#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see .
try:
import cairocffi
cairocffi.install_as_pycairo()
except ImportError:
pass
import cairo
import math
import sys
import argparse
from argparse import ArgumentParser
import re
from functools import wraps
from xml.sax.saxutils import quoteattr
from boxes import edges
from boxes import formats
from boxes import svgutil
from boxes import gears
from boxes import pulley
from boxes import parts
### Helpers
def dist(dx, dy):
"""
Return distance
:param dx: delta x
:param dy: delat y
"""
return (dx * dx + dy * dy) ** 0.5
def restore(func):
"""
Wrapper: Restore coordiantes after function
:param func: function to wrap
"""
@wraps(func)
def f(self, *args, **kw):
self.ctx.save()
pt = self.ctx.get_current_point()
func(self, *args, **kw)
self.ctx.restore()
self.ctx.move_to(*pt)
return f
def holeCol(func):
"""
Wrapper: color holes differently
:param func: function to wrap
"""
@wraps(func)
def f(self, *args, **kw):
self.ctx.stroke()
self.ctx.set_source_rgb(0.0, 0.0, 1.0)
func(self, *args, **kw)
self.ctx.stroke()
self.ctx.set_source_rgb(0.0, 0.0, 0.0)
return f
#############################################################################
### Building blocks
#############################################################################
class NutHole:
"""Draw a hex nut"""
sizes = {
"M1.6": (3.2, 1.3),
"M2": (4, 1.6),
"M2.5": (5, 2.0),
"M3": (5.5, 2.4),
"M4": (7, 3.2),
"M5": (8, 4.7),
"M6": (10, 5.2),
"M8": (13.7, 6.8),
"M10": (16, 8.4),
"M12": (18, 10.8),
"M14": (21, 12.8),
"M16": (24, 14.8),
"M20": (30, 18.0),
"M24": (36, 21.5),
"M30": (46, 25.6),
"M36": (55, 31),
"M42": (65, 34),
"M48": (75, 38),
"M56": (85, 45),
"M64": (95, 51),
}
def __init__(self, boxes, settings):
self.boxes = boxes
self.ctx = boxes.ctx
self.settings = settings
@restore
@holeCol
def __call__(self, size, x=0, y=0, angle=0):
size = self.sizes.get(size, (size,))[0]
side = size / 3 ** 0.5
self.boxes.moveTo(x, y, angle)
self.boxes.moveTo(-0.5 * side, 0.5 * size, angle)
for i in range(6):
self.boxes.edge(side)
self.boxes.corner(-60)
##############################################################################
### Argument types
##############################################################################
def argparseSections(s):
"""
Parse sections parameter
:param s: string to parse
"""
m = re.match(r"(\d+(\.\d+)?)/(\d+)", s)
if m:
n = int(m.group(3))
return [float(m.group(1)) / n] * n
m = re.match(r"(\d+(\.\d+)?)\*(\d+)", s)
if m:
n = int(m.group(3))
return [float(m.group(1))] * n
try:
return [float(part) for part in s.split(":")]
except ValueError:
raise argparse.ArgumentTypeError("Don't understand sections string")
class ArgparseEdgeType:
"""argparse type to select from a set of edge types"""
names = edges.getDescriptions()
edges = []
def __init__(self, edges=None):
if edges:
self.edges = list(edges)
def __call__(self, pattern):
if len(pattern) != 1:
raise ValueError("Edge type can only have one letter.")
if pattern not in self.edges:
raise ValueError("Use one of the following values: " +
", ".join(edges))
return pattern
def html(self, name, default):
options = "\n".join(
("""""" %
(e, ' selected="selected"' if e == default else "",
e, self.names.get(e, "")) for e in self.edges))
return """\n""" % (name, options)
def inx(self, name, viewname, arg):
return (' \n' %
(name, viewname, quoteattr(arg.help or "")) +
''.join((' %s %s\n' % (
e, e, self.names.get(e, ""))
for e in self.edges)) +
' \n')
class BoolArg:
def __call__(self, arg):
if not arg or arg.lower() in ("none", "0", "off", "false"):
return False
return True
def html(self, name, default):
if isinstance(default, (str)):
default = self(default)
return """
""" % \
(name, name, ' checked="checked"' if default else "")
boolarg = BoolArg()
##############################################################################
### Main class
##############################################################################
class Boxes:
"""Main class -- Generator should sub class this """
webinterface = True
ui_group = "Misc"
description = "" # Markdown syntax is supported
def __init__(self):
self.formats = formats.Formats()
description = self.__doc__
if self.description:
description += "\n\n" + self.description
self.argparser = ArgumentParser(description=description)
self.edgesettings = {}
self.inkscapefile = None
self.argparser._action_groups[1].title = self.__class__.__name__ + " Settings"
defaultgroup = self.argparser.add_argument_group(
"Default Settings")
defaultgroup.add_argument(
"--thickness", action="store", type=float, default=3.0,
help="thickness of the material")
defaultgroup.add_argument(
"--output", action="store", type=str, default="box.svg",
help="name of resulting file")
defaultgroup.add_argument(
"--format", action="store", type=str, default="svg",
choices=self.formats.getFormats(),
help="format of resulting file")
defaultgroup.add_argument(
"--tabs", action="store", type=float, default=0.0,
help="width of tabs holding th parts in place in mm (not supported everywhere)")
defaultgroup.add_argument(
"--debug", action="store", type=boolarg, default=False,
help="print surrounding boxes for some structures")
defaultgroup.add_argument(
"--reference", action="store", type=float, default=100,
help="print reference rectangle with given length (zero to disable)")
defaultgroup.add_argument(
"--burn", action="store", type=float, default=0.1,
help="burn correction in mm (bigger values for tighter fit)")
def open(self):
"""
Prepare for rendering
Call this function from your .render() method
"""
self.spacing = 2 * self.burn + 0.5 * self.thickness
self.bedBoltSettings = (3, 5.5, 2, 20, 15) # d, d_nut, h_nut, l, l1
self.hexHolesSettings = (5, 3, 'circle') # r, dist, style
self.surface, self.ctx = self.formats.getSurface(self.format, self.output)
self.ctx.set_line_width(max(2 * self.burn, 0.05))
self.ctx.select_font_face("sans-serif")
self._buildObjects()
if self.reference:
self.move(10, 10, "up", before=True)
self.ctx.rectangle(0, 0, self.reference, 10)
if self.reference < 40:
self.text("%.fmm" % self.reference, self.reference + 5, 5,
align="middle left")
else:
self.text("%.fmm" % self.reference, self.reference / 2.0, 5,
align="middle center")
self.move(10, 10, "up")
self.ctx.stroke()
def buildArgParser(self, *l, **kw):
"""
Add commonly used arguments
:param \*l: parameter names
:param \*\*kw: parameters with new default values
Supported parameters are
* floats: x, y, h, hi
* argparseSections: sx, sy
* ArgparseEdgeType: bottom_edge, top_edge
* boolarg: outside
* str (selection): nema_mount
"""
for arg in l:
kw[arg] = None
for arg, default in kw.items():
if arg == "x":
if default is None: default = 100.0
self.argparser.add_argument(
"--x", action="store", type=float, default=default,
help="inner width in mm (unless outside selected)")
elif arg == "y":
if default is None: default = 100.0
self.argparser.add_argument(
"--y", action="store", type=float, default=default,
help="inner depth in mm (unless outside selected)")
elif arg == "sx":
if default is None: default = "50*3"
self.argparser.add_argument(
"--sx", action="store", type=argparseSections,
default=default,
help="""sections left to right in mm. Possible formats: overallwidth/numberof sections e.g. "250/5"; sectionwidth*numberofsections e.g. "50*5"; section widths separated by ":" e.g. "30:25.5:70"
""")
elif arg == "sy":
if default is None: default = "50*3"
self.argparser.add_argument(
"--sy", action="store", type=argparseSections,
default=default,
help="""sections back to front in mm. See --sx for format""")
elif arg == "h":
if default is None: default = 100.0
self.argparser.add_argument(
"--h", action="store", type=float, default=default,
help="inner height in mm (unless outside selected)")
elif arg == "hi":
if default is None: default = 0.0
self.argparser.add_argument(
"--hi", action="store", type=float, default=default,
help="inner height of inner walls in mm (unless outside selected)(leave to zero for same as outer walls)")
elif arg == "bottom_edge":
if default is None: default = "h"
self.argparser.add_argument(
"--bottom_edge", action="store",
type=ArgparseEdgeType("Fhse"), choices=list("Fhse"),
default=default,
help="edge type for bottom edge")
elif arg == "top_edge":
if default is None: default = "e"
self.argparser.add_argument(
"--top_edge", action="store",
type=ArgparseEdgeType("efFcESikvfLt"), choices=list("efFcESikvfLt"),
default=default, help="edge type for top edge")
elif arg == "outside":
if default is None: default = True
self.argparser.add_argument(
"--outside", action="store", type=boolarg, default=default,
help="treat sizes as outside measurements that include the walls")
elif arg == "nema_mount":
if default is None: default = 23
self.argparser.add_argument(
"--nema_mount", action="store",
type=int, choices=list(sorted(self.nema_sizes.keys())),
default=default, help="NEMA size of motor")
else:
raise ValueError("No default for argument", arg)
def addSettingsArgs(self, settings, prefix=None, **defaults):
prefix = prefix or settings.__name__[:-len("Settings")]
settings.parserArguments(self.argparser, prefix, **defaults)
self.edgesettings[prefix] = {}
def parseArgs(self, args=None):
"""
Parse command line parameters
:param args: (Default value = None) parameters, None for using sys.argv
"""
if args is None:
args = sys.argv[1:]
if len(args) > 1 and args[-1][0] != "-":
self.inkscapefile = args[-1]
del args[-1]
args = [a for a in args if not a.startswith('--tab=')]
for key, value in vars(self.argparser.parse_args(args=args)).items():
# treat edge settings separately
for setting in self.edgesettings:
if key.startswith(setting + '_'):
self.edgesettings[setting][key[len(setting)+1:]] = value
continue
setattr(self, key, value)
# Change file ending to format if not given explicitly
if getattr(self, 'output', None) == 'box.svg':
self.output = 'box.' + getattr(self, "format", "svg")
def addPart(self, part, name=None):
"""
Add Edge or other part instance to this one and add it as attribute
:param part: Callable
:param name: (Default value = None) attribute name (__name__ as default)
"""
if name is None:
name = part.__class__.__name__
name = name[0].lower() + name[1:]
# if not hasattr(self, name):
if isinstance(part, edges.BaseEdge):
self.edges[part.char] = part
else:
setattr(self, name, part)
def addParts(self, parts):
for part in parts:
self.addPart(part)
def _buildObjects(self):
"""Add default edges and parts """
self.edges = {}
self.addPart(edges.Edge(self, None))
self.addPart(edges.OutSetEdge(self, None))
edges.GripSettings(self.thickness).edgeObjects(self)
# Finger joints
# Share settings object
s = edges.FingerJointSettings(self.thickness, True,
**self.edgesettings.get("FingerJoint", {}))
s.edgeObjects(self)
self.addPart(edges.FingerHoles(self, s), name="fingerHolesAt")
# Stackable
edges.StackableSettings(self.thickness, True,
**self.edgesettings.get("Stackable", {})).edgeObjects(self)
# Dove tail joints
edges.DoveTailSettings(self.thickness, True,
**self.edgesettings.get("DoveTail", {})).edgeObjects(self)
# Flex
s = edges.FlexSettings(self.thickness, True,
**self.edgesettings.get("Flex", {}))
self.addPart(edges.FlexEdge(self, s))
# Clickable
edges.ClickSettings(self.thickness, True,
**self.edgesettings.get("Click", {})).edgeObjects(self)
# Hinges
edges.HingeSettings(self.thickness, True,
**self.edgesettings.get("Hinge", {})).edgeObjects(self)
edges.ChestHingeSettings(self.thickness, True,
**self.edgesettings.get("ChestHinge", {})).edgeObjects(self)
edges.CabinetHingeSettings(self.thickness, True,
**self.edgesettings.get("CabinetHinge", {})).edgeObjects(self)
# Sliding Lid
edges.LidSettings(self.thickness, True,
**self.edgesettings.get("Lid", {})).edgeObjects(self)
# Rounded Triangle Edge
edges.RoundedTriangleEdgeSettings(self.thickness, True,
**self.edgesettings.get("RoundedTriangleEdge", {})).edgeObjects(self)
# Nuts
self.addPart(NutHole(self, None))
# Gears
self.addPart(gears.Gears(self))
s = edges.GearSettings(self.thickness, True,
**self.edgesettings.get("Gear", {}))
self.addPart(edges.RackEdge(self, s))
self.addPart(pulley.Pulley(self))
self.addPart(parts.Parts(self))
def adjustSize(self, l, e1=True, e2=True):
try:
total = sum(l)
walls = (len(l) - 1) * self.thickness
except TypeError:
total = l
walls = 0
if isinstance(e1, edges.BaseEdge):
walls += e1.startwidth() + e1.margin()
elif e1:
walls += self.thickness
if isinstance(e2, edges.BaseEdge):
walls += e2.startwidth + e2.margin()
elif e2:
walls += self.thickness
try:
if total > 0.0:
factor = (total - walls) / total
else:
factor = 1.0
return [s * factor for s in l]
except TypeError:
return l - walls
def render(self):
"""Implement this method in your sub class.
You will typically need to call .parseArgs() before calling this one"""
self.open()
# Change settings and creat new Edges and part classes here
raise NotImplemented
self.close()
def cc(self, callback, number, x=0.0, y=None):
"""Call callback from edge of a part
:param callback: callback (callable or list of callables)
:param number: number of the callback
:param x: (Default value = 0.0) x position to be call on
:param y: (Default value = None) y position to be called on (default does burn correction)
"""
if y is None:
y = self.burn
if hasattr(callback, '__getitem__'):
try:
callback = callback[number]
number = None
except (KeyError, IndexError):
pass
if callback and callable(callback):
self.ctx.save()
self.moveTo(x, y)
if number is None:
callback()
else:
callback(number)
self.ctx.restore()
self.ctx.move_to(0, 0)
def getEntry(self, param, idx):
"""
Get entry from list or items itself
:param param: list or item
:param idx: index in list
"""
if isinstance(param, list):
if len(param) > idx:
return param[idx]
else:
return None
else:
return param
def close(self):
"""Finish rendering
Call at the end of your .render() method"""
self.ctx.stroke()
self.surface.flush()
self.surface.finish()
self.formats.convert(self.output, self.format)
if self.inkscapefile:
try:
out = sys.stdout.buffer
except AttributeError:
out= sys.stdout
svgutil.svgMerge(self.output, self.inkscapefile, out)
############################################################
### Turtle graphics commands
############################################################
def corner(self, degrees, radius=0, tabs=0):
"""
Draw a corner
This is what does the burn corrections
:param degrees: angle
:param radius: (Default value = 0)
"""
rad = degrees * math.pi / 180
if tabs and self.tabs:
if degrees > 0:
r_ = radius + self.burn
tabrad = self.tabs / r_
else:
r_ = radius - self.burn
tabrad = -self.tabs / r_
length = abs(r_ * rad)
tabs = min(tabs, max(1, int(abs(length) // (tabs*3*self.tabs))))
l = (length - tabs * self.tabs) / tabs
lang = math.degrees(l / r_)
if degrees < 0:
lang = -lang
#print(degrees, radius, l, lang, tabs, math.degrees(tabrad))
self.corner(lang/2., radius)
for i in range(tabs-1):
self.moveArc(math.degrees(tabrad), r_)
self.corner(lang, radius)
if tabs:
self.moveArc(math.degrees(tabrad), r_)
self.corner(lang/2., radius)
return
if radius > 0.5* self.thickness and abs(degrees) > 36:
steps = int(abs(degrees)/ 36.) + 1
for i in range(steps):
self.corner(float(degrees)/steps, radius)
return
if degrees > 0:
self.ctx.arc(0, radius + self.burn, radius + self.burn,
-0.5 * math.pi, rad - 0.5 * math.pi)
elif radius > self.burn:
self.ctx.arc_negative(0, -(radius - self.burn), radius - self.burn,
0.5 * math.pi, rad + 0.5 * math.pi)
else: # not rounded inner corner
self.ctx.arc_negative(0, self.burn - radius, self.burn - radius,
-0.5 * math.pi, -0.5 * math.pi + rad)
self._continueDirection(rad)
def edge(self, length, tabs=0):
"""
Simple line
:param length: length in mm
"""
self.ctx.move_to(0, 0)
if tabs and self.tabs:
if self.tabs > length:
self.ctx.move_to(length, 0)
else:
tabs = min(tabs, max(1, int(length // (tabs*3*self.tabs))))
l = (length - tabs * self.tabs) / tabs
self.ctx.line_to(0.5*l, 0)
for i in range(tabs-1):
self.ctx.move_to((i+0.5)*l+self.tabs, 0)
self.ctx.line_to((i+0.5)*l+self.tabs+l, 0)
if tabs == 1:
self.ctx.move_to((tabs-0.5)*l+self.tabs, 0)
else:
self.ctx.move_to((tabs-0.5)*l+2*self.tabs, 0)
self.ctx.line_to(length, 0)
else:
self.ctx.line_to(length, 0)
self.ctx.translate(*self.ctx.get_current_point())
def curveTo(self, x1, y1, x2, y2, x3, y3):
"""control point 1, control point 2, end point
:param x1:
:param y1:
:param x2:
:param y2:
:param x3:
:param y3:
"""
self.ctx.curve_to(x1, y1, x2, y2, x3, y3)
dx = x3 - x2
dy = y3 - y2
rad = math.atan2(dy, dx)
self._continueDirection(rad)
def polyline(self, *args):
"""
Draw multiple connected lines
:param \*args: Alternating length in mm and angle. angle may be tuple
(angle, radius)
"""
for i, arg in enumerate(args):
if i % 2:
if isinstance(arg, tuple):
self.corner(*arg)
else:
self.corner(arg)
else:
if isinstance(arg, tuple):
self.edge(*arg)
else:
self.edge(arg)
def bedBoltHole(self, length, bedBoltSettings=None, tabs=0):
"""
Draw an edge with slot for a bed bolt
:param length: length of the edge in mm
:param bedBoltSettings: (Default value = None) Dimmensions of the slot
"""
d, d_nut, h_nut, l, l1 = bedBoltSettings or self.bedBoltSettings
self.edge((length - d) / 2.0, tabs=tabs//2)
self.corner(90)
self.edge(l1)
self.corner(90)
self.edge((d_nut - d) / 2.0)
self.corner(-90)
self.edge(h_nut)
self.corner(-90)
self.edge((d_nut - d) / 2.0)
self.corner(90)
self.edge(l - l1 - h_nut)
self.corner(-90)
self.edge(d)
self.corner(-90)
self.edge(l - l1 - h_nut)
self.corner(90)
self.edge((d_nut - d) / 2.0)
self.corner(-90)
self.edge(h_nut)
self.corner(-90)
self.edge((d_nut - d) / 2.0)
self.corner(90)
self.edge(l1)
self.corner(90)
self.edge((length - d) / 2.0, tabs=tabs-(tabs//2))
def edgeCorner(self, edge1, edge2, angle=90):
"""Make a corner between two Edges. Take width of edges into account"""
edge1 = self.edges.get(edge1, edge1)
edge2 = self.edges.get(edge2, edge2)
self.edge(edge2.startwidth() * math.tan(math.radians(angle/2.)))
self.corner(angle)
self.edge(edge1.endwidth() * math.tan(math.radians(angle/2.)))
def regularPolygon(self, corners=3, radius=None, h=None, side=None):
"""Give messures of a regular polygone
:param corners: number of corners of the polygone
:param radius: distance center to one of the corners
:param h: distance center to one of the sides (height of sector)
:param side: length of one side
:return (radius, h, side)
"""
if radius:
side = 2 * math.sin(math.radians(180.0/corners)) * radius
h = radius * math.cos(math.radians(180.0/corners))
elif h:
side = 2 * math.tan(math.radians(180.0/corners)) * h
radius = ((side/2.)**2+h**2)**0.5
elif side:
h = 0.5 * side * math.tan(math.radians(90-180./corners))
radius = ((side/2.)**2+h**2)**0.5
return radius, h, side
@restore
def regularPolygonAt(self, x, y, corners, angle=0, r=None, h=None, side=None):
"""Draw regular polygone"""
self.moveTo(x, y, angle)
r, h, side = self.regularPolygon(corners, r, h, side)
self.moveTo(-side/2.0, -h-self.burn)
for i in range(corners):
self.edge(side)
self.corner(360./corners)
def regularPolygonWall(self, corners=3, r=None, h=None, side=None,
edges='e', hole=None, callback=None, move=None):
"""Create regular polygone as a wall
:param corners: number of corners of the polygone
:param radius: distance center to one of the corners
:param h: distance center to one of the sides (height of sector)
:param side: length of one side
:param edges: (Default value = "e", may be string/list of length corners)
:param hole: diameter of central hole (Default value = 0)
:param callback: (Default value = None, middle=0, then sides=1..)
:param move: (Default value = None)
"""
r, h, side = self.regularPolygon(corners, r, h, side)
t = self.thickness
if corners % 2:
th = r + h + 2*t
else:
th = 2*h + 2*t
tw = 2*r + 3*t
if self.move(tw, th, move, before=True):
return
self.moveTo(r-0.5*side, 0)
if not hasattr(edges, "__getitem__") or len(edges) == 1:
edges = [edges] * corners
edges = [self.edges.get(e, e) for e in edges]
edges += edges # append for wrapping around
if hole:
self.hole(side/2., h+edges[0].startwidth() + self.burn, hole/2.)
self.cc(callback, 0, side/2., h+edges[0].startwidth() + self.burn)
for i in range(corners):
self.cc(callback, i+1, 0, edges[i].startwidth() + self.burn)
edges[i](side)
self.edgeCorner(edges[i], edges[i+1], 360.0/corners)
self.ctx.stroke()
self.move(tw, th, move)
def grip(self, length, depth):
"""Corrugated edge useful as an gipping area
:param length: length
:param depth: depth of the grooves
"""
grooves = int(length // (depth * 2.0)) + 1
depth = length / grooves / 4.0
for groove in range(grooves):
self.corner(90, depth)
self.corner(-180, depth)
self.corner(90, depth)
def _latchHole(self, length):
"""
:param length:
"""
self.edge(1.1 * self.thickness)
self.corner(-90)
self.edge(length / 2.0 + 0.2 * self.thickness)
self.corner(-90)
self.edge(1.1 * self.thickness)
def _latchGrip(self, length):
"""
:param length:
"""
self.corner(90, self.thickness / 4.0)
self.grip(length / 2.0 - self.thickness / 2.0 - 0.2 * self.thickness, self.thickness / 2.0)
self.corner(90, self.thickness / 4.0)
def latch(self, length, positive=True, reverse=False):
"""Latch to fix a flex box door to the box
:param length: length in mm
:param positive: (Default value = True) False: Door side; True: Box side
:param reverse: (Default value = False) True when running away from the latch
"""
if positive:
if reverse:
self.edge(length / 2.0)
self.corner(-90)
self.edge(self.thickness)
self.corner(90)
self.edge(length / 2.0)
self.corner(90)
self.edge(self.thickness)
self.corner(-90)
if not reverse:
self.edge(length / 2.0)
else:
if reverse:
self._latchGrip(length)
else:
self.corner(90)
self._latchHole(length)
if not reverse:
self._latchGrip(length)
else:
self.corner(90)
def handle(self, x, h, hl, r=30):
"""Creates an Edge with a handle
:param x: width in mm
:param h: height in mm
:param hl: height if th grip hole
:param r: (Default value = 30) radius of the corners
"""
d = (x - hl - 2 * r) / 2.0
self.ctx.save()
# Hole
self.moveTo(d + 2 * r, 0)
self.edge(hl - 2 * r)
self.corner(-90, r)
self.edge(h - 3 * r)
self.corner(-90, r)
self.edge(hl - 2 * r)
self.corner(-90, r)
self.edge(h - 3 * r)
self.corner(-90, r)
self.ctx.restore()
self.moveTo(0, 0)
self.curveTo(d, 0, d, 0, d, -h + r)
self.curveTo(r, 0, r, 0, r, r)
self.edge(hl)
self.curveTo(r, 0, r, 0, r, r)
self.curveTo(h - r, 0, h - r, 0, h - r, -d)
### Navigation
def moveTo(self, x, y=0.0, degrees=0):
"""
Move coordinate system to given point
:param x:
:param y: (Default value = 0.0)
:param degrees: (Default value = 0)
"""
self.ctx.move_to(0, 0)
self.ctx.translate(x, y)
self.ctx.rotate(degrees * math.pi / 180.0)
self.ctx.move_to(0, 0)
def moveArc(self, angle, r=0.0):
"""
:param angle:
:param r: (Default value = 0.0)
"""
if r < 0:
r = -r
angle = -angle
rad = math.radians(angle)
if angle > 0:
self.moveTo(r*math.sin(rad),
r*(1-math.cos(rad)), angle)
else:
self.moveTo(r*math.sin(-rad),
-r*(1-math.cos(rad)), angle)
def _continueDirection(self, angle=0):
"""
Set coordinate system to current position (end point)
:param angle: (Default value = 0) heading
"""
self.ctx.translate(*self.ctx.get_current_point())
self.ctx.rotate(angle)
def move(self, x, y, where, before=False):
"""Intended to be used by parts
where can be combinations of "up" or "down", "left" or "right", "only",
"mirror"
when "only" is included the move is only done when before is True
"mirror" will flip the part along the y axis
The function returns whether actual drawing of the part
should be omited.
:param x: width of part
:param y: height of part
:param where: which direction to move
:param before: (Default value = False) called before or after part being drawn
"""
if not where:
where = ""
terms = where.split()
dontdraw = before and "only" in terms
x += self.spacing
y += self.spacing
moves = {
"up": (0, y, False),
"down": (0, -y, True),
"left": (-x, 0, True),
"right": (x, 0, False),
"only": (0, 0, None),
"mirror": (0, 0, None),
}
if not before:
self.ctx.stroke()
# restore position
self.ctx.restore()
for term in terms:
if not term in moves:
raise ValueError("Unknown direction: '%s'" % term)
mx, my, movebeforeprint = moves[term]
if movebeforeprint and before:
self.moveTo(mx, my)
elif (not movebeforeprint and not before) or dontdraw:
self.moveTo(mx, my)
if not dontdraw:
if before:
# save position
self.ctx.save()
if self.debug:
self.ctx.rectangle(0, 0, x, y)
if "mirror" in terms:
self.moveTo(x, 0)
self.ctx.scale(-1, 1)
self.moveTo(self.spacing / 2.0, self.spacing / 2.0)
return dontdraw
@restore
def circle(self, x, y, r):
"""
Draw a round disc
:param x: position
:param y: postion
:param r: radius
"""
r += self.burn
self.moveTo(x + r, y)
a = 0
n = 10
da = 2 * math.pi / n
for i in range(n):
self.ctx.arc(-r, 0, r, a, a+da)
a += da
self.ctx.stroke()
@restore
@holeCol
def hole(self, x, y, r=0.0, d=0.0, tabs=0):
"""
Draw a round hole
:param x: position
:param y: postion
:param r: radius
"""
if not r:
r = d / 2.0
if r < self.burn:
r = self.burn + 1E-9
r_ = r - self.burn
self.moveTo(x + r_, y, -90)
self.corner(-360, r, tabs)
@restore
@holeCol
def rectangularHole(self, x, y, dx, dy, r=0):
"""
Draw an rectangulat hole
:param x: position
:param y: position
:param dx: width
:param dy: height
:param r: (Default value = 0) radius of the corners
"""
r = min(r, dx/2., dy/2.)
self.moveTo(x + r - dx / 2.0, y - dy / 2.0 + self.burn, 180)
for d in (dy, dx, dy, dx):
self.corner(-90, r)
self.edge(d - 2 * r)
@restore
@holeCol
def dHole(self, x, y, r=None, d=None, w=None, rel_w=0.75, angle=0):
if r is None:
r = d / 2.0
if w is None:
w = 2.0 * r * rel_w
w -= r
if r < 0.0:
return
if abs(w) > r:
return self.hole(x, y, r)
a = math.degrees(math.acos(w / r))
self.moveTo(x, y, angle-a)
self.moveTo(r-self.burn, 0, -90)
self.corner(-360+2*a, r)
self.corner(-a)
self.edge(2*r*math.sin(math.radians(a)))
@restore
@holeCol
def flatHole(self, x, y, r=None, d=None, w=None, rel_w=0.75, angle=0):
if r is None:
r = d / 2.0
if w is None:
w = r * rel_w
else:
w = w / 2.0
if r < 0.0:
return
if abs(w) > r:
return self.hole(x, y, r)
a = math.degrees(math.acos(w / r))
self.moveTo(x, y, angle-a)
self.moveTo(r-self.burn, 0, -90)
for i in range(2):
self.corner(-180+2*a, r)
self.corner(-a)
self.edge(2*r*math.sin(math.radians(a)))
self.corner(-a)
@restore
def text(self, text, x=0, y=0, angle=0, align="", fontsize=10, color=[0.0, 0.0, 0.0]):
"""
Draw text
:param text: text to render
:param x: (Default value = 0)
:param y: (Default value = 0)
:param angle: (Default value = 0)
:param align: (Default value = "") string with combinations of (top|middle|bottom) and (left|center|right) separated by a space
"""
self.ctx.set_font_size(fontsize)
self.moveTo(x, y, angle)
text = text.split("\n")
width = lheight = 0.0
for line in text:
(tx, ty, w, h, dx, dy) = self.ctx.text_extents(line)
lheight = max(lheight, h)
width = max(width, w)
lines = len(text)
height = lines * lheight + (lines - 1) * 0.4 * lheight
align = align.split()
moves = {
"top": (0, -height),
"middle": (0, -0.5 * height),
"bottom": (0, 0),
"left": (0, 0),
"center": (-0.5 * width, 0),
"right": (-width, 0),
}
for a in align:
if a in moves:
self.moveTo(*moves[a])
else:
raise ValueError("Unknown alignment: %s" % align)
self.ctx.stroke()
self.ctx.set_source_rgb(1.0, 1.0, 1.0)
self.ctx.rectangle(0, 0, width, height)
self.ctx.stroke()
self.ctx.set_source_rgb(*color)
self.ctx.scale(1, -1)
for line in reversed(text):
self.ctx.show_text(line)
self.moveTo(0, 1.4 * -lheight)
self.ctx.set_source_rgb(0.0, 0.0, 0.0)
self.ctx.set_font_size(10)
tx_sizes = {
1 : 0.61,
2 : 0.70,
3 : 0.82,
4 : 0.96,
5 : 1.06,
6 : 1.27,
7 : 1.49,
8 : 1.75,
9 : 1.87,
10 : 2.05,
15 : 2.40,
20 : 2.85,
25 : 3.25,
30 : 4.05,
40 : 4.85,
45 : 5.64,
50 : 6.45,
55 : 8.05,
60 : 9.60,
70 : 11.20,
80 : 12.80,
90 : 14.40,
100 : 16.00,
}
@restore
@holeCol
def TX(self, size, x=0, y=0, angle=0):
"""Draw a star pattern
:param size: 1 to 100
:param x: (Default value = 0)
:param y: (Default value = 0)
:param angle: (Default value = 0)
"""
self.moveTo(x, y, angle)
size = self.tx_sizes.get(size, 0)
ri = 0.5 * size * math.tan(math.radians(30))
ro = ri * (2**0.5-1)
self.moveTo(size * 0.5 - self.burn, 0, -90)
for i in range(6):
self.corner(45, ri)
self.corner(-150, ro)
self.corner(45, ri)
nema_sizes = {
# motor,flange, holes, screws
8: (20.3, 16, 15.4, 3),
11: (28.2, 22, 23, 4),
14: (35.2, 22, 26, 4),
16: (39.2, 22, 31, 4),
17: (42.2, 22, 31, 4),
23: (56.4, 38.1, 47.1, 5.2),
24: (60, 36, 49.8, 5.1),
34: (86.3, 73, 69.8, 6.6),
42: (110, 55.5, 89, 8.5),
}
@restore
def NEMA(self, size, x=0, y=0, angle=0):
"""Draw holes for mounting a NEMA stepper motor
:param size: Nominal size in tenths of inches
:param x: (Default value = 0)
:param y: (Default value = 0)
:param angle: (Default value = 0)
"""
width, flange, holedistance, diameter = self.nema_sizes[size]
self.moveTo(x, y, angle)
if self.debug:
self.rectangularHole(0, 0, width, width)
self.hole(0, 0, 0.5 * flange)
for x in (-1, 1):
for y in (-1, 1):
self.hole(x * 0.5 * holedistance,
y * 0.5 * holedistance,
0.5 * diameter)
# hexHoles
def hexHolesRectangle(self, x, y, settings=None, skip=None):
"""Fills a rectangle with holes in a hex pattern.
Settings have:
r : radius of holes
b : space between holes
style : what types of holes (not yet implemented)
:param x: width
:param y: height
:param settings: (Default value = None)
:param skip: (Default value = None) function to check if hole should be present
gets x, y, r, b, posx, posy
"""
if settings is None:
settings = self.hexHolesSettings
r, b, style = settings
w = r + b / 2.0
dist = w * math.cos(math.pi / 6.0)
# how many half circles do fit
cx = int((x - 2 * r) // (w)) + 2
cy = int((y - 2 * r) // (dist)) + 2
# what's left on the sides
lx = (x - (2 * r + (cx - 2) * w)) / 2.0
ly = (y - (2 * r + ((cy // 2) * 2) * dist - 2 * dist)) / 2.0
for i in range(cy // 2):
for j in range((cx - (i % 2)) // 2):
px = 2 * j * w + r + lx
py = i * 2 * dist + r + ly
if i % 2:
px += w
if skip and skip(x, y, r, b, px, py):
continue
self.hole(px, py, r)
def __skipcircle(self, x, y, r, b, posx, posy):
cx, cy = x / 2.0, y / 2.0
return (dist(posx - cx, posy - cy) > (cx - r))
def hexHolesCircle(self, d, settings=None):
"""
Fill circle with holes in a hex pattern
:param d: diameter of the circle
:param settings: (Default value = None)
"""
d2 = d / 2.0
self.hexHolesRectangle(d, d, settings=settings, skip=self.__skipcircle)
def hexHolesPlate(self, x, y, rc, settings=None):
"""
Fill a plate with holes in a hex pattern
:param x: width
:param y: height
:param rc: radius of the corners
:param settings: (Default value = None)
"""
def skip(x, y, r, b, posx, posy):
"""
:param x:
:param y:
:param r:
:param b:
:param posx:
:param posy:
"""
posx = abs(posx - (x / 2.0))
posy = abs(posy - (y / 2.0))
wx = 0.5 * x - rc - r
wy = 0.5 * y - rc - r
if (posx <= wx) or (posy <= wx):
return 0
return dist(posx - wx, posy - wy) > rc
self.hexHolesRectangle(x, y, settings, skip=skip)
def hexHolesHex(self, h, settings=None, grow=None):
"""
Fill a hexagon with holes in a hex pattern
:param h: height
:param settings: (Default value = None)
:param grow: (Default value = None)
"""
if settings is None:
settings = self.hexHolesSettings
r, b, style = settings
self.ctx.rectangle(0, 0, h, h)
w = r + b / 2.0
dist = w * math.cos(math.pi / 6.0)
cy = 2 * int((h - 4 * dist) // (4 * w)) + 1
leftover = h - 2 * r - (cy - 1) * 2 * r
if grow == 'space ':
b += leftover / (cy - 1) / 2
# recalulate with adjusted values
w = r + b / 2.0
dist = w * math.cos(math.pi / 6.0)
self.moveTo(h / 2.0 - (cy // 2) * 2 * w, h / 2.0)
for j in range(cy):
self.hole(2 * j * w, 0, r)
for i in range(1, cy / 2 + 1):
for j in range(cy - i):
self.hole(j * 2 * w + i * w, i * 2 * dist, r)
self.hole(j * 2 * w + i * w, -i * 2 * dist, r)
def flex2D(self, x, y, width=1):
"""
Fill a rectangle with a pattern allowing bending in both axis
:param x: width
:param y: height
:param width: width between the lines of the pattern in multiples of thickness
"""
width *= self.thickness
cx = int(x // (5 * width))
wx = x / 5. / cx
cy = int(y // (5 * width))
wy = y / 5. / cy
armx = (4 * wx, 90, 4 * wy, 90, 2 * wx, 90, 2 * wy)
army = (4 * wy, 90, 4 * wx, 90, 2 * wy, 90, 2 * wx)
for i in range(cx):
for j in range(cy):
if (i + j) % 2:
self.ctx.save()
self.moveTo((5 * i) * wx, (5 * j) * wy)
self.polyline(*armx)
self.ctx.restore()
self.ctx.save()
self.moveTo((5 * i + 5) * wx, (5 * j + 5) * wy, -180)
self.polyline(*armx)
self.ctx.restore()
else:
self.ctx.save()
self.moveTo((5 * i + 5) * wx, (5 * j) * wy, 90)
self.polyline(*army)
self.ctx.restore()
self.ctx.save()
self.moveTo((5 * i) * wx, (5 * j + 5) * wy, -90)
self.polyline(*army)
self.ctx.restore()
self.ctx.stroke()
##################################################
### parts
##################################################
def _splitWall(self, pieces, side):
"""helper for roundedPlate and surroundingWall
figures out what sides to split
"""
return [
(False, False, False, False, True),
(True, False, False, False, True),
(True, False, True, False, True),
(True, True, True, False, True),
(True, True, True, True, True),
][pieces][side]
def roundedPlate(self, x, y, r, edge="f", callback=None,
holesMargin=None, holesSettings=None,
bedBolts=None, bedBoltSettings=None,
wallpieces=1,
move=None):
"""Plate with rounded corner fitting to .surroundingWall()
For the callbacks the sides are counted depending on wallpieces
:param x: width
:param y: hight
:param r: radius of the corners
:param callback: (Default value = None)
:param holesMargin: (Default value = None) set to get hex holes
:param holesSettings: (Default value = None)
:param bedBolts: (Default value = None)
:param bedBoltSettings: (Default value = None)
:param wallpieces: (Default value = 1) # of separate surrounding walls
:param move: (Default value = None)
"""
overallwidth = x + 2 * self.edges[edge].spacing()
overallheight = y + 2 * self.edges[edge].spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
lx = x - 2*r
ly = y - 2*r
r += self.edges[edge].startwidth()
self.moveTo(self.edges[edge].margin(),
self.edges[edge].margin())
self.moveTo(r, 0)
if wallpieces > 4:
wallpieces = 4
wallcount = 0
for nr, l in enumerate((lx, ly, lx, ly)):
if self._splitWall(wallpieces, nr):
for i in range(2):
self.cc(callback, wallcount)
self.edges[edge](l / 2.0 ,
bedBolts=self.getEntry(bedBolts, wallcount),
bedBoltSettings=self.getEntry(bedBoltSettings, wallcount))
wallcount += 1
else:
self.cc(callback, wallcount)
self.edges[edge](l,
bedBolts=self.getEntry(bedBolts, wallcount),
bedBoltSettings=self.getEntry(bedBoltSettings, wallcount))
wallcount += 1
self.corner(90, r)
self.ctx.restore()
self.ctx.save()
self.moveTo(self.edges[edge].margin(),
self.edges[edge].margin())
if holesMargin is not None:
self.moveTo(holesMargin, holesMargin)
if r > holesMargin:
r -= holesMargin
else:
r = 0
self.hexHolesPlate(x - 2 * holesMargin, y - 2 * holesMargin, r,
settings=holesSettings)
self.ctx.stroke()
self.move(overallwidth, overallheight, move)
def surroundingWall(self, x, y, r, h,
bottom='e', top='e',
left="D", right="d",
pieces=1,
callback=None,
move=None):
"""
Wall(s) with flex fiting around a roundedPlate()
For the callbacks the sides are counted depending on pieces
:param x: width of matching roundedPlate
:param y: height of matching roundedPlate
:param r: corner radius of matching roundedPlate
:param h: inner height of the wall (without edges)
:param bottom: (Default value = 'e') Edge type
:param top: (Default value = 'e') Edge type
:param left: (Default value = 'D') left edge(s)
:param right: (Default value = 'd') right edge(s)
:param pieces: (Default value = 1) number of separate pieces
:param callback: (Default value = None)
:param move: (Default value = None)
"""
c4 = (r + self.burn) * math.pi * 0.5 # circumference of quarter circle
c4 = c4 / self.edges["X"].settings.stretch
top = self.edges.get(top, top)
bottom = self.edges.get(bottom, bottom)
left = self.edges.get(left, left)
right = self.edges.get(right, right)
# XXX assumes startwidth == endwidth
topwidth = top.startwidth()
bottomwidth = bottom.startwidth()
overallwidth = 2*x + 2*y - 8*r + 4*c4 + (self.edges["d"].spacing() + self.edges["D"].spacing() + self.spacing) * pieces
overallheight = h + top.spacing() + bottom.spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
self.moveTo(left.spacing(), bottom.margin())
wallcount = 0
tops = [] # edges needed on the top for this wall segment
if pieces<=2 and (y - 2 * r) < 1E-3:
# remove zero length y sides
c4 *= 2
sides = (x/2-r, x - 2*r, x - 2*r)
if pieces > 0: # hack to get the right splits
pieces += 1
else:
sides = (x/2-r, y - 2*r, x - 2*r, y - 2*r, x - 2*r)
for nr, l in enumerate(sides):
if self._splitWall(pieces, nr) and nr > 0:
self.cc(callback, wallcount, y=bottomwidth + self.burn)
wallcount += 1
bottom(l / 2.)
tops.append(l / 2.)
self.ctx.save()
# complete wall segment
self.edgeCorner(bottom, right, 90)
right(h)
self.edgeCorner(right, top, 90)
for n, d in enumerate(reversed(tops)):
if n % 2: # flex
self.edge(d)
else:
top(d)
self.edgeCorner(top, left, 90)
left(h)
self.edgeCorner(left, bottom, 90)
self.ctx.restore()
if nr == len(sides) - 1:
break
# start new wall segment
tops = []
self.moveTo(right.margin() + left.margin() + self.spacing)
self.cc(callback, wallcount, y=bottomwidth + self.burn)
wallcount += 1
bottom(l / 2.)
tops.append(l / 2.)
else:
self.cc(callback, wallcount, y=bottomwidth + self.burn)
wallcount += 1
bottom(l)
tops.append(l)
self.edges["X"](c4, h + topwidth + bottomwidth)
tops.append(c4)
self.ctx.stroke()
self.move(overallwidth, overallheight, move)
def rectangularWall(self, x, y, edges="eeee",
ignore_widths=[],
holesMargin=None, holesSettings=None,
bedBolts=None, bedBoltSettings=None,
callback=None,
move=None):
"""
Rectangular wall for all kind of box like objects
:param x: width
:param y: height
:param edges: (Default value = "eeee") bottom, right, top, left
:param ignore_widths: list of edge_widths added to adjacent edge
:param holesMargin: (Default value = None)
:param holesSettings: (Default value = None)
:param bedBolts: (Default value = None)
:param bedBoltSettings: (Default value = None)
:param callback: (Default value = None)
:param move: (Default value = None)
"""
if len(edges) != 4:
raise ValueError("four edges required")
edges = [self.edges.get(e, e) for e in edges]
edges += edges # append for wrapping around
overallwidth = x + edges[-1].spacing() + edges[1].spacing()
overallheight = y + edges[0].spacing() + edges[2].spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
if 7 not in ignore_widths:
self.moveTo(edges[-1].spacing())
if 6 not in ignore_widths:
self.moveTo(0, edges[0].margin())
for i, l in enumerate((x, y, x, y)):
self.cc(callback, i, y=edges[i].startwidth() + self.burn)
e1, e2 = edges[i], edges[i + 1]
if (2*i-1 in ignore_widths or
2*i-1+8 in ignore_widths):
l += edges[i-1].endwidth()
if 2*i in ignore_widths:
l += edges[i+1].startwidth()
e2 = self.edges["e"]
if 2*i+1in ignore_widths:
e1 = self.edges["e"]
edges[i](l,
bedBolts=self.getEntry(bedBolts, i),
bedBoltSettings=self.getEntry(bedBoltSettings, i))
self.edgeCorner(e1, e2, 90)
if holesMargin is not None:
self.moveTo(holesMargin,
holesMargin + edges[0].startwidth())
self.hexHolesRectangle(x - 2 * holesMargin, y - 2 * holesMargin)
self.ctx.stroke()
self.move(overallwidth, overallheight, move)
def flangedWall(self, x, y, edges="FFFF", flanges=None, r=0.0,
callback=None, move=None):
"""Rectangular wall with flanges extending the regular size
This is similar to the rectangularWall but it may extend to either side
replacing the F edge with fingerHoles. Use with E and F for edges only.
:param x: width
:param y: height
:param edges: (Default value = "FFFF") bottom, right, top, left
:param flanges: (Default value = None) list of width of the flanges
:param r: radius of the corners of the flange
:param callback: (Default value = None)
:param move: (Default value = None)
"""
t = self.thickness
if not flanges:
flanges = [0.0] * 4
while len(flanges) < 4:
flanges.append(0.0)
flanges = flanges + flanges # double to allow looping around
tw = x + 2*t + flanges[1] + flanges[3]
th = y + 2*t + flanges[0] + flanges[2]
if self.move(tw, th, move, True):
return
rl = min(r, max(flanges[-1], flanges[0]))
self.moveTo(rl)
for i in range(4):
l = y if i % 2 else x
rl = min(r, max(flanges[i-1], flanges[i]))
rr = min(r, max(flanges[i], flanges[i+1]))
self.cc(callback, i, x=-rl)
if flanges[i]:
if edges[i] == "F":
self.fingerHolesAt(flanges[i-1]+t-rl, 0.5*t+flanges[i], l,
angle=0)
self.edge(l+flanges[i-1]+flanges[i+1]+2*t-rl-rr)
else:
self.edge(flanges[i-1]+t-rl)
self.edges.get(edges[i], edges[i])(l)
self.edge(flanges[i+1]+t-rr)
self.corner(90, rr)
self.move(tw, th, move)
def rectangularTriangle(self, x, y, edges="eee", r=0.0, num=1,
bedBolts=None, bedBoltSettings=None,
callback=None,
move=None):
"""
Rectangular triangular wall
:param x: width
:param y: height
:param edges: (Default value = "eee") bottom, right[, diagonal]
:param r: radius towards the hypothenuse
:param num: (Default value = 1) number of triangles
:param bedBolts: (Default value = None)
:param bedBoltSettings: (Default value = None)
:param callback: (Default value = None)
:param move: (Default value = None)
"""
edges = [self.edges.get(e, e) for e in edges]
if len(edges) == 2:
edges.append(self.edges["e"])
if len(edges) != 3:
raise ValueError("two or three edges required")
r = min(r, x, y)
width = x + edges[-1].spacing() + edges[1].spacing()
height = y + edges[0].spacing() + edges[2].spacing()
if num > 1:
width += edges[-1].spacing() + edges[1].spacing() + 2*self.spacing
height += 0.7*r + edges[0].spacing() + edges[2].spacing() + self.spacing
overallwidth = width * (num // 2 + num % 2)
overallheight = height
alpha = math.degrees(math.atan((y-r)/float(x-r)))
if self.move(overallwidth, overallheight, move, before=True):
return
if self.debug:
self.rectangularHole(width/2., height/2., width, height)
if num > 1:
self.moveTo(self.spacing + edges[-1].spacing())
for n in range(num):
self.moveTo(edges[-1].spacing()+self.spacing, edges[0].margin())
if n % 2 == 1:
self.moveTo(2*edges[1].spacing()+self.spacing, 0)
if num > 1:
self.moveTo(edges[1].spacing(), 0)
for i, l in enumerate((x, y)):
self.cc(callback, i, y=edges[i].startwidth() + self.burn)
edges[i](l,
bedBolts=self.getEntry(bedBolts, i),
bedBoltSettings=self.getEntry(bedBoltSettings, i))
self.edgeCorner(edges[i], edges[i + 1], 90)
self.corner(alpha, r)
self.cc(callback, 2)
edges[2](((x-r)**2+(y-r)**2)**0.5)
self.corner(90-alpha, r)
self.corner(90)
self.ctx.stroke()
if n % 2:
self.moveTo(-edges[1].spacing()-2*self.spacing-edges[-1].spacing(), height-edges[0].spacing(), 180)
else:
self.moveTo(width+1*edges[1].spacing()-self.spacing-2*edges[-1].spacing(), height-edges[0].spacing(), 180)
self.move(overallwidth, overallheight, move)
##################################################
### Place Parts
##################################################
def partsMatrix(self, n, width, move, part, *l, **kw):
"""place many of the same part
:param n: number of parts
:param width: number of parts in a row
:param move: (Default value = None)
:param part: callable that draws a part and knows move param
:param \*l: params for part
:param \*\*kw: keyword params for part
"""
if n <= 0:
return
rows = n//width + (1 if n % width else 0)
if not move:
move = ""
move = move.split()
#move down / left before
for m in move:
if m == "left":
kw["move"] = "left only"
for i in range(width):
part(*l, **kw)
if m == "down":
kw["move"] = "down only"
for i in range(rows):
part(*l, **kw)
# draw matrix
for i in range(rows):
self.ctx.save()
for j in range(width):
if "only" in move:
break
if width*i+j >= n:
break
kw["move"] = "right"
part(*l, **kw)
self.ctx.restore()
kw["move"] = "up only"
part(*l, **kw)
# Move back down
if "up" not in move:
kw["move"] = "down only"
for i in range(rows):
part(*l, **kw)
# Move right
if "right" in move:
kw["move"] = "right only"
for i in range(width):
part(*l, **kw)