#!/usr/bin/env python3 # Copyright (C) 2013-2016 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import Boxes, edges, boolarg class PaintStorage(Boxes): """Stackable paint storage""" webinterface = True ui_group = "Shelf" # see ./__init__.py for names def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.StackableSettings) self.buildArgParser(x=100, y=300) self.argparser.add_argument( "--canheight", action="store", type=int, default=50, help="Height of the paintcans") self.argparser.add_argument( "--candiameter", action="store", type=int, default=30, help="Diameter of the paintcans") self.argparser.add_argument( "--minspace", action="store", type=int, default=10, help="Minimum space between the paintcans") self.argparser.add_argument( "--hexpattern", action="store", type=boolarg, default=False, help="Use hexagonal arrangement for the holes instead of orthogonal") def paintholes(self): "Place holes for the paintcans evenly" if self.hexpattern: self.moveTo(self.minspace/2, self.minspace/2) self.hexHolesRectangle(self.y - 1*self.minspace, self.x - 1*self.minspace, (self.candiameter/2, self.minspace, 'circle')) return n_x = int(self.x / (self.candiameter+self.minspace)) n_y = int(self.y / (self.candiameter+self.minspace)) spacing_x = (self.x - n_x*self.candiameter)/n_x spacing_y = (self.y - n_y*self.candiameter)/n_y for i in range(n_y): for j in range(n_x): self.hole(i * (self.candiameter+spacing_y) + (self.candiameter+spacing_y)/2, j * (self.candiameter+spacing_x) + (self.candiameter+spacing_x)/2, self.candiameter/2) def render(self): # adjust to the variables you want in the local scope x, y = self.x, self.y t = self.thickness stack = self.edges['s'].settings h = self.canheight - stack.height - stack.holedistance + t hx = 1/2.*x hh = h/4. hr = min(hx, hh) / 2 # render your parts here self.rectangularWall(h, x, "eseS", callback=[ lambda: self.rectangularHole(h/3, x/2., hh, hx, r=hr), lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)], move="right") self.rectangularWall(y, x, "efef", move="right") self.rectangularWall(0.8*stack.height+stack.holedistance, x, "eeee", move="up") self.rectangularWall(0.8*stack.height+stack.holedistance, x, "eeee", move="") self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="left") self.rectangularWall(h, x, "eseS", callback=[ lambda: self.rectangularHole(h/3, x/2., hh, hx, r=hr), lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)], move="left")