#!/usr/bin/python3 # Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * from boxes.edges import Bolts import inspect class Box(Boxes): """Simple open box with raised floor""" def __init__(self): Boxes.__init__(self) self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h") self.argparser.add_argument( "--chestlid", action="store", type=bool, default=False, help="add chest lid (needs hinges)") self.angle = 0 self.argparser.set_defaults( fingerjointfinger=3.0, fingerjointspace=3.0 ) def getR(self): x, y, h, angle = self.x, self.y, self.h, self.angle t = self.thickness d = x - 2*math.sin(math.radians(angle)) * (3*t) r = d / 2.0 / math.cos(math.radians(angle)) return r def side(self, move=""): x, y, h, angle = self.x, self.y, self.h, self.angle t = self.thickness r = self.getR() if self.move(x+3*t, 0.5*x+5*t, move, True): return self.ctx.save() self.moveTo(1.5*t, t) self.edge(x) self.corner(90+angle) self.edges["g"](3*t) self.corner(180-2*angle, r) self.edges["g"](3*t) self.corner(90+angle) self.ctx.restore() self.move(x+3*t, 0.5*x+5*t, move, False) def top(self): x, y, h = self.x, self.y, self.h t = self.thickness angle = 30 l = math.radians(180-2*angle) * self.getR() self.edges["G"](3*t) self.edges["X"](l, y+2*t) self.edges["G"](3*t) self.corner(90) self.edge(y+2*t) self.corner(90) self.edges["G"](3*t) self.edge(l) self.edges["G"](3*t) self.corner(90) self.edge(y+2*t) self.corner(90) def render(self): x, y, h = self.x, self.y, self.h self.open() # generate g,G finger joints with default settings s = edges.FingerJointSettings(self.thickness) g = edges.FingerJointEdge(self, s) g.char = 'g' self.addPart(g) G = edges.FingerJointEdgeCounterPart(self, s) G.char = 'G' self.addPart(G) b = self.edges.get(self.bottom_edge, self.edges["F"]) t1 = t2 = t3 = t4 = self.edges.get(self.top_edge, self.edges["e"]) if t1.char == "i": t2 = t4 = "e" t3 = "j" d2 = Bolts(2) d3 = Bolts(3) d2 = d3 = None self.moveTo(self.thickness, self.thickness) self.rectangularWall(y, h, [b, "f", t2, "f"], bedBolts=[d3], move="right") self.rectangularWall(x, h, [b, "F", t1, "F"], bedBolts=[d2], move="up") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2]) self.rectangularWall(y, h, [b, "f", t4, "f"], bedBolts=[d3], move="left") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="up only") self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right") if self.top_edge == "c": self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up") elif self.top_edge == "i": self.rectangularWall(x, y, "IEJe", bedBolts=[d2, d3, d2, d3], move="up") self.edges["I"].parts(2, move="up") else: self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up only") if self.chestlid: self.side() self.side(move="left up") self.top() self.close() def main(): b = Box() b.parseArgs() b.render() if __name__ == '__main__': main()