#!/usr/bin/env python3 # Copyright (C) 2013-2019 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * class SlatwallConsole(Boxes): """Outset and angled plate to mount stuff to""" ui_group = "SlatWall" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.SlatWallSettings) self.buildArgParser(sx=100, h=100, outside=True) self.argparser.add_argument( "--top_depth", action="store", type=float, default=50, help="depth at the top") self.argparser.add_argument( "--bottom_depth", action="store", type=float, default=35, help="depth at the bottom") def backHoles(self): posx = -0.5 * self.thickness for x in self.sx[:-1]: posx += x + self.thickness self.slatWallHolesAt(posx, 0, self.h, 90) def frontHoles(self): posx = -0.5 * self.thickness for x in self.sx[:-1]: posx += x + self.thickness self.fingerHolesAt(posx, 0, self.front, 90) def render(self): # Add slat wall edges s = edges.SlatWallSettings(self.thickness, True, **self.edgesettings.get("SlatWall", {})) s.edgeObjects(self) self.slatWallHolesAt = edges.SlatWallHoles(self, s) if self.outside: self.sx = self.adjustSize(self.sx) self.h = self.adjustSize(self.h) x = sum(self.sx) + self.thickness * (len(self.sx) - 1) h = self.h td = self.top_depth bd = self.bottom_depth self.front = (h**2 + (td-bd)**2)**0.5 self.rectangularWall(x, h, "eCec", callback=[self.backHoles], move="up") self.rectangularWall(x, self.front, "eFeF", callback=[self.frontHoles], move="up") for i in range(len(self.sx)+1): self.trapezoidWall(h, td, bd, "befe", move="up")