#!/usr/bin/python # Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * class TypeTray(Boxes): def __init__(self, x, y, h, hi=None, **kw): self.x, self.y, self.h = x, y, h self.hi = hi or h Boxes.__init__(self, width=sum(x)+sum(y)+70, height=sum(y)+1*h+50, **kw) def xSlots(self): posx = -0.5 * self.thickness for x in self.x[:-1]: posx += x + self.thickness posy = 0 for y in self.y: self.fingerHolesAt(posx, posy, y) posy += y + self.thickness def ySlots(self): posy = -0.5 * self.thickness for y in self.y[:-1]: posy += y + self.thickness posx = 0 for x in self.x: self.fingerHolesAt(posy, posx, x) posx += x + self.thickness def xHoles(self): posx = -0.5 * self.thickness for x in self.x[:-1]: posx += x + self.thickness self.fingerHolesAt(posx, 0, self.hi) def yHoles(self): posy = -0.5 * self.thickness for y in self.y[:-1]: posy += y + self.thickness self.fingerHolesAt(posy, 0, self.hi) def fingerHole(self): dx = 50 dy = 30 x = sum(self.x) + self.thickness * (len(self.x)-1) self.moveTo(0.5*(x-dx), 5) self.edge(dx) self.corner(180, 0.5*dy) self.edge(dx) self.corner(180, 0.5*dy) #self.hole(0.5*x-30, 15, 10) #self.hole(0.5*x+30, 15, 10) def render(self): x = sum(self.x) + self.thickness * (len(self.x)-1) y = sum(self.y) + self.thickness * (len(self.y)-1) h = self.h hi = self.hi t = self.thickness self.moveTo(t, t) # outer walls self.rectangularWall(x, h, "Ffef", callback=[ self.xHoles, None, self.fingerHole], move="right") self.rectangularWall(y, h, "FFeF", callback=[self.yHoles,], move="up") self.rectangularWall(y, h, "FFeF", callback=[self.yHoles,]) self.rectangularWall(x, h, "Ffef", callback=[self.xHoles,], move="left up") # floor self.rectangularWall(x, y, "ffff", callback=[self.xSlots, self.ySlots], move="right") # Inner walls for i in range(len(self.x)-1): e = [SlottedEdge(self, self.y, "f", slots=0.5*hi), "f", "e", "f"] self.rectangularWall(y, hi, e, move="up") for i in range(len(self.y)-1): e = [SlottedEdge(self, self.x, "f"), "f", SlottedEdge(self, self.x[::-1], "e", slots=0.5*hi), "f"] self.rectangularWall(x, hi, e, move="up") self.close() x = 260 # outer width nx = 3 y = 300 # outer depth ny = 4 thickness=4.0 dx = (x-thickness)/nx-thickness dy = (y-thickness)/ny-thickness sx = [dx] * nx sy = [dy] * ny #sy = [120, 300-3*thickness-120] b = TypeTray(sx, sy, 78-thickness, 40, thickness=thickness, burn=0.1) b.edges["f"].settings.setValues(b.thickness, space=3, finger=3, surroundingspaces=0.5) b.render()