#!/usr/bin/env python3 # Copyright (C) 2013-2016 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * import math class ShadyEdge(edges.BaseEdge): char = "s" def __call__(self, lenght, **kw): s = self.shades h = self.h a = math.atan(s/h) angle = math.degrees(a) for i in range(self.n): self.polyline(0, -angle, h / math.cos(a), angle+90) self.edges["f"](s) self.corner(-90) if i < self.n-1: self.edge(self.thickness) def margin(self): return self.shades class TrafficLight(Boxes): # change class name here and below """Traffic light""" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) # remove cli params you do not need self.buildArgParser("h") # Add non default cli params if needed (see argparse std lib) self.argparser.add_argument( "--depth", action="store", type=float, default=100, help="inner depth not including the shades") self.argparser.add_argument( "--shades", action="store", type=float, default=50, help="depth of the shaders") self.argparser.add_argument( "--n", action="store", type=int, default=3, help="number of lights") def backCB(self): t = self.thickness for i in range(1, self.n): self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.h) def sideCB(self): t = self.thickness for i in range(1, self.n): self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.depth) for i in range(self.n): self.fingerHolesAt(i*(self.h+t), self.depth-2*t, self.h, 0) def frontCB(self): self.hole(self.h/2, self.h/2, self.h/2-self.thickness) def render(self): # adjust to the variables you want in the local scope d, h, n = self.depth, self.h, self.n s = self.shades t = self.thickness th = n * (h + t) - t # Initialize canvas self.open() self.addPart(ShadyEdge(self, None)) # back self.rectangularWall(th, h, "FFFF", callback=[self.backCB], move="up") # sides self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up") self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up") # horizontal Walls / blinds tops e = edges.CompoundEdge(self, "fF", (d, s)) e2 = edges.CompoundEdge(self, "Ff", (s, d)) for i in range(n): self.rectangularWall(h, d+s, ['f', e, 'e', e2], move="right" if i