), 17: (42.2, 22, 31, 4), 23: (56.4, 38.1, 47.1, 5.2), 24: (60, 36, 49.8, 5.1), 34: (86.3, 73, 69.8, 6.6), 42: (110, 55.5, 89, 8.5), } @restore def NEMA(self, size, x=0, y=0, angle=0): """Draw holes for mounting a NEMA stepper motor :param size: Nominal size in tenths of inches :param x: (Default value = 0) :param y: (Default value = 0) :param angle: (Default value = 0) """ width, flange, holedistance, diameter = self.nema_sizes[size] self.moveTo(x, y, angle) if self.debug: self.rectangularHole(0, 0, width, width) self.hole(0, 0, 0.5 * flange) for x in (-1, 1): for y in (-1, 1): self.hole(x * 0.5 * holedistance, y * 0.5 * holedistance, 0.5 * diameter) # hexHoles def hexHolesRectangle(self, x, y, settings=None, skip=None): """Fills a rectangle with holes in a hex pattern. Settings have: r : radius of holes b : space between holes style : what types of holes (not yet implemented) :param x: width :param y: height :param settings: (Default value = None) :param skip: (Default value = None) function to check if hole should be present gets x, y, r, b, posx, posy """ if settings is None: settings = self.hexHolesSettings r, b, style = settings w = r + b / 2.0 dist = w * math.cos(math.pi / 6.0) # how many half circles do fit cx = int((x - 2 * r) // (w)) + 2 cy = int((y - 2 * r) // (dist)) + 2 # what's left on the sides lx = (x - (2 * r + (cx - 2) * w)) / 2.0 ly = (y - (2 * r + ((cy // 2) * 2) * dist - 2 * dist)) / 2.0 for i in range(cy // 2): for j in range((cx - (i % 2)) // 2): px = 2 * j * w + r + lx py = i * 2 * dist + r + ly if i % 2: px += w if skip and skip(x, y, r, b, px, py): continue self.hole(px, py, r) def __skipcircle(self, x, y, r, b, posx, posy): cx, cy = x / 2.0, y / 2.0 return (dist(posx - cx, posy - cy) > (cx - r)) def hexHolesCircle(self, d, settings=None): """ Fill circle with holes in a hex pattern :param d: diameter of the circle :param settings: (Default value = None) """ d2 = d / 2.0 self.hexHolesRectangle(d, d, settings=settings, skip=self.__skipcircle) def hexHolesPlate(self, x, y, rc, settings=None): """ Fill a plate with holes in a hex pattern :param x: width :param y: height :param rc: radius of the corners :param settings: (Default value = None) """ def skip(x, y, r, b, posx, posy): """ :param x: :param y: :param r: :param b: :param posx: :param posy: """ posx = abs(posx - (x / 2.0)) posy = abs(posy - (y / 2.0)) wx = 0.5 * x - rc - r wy = 0.5 * y - rc - r if (posx <= wx) or (posy <= wx): return 0 return dist(posx - wx, posy - wy) > rc self.hexHolesRectangle(x, y, settings, skip=skip) def hexHolesHex(self, h, settings=None, grow=None): """ Fill a hexagon with holes in a hex pattern :param h: height :param settings: (Default value = None) :param grow: (Default value = None) """ if settings is None: settings = self.hexHolesSettings r, b, style = settings self.ctx.rectangle(0, 0, h, h) w = r + b / 2.0 dist = w * math.cos(math.pi / 6.0) cy = 2 * int((h - 4 * dist) // (4 * w)) + 1 leftover = h - 2 * r - (cy - 1) * 2 * r if grow == 'space ': b += leftover / (cy - 1) / 2 # recalulate with adjusted values w = r + b / 2.0 dist = w * math.cos(math.pi / 6.0) self.moveTo(h / 2.0 - (cy // 2) * 2 * w, h / 2.0) for j in range(cy): self.hole(2 * j * w, 0, r) for i in range(1, cy / 2 + 1): for j in range(cy - i): self.hole(j * 2 * w + i * w, i * 2 * dist, r) self.hole(j * 2 * w + i * w, -i * 2 * dist, r) def flex2D(self, x, y, width=1): width *= self.thickness cx = int(x // (5 * width)) wx = x / 5. / cx cy = int(y // (5 * width)) wy = y / 5. / cy armx = (4 * wx, 90, 4 * wy, 90, 2 * wx, 90, 2 * wy) army = (4 * wy, 90, 4 * wx, 90, 2 * wy, 90, 2 * wx) for i in range(cx): for j in range(cy): if (i + j) % 2: self.ctx.save() self.moveTo((5 * i) * wx, (5 * j) * wy) self.polyline(*armx) self.ctx.restore() self.ctx.save() self.moveTo((5 * i + 5) * wx, (5 * j + 5) * wy, -180) self.polyline(*armx) self.ctx.restore() else: self.ctx.save() self.moveTo((5 * i + 5) * wx, (5 * j) * wy, 90) self.polyline(*army) self.ctx.restore() self.ctx.save() self.moveTo((5 * i) * wx, (5 * j + 5) * wy, -90) self.polyline(*army) self.ctx.restore() self.ctx.stroke() ################################################## ### parts ################################################## def roundedPlate(self, x, y, r, edge="f", callback=None, holesMargin=None, holesSettings=None, bedBolts=None, bedBoltSettings=None, move=None): """Plate with rounded corner fitting to .surroundingWall() First edge is split to have a joint in the middle of the side callback is called at the beginning of the straight edges 0, 1 for the two part of the first edge, 2, 3, 4 for the others :param x: width :param y: hight :param r: radius of the corners :param callback: (Default value = None) :param holesMargin: (Default value = None) set to get hex holes :param holesSettings: (Default value = None) :param bedBolts: (Default value = None) :param bedBoltSettings: (Default value = None) :param move: (Default value = None) """ overallwidth = x + 2 * self.edges[edge].spacing() overallheight = y + 2 * self.edges[edge].spacing() if self.move(overallwidth, overallheight, move, before=True): return lx = x - 2*r ly = y - 2*r r += self.edges[edge].startwidth() self.moveTo(self.edges[edge].margin(), self.edges[edge].margin()) self.moveTo(r, 0) self.cc(callback, 0) self.edges[edge](lx / 2.0 , bedBolts=self.getEntry(bedBolts, 0), bedBoltSettings=self.getEntry(bedBoltSettings, 0)) self.cc(callback, 1) self.edges[edge](lx / 2.0, bedBolts=self.getEntry(bedBolts, 1), bedBoltSettings=self.getEntry(bedBoltSettings, 1)) for i, l in zip(range(3), (ly, lx, ly)): self.corner(90, r) self.cc(callback, i + 2) self.edges[edge](l, bedBolts=self.getEntry(bedBolts, i + 2), bedBoltSettings=self.getEntry(bedBoltSettings, i + 2)) self.corner(90, r) self.ctx.restore() self.ctx.save() self.moveTo(self.edges[edge].margin(), self.edges[edge].margin()) if holesMargin is not None: self.moveTo(holesMargin, holesMargin) if r > holesMargin: r -= holesMargin else: r = 0 self.hexHolesPlate(x - 2 * holesMargin, y - 2 * holesMargin, r, settings=holesSettings) self.ctx.stroke() self.move(overallwidth, overallheight, move) def surroundingWall(self, x, y, r, h, bottom='e', top='e', left="D", right="d", callback=None, move=None): """h : inner height, not counting the joints callback is called a beginn of the flat sides with * 0 for right half of first x side; * 1 and 3 for y sides; * 2 for second x side * 4 for second half of the first x side :param x: width of matching roundedPlate :param y: height of matching roundedPlate :param r: corner radius of matching roundedPlate :param h: height of the wall :param bottom: (Default value = 'e') Edge type :param top: (Default value = 'e') Edge type :param callback: (Default value = None) :param move: (Default value = None) """ c4 = (r + self.burn) * math.pi * 0.5 # circumference of quarter circle c4 = c4 / self.edges["X"].settings.stretch top = self.edges.get(top, top) bottom = self.edges.get(bottom, bottom) left = self.edges.get(left, left) right = self.edges.get(right, right) # XXX assumes startwidth == endwidth topwidth = top.startwidth() bottomwidth = bottom.startwidth() overallwidth = 2 * x + 2 * y - 8 * r + 4 * c4 + \ self.edges["d"].spacing() + self.edges["D"].spacing() overallheight = h + top.spacing() + bottom.spacing() if self.move(overallwidth, overallheight, move, before=True): return self.moveTo(left.spacing(), bottom.margin()) self.cc(callback, 0, y=bottomwidth + self.burn) bottom(x / 2.0 - r) if (y - 2 * r) < 1E-3: self.edges["X"](2 * c4, h + topwidth + bottomwidth) self.cc(callback, 2, y=bottomwidth + self.burn) bottom(x - 2 * r) self.edges["X"](2 * c4, h + topwidth + bottomwidth) self.cc(callback, 4, y=bottomwidth + self.burn) else: for i, l in zip(range(4), (y, x, y, 0)): self.edges["X"](c4, h + topwidth + bottomwidth) self.cc(callback, i + 1, y=bottomwidth + self.burn) if i < 3: bottom(l - 2 * r) bottom(x / 2.0 - r) self.edgeCorner(bottom, right, 90) right(h) self.edgeCorner(right, top, 90) top(x / 2.0 - r) for i, l in zip(range(4), (y, x, y, 0)): self.edge(c4) if i < 3: top(l - 2 * r) top(x / 2.0 - r) self.edgeCorner(top, left, 90) left(h) self.edgeCorner(left, bottom, 90) self.ctx.stroke() self.move(overallwidth, overallheight, move) def rectangularWall(self, x, y, edges="eeee", ignore_widths=[], holesMargin=None, holesSettings=None, bedBolts=None, bedBoltSettings=None, callback=None, move=None): """ Rectangular wall for all kind of box like objects :param x: width :param y: height :param edges: (Default value = "eeee") bottom, right, top, left :param ignore_widths: list of edge_widths added to adjacent edge :param holesMargin: (Default value = None) :param holesSettings: (Default value = None) :param bedBolts: (Default value = None) :param bedBoltSettings: (Default value = None) :param callback: (Default value = None) :param move: (Default value = None) """ if len(edges) != 4: raise ValueError("four edges required") edges = [self.edges.get(e, e) for e in edges] edges += edges # append for wrapping around overallwidth = x + edges[-1].spacing() + edges[1].spacing() overallheight = y + edges[0].spacing() + edges[2].spacing() if self.move(overallwidth, overallheight, move, before=True): return if 7 not in ignore_widths: self.moveTo(edges[-1].spacing()) if 6 not in ignore_widths: self.moveTo(0, edges[0].margin()) for i, l in enumerate((x, y, x, y)): self.cc(callback, i, y=edges[i].startwidth() + self.burn) e1, e2 = edges[i], edges[i + 1] if (2*i-1 in ignore_widths or 2*i-1+8 in ignore_widths): l += edges[i-1].endwidth() if 2*i in ignore_widths: l += edges[i+1].startwidth() e2 = self.edges["e"] if 2*i+1in ignore_widths: e1 = self.edges["e"] edges[i](l, bedBolts=self.getEntry(bedBolts, i), bedBoltSettings=self.getEntry(bedBoltSettings, i)) self.edgeCorner(e1, e2, 90) if holesMargin is not None: self.moveTo(holesMargin + edges[-1].endwidth(), holesMargin + edges[0].startwidth()) self.hexHolesRectangle(x - 2 * holesMargin, y - 2 * holesMargin) self.ctx.stroke() self.move(overallwidth, overallheight, move) def rectangularTriangle(self, x, y, edges="eee", r=0.0, num=1, bedBolts=None, bedBoltSettings=None, callback=None, move=None): """ Rectangular triangular wall :param x: width :param y: height :param edges: (Default value = "eee") bottom, right[, diagonal] :param r: radius towards the hypothenuse :param num: (Default value = 1) number of triangles :param bedBolts: (Default value = None) :param bedBoltSettings: (Default value = None) :param callback: (Default value = None) :param move: (Default value = None) """ edges = [self.edges.get(e, e) for e in edges] if len(edges) == 2: edges.append(self.edges["e"]) if len(edges) != 3: raise ValueError("two or three edges required") r = min(r, x, y) width = x + edges[-1].spacing() + edges[1].spacing() height = y + edges[0].spacing() + edges[2].spacing() if num > 1: width += edges[-1].spacing() + edges[1].spacing() + 2*self.spacing height += 0.7*r + edges[0].spacing() + edges[2].spacing() + self.spacing overallwidth = width * (num // 2 + num % 2) overallheight = height alpha = math.degrees(math.atan((y-r)/float(x-r))) if self.move(overallwidth, overallheight, move, before=True): return if num > 1: self.moveTo(self.spacing + edges[-1].spacing()) for n in range(num): self.moveTo(edges[-1].spacing()+self.spacing, edges[0].margin()) if n % 2 == 1: self.moveTo(2*edges[1].spacing()+self.spacing, 0) if num > 1: self.moveTo(edges[1].spacing(), 0) for i, l in enumerate((x, y)): self.cc(callback, i, y=edges[i].startwidth() + self.burn) edges[i](l, bedBolts=self.getEntry(bedBolts, i), bedBoltSettings=self.getEntry(bedBoltSettings, i)) self.edgeCorner(edges[i], edges[i + 1], 90) self.corner(alpha, r) self.cc(callback, 2) edges[2](((x-r)**2+(y-r)**2)**0.5) self.corner(90-alpha, r) self.corner(90) self.ctx.stroke() if n % 2: self.moveTo(-edges[1].spacing()-2*self.spacing-edges[-1].spacing(), height-edges[1].spacing(), 180) else: self.moveTo(width+1*edges[1].spacing()-self.spacing-2*edges[-1].spacing(), height-edges[1].spacing(), 180) self.move(overallwidth, overallheight, move) ################################################## ### Place Parts ################################################## def partsMatrix(self, n, width, move, part, *l, **kw): rows = n//width + (1 if n % width else 0) if not move: move = "" move = move.split() #move down / left before for m in move: if m == "left": kw["move"] = "left only" for i in range(width): part(*l, **kw) if m == "down": kw["move"] = "down only" for i in range(rows): part(*l, **kw) # draw matrix for i in range(rows): self.ctx.save() for j in range(width): if "only" in move: break if width*i+j >= n: break kw["move"] = "right" part(*l, **kw) self.ctx.restore() kw["move"] = "up only" part(*l, **kw) # Move back down if "up" not in move: kw["move"] = "down only" for i in range(rows): part(*l, **kw) # Move right if "right" in move: kw["move"] = "right only" for i in range(n): part(*l, **kw)