#!/usr/bin/python3 # Copyright (C) 2013-2014 Florian Festi # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . from boxes import * class TypeTray(Boxes): """Type tray - allows only continuous walls""" def __init__(self): Boxes.__init__(self) self.buildArgParser("sx", "sy", "h", "hi") self.argparser.add_argument( "--gripheight", action="store", type=float, default=30, dest="gh", help="height of the grip hole in mm") self.argparser.add_argument( "--gripwidth", action="store", type=float, default=70, dest="gw", help="width of th grip hole in mm (zero for no hole)") self.argparser.set_defaults( fingerjointfinger=3.0, fingerjointspace=3.0, fingerjointsurrounding=0.5, ) def xSlots(self): posx = -0.5 * self.thickness for x in self.sx[:-1]: posx += x + self.thickness posy = 0 for y in self.sy: self.fingerHolesAt(posx, posy, y) posy += y + self.thickness def ySlots(self): posy = -0.5 * self.thickness for y in self.sy[:-1]: posy += y + self.thickness posx = 0 for x in self.sx: self.fingerHolesAt(posy, posx, x) posx += x + self.thickness def xHoles(self): posx = -0.5 * self.thickness for x in self.sx[:-1]: posx += x + self.thickness self.fingerHolesAt(posx, 0, self.hi) def yHoles(self): posy = -0.5 * self.thickness for y in self.sy[:-1]: posy += y + self.thickness self.fingerHolesAt(posy, 0, self.hi) def gripHole(self): if not self.gw: return x = sum(self.sx) + self.thickness * (len(self.sx)-1) r = min(self.gw, self.gh) / 2.0 self.rectangularHole(x/2.0, self.gh*1.5, self.gw, self.gh, r) def render(self): x = sum(self.sx) + self.thickness * (len(self.sx)-1) y = sum(self.sy) + self.thickness * (len(self.sy)-1) h = self.h hi = self.hi = self.hi or h t = self.thickness self.open() self.moveTo(t, t) # outer walls self.rectangularWall(x, h, "Ffef", callback=[ self.xHoles, None, self.gripHole], move="right") self.rectangularWall(y, h, "FFeF", callback=[self.yHoles,], move="up") self.rectangularWall(y, h, "FFeF", callback=[self.yHoles,]) self.rectangularWall(x, h, "Ffef", callback=[self.xHoles,], move="left up") # floor self.rectangularWall(x, y, "ffff", callback=[self.xSlots, self.ySlots], move="right") # Inner walls for i in range(len(self.sx)-1): e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5*hi), "f", "e", "f"] self.rectangularWall(y, hi, e, move="up") for i in range(len(self.sy)-1): e = [edges.SlottedEdge(self, self.sx, "f"), "f", edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5*hi), "f"] self.rectangularWall(x, hi, e, move="up") self.close() def main(): b = TypeTray() b.parseArgs() b.render() if __name__ == '__main__': main()