#!/usr/bin/python from boxes import Boxes class Lamp(Boxes): def __init__(self): Boxes.__init__(self, width=1000, height=800) self.fingerJointSettings = (5, 5) def ring(self, r, w): self.ctx.save() d = 2*(r+w) self.roundedPlate(d, d, r) self.moveTo(r+w, w) self.corner(360, r) self.ctx.restore() def base(self, r, w): self.ctx.save() d = 2*(r+w) self.roundedPlate(d, d, r) self.moveTo(0, 0) self.hexHolesHex(2*(r+w), 5, 3, grow='space') self.ctx.restore() def side(self, r, w, h): self.fingerHoleEdge(w/2.0, 5) for i in range(4): self.flex(r*0.5*math.pi, h) if i < 3: self.fingerHoleEdge(w, 5) self.fingerHoleEdge(w/2.0, 5) self.corner(90) self.edge(5) self.doveTailJoint(h-10) self.edge(5) self.corner(90) self.fingerHoleEdge(w/2.0, 5) for i in range(4): self.edge(r*0.5*math.pi) if i < 3: self.fingerHoleEdge(w, 5) self.fingerHoleEdge(w/2.0, 5) self.corner(90) self.edge(5) self.doveTailJoint(h-10, positive=False) self.edge(5) self.corner(90) self.side(r, w, 150) self.moveTo(0, 150+40) def render(self, r, w): """ r : radius of lamp w : width of surrounding ring """ d = 2*(r+w) self.ctx.save() self.moveTo(20, 20) self.ring(r, w) self.moveTo(2*(r+w)+20, 0) self.base(r, w) self.ctx.restore() self.moveTo(10, 2*(r+w)+40) self.surroundingWall(d, d, r, 150) self.moveTo(0, 270) #self.hexHolesHex(200, 20, 5) #self.hexHolesRectangle(400, 200, 20, 5) self.ctx.stroke() self.surface.flush() l = Lamp() l.render(100, 20)