164 lines
6.0 KiB
Python
164 lines
6.0 KiB
Python
#!/usr/bin/env python3
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# Copyright (C) 2013-2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import Boxes, edges, boolarg
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class PaintStorage(Boxes):
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"""Stackable storage for hobby paint or other things"""
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webinterface = True
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ui_group = "Shelf" # see ./__init__.py for names
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canheight: int
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candiameter: int
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minspace: int
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additional_bottom: int
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additional_top: int
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hexpattern: bool
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drawer: bool
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def __init__(self) -> None:
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.buildArgParser(x=100, y=300)
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self.argparser.add_argument(
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"--canheight", action="store", type=int, default=50,
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help="Height of the paintcans")
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self.argparser.add_argument(
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"--candiameter", action="store", type=int, default=30,
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help="Diameter of the paintcans")
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self.argparser.add_argument(
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"--minspace", action="store", type=int, default=10,
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help="Minimum space between the paintcans")
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self.argparser.add_argument(
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"--additional_bottom", action="store", type=boolarg, default=False,
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help="Additional bottom/floor with holes the paintcans go through")
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self.argparser.add_argument(
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"--additional_top", action="store", type=boolarg, default=False,
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help="Additional top/floor with holes the paintcans go through")
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self.argparser.add_argument(
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"--hexpattern", action="store", type=boolarg, default=False,
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help="Use hexagonal arrangement for the holes instead of orthogonal")
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self.argparser.add_argument(
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"--drawer", action="store", type=boolarg, default=False,
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help="Create a stackable drawer instead")
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def paintholes(self):
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"""Place holes for the paintcans evenly"""
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if self.hexpattern:
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self.moveTo(self.minspace / 2, self.minspace / 2)
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settings = self.hexHolesSettings
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settings.diameter = self.candiameter
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settings.distance = self.minspace
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settings.style = 'circle'
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self.hexHolesRectangle(self.y - 1 * self.minspace,
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self.x - 1 * self.minspace,
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settings)
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return
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n_x = int(self.x / (self.candiameter + self.minspace))
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n_y = int(self.y / (self.candiameter + self.minspace))
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if n_x <= 0 or n_y <= 0:
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return
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spacing_x = (self.x - n_x * self.candiameter) / n_x
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spacing_y = (self.y - n_y * self.candiameter) / n_y
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for i in range(n_y):
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for j in range(n_x):
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self.hole(i * (self.candiameter + spacing_y) + (self.candiameter + spacing_y) / 2,
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j * (self.candiameter + spacing_x) + (self.candiameter + spacing_x) / 2,
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self.candiameter / 2)
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def sidesCb(self):
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x, y = self.x, self.y
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t = self.thickness
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stack = self.edges['s'].settings
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h = self.canheight - stack.height - stack.holedistance + t
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hx = 1 / 2. * x
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hh = h / 4.
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hr = min(hx, hh) / 2
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if not self.drawer:
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self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr)
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self.fingerHolesAt(((self.canheight/3)*2)-t*2, -t, x, 90)
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if self.additional_bottom:
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self.fingerHolesAt((self.canheight / 6) - (t / 2), -t, x, 90)
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if self.additional_top:
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self.fingerHolesAt(self.canheight - ((self.canheight / 6) + t), -t, x, 90)
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else:
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self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr)
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def render(self):
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# adjust to the variables you want in the local scope
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x, y = self.x, self.y
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t = self.thickness
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stack = self.edges['s'].settings
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h = self.canheight - stack.height - stack.holedistance + t
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wall_callbacks = [self.sidesCb]
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if not self.drawer:
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wall_keys = "EsES"
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bottom_keys = "EfEf"
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else:
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wall_keys = "FsFS"
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bottom_keys = "FfFf"
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# Walls
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self.rectangularWall(
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h, x - 2 * t, wall_keys,
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ignore_widths=[1, 2, 5, 6],
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callback=wall_callbacks, move="up",
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)
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self.rectangularWall(
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h, x - 2 * t, wall_keys,
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ignore_widths=[1, 2, 5, 6],
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callback=wall_callbacks, move="right"
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)
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# Plates
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self.rectangularWall(
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0.8 * stack.height + stack.holedistance, x, "eeee", move=""
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)
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self.rectangularWall(
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0.8 * stack.height + stack.holedistance, x, "eeee", move="down right"
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)
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# Bottom
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self.rectangularWall(
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y, x - 2 * t, bottom_keys, ignore_widths=[1, 2, 5, 6], move="up"
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)
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if not self.drawer:
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# Top
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self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up")
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if self.additional_bottom:
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self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up")
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if self.additional_top:
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self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up")
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else:
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# Sides
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self.rectangularWall(y, h, "efff", move="up")
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self.rectangularWall(y, h, "efff", move="up")
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