#!/usr/bin/python from boxes import Boxes class Lamp(Boxes): def __init__(self): Boxes.__init__(self, width=1000, height=800) self.fingerJointSettings = (5, 5) def ring(self, r, w): self.ctx.save() d = 2*(r+w) self.roundedPlate(d, d, r) self.moveTo(r+w, w) self.corner(360, r) self.ctx.restore() def base(self, r, w): self.ctx.save() d = 2*(r+w) self.roundedPlate(d, d, r) self.moveTo(w/2.0, w/2.0) self.hexHolesPlate(d-w, d-w, r-w/2.0) self.ctx.restore() def render(self, r, w, x, y, h): """ r : radius of lamp w : width of surrounding ring """ d = 2*(r+w) self.ctx.save() self.moveTo(20, 20) self.ring(r, w) self.moveTo(2*(r+w)+20, 0) self.base(r, w) self.ctx.restore() self.moveTo(10, 2*(r+w)+40) self.surroundingWall(d, d, r, 150, top='h', bottom='h') self.moveTo(0, 150+20) self.rectangularWall(x, y, edges="ffff") self.moveTo(x+20, 0) self.rectangularWall(x, y, edges="ffff") self.moveTo(10, 10) self.hexHolesRectangle(x-20, y-20) #self.hexHolesHex(200) #self.hexHolesRectangle(400, 200) self.ctx.stroke() self.surface.flush() l = Lamp() l.render(100, 20, 250, 140, 120)