183 lines
7.0 KiB
Python
183 lines
7.0 KiB
Python
# Copyright (C) 2013-2014 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class _ChestLid(Boxes):
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def getR(self, x, angle=0):
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t = self.thickness
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d = x - 2*math.sin(math.radians(angle)) * (3*t)
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r = d / 2.0 / math.cos(math.radians(angle))
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return r
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def side(self, x, angle=0, move="", label=""):
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if "a" not in self.edges:
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s = edges.FingerJointSettings(self.thickness, True,
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finger=1.0, space=1.0)
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s.edgeObjects(self, "aA.")
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t = self.thickness
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r = self.getR(x, angle)
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if self.move(x+2*t, 0.5*x+3*t, move, True, label=label):
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return
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self.moveTo(t, 0)
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self.edge(x)
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self.corner(90+angle)
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self.edges["a"](3*t)
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self.corner(180-2*angle, r)
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self.edges["a"](3*t)
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self.corner(90+angle)
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self.move(x+2*t, 0.5*x+3*t, move, False, label=label)
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def top(self, x, y, angle=0, move=None, label=""):
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if "a" not in self.edges:
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s = edges.FingerJointSettings(self.thickness, True,
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finger=1.0, space=1.0)
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s.edgeObjects(self, "aA.")
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t = self.thickness
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l = math.radians(180-2*angle) * self.getR(x, angle)
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tw = l + 6*t
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th = y+2*t
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if self.move(tw, th, move, True, label=label):
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return
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self.edges["A"](3*t)
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self.edges["X"](l, y+2*t)
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self.edges["A"](3*t)
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self.corner(90)
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self.edge(y+2*t)
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self.corner(90)
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self.edges["A"](3*t)
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self.edge(l)
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self.edges["A"](3*t)
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self.corner(90)
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self.edge(y+2*t)
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self.corner(90)
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self.move(tw, th, move, label=label)
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def drawAddOnLid(self, x, y, style):
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if style == "flat":
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self.rectangularWall(x, y, "eeee", move="right", label="lid bottom")
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self.rectangularWall(x, y, "EEEE", move="up", label="lid top")
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elif style == "chest":
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self.side(x, move="right", label="lid right")
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self.side(x, move="up", label="lid left")
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self.side(x, move="left only", label="invisible")
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self.top(x, y, move="up", label="lid top")
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else:
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return False
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return True
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class _TopEdge(Boxes):
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def addTopEdgeSettings(self, fingerjoint={}, stackable={}, hinge={},
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cabinethinge={}, lid={}, click={},
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roundedtriangle={}, mounting={}, handle={}):
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self.addSettingsArgs(edges.FingerJointSettings, **fingerjoint)
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self.addSettingsArgs(edges.StackableSettings, **stackable)
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self.addSettingsArgs(edges.HingeSettings, **hinge)
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self.addSettingsArgs(edges.CabinetHingeSettings, **cabinethinge)
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self.addSettingsArgs(edges.LidSettings, **lid)
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self.addSettingsArgs(edges.ClickSettings, **click)
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self.addSettingsArgs(edges.RoundedTriangleEdgeSettings, **roundedtriangle)
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self.addSettingsArgs(edges.MountingSettings, **mounting)
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self.addSettingsArgs(edges.HandleEdgeSettings, **handle)
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def topEdges(self, top_edge):
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"""Return top edges belonging to given main edge type
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as a list containing edge for left, back, right, front.
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"""
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tl = tb = tr = tf = self.edges.get(top_edge, self.edges["e"])
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if tl.char == "i":
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tb = tf = "e"
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tr = "j"
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elif tl.char == "k":
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tb = tf = "e"
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elif tl.char == "L":
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tl = "M"
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tb = "e"
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tr = "N"
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elif tl.char == "v":
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tb = tr = tf = "e"
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elif tl.char == "t":
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tl = tr = "e"
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elif tl.char == "G":
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tl = tb = tr = tf = "e"
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if self.edges["G"].settings.side == edges.MountingSettings.PARAM_LEFT:
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tl = "G"
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elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_RIGHT:
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tr = "G"
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elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_FRONT:
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tf = "G"
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else: #PARAM_BACK
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tb = "G"
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elif tl.char == "y":
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tl = tb = tr = tf = "e"
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if self.edges["y"].settings.on_sides == True:
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tl = tr = "y"
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else:
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tb = tf = "y"
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elif tl.char == "Y":
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tl = tb = tr = tf = "h"
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if self.edges["Y"].settings.on_sides == True:
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tl = tr = "Y"
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else:
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tb = tf = "Y"
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return [tl, tb, tr, tf]
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def drawLid(self, x, y, top_edge, bedBolts=[None, None]):
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d2, d3 = bedBolts
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if top_edge == "c":
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self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up", label="top")
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elif top_edge == "f":
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self.rectangularWall(x, y, "FFFF", move="up", label="top")
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elif top_edge in "FhŠY":
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self.rectangularWall(x, y, "ffff", move="up", label="top")
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elif top_edge == "L":
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self.rectangularWall(x, y, "nlmE", move="up", label="lid top")
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elif top_edge == "i":
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self.rectangularWall(x, y, "IEJe", move="up", label="lid top")
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elif top_edge == "k":
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outset = self.edges["k"].settings.outset
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self.edges["k"].settings.setValues(self.thickness, outset=True)
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lx = x/2.0-0.1*self.thickness
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self.edges['k'].settings.setValues(self.thickness, grip_length=5)
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self.rectangularWall(lx, y, "IeJe", move="right", label="lid top left")
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self.rectangularWall(lx, y, "IeJe", move="up", label="lid top right")
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self.rectangularWall(lx, y, "IeJe", move="left only", label="invisible")
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self.edges["k"].settings.setValues(self.thickness, outset=outset)
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elif top_edge == "S":
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self.rectangularWall(x, y, "ffff", move="up", label="lid top")
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self.rectangularWall(x, 0, "sFeF", move="up", label="lid top left")
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self.rectangularWall(x, 0, "sFeF", move="up", label="lid top right")
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self.rectangularWall(y, 0, "sfef", move="up", label="lid top front")
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self.rectangularWall(y, 0, "sfef", move="up", label="lid top back")
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elif top_edge == "v":
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self.rectangularWall(x, y, "VEEE", move="up", label="lid top")
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self.edges["v"].parts(move="up")
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else:
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return False
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return True
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