# Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * class _ChestLid(Boxes): def getR(self, x, angle=0): t = self.thickness d = x - 2*math.sin(math.radians(angle)) * (3*t) r = d / 2.0 / math.cos(math.radians(angle)) return r def side(self, x, angle=0, move="", label=""): if "a" not in self.edges: s = edges.FingerJointSettings(self.thickness, True, finger=1.0, space=1.0) s.edgeObjects(self, "aA.") t = self.thickness r = self.getR(x, angle) if self.move(x+2*t, 0.5*x+3*t, move, True, label=label): return self.moveTo(t, 0) self.edge(x) self.corner(90+angle) self.edges["a"](3*t) self.corner(180-2*angle, r) self.edges["a"](3*t) self.corner(90+angle) self.move(x+2*t, 0.5*x+3*t, move, False, label=label) def top(self, x, y, angle=0, move=None, label=""): if "a" not in self.edges: s = edges.FingerJointSettings(self.thickness, True, finger=1.0, space=1.0) s.edgeObjects(self, "aA.") t = self.thickness l = math.radians(180-2*angle) * self.getR(x, angle) tw = l + 6*t th = y+2*t if self.move(tw, th, move, True, label=label): return self.edges["A"](3*t) self.edges["X"](l, y+2*t) self.edges["A"](3*t) self.corner(90) self.edge(y+2*t) self.corner(90) self.edges["A"](3*t) self.edge(l) self.edges["A"](3*t) self.corner(90) self.edge(y+2*t) self.corner(90) self.move(tw, th, move, label=label) def drawAddOnLid(self, x, y, style): if style == "flat": self.rectangularWall(x, y, "eeee", move="right", label="lid bottom") self.rectangularWall(x, y, "EEEE", move="up", label="lid top") elif style == "chest": self.side(x, move="right", label="lid right") self.side(x, move="up", label="lid left") self.side(x, move="left only", label="invisible") self.top(x, y, move="up", label="lid top") else: return False return True class _TopEdge(Boxes): def addTopEdgeSettings(self, fingerjoint={}, stackable={}, hinge={}, cabinethinge={}, slideonlid={}, click={}, roundedtriangle={}, mounting={}, handle={}): self.addSettingsArgs(edges.FingerJointSettings, **fingerjoint) self.addSettingsArgs(edges.StackableSettings, **stackable) self.addSettingsArgs(edges.HingeSettings, **hinge) self.addSettingsArgs(edges.CabinetHingeSettings, **cabinethinge) self.addSettingsArgs(edges.SlideOnLidSettings, **slideonlid) self.addSettingsArgs(edges.ClickSettings, **click) self.addSettingsArgs(edges.RoundedTriangleEdgeSettings, **roundedtriangle) self.addSettingsArgs(edges.MountingSettings, **mounting) self.addSettingsArgs(edges.HandleEdgeSettings, **handle) def topEdges(self, top_edge): """Return top edges belonging to given main edge type as a list containing edge for left, back, right, front. """ tl = tb = tr = tf = self.edges.get(top_edge, self.edges["e"]) if tl.char == "i": tb = tf = "e" tl = "j" elif tl.char == "k": tl = tr = "e" elif tl.char == "L": tl = "M" tf = "e" tr = "N" elif tl.char == "v": tl = tr = tf = "e" elif tl.char == "t": tf = tb = "e" elif tl.char == "G": tl = tb = tr = tf = "e" if self.edges["G"].settings.side == edges.MountingSettings.PARAM_LEFT: tl = "G" elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_RIGHT: tr = "G" elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_FRONT: tf = "G" else: #PARAM_BACK tb = "G" elif tl.char == "y": tl = tb = tr = tf = "e" if self.edges["y"].settings.on_sides == True: tl = tr = "y" else: tb = tf = "y" elif tl.char == "Y": tl = tb = tr = tf = "h" if self.edges["Y"].settings.on_sides == True: tl = tr = "Y" else: tb = tf = "Y" return [tl, tb, tr, tf] def drawLid(self, x, y, top_edge, bedBolts=[None, None]): d2, d3 = bedBolts if top_edge == "c": self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up", label="top") elif top_edge == "f": self.rectangularWall(x, y, "FFFF", move="up", label="top") elif top_edge in "FhŠY": self.rectangularWall(x, y, "ffff", move="up", label="top") elif top_edge == "L": self.rectangularWall(x, y, "Enlm", move="up", label="lid top") elif top_edge == "i": self.rectangularWall(x, y, "EJeI", move="up", label="lid top") elif top_edge == "k": outset = self.edges["k"].settings.outset self.edges["k"].settings.setValues(self.thickness, outset=True) lx = x/2.0-0.1*self.thickness self.edges['k'].settings.setValues(self.thickness, grip_length=5) self.rectangularWall(lx, y, "IeJe", move="right", label="lid top left") self.rectangularWall(lx, y, "IeJe", move="mirror up", label="lid top right") self.rectangularWall(lx, y, "IeJe", move="left only", label="invisible") self.edges["k"].settings.setValues(self.thickness, outset=outset) elif top_edge == "S": self.rectangularWall(x, y, "ffff", move="up", label="lid top") self.rectangularWall(x, 0, "sFeF", move="up", label="lid top left") self.rectangularWall(x, 0, "sFeF", move="up", label="lid top right") self.rectangularWall(y, 0, "sfef", move="up", label="lid top front") self.rectangularWall(y, 0, "sfef", move="up", label="lid top back") elif top_edge == "v": self.rectangularWall(x, y, "VEEE", move="up", label="lid top") self.edges["v"].parts(move="up") else: return False return True