#!/usr/bin/env python3 # Copyright (C) 2013-2019 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * from boxes.edges import Edge, CompoundEdge class USlotEdge(Edge): def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw): l = length o = self.settings d = length * (1-o/100) / 2 r = min(3*self.thickness, (l-2*d)/2) self.edges["f"](d) self.polyline(0, 90, 0, (-90, r), l-2*d-2*r, (-90, r), 0, 90) self.edges["f"](d) def margin(self) -> float: return self.edges["f"].margin() class HalfStackableEdge(edges.StackableEdge): char = 'H' def __call__(self, length, **kw): s = self.settings r = s.height / 2.0 / (1 - math.cos(math.radians(s.angle))) l = r * math.sin(math.radians(s.angle)) p = 1 if self.bottom else -1 if self.bottom: self.boxes.fingerHolesAt(0, s.height + self.settings.holedistance + 0.5 * self.boxes.thickness, length, 0) self.boxes.edge(s.width, tabs=1) self.boxes.corner(p * s.angle, r) self.boxes.corner(-p * s.angle, r) self.boxes.edge(length - 1 * s.width - 2 * l) def endwidth(self) -> float: return self.settings.holedistance + self.settings.thickness class NotesHolder(Boxes): """Box for holding a stack of paper, coasters etc""" ui_group = "Box" def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1) self.addSettingsArgs(edges.StackableSettings) self.buildArgParser(sx="78", y=78, h=35, bottom_edge="s") self.argparser.add_argument( "--opening", action="store", type=float, default=40, help="percent of front that's open") def fingerHoleCB(self, lengths, height, posy=0.0): def CB(): t = self.thickness px = -0.5 * t for x in lengths[:-1]: px += x + t self.fingerHolesAt(px, posy, height, 90) return CB def render(self): sx, y, h = self.sx, self.y, self.h t = self.thickness x = sum(sx) + (len(sx) - 1) * t o = max(0, min(self.opening, 100)) sides = x * (1-o/100) / 2 b = self.edges.get(self.bottom_edge, self.edges["F"]) if self.bottom_edge == "s": b2 = HalfStackableEdge(self, self.edges["s"].settings, self.edges["f"].settings) b3 = self.edges["h"] else: b2 = b b3 = b b4 = Edge(self, None) b4.startwidth = lambda: b3.startwidth() with self.saved_context(): self.rectangularWall(y, h, [b, "F", "e", "F"], ignore_widths=[1, 6], move="right") # front walls if self.opening == 0.0: self.rectangularWall(x, h, [b, "f", "e", "f"], ignore_widths=[1, 6], move="right") else: self.rectangularWall(sx[0] * (1-o/100) / 2, h, [b2, "e", "e", "f"], ignore_widths=[1, 6], move="right") for ix in range(len(sx)-1): left = sx[ix] * (1-o/100) / 2 right = sx[ix+1] * (1-o/100) / 2 h_e = t bottom_edge = CompoundEdge( self, [b3, b4, b3], [left, t, right]) self.rectangularWall( left+right+t, h, [bottom_edge, "e", "e", "e"], callback=[lambda: self.fingerHolesAt(left+t/2, 0, h, 90)], move="right") self.rectangularWall(sx[-1] * (1-o/100) / 2, h, [b2, "e", "e", "f"], ignore_widths=[1, 6], move="right mirror") self.rectangularWall(x, h, [b, "F", "e", "F"], ignore_widths=[1, 6], move="up only") with self.saved_context(): self.rectangularWall(y, h, [b, "F", "e", "F"], ignore_widths=[1, 6], move="right") self.rectangularWall(x, h, [b, "f", "e", "f"], callback=[self.fingerHoleCB(sx, h)], ignore_widths=[1, 6], move="right") self.rectangularWall(y, h, [b, "F", "e", "F"], move="up only") if self.bottom_edge != "e": if self.opening == 0.0: self.rectangularWall(x, y, ["f", "f", "f", "f"], move="up") else: u_edge = USlotEdge(self, o) print([l for x in sx for l in (x, t)]) front = CompoundEdge( self, ([u_edge, "e"]*len(sx))[:-1], ([l for x in sx for l in (x, t)])[:-1]) self.rectangularWall(x, y, [front, "f", "f", "f"], callback=[self.fingerHoleCB(sx, y)], move="up") # innner walls for i in range(len(sx)-1): self.rectangularWall( y, h, ("e" if self.bottom_edge=="e" else "f") + "fef", move="right")