#!/usr/bin/env python3 # Copyright (C) 2013-2016 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * class Tetris(Boxes): """3D Tetris shapes""" ui_group = "Misc" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.argparser.add_argument( "--blocksize", action="store", type=float, default=40., help="size of a square") self.argparser.add_argument( "--shape", action="store", type=str, default="L", choices=['I', 'L', 'O', 'S', 'T'], help="shape of the piece") def cb(self, nr): t = self.thickness s = self.blocksize self.ctx.stroke() self.set_source_color(Color.ETCHING) if nr == 0: if self.shape in "LT": for i in range(1, 3): with self.saved_context(): self.moveTo(s*i - t, 0, 90) self.edge(s - 2*t) if self.shape == "L": self.moveTo(s*2, s - t, 0) else: # "T" self.moveTo(s, s - t, 0) self.edge(s - 2*t) if self.shape == "I": for i in range(1, 4): with self.saved_context(): self.moveTo(s*i - t, 0, 90) self.edge(s - 2*t) if self.shape == "S" and nr in (0, 1, 4, 5): self.moveTo(s - t, 0, 90) self.edge(s - 2*t) if self.shape == "O": self.moveTo(s - t, 0, 90) self.edge(s - t) self.ctx.stroke() def render(self): # adjust to the variables you want in the local scope t = self.thickness s = self.blocksize if self.shape == "L": borders = [3*s - 2*t, 90, 2*s - 2*t, 90, s - 2*t, 90, s, -90, 2*s, 90, s - 2*t, 90] elif self.shape == "I": borders = [4*s - 2*t, 90, s - 2*t, 90 ] * 2 elif self.shape == "S": borders = [2 * s - 2 * t, 90, s, -90, s, 90, s - 2 * t, 90] *2 elif self.shape == "O": borders = [2*s - 2*t, 90] * 4 elif self.shape == "T": borders = [90, s - 2*t, 90, s, -90, s, 90] borders = [3*s - 2*t] + borders + [s - 2*t] + list(reversed(borders)) self.polygonWall(borders=borders, callback=self.cb, move="right") self.polygonWall(borders=borders, callback=self.cb, move="mirror right") self.polygonWalls(borders=borders, h=s - 2 * t)