#!/usr/bin/env python3 # Copyright (C) 2013-2017 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * from boxes.lids import _TopEdge, _ChestLid import math class UBox(_TopEdge, _ChestLid): """Box various options for different stypes and lids""" ui_group = "FlexBox" def __init__(self): Boxes.__init__(self) self.addTopEdgeSettings() self.addSettingsArgs(edges.FlexSettings) self.buildArgParser("top_edge", "x", "y", "h") self.argparser.add_argument( "--radius", action="store", type=float, default=30.0, help="radius of bottom corners") self.argparser.add_argument( "--lid", action="store", type=str, default="default (none)", choices=("default (none)", "chest", "flat"), help="additional lid") self.angle = 0 def U(self, x, y, r, edge="e", move=None): e = self.edges.get(edge, edge) w = self.edges["f"].spacing() tw = x+2*w th = y+w+e.spacing() if self.move(tw, th, move, True): return self.moveTo(w+r, w) self.edges["f"](x-2*r) self.corner(90, r) self.edges["f"](y-r) self.edgeCorner("f", e) e(x) self.edgeCorner(e, "f") self.edges["f"](y-r) self.corner(90, r) self.move(tw, th, move) def Uwall(self, x, y, h, r, edges="ee", move=None): e = [self.edges.get(edge, edge) for edge in edges] w = self.edges["F"].spacing() cl = r*math.pi/2 tw = 2*y + x - 4*(cl-r) + e[0].spacing() + e[1].spacing() th = h + 2*w if self.move(tw, th, move, True): return self.moveTo(e[0].spacing()) for nr, flex in enumerate("XE"): self.edges["F"](y-r) if x-2*r > 0.1 * self.thickness: self.edges[flex](cl, h=th) self.edges["F"](x-2*r) self.edges[flex](cl, h=th) else: self.edges[flex](2*cl+x-2*r, h=th) self.edges["F"](y-r) self.edgeCorner("F", e[nr]) e[nr](h) self.edgeCorner(e[nr], "F") self.move(tw, th, move) def render(self): x, y, h, r = self.x, self.y, self.h, self.radius self.radius = r = min(r, x/2.0, y) self.open() t1, t2, t3, t4 = self.topEdges(self.top_edge) self.U(x, y, r, t1, move="right") self.U(x, y, r, t3, move="up") self.U(x, y, r, t3, move="left only") self.Uwall(x, y, h, r, [t2, t4], move="up") self.drawLid(x, y, self.top_edge) self.drawAddOnLid(x, y, self.lid) self.close()