#!/usr/bin/env python3 # Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * class TypeTray(Boxes): """Type tray - allows only continuous walls""" ui_group = "Tray" def __init__(self): Boxes.__init__(self) self.buildArgParser("sx", "sy", "h", "hi", "outside", "bottom_edge") self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=0.5) self.argparser.add_argument( "--closedtop", action="store", type=boolarg, default=False, help="close the box on top") self.argparser.add_argument( "--gripheight", action="store", type=float, default=30, dest="gh", help="height of the grip hole in mm") self.argparser.add_argument( "--gripwidth", action="store", type=float, default=70, dest="gw", help="width of th grip hole in mm (zero for no hole)") def xSlots(self): posx = -0.5 * self.thickness for x in self.sx[:-1]: posx += x + self.thickness posy = 0 for y in self.sy: self.fingerHolesAt(posx, posy, y) posy += y + self.thickness def ySlots(self): posy = -0.5 * self.thickness for y in self.sy[:-1]: posy += y + self.thickness posx = 0 for x in reversed(self.sx): self.fingerHolesAt(posy, posx, x) posx += x + self.thickness def xHoles(self): posx = -0.5 * self.thickness for x in self.sx[:-1]: posx += x + self.thickness self.fingerHolesAt(posx, 0, self.hi) def yHoles(self): posy = -0.5 * self.thickness for y in self.sy[:-1]: posy += y + self.thickness self.fingerHolesAt(posy, 0, self.hi) def gripHole(self): if not self.gw: return x = sum(self.sx) + self.thickness * (len(self.sx) - 1) r = min(self.gw, self.gh) / 2.0 self.rectangularHole(x / 2.0, self.gh * 1.5, self.gw, self.gh, r) def render(self): if self.outside: self.sx = self.adjustSize(self.sx) self.sy = self.adjustSize(self.sy) self.h = self.adjustSize(self.h, e2=False) if self.hi: self.hi = self.adjustSize(self.hi, e2=False) x = sum(self.sx) + self.thickness * (len(self.sx) - 1) y = sum(self.sy) + self.thickness * (len(self.sy) - 1) h = self.h sameh = not self.hi hi = self.hi = self.hi or h t = self.thickness self.open() # outer walls b = self.bottom_edge e1 = b + "fef" e2 = b + "FeF" if self.closedtop: e1 = b + "fFf" e2 = b + "FFF" self.rectangularWall(x, h, e1, callback=[self.xHoles, None, self.gripHole], move="right") self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up") self.rectangularWall(y, h, e2, callback=[self.yHoles, ]) self.rectangularWall(x, h, e1, callback=[self.xHoles, ], move="left up") # floor if b != "e": self.rectangularWall(x, y, "ffff", callback=[ self.xSlots, self.ySlots], move="right") if self.closedtop: if sameh: self.rectangularWall(x, y, "ffff", callback=[ self.xSlots, self.ySlots], move="right") else: self.rectangularWall(x, y, "ffff", move="right") # Inner walls be = "f" if b != "e" else "e" for i in range(len(self.sx) - 1): e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi), "f", "e", "f"] if self.closedtop and sameh: e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),"f", edges.SlottedEdge(self, self.sy[::-1], "f"), "f"] self.rectangularWall(y, hi, e, move="up") for i in range(len(self.sy) - 1): e = [edges.SlottedEdge(self, self.sx, be), "f", edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"] if self.closedtop and sameh: e = [edges.SlottedEdge(self, self.sx, be), "f", edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"] self.rectangularWall(x, hi, e, move="up") self.close()