#!/usr/bin/env python3 # Copyright (C) 2013-2016 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * class CornerEdge(edges.Edge): char = "C" def startwidth(self): return self.boxes.thickness * math.tan(math.radians(90-22.5)) def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw): with self.saved_context(): self.ctx.stroke() self.set_source_color(Color.RED) self.moveTo(0, self.startwidth()) self.edge(length) self.ctx.stroke() self.set_source_color(Color.BLACK) super().__call__(length, bedBolts=None, bedBoltSettings=None, **kw) class TriangleLamp(Boxes): """Triangle LED Lamp""" ui_group = "Misc" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings, finger=3.0,space=3.0, surroundingspaces=0.5) self.buildArgParser(x=250, h=40) # Add non default cli params if needed (see argparse std lib) self.argparser.add_argument( "--cornersize", action="store", type=float, default=30, help="short side of the corner triangles") self.argparser.add_argument( "--screenholesize", action="store", type=float, default=4, help="diameter of the holes in the screen") self.argparser.add_argument( "--screwholesize", action="store", type=float, default=2, help="diameter of the holes in the wood") self.argparser.add_argument( "--sharpcorners", action="store", type=boolarg, default=False, help="extend walls for 45° corners. Requires grinding a 22.5° bevel.") def CB(self, l, size): def f(): t = self.thickness self.fingerHolesAt(0, self.h-1.5*t, size, 0) self.fingerHolesAt(l, self.h-1.5*t, size, 180) return f def render(self): # adjust to the variables you want in the local scope x, h = self.x, self.h l = (x**2+x**2)**.5 c = self.cornersize t = self.thickness r1 = self.screwholesize / 2 r2 = self.screenholesize / 2 self.addPart(CornerEdge(self, None)) self.rectangularTriangle(x, x, num=2, move="up", callback=[ lambda: self.hole(2/3.*c, 1/4.*c, r2), lambda: (self.hole(1/3.*c, 1/3.*c, r2), self.hole(x-2/3.*c, 1/4.*c, r2)), ]) self.rectangularTriangle(x, x, "fff", num=2, move="up") C = 'e' if self.sharpcorners: C = 'C' self.rectangularWall(x, h, "Ffe"+C, callback=[self.CB(x, c)], move="up") self.rectangularWall(x, h, "Ffe"+C, callback=[self.CB(x, c)], move="up") self.rectangularWall(x, h, "F"+C+"eF", callback=[self.CB(x, c)], move="up") self.rectangularWall(x, h, "F"+C+"eF", callback=[self.CB(x, c)], move="up") self.rectangularWall(l, h, "F"+C+"e" + C, callback=[self.CB(l, c*2**.5)], move="up") self.rectangularWall(l, h, "F"+C+"e" + C, callback=[self.CB(l, c*2**.5)], move="up") self.rectangularTriangle(c, c, "ffe", num=2, move="right", callback=[ lambda:self.hole(2/3.*c,1/3.*c, r1)]) self.rectangularTriangle(c, c, "fef", num=4, move="up", callback=[ lambda: self.hole(2/3.*c, 1/4.*c, r1)])