#!/usr/bin/python import boxes import math class FlexBox(boxes.Boxes): def __init__(self, x, y, z, r=None, thickness=3.0): c4 = math.pi * r * 0.5 self.x = x self.y = y self.z = z self.r = r or min(x, y)/2.0 self.latchsize = 8*thickness width = 2*x + 2*y - 8*r + 4*c4 + 4*thickness height = y + z + 40 boxes.Boxes.__init__(self, width, height, thickness=thickness) @boxes.restore def flexBoxSide(self, x, y, r, callback=None): self.moveTo(r, 0) for i, l in zip(range(2), (x, y)): self.cc(callback, i) self.fingerJointEdge(l-2*r) self.corner(90, r) self.cc(callback, 2) self.edge(x-2*r) self.corner(90, r) self.cc(callback, 3) self.latch(self.latchsize) self.cc(callback, 4) self.fingerJointEdge(y-2*r-self.latchsize) self.corner(90, r) def surroundingWall(self): x, y, z, r = self.x, self.y, self.z, self.r c4 = math.pi * r * 0.5 self.edges["F"](y-2*r-self.latchsize, False) self.flexEdge(c4, z+2*self.thickness) self.edges["F"](x-2*r, False) self.flexEdge(c4, z+2*self.thickness) self.edges["F"](y-2*r, False) self.flexEdge(c4, z+2*self.thickness) self.edge(x-2*r) self.flexEdge(c4, z+2*self.thickness) self.latch(self.latchsize, False) self.edge(z+2*self.thickness) self.latch(self.latchsize, False, True) self.edge(c4) self.edge(x-2*r) self.edge(c4) self.edges["F"](y-2*r, False) self.edge(c4) self.edges["F"](x-2*r, False) self.edge(c4) self.edges["F"](y-2*r-self.latchsize, False) self.corner(90) self.edge(z+2*self.thickness) self.corner(90) def render(self): self.moveTo(self.thickness, self.thickness) self.surroundingWall() self.moveTo(self.thickness, self.z+4*self.thickness) self.flexBoxSide(self.x, self.y, self.r) self.moveTo(2*self.x+3*self.thickness, 0) self.ctx.scale(-1, 1) self.flexBoxSide(self.x, self.y, self.r) self.ctx.stroke() self.surface.finish() if __name__=="__main__": b = FlexBox(200, 200, 200, r=50) b.render()