#!/usr/bin/env python3 # Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * from boxes.edges import Bolts from boxes.lids import _TopEdge, _ChestLid class UniversalBox(_TopEdge, _ChestLid): """Box with various options for different styles and lids""" ui_group = "Box" def __init__(self): Boxes.__init__(self) self.addTopEdgeSettings(roundedtriangle={"outset" : 1}) self.addSettingsArgs(edges.FlexSettings) self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h") self.argparser.add_argument( "--lid", action="store", type=str, default="default (none)", choices=("default (none)", "chest", "flat"), help="additional lid (for straight top_edge only)") self.angle = 0 def top_hole(self, x, y, top_edge): t = self.thickness if top_edge == "f": edge = self.edges["F"] self.moveTo(2*t+self.burn, 2*t, 90) elif top_edge == "F": edge = self.edges["f"] self.moveTo(t+self.burn, 2*t, 90) else: raise ValueError("Only f and F supported") for l in (y, x, y, x): edge(l) if top_edge == "F": self.edge(t) self.corner(-90) if top_edge == "F": self.edge(t) def render(self): x, y, h = self.x, self.y, self.h t = self.thickness t1, t2, t3, t4 = self.topEdges(self.top_edge) b = self.edges.get(self.bottom_edge, self.edges["F"]) d2 = Bolts(2) d3 = Bolts(3) d2 = d3 = None with self.saved_context(): self.rectangularWall(x, h, [b, "F", t1, "F"], bedBolts=[d2], move="up") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="up") if self.bottom_edge != "e": self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="up") if self.top_edge in "fF": self.set_source_color(Color.RED) self.rectangularWall(x+4*t, y+4*t, callback=[ lambda:self.top_hole(x, y, self.top_edge)], move="up") self.set_source_color(Color.BLACK) self.drawAddOnLid(x, y, self.lid) self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="right only") self.rectangularWall(y, h, [b, "f", t2, "f"], bedBolts=[d3], move="up") self.rectangularWall(y, h, [b, "f", t4, "f"], bedBolts=[d3], move="up")