#!/usr/bin/env python3 # Copyright (C) 2013-2018 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * class UnevenHeightBox(Boxes): """Box with different height in each corner""" ui_group = "Box" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.buildArgParser("x", "y", "outside") self.argparser.add_argument( "--height0", action="store", type=float, default=50, help="height of the front left corner in mm") self.argparser.add_argument( "--height1", action="store", type=float, default=50, help="height of the front right corner in mm") self.argparser.add_argument( "--height2", action="store", type=float, default=100, help="height of the right back corner in mm") self.argparser.add_argument( "--height3", action="store", type=float, default=100, help="height of the left back corner in mm") def wall(self, w, h0, h1, edges="eee", move=None): edges = [self.edges.get(e, e) for e in edges] overallwidth = w + edges[-1].spacing() + edges[1].spacing() overallheight = max(h0, h1) + edges[0].spacing() if self.move(overallwidth, overallheight, move, before=True): return a = math.degrees(math.atan((h1-h0)/w)) l = ((h0-h1)**2+w**2)**0.5 self.moveTo(edges[-1].spacing(), edges[0].margin()) edges[0](w) self.edgeCorner(edges[0], edges[1], 90) edges[1](h1) self.edgeCorner(edges[1], self.edges["e"], 90) self.polyline(0, a, l, -a) self.edgeCorner(self.edges["e"], edges[-1], 90) edges[-1](h0) self.edgeCorner(edges[-1], edges[0], 90) self.ctx.stroke() self.move(overallwidth, overallheight, move) def render(self): self.open() x, y = self.x, self.y heights = [self.height0, self.height1, self.height2, self.height3] if self.outside: x = self.adjustSize(x) y = self.adjustSize(y) for i in range(4): heights[i] = self.adjustSize(heights[i], None) t = self.thickness h0 , h1, h2 , h3 = heights self.wall(x, h0, h1, "FFF", move="right") self.wall(y, h1, h2, "Fff", move="right") self.wall(x, h2, h3, "FFF", move="right") self.wall(y, h3, h0, "Fff", move="right") self.rectangularWall(x, y, "ffff", move="right") self.close()