# Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import edges, Boxes import math class LidSettings(edges.Settings): """Settings for the Lid Values: *absolute * style : "none" : type of lid to create * handle : "none" : type of handle * relative (in multiples of thickness) * height : 4.0 : height of the brim (if any) * play : 0.1 : play when sliding the lid on (if applicable) * handle_height : 8.0 : height of the handle (if applicable) """ absolute_params = { "style" : ("none", "flat", "chest", "overthetop", "ontop"), "handle" : ("none", "long"), } relative_params = { "height" : 4.0, "play" : 0.1, "handle_height" : 8.0, } class Lid: def __init__(self, boxes, settings): self.boxes = boxes self.settings = settings def __getattr__(self, name): """Hack for using unalter code form Boxes class""" if hasattr(self.settings, name): return getattr(self.settings, name) return getattr(self.boxes, name) def __call__(self, x, y, edge=None): t = self.thickness style = self.settings.style height = self.height if style == "flat": self.rectangularWall(x, y, "eeee", callback=[self.handleCB(x, y)], move="right", label="lid bottom") self.rectangularWall(x, y, "EEEE", callback=[self.handleCB(x, y)], move="up", label="lid top") elif style == "chest": self.chestSide(x, move="right", label="lid right") self.chestSide(x, move="up", label="lid left") self.chestSide(x, move="left only", label="invisible") self.chestTop(x, y, callback=[None, self.handleCB(x, 3*t)], move="up", label="lid top") elif style in ("overthetop", "ontop"): x2 = x y2 = y b = { "Š" : "š", "S" : "š", }.get(edge, "e") if style == "overthetop": x2 += 2*t + self.play y2 += 2*t + self.play self.rectangularWall(x2, y2, "ffff", callback=[self.handleCB(x2, y2)], move="up") self.rectangularWall(x2, self.height, b +"FFF", ignore_widths=[1, 2, 5, 6], move="up") self.rectangularWall(x2, self.height, b + "FFF", ignore_widths=[1, 2, 5, 6], move="up") self.rectangularWall(y2, self.height, b + "fFf", ignore_widths=[1, 2, 5, 6], move="up") self.rectangularWall(y2, self.height, b + "fFf", ignore_widths=[1, 2, 5, 6], move="up") if style == "ontop": self.rectangularWall(y - self.play, height + 2*t, "eeee", move="up") self.rectangularWall(y - self.play, height + 2*t, "eeee", move="up") else: return False self.handleParts(x, y) return True ###################################################################### ### Handles ###################################################################### def handleCB(self, x, y): t = self.thickness def cb(): if self.handle == "long": self.rectangularHole(x/2, y/2, x/2, t) return cb def longHandle(self, x, y, move=None): t = self.settings.thickness hh = self.handle_height tw, th = x/2 + 2*t, self.handle_height + 2*t r = min(hh/2, x/4) if self.move(tw, th, move, True): return self.moveTo(0.5*t) poly = [(90, t/2), t/2, 90, t, -90, t + hh - r, (90, r)] poly = [x/2+t] + poly + [x/2 - 2*r] + list(reversed(poly)) self.polyline(*poly) self.move(tw, th, move) def handleParts(self, x, y): if self.handle == "long": self.longHandle(x, y, "up") ###################################################################### ### Chest Lid ###################################################################### def getChestR(self, x, angle=0): t = self.thickness d = x - 2*math.sin(math.radians(angle)) * (3*t) r = d / 2.0 / math.cos(math.radians(angle)) return r def chestSide(self, x, angle=0, move="", label=""): if "a" not in self.edges: s = edges.FingerJointSettings(self.thickness, True, finger=1.0, space=1.0) s.edgeObjects(self, "aA.") t = self.thickness r = self.getChestR(x, angle) if self.move(x+2*t, 0.5*x+3*t, move, True, label=label): return self.moveTo(t, 0) self.edge(x) self.corner(90+angle) self.edges["a"](3*t) self.corner(180-2*angle, r) self.edges["a"](3*t) self.corner(90+angle) self.move(x+2*t, 0.5*x+3*t, move, False, label=label) def chestTop(self, x, y, angle=0, callback=None, move=None, label=""): if "a" not in self.edges: s = edges.FingerJointSettings(self.thickness, True, finger=1.0, space=1.0) s.edgeObjects(self, "aA.") t = self.thickness l = math.radians(180-2*angle) * self.getChestR(x, angle) tw = l + 6*t th = y+2*t if self.move(tw, th, move, True, label=label): return self.cc(callback, 0, self.edges["A"].startwidth()+self.burn) self.edges["A"](3*t) self.edges["X"](l, y+2*t) self.edges["A"](3*t) self.corner(90) self.cc(callback, 1) self.edge(y+2*t) self.corner(90) self.cc(callback, 2, self.edges["A"].startwidth()+self.burn) self.edges["A"](3*t) self.edge(l) self.edges["A"](3*t) self.corner(90) self.cc(callback, 3) self.edge(y+2*t) self.corner(90) self.move(tw, th, move, label=label) class _TopEdge(Boxes): def addTopEdgeSettings(self, fingerjoint={}, stackable={}, hinge={}, cabinethinge={}, slideonlid={}, click={}, roundedtriangle={}, mounting={}, handle={}): self.addSettingsArgs(edges.FingerJointSettings, **fingerjoint) self.addSettingsArgs(edges.StackableSettings, **stackable) self.addSettingsArgs(edges.HingeSettings, **hinge) self.addSettingsArgs(edges.CabinetHingeSettings, **cabinethinge) self.addSettingsArgs(edges.SlideOnLidSettings, **slideonlid) self.addSettingsArgs(edges.ClickSettings, **click) self.addSettingsArgs(edges.RoundedTriangleEdgeSettings, **roundedtriangle) self.addSettingsArgs(edges.MountingSettings, **mounting) self.addSettingsArgs(edges.HandleEdgeSettings, **handle) def topEdges(self, top_edge): """Return top edges belonging to given main edge type as a list containing edge for left, back, right, front. """ tl = tb = tr = tf = self.edges.get(top_edge, self.edges["e"]) if tl.char == "i": tb = tf = "e" tl = "j" elif tl.char == "k": tl = tr = "e" elif tl.char == "L": tl = "M" tf = "e" tr = "N" elif tl.char == "v": tl = tr = tf = "e" elif tl.char == "t": tf = tb = "e" elif tl.char == "G": tl = tb = tr = tf = "e" if self.edges["G"].settings.side == edges.MountingSettings.PARAM_LEFT: tl = "G" elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_RIGHT: tr = "G" elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_FRONT: tf = "G" else: #PARAM_BACK tb = "G" elif tl.char == "y": tl = tb = tr = tf = "e" if self.edges["y"].settings.on_sides == True: tl = tr = "y" else: tb = tf = "y" elif tl.char == "Y": tl = tb = tr = tf = "h" if self.edges["Y"].settings.on_sides == True: tl = tr = "Y" else: tb = tf = "Y" return [tl, tb, tr, tf] def drawLid(self, x, y, top_edge, bedBolts=[None, None]): d2, d3 = bedBolts if top_edge == "c": self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up", label="top") elif top_edge == "f": self.rectangularWall(x, y, "FFFF", move="up", label="top") elif top_edge in "FhŠY": self.rectangularWall(x, y, "ffff", move="up", label="top") elif top_edge == "L": self.rectangularWall(x, y, "Enlm", move="up", label="lid top") elif top_edge == "i": self.rectangularWall(x, y, "EJeI", move="up", label="lid top") elif top_edge == "k": outset = self.edges["k"].settings.outset self.edges["k"].settings.setValues(self.thickness, outset=True) lx = x/2.0-0.1*self.thickness self.edges['k'].settings.setValues(self.thickness, grip_length=5) self.rectangularWall(lx, y, "IeJe", move="right", label="lid top left") self.rectangularWall(lx, y, "IeJe", move="mirror up", label="lid top right") self.rectangularWall(lx, y, "IeJe", move="left only", label="invisible") self.edges["k"].settings.setValues(self.thickness, outset=outset) elif top_edge == "v": self.rectangularWall(x, y, "VEEE", move="up", label="lid top") self.edges["v"].parts(move="up") else: return False return True