#!/usr/bin/env python3 # Copyright (C) 2013-2016 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * from boxes import edges class LegEdge(edges.BaseEdge): def __call__(self, l, **kw): d0 = (l - 12.0) /2 self.hole(l/2, 6, 3.0) self.polyline(d0, 90, 0, (-180, 6), 0, 90, d0) class OttoLegs(Boxes): """Otto LC - a laser cut chassis for Otto DIY - legs""" ui_group = "Unstable" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings, finger=1.0, space=1.0, surroundingspaces=1.0) self.argparser.add_argument( "--anklebolt1", action="store", type=float, default=2.5, help="diameter for hole for ankle bolts - foot side") self.argparser.add_argument( "--anklebolt2", action="store", type=float, default=3.2, help="diameter for hole for ankle bolts - leg side") def foot(self, x, y, ly, l, r=5., move=None): if self.move(x, y, move, True): return t = self.thickness w = ly + 5.5 + 2 * t self.fingerHolesAt(x/2 - w/2, 0, l, 90) self.fingerHolesAt(x/2 + w/2, 0, l, 90) self.moveTo(r, 0) for l in (x, y, x, y): self.polyline(l - 2*r, 45, r*2**0.5, 45) self.move(x, y, move) def ankle1(self): # from vertical edge self.hole(15, 10, 2.3) # 3.45 for servo arm def ankle2(self): # from vertical edge self.hole(15, 10, self.anklebolt1/2) def servoHole(self): self.hole(6, 6, 11.6/2) self.hole(6, 12, 5.5/2) def render(self): # adjust to the variables you want in the local scope t = self.thickness # Initialize canvas self.open() lx, ly, lh = 12.4, 23.5, 37.0 self.ctx.save() # Legs c1 = edges.CompoundEdge(self, "FE", (ly-7.0, 7.0)) c2 = edges.CompoundEdge(self, "EF", (7.0, lh-7.0)) e = [c1, c2, "F", "F"] ws = 25 for i in range(2): # front self.rectangularWall(lx, lh-7., [LegEdge(self, None), "f", "F", "f"], callback=[None, lambda:self.fingerHolesAt(ws-7., 0, lx)], move="right") # back self.rectangularWall(lx, lh, "FfFf", callback=[ lambda:self.hole(lx/2, 7, self.anklebolt2/2)], move="right") # sides self.rectangularWall(ly, lh, e, callback=[None, lambda:self.fingerHolesAt(ws, 7.0, ly-7.0)], move="right") self.rectangularWall(ly, lh, e, callback=[ lambda:self.rectangularHole(ly/2, lh-7, 12, 6, 3), lambda:self.fingerHolesAt(ws, 7.0, ly-7.0)], move="right") # top self.rectangularWall(ly, lx, "ffff", callback=[None, lambda: self.hole(lx/2, ly/2, 2.3)], move="up") self.rectangularWall(ly, lx, "ffff", callback=[None, lambda: self.hole(lx/2, ly/2, 2.3)], move="") self.rectangularWall(ly, lx, "ffff", callback=[None, lambda: self.hole(lx/2, ly/2, 2.3)], move="down right only") # hold servo at the front self.rectangularWall(4.6, lx, "efee", move="up") self.rectangularWall(4.6, lx, "efee", move="") self.rectangularWall(4.6, lx, "efee", move="down right only") # strengthen top self.rectangularWall(lx, ly, "eeee", callback=[lambda: self.hole(lx/2, ly/2, 1.5)], move="up") self.rectangularWall(lx, ly, "eeee", callback=[lambda: self.hole(lx/2, ly/2, 1.5)], move="") self.rectangularWall(lx, ly, "eeee", callback=[lambda: self.hole(lx/2, ly/2, 1.5)], move="down right only") # hold servo bottom self.rectangularWall(lx, ly-7.0, "efff", move="up") self.rectangularWall(lx, ly-7.0, "efff", move="") self.rectangularWall(lx, ly-7.0, "efff", move="down right only") # hold servo inside self.rectangularWall(lx, ly-7.0, "efef", callback=[ lambda:self.rectangularHole(lx/2, 2, 5, 4)], move="up") self.rectangularWall(lx, ly-7.0, "efef", callback=[ lambda:self.rectangularHole(lx/2, 2, 5, 4)], move="") self.rectangularWall(lx, ly-7.0, "efef", move="down right only") self.ctx.restore() self.rectangularWall(lx, lh, "ffff", move="up only") # feet self.rectangularTriangle(30, 25, "fee", r=20, num=2, callback=[None, self.ankle1], move="right") self.rectangularTriangle(30, 25, "fee", r=20, num=2, callback=[None, self.ankle2], move="right") self.foot(60, 40, ly, 30, move="right") self.foot(60, 40, ly, 30, move="right") self.close()