boxespy/boxes/generators/typetray.py

156 lines
5.4 KiB
Python

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
from boxes.lids import _TopEdge
class TypeTray(_TopEdge):
"""Type tray - allows only continuous walls"""
ui_group = "Tray"
def __init__(self):
Boxes.__init__(self)
self.addTopEdgeSettings(fingerjoint={"surroundingspaces": 0.5},
roundedtriangle={"outset" : 1})
self.buildArgParser("sx", "sy", "h", "hi", "outside", "bottom_edge",
"top_edge")
self.argparser.add_argument(
"--gripheight", action="store", type=float, default=30,
dest="gh", help="height of the grip hole in mm")
self.argparser.add_argument(
"--gripwidth", action="store", type=float, default=70,
dest="gw", help="width of th grip hole in mm (zero for no hole)")
def xSlots(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
posy = 0
for y in self.sy:
self.fingerHolesAt(posx, posy, y)
posy += y + self.thickness
def ySlots(self):
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
posy += y + self.thickness
posx = 0
for x in reversed(self.sx):
self.fingerHolesAt(posy, posx, x)
posx += x + self.thickness
def xHoles(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
self.fingerHolesAt(posx, 0, self.hi)
def yHoles(self):
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
posy += y + self.thickness
self.fingerHolesAt(posy, 0, self.hi)
def gripHole(self):
if not self.gw:
return
x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
r = min(self.gw, self.gh) / 2.0
self.rectangularHole(x / 2.0, self.gh * 1.5, self.gw, self.gh, r)
def render(self):
if self.outside:
self.sx = self.adjustSize(self.sx)
self.sy = self.adjustSize(self.sy)
self.h = self.adjustSize(self.h, e2=False)
if self.hi:
self.hi = self.adjustSize(self.hi, e2=False)
x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
h = self.h
sameh = not self.hi
hi = self.hi = self.hi or h
t = self.thickness
# outer walls
b = self.bottom_edge
t1, t2, t3, t4 = self.topEdges(self.top_edge)
self.closedtop = self.top_edge in "fFh"
# x sides
self.ctx.save()
# outer walls
self.rectangularWall(x, h, [b, "F", t1, "F"], callback=[self.xHoles, None, self.gripHole],
ignore_widths=[1, 6], move="up")
self.rectangularWall(x, h, [b, "F", t3, "F"], callback=[self.mirrorX(self.xHoles, x), ],
ignore_widths=[1, 6], move="up")
# floor
if b != "e":
self.rectangularWall(x, y, "ffff", callback=[
self.xSlots, self.ySlots], move="up")
# Inner walls
be = "f" if b != "e" else "e"
for i in range(len(self.sy) - 1):
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
self.rectangularWall(x, hi, e, move="up")
# top / lid
if self.closedtop and sameh:
e = "FFFF" if self.top_edge == "f" else "ffff"
self.rectangularWall(x, y, e, callback=[
self.xSlots, self.ySlots], move="up")
else:
self.drawLid(x, y, self.top_edge)
self.ctx.restore()
self.rectangularWall(x, hi, "ffff", move="right only")
# y walls
# outer walls
self.rectangularWall(y, h, [b, "f", t2, "f"], callback=[self.yHoles, ],
ignore_widths=[1, 6], move="up")
self.rectangularWall(y, h, [b, "f", t4, "f"], callback=[self.mirrorX(self.yHoles, y), ],
ignore_widths=[1, 6], move="up")
# inner walls
for i in range(len(self.sx) - 1):
e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),
"f", "e", "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),"f",
edges.SlottedEdge(self, self.sy[::-1], "f"), "f"]
self.rectangularWall(y, hi, e, move="up")