#!/usr/bin/python3 # Copyright (C) 2013-2016 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . import math class BoltPolicy: """Abstract class Distributes (bed) bolts on a number of segments (fingers of a finger joint) """ def drawbolt(self, pos): """Add a bolt to this segment?""" return False def numFingers(self, numfingers): """returns next smaller, possible number of fingers""" return numFingers def _even(self, numFingers): return (numFingers//2) * 2 def _odd(self, numFingers): if numFingers % 2: return numFingers else: return numFingers - 1 class Bolts(BoltPolicy): """Distribute a fixed number of bolts evenly""" def __init__(self, bolts=1): self.bolts = bolts def numFingers(self, numFingers): if self.bolts % 2: self.fingers = self._even(numFingers) else: self.fingers = numFingers return self.fingers def drawBolt(self, pos): if pos > self.fingers//2: pos = self.fingers - pos if pos==0: return False if pos == self.fingers//2 and not (self.bolts % 2): return False result = (math.floor((float(pos)*(self.bolts+1)/self.fingers)-0.01) != math.floor((float(pos+1)*(self.bolts+1)/self.fingers)-0.01)) #print pos, result, ((float(pos)*(self.bolts+1)/self.fingers)-0.01), ((float(pos+1)*(self.bolts+1)/self.fingers)-0.01) return result ############################################################################# ### Settings ############################################################################# class Settings: absolute_params = { } relative_params = { } def __init__(self, thickness, relative=True, **kw): self.values = self.absolute_params.copy() factor = 1.0 if relative: factor = thickness for name, value in self.relative_params.items(): self.values[name] = value * factor self.setValues(thickness, relative, **kw) def setValues(self, thickness, relative=True, **kw): factor = 1.0 if relative: factor = thickness for name, value in kw.items(): if name in self.absolute_params: self.values[name] = value elif name in self.relative_params: self.values[name] = value * factor else: raise ValueError("Unknown parameter for %s: %s" % ( self.__class__.__name__, name)) def __getattr__(self, name): return self.values[name] ############################################################################# ### Edges ############################################################################# class Edge: char = 'e' def __init__(self, boxes, settings): self.boxes = boxes self.ctx = boxes.ctx self.settings = settings def __getattr__(self, name): """Hack for using unalter code form Boxes class""" return getattr(self.boxes, name) def __call__(self, length, **kw): self.ctx.move_to(0,0) self.ctx.line_to(length, 0) self.ctx.translate(*self.ctx.get_current_point()) def width(self): return 0.0 def margin(self): return self.boxes.spacing def spacing(self): return self.width() + self.margin() def startAngle(self): return 0.0 def endAngle(self): return 0.0 class OutSetEdge(Edge): char = 'E' def width(self): return self.boxes.thickness class CompoundEdge(Edge): def __init__(self, boxes, types, lengths): Edge.__init__(self, boxes, None) self.types = [self.edges.get(edge, edge) for edge in types] self.lengths = lengths self.length = sum(lengths) def width(self): return self.types[0].width() def margin(self): return max((e.margin() for e in self.types)) def __call__(self, length, **kw): if length and abs(length - self.length) > 1E-5: raise ValueError("Wrong length for CompoundEdge") for e, l in zip(self.types, self.lengths): # XXX different margins??? e(l) class Slot(Edge): def __init__(self, boxes, depth): Edge.__init__(self, boxes, None) self.depth = depth def __call__(self, length, **kw): if self.depth: self.boxes.corner(90) self.boxes.edge(self.depth) self.boxes.corner(-90) self.boxes.edge(length) self.boxes.corner(-90) self.boxes.edge(self.depth) self.boxes.corner(90) else: self.boxes.edge(self.length) class SlottedEdge(Edge): def __init__(self, boxes, sections, edge="e", slots=0): Edge.__init__(self, boxes, None) self.edge = self.edges.get(edge, edge) self.sections = sections self.slots = slots def width(self): return self.edge.width() def margin(self): return self.edge.margin() def __call__(self, length, **kw): for l in self.sections[:-1]: self.edge(l) if self.slots: Slot(self.boxes, self.slots)(self.thickness) else: self.edge(self.thickness) self.edge(self.sections[-1]) class FingerJointSettings(Settings): absolute_params = { "surroundingspaces" : 2, } relative_params = { "space" : 1.0, "finger" : 1.0, "height" : 1.0, "width" : 1.0, } class FingerJointEdge(Edge): char = 'f' positive = True def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw): positive = self.positive space, finger = self.settings.space, self.settings.finger fingers = int((length-(self.settings.surroundingspaces-1)*space) // (space+finger)) if bedBolts: fingers = bedBolts.numFingers(fingers) leftover = length - fingers*(space+finger) + space s, f, thickness = space, finger, self.thickness d, d_nut, h_nut, l, l1 = bedBoltSettings or self.boxes.bedBoltSettings p = 1 if positive else -1 if fingers <= 0: fingers = 0 leftover = length self.edge(leftover/2.0) for i in range(fingers): if i !=0: if not positive and bedBolts and bedBolts.drawBolt(i): self.hole(0.5*space, 0.5*self.thickness, 0.5*d) if positive and bedBolts and bedBolts.drawBolt(i): self.bedBoltHole(s, bedBoltSettings) else: self.edge(s) self.corner(-90*p) self.edge(self.settings.height) self.corner(90*p) self.edge(f) self.corner(90*p) self.edge(self.settings.height) self.corner(-90*p) self.edge(leftover/2.0) def margin(self): return self.boxes.spacing + self.boxes.thickness class FingerJointEdgeCounterPart(FingerJointEdge): char = 'F' positive = False def width(self): return self.boxes.thickness def margin(self): return self.boxes.spacing class FingerHoleEdge(Edge): char = 'h' def __call__(self, length, dist=None, bedBolts=None, bedBoltSettings=None, **kw): if dist is None: dist = self.fingerHoleEdgeWidth * self.thickness self.ctx.save() self.moveTo(0, dist+self.thickness/2) self.fingerHoles(length, bedBolts, bedBoltSettings) self.ctx.restore() # XXX continue path self.ctx.move_to(0, 0) self.ctx.line_to(length, 0) self.ctx.translate(*self.ctx.get_current_point()) def width(self): return (self.fingerHoleEdgeWidth+1) * self.thickness class FingerHoles: def __init__(self, boxes, settings): self.boxes = boxes self.ctx = boxes.ctx self.settings = settings def __call__(self, length, bedBolts=None, bedBoltSettings=None): s, f = self.settings.space, self.settings.finger fingers = int((length-(self.settings.surroundingspaces-1)*s) // (s+f)) if bedBolts: fingers = bedBolts.numFingers(fingers) d, d_nut, h_nut, l, l1 = bedBoltSettings or self.boxes.bedBoltSettings leftover = length - fingers*(s+f) - f b = self.boxes.burn if self.boxes.debug: self.ctx.rectangle(0, -self.settings.width/2+b, length, self.settings.width - 2*b) for i in range(fingers): pos = leftover/2.0+i*(s+f) if bedBolts and bedBolts.drawBolt(i): self.boxes.hole(pos+0.5*s, 0, d*0.5) self.ctx.rectangle(pos+s+b, -self.settings.width/2+b, f-2*b, self.settings.width - 2*b) self.ctx.move_to(0, length) self.ctx.translate(*self.ctx.get_current_point()) class CrossingFingerHoleEdge(Edge): def __init__(self, boxes, height, **kw): Edge.__init__(self, boxes, None, **kw) self.height = height def __call__(self, length, **kw): self.fingerHolesAt(length/2.0, 0, self.height) Edge.__call__(self, length) class DoveTailSettings(Settings): absolute_params = { "angle" : 50, } relative_params = { "size" : 3, "depth" : 1.5, "radius" : 0.2, } class DoveTailJoint(Edge): char = 'd' positive = True def __call__(self, length, **kw): s = self.settings radius = max(s.radius, self.boxes.burn) # no smaller than burn positive = self.positive a = s.angle + 90 alpha = 0.5*math.pi - math.pi*s.angle/180.0 l1 = radius/math.tan(alpha/2.0) diffx = 0.5*s.depth/math.tan(alpha) l2 = 0.5*s.depth / math.sin(alpha) sections = int((length) // (s.size*2)) leftover = length - sections*s.size*2 p = 1 if positive else -1 self.edge((s.size+leftover)/2.0+diffx-l1) for i in range(sections): self.corner(-1*p*a, radius) self.edge(2*(l2-l1)) self.corner(p*a, radius) self.edge(2*(diffx-l1)+s.size) self.corner(p*a, radius) self.edge(2*(l2-l1)) self.corner(-1*p*a, radius) if i