boxespy/boxes.py

1107 lines
34 KiB
Python
Executable File

#!/usr/bin/python
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import cairo
import math
from functools import wraps
def dist(dx, dy):
return (dx*dx+dy*dy)**0.5
def restore(func):
@wraps(func)
def f(self, *args, **kw):
self.ctx.save()
pt = self.ctx.get_current_point()
func(self, *args, **kw)
self.ctx.restore()
self.ctx.move_to(*pt)
return f
class BoltPolicy:
"""Abstract class
Distributes (bed) bolts on a number of segments
(fingers of a finger joint)
"""
def drawbolt(self, pos):
"""Add a bolt to this segment?"""
return False
def numFingers(self, numfingers):
"""returns next smaller, possible number of fingers"""
return numFingers
def _even(self, numFingers):
return (numFingers//2) * 2
def _odd(self, numFingers):
if numFingers % 2:
return numFingers
else:
return numFingers - 1
class Bolts(BoltPolicy):
"""Distribute a fixed number of bolts evenly"""
def __init__(self, bolts=1):
self.bolts = bolts
def numFingers(self, numFingers):
if self.bolts % 2:
self.fingers = self._even(numFingers)
else:
self.fingers = numFingers
return self.fingers
def drawBolt(self, pos):
if pos > self.fingers//2:
pos = self.fingers - pos
if pos==0:
return False
if pos == self.fingers//2 and not (self.bolts % 2):
return False
result = (math.floor((float(pos)*(self.bolts+1)/self.fingers)-0.01) !=
math.floor((float(pos+1)*(self.bolts+1)/self.fingers)-0.01))
#print pos, result, ((float(pos)*(self.bolts+1)/self.fingers)-0.01), ((float(pos+1)*(self.bolts+1)/self.fingers)-0.01)
return result
#############################################################################
### Settings
#############################################################################
class Settings:
absolute_params = { }
relative_params = { }
def __init__(self, thickness, relative=True, **kw):
self.values = self.absolute_params.copy()
factor = 1.0
if relative:
factor = thickness
for name, value in self.relative_params.items():
self.values[name] = value * factor
self.setValues(thickness, relative, **kw)
def setValues(self, thickness, relative=True, **kw):
factor = 1.0
if relative:
factor = thickness
for name, value in kw.items():
if name in self.absolute_params:
self.values[name] = value
elif name in self.relative_params:
self.values[name] = value * factor
else:
raise ValueError("Unknown parameter for %s: %s" % (
self.__class__.__name__, name))
def __getattr__(self, name):
return self.values[name]
#############################################################################
### Edges
#############################################################################
class Edge:
char = 'e'
def __init__(self, boxes, settings):
self.boxes = boxes
self.ctx = boxes.ctx
self.settings = settings
def __getattr__(self, name):
"""Hack for using unalter code form Boxes class"""
return getattr(self.boxes, name)
def __call__(self, length, **kw):
self.ctx.move_to(0,0)
self.ctx.line_to(length, 0)
self.ctx.translate(*self.ctx.get_current_point())
def width(self):
return 0.0
def margin(self):
return self.boxes.spacing
def spacing(self):
return self.width() + self.margin()
def startAngle(self):
return 0.0
def endAngle(self):
return 0.0
class OutSetEdge(Edge):
char = 'E'
def width(self):
return self.boxes.thickness
class Slot(Edge):
def __init__(self, boxes, depth):
Edge.__init__(self, boxes, None)
self.depth = depth
def __call__(self, length, **kw):
if self.depth:
self.boxes.corner(90)
self.boxes.edge(self.depth)
self.boxes.corner(-90)
self.boxes.edge(length)
self.boxes.corner(-90)
self.boxes.edge(self.depth)
self.boxes.corner(90)
else:
self.boxes.edge(self.length)
class SlottedEdge(Edge):
def __init__(self, boxes, sections, edge="e", slots=0):
Edge.__init__(self, boxes, None)
self.edge = self.edges.get(edge, edge)
self.sections = sections
self.slots = slots
def width(self):
return self.edge.width()
def margin(self):
return self.edge.margin()
def __call__(self, length, **kw):
for l in self.sections[:-1]:
self.edge(l)
if self.slots:
Slot(self.boxes, self.slots)(self.thickness)
else:
self.edge(self.thickness)
self.edge(self.sections[-1])
class FingerJointSettings(Settings):
absolute_params = {
"surroundingspaces" : 2,
}
relative_params = {
"space" : 1.0,
"finger" : 1.0,
"height" : 1.0,
"width" : 1.0,
}
class FingerJointEdge(Edge):
char = 'f'
positive = True
def __call__(self, length,
bedBolts=None, bedBoltSettings=None, **kw):
positive = self.positive
space, finger = self.settings.space, self.settings.finger
fingers = int((length-(self.settings.surroundingspaces-1)*space) //
(space+finger))
if bedBolts:
fingers = bedBolts.numFingers(fingers)
leftover = length - fingers*(space+finger) + space
s, f, thickness = space, finger, self.thickness
d, d_nut, h_nut, l, l1 = bedBoltSettings or self.bedBoltSettings
p = 1 if positive else -1
if fingers <= 0:
fingers = 0
leftover = length
self.edge(leftover/2.0)
for i in range(fingers):
if i !=0:
if not positive and bedBolts and bedBolts.drawBolt(i):
self.hole(0.5*space,
0.5*self.thickness, 0.5*d)
if positive and bedBolts and bedBolts.drawBolt(i):
self.bedBoltHole(s, bedBoltSettings)
else:
self.edge(s)
self.corner(-90*p)
self.edge(self.settings.height)
self.corner(90*p)
self.edge(f)
self.corner(90*p)
self.edge(self.settings.height)
self.corner(-90*p)
self.edge(leftover/2.0)
def margin(self):
return self.boxes.spacing + self.boxes.thickness
class FingerJointEdgeCounterPart(FingerJointEdge):
char = 'F'
positive = False
def width(self):
return self.boxes.thickness
def margin(self):
return self.boxes.spacing
class FingerHoleEdge(Edge):
char = 'h'
def __call__(self, length, dist=None,
bedBolts=None, bedBoltSettings=None, **kw):
if dist is None:
dist = self.fingerHoleEdgeWidth * self.thickness
self.ctx.save()
self.moveTo(0, dist+self.thickness/2)
self.fingerHoles(length, bedBolts, bedBoltSettings)
self.ctx.restore()
# XXX continue path
self.ctx.move_to(0, 0)
self.ctx.line_to(length, 0)
self.ctx.translate(*self.ctx.get_current_point())
def width(self):
return (self.fingerHoleEdgeWidth+1) * self.thickness
class DoveTailSettings(Settings):
absolute_params = {
"angle" : 50,
}
relative_params = {
"size" : 3,
"depth" : 1.5,
"radius" : 0.2,
}
class DoveTailJoint(Edge):
char = 'd'
positive = True
def __call__(self, length, **kw):
s = self.settings
radius = max(s.radius, self.boxes.burn) # no smaller than burn
positive = self.positive
a = s.angle + 90
alpha = 0.5*math.pi - math.pi*s.angle/180.0
l1 = radius/math.tan(alpha/2.0)
diffx = 0.5*s.depth/math.tan(alpha)
l2 = 0.5*s.depth / math.sin(alpha)
sections = int((length) // (s.size*2))
leftover = length - sections*s.size*2
p = 1 if positive else -1
self.edge((s.size+leftover)/2.0+diffx-l1)
for i in range(sections):
self.corner(-1*p*a, radius)
self.edge(2*(l2-l1))
self.corner(p*a, radius)
self.edge(2*(diffx-l1)+s.size)
self.corner(p*a, radius)
self.edge(2*(l2-l1))
self.corner(-1*p*a, radius)
if i<sections-1: # all but the last
self.edge(2*(diffx-l1)+s.size)
self.edge((s.size+leftover)/2.0+diffx-l1)
self.ctx.translate(*self.ctx.get_current_point())
def margin(self):
return self.settings.depth + self.boxes.spacing
class DoveTailJointCounterPart(DoveTailJoint):
char = 'D'
positive = False
def width(self):
return self.settings.depth
def margin(self):
return self.boxes.spacing
class FlexSettings(Settings):
relative_params = {
"distance" : 0.5,
"connection" : 1.0,
"width" : 5.0,
}
absolute_params = {
"stretch" : 1.0,
}
class FlexEdge(Edge):
char = 'X'
def __call__(self, x, h, **kw):
dist = self.settings.distance
connection = self.settings.connection
width = self.settings.width
burn = self.boxes.burn
h += 2*burn
lines = int(x // dist)
leftover = x - lines * dist
sections = int((h-connection) // width)
sheight = ((h-connection) / sections)-connection
for i in range(lines):
pos = i*dist + leftover/2
if i % 2:
self.ctx.move_to(pos, 0)
self.ctx.line_to(pos, connection+sheight)
for j in range((sections-1)//2):
self.ctx.move_to(pos, (2*j+1)* sheight+ (2*j+2)*connection)
self.ctx.line_to(pos, (2*j+3)* (sheight+ connection))
if not sections % 2:
self.ctx.move_to(pos, h - sheight- connection)
self.ctx.line_to(pos, h)
else:
if sections % 2:
self.ctx.move_to(pos, h)
self.ctx.line_to(pos, h-connection-sheight)
for j in range((sections-1)//2):
self.ctx.move_to(
pos, h-((2*j+1)* sheight+ (2*j+2)*connection))
self.ctx.line_to(
pos, h-(2*j+3)* (sheight+ connection))
else:
for j in range(sections//2):
self.ctx.move_to(pos,
h-connection-2*j*(sheight+connection))
self.ctx.line_to(pos, h-2*(j+1)*(sheight+connection))
self.ctx.move_to(0, 0)
self.ctx.line_to(x, 0)
self.ctx.translate(*self.ctx.get_current_point())
#############################################################################
### Building blocks
#############################################################################
class FingerHoles:
def __init__(self, boxes, settings):
self.boxes = boxes
self.ctx = boxes.ctx
self.settings = settings
def __call__(self, length, bedBolts=None, bedBoltSettings=None):
s, f = self.settings.space, self.settings.finger
fingers = int((length-(self.settings.surroundingspaces-1)*s) //
(s+f))
if bedBolts:
fingers = bedBolts.numFingers(fingers)
d, d_nut, h_nut, l, l1 = bedBoltSettings or self.bedBoltSettings
leftover = length - fingers*(s+f) - f
b = self.boxes.burn
if self.boxes.debug:
self.ctx.rectangle(0, -self.settings.width/2+b,
length, self.settings.width - 2*b)
for i in range(fingers):
pos = leftover/2.0+i*(s+f)
if bedBolts and bedBolts.drawBolt(i):
self.hole(pos+0.5*s, 0, d*0.5)
self.ctx.rectangle(pos+s+b, -self.settings.width/2+b,
f-2*b, self.settings.width - 2*b)
self.ctx.move_to(0, length)
self.ctx.translate(*self.ctx.get_current_point())
class NutHole:
sizes = {
"M1.6" : 3.2,
"M2" : 4,
"M2.5" : 5,
"M3" : 5.5,
"M4" : 7,
"M5" : 8,
"M6" : 10,
"M8" : 13,
"M10" : 16,
"M12" : 18,
"M14" : 21,
"M16" : 24,
"M20" : 30,
"M24" : 36,
"M30" : 46,
"M36" : 55,
"M42" : 65,
"M48" : 75,
"M56" : 85,
"M64" : 95,
}
def __init__(self, boxes, settings):
self.boxes = boxes
self.ctx = boxes.ctx
self.settings = settings
@restore
def __call__(self, size, x=0, y=0, angle=0):
size = self.sizes.get(size, size)
side = size / 3**0.5
self.boxes.moveTo(x, y, angle)
self.boxes.moveTo(-0.5*side, 0.5*size, angle)
for i in range(6):
self.boxes.edge(side)
self.boxes.corner(-60)
class Boxes:
def __init__(self, width=300, height=200, thickness=3.0, burn=0.05):
self.thickness = thickness
self.burn = burn
self.spacing = 2*self.burn + 0.5 * self.thickness
self.fingerHoleEdgeWidth = 1.0 # multitudes of self.thickness
self.bedBoltSettings = (3, 5.5, 2, 20, 15) #d, d_nut, h_nut, l, l1
self.hexHolesSettings = (5, 3, 'circle') # r, dist, style
self.output = "box.svg"
self.debug = 0
self._init_surface(width, height)
self._buildObjects()
def addPart(self, part, name=None):
if name is None:
name = part.__class__.__name__
name = name[0].lower() + name[1:]
if not hasattr(self, name):
setattr(self, name, part)
if isinstance(part, Edge):
self.edges[part.char] = part
def _buildObjects(self):
self.edges = {}
self.addPart(Edge(self, None))
self.addPart(OutSetEdge(self, None))
# Share settings object
s = FingerJointSettings(self.thickness)
self.addPart(FingerJointEdge(self, s))
self.addPart(FingerJointEdgeCounterPart(self, s))
self.addPart(FingerHoleEdge(self, s))
self.addPart(FingerHoles(self, s))
s = DoveTailSettings(self.thickness)
self.addPart(DoveTailJoint(self, s))
self.addPart(DoveTailJointCounterPart(self, s))
s = FlexSettings(self.thickness)
self.addPart(FlexEdge(self, s))
self.addPart(NutHole(self, None))
def _init_surface(self, width, height):
#mm2pt = 90 / 25.4 / 1.25
mm2pt = 1
#width *= mm2pt
#height *= mm2pt #3.543307
self.surface = cairo.SVGSurface(self.output, width, height)
self.ctx = ctx = cairo.Context(self.surface)
ctx.translate(0, height)
ctx.scale(mm2pt, -mm2pt)
#ctx.set_source_rgb(1.0, 1.0, 1.0)
#ctx.rectangle(0, 0, width, height)
#ctx.fill()
ctx.set_source_rgb(0.0, 0.0, 0.0)
ctx.set_line_width(2*self.burn)
def cc(self, callback, number, x=0.0, y=None):
"""call callback"""
if y is None:
y = self.burn
self.ctx.save()
self.moveTo(x, y)
if callable(callback):
callback(number)
elif hasattr(callback, '__getitem__'):
try:
callback = callback[number]
if callable(callback):
callback()
except (KeyError, IndexError):
pass
except:
self.ctx.restore()
raise
self.ctx.restore()
def getEntry(self, param, idx):
if isinstance(param, list):
if len(param)>idx:
return param[idx]
else:
return None
else:
return param
def close(self):
self.ctx.stroke()
self.surface.flush()
self.surface.finish()
f = open(self.output, "r+")
s = f.read(1024)
pos = s.find('pt"')
if pos > 0:
f.seek(pos)
f.write("mm")
else:
print "Could not replace pt with mm"
pos = s.find('pt"', pos+3)
if pos > 0:
f.seek(pos)
f.write("mm")
else:
print "Could not replace pt with mm"
############################################################
### Turtle graphics commands
############################################################
def corner(self, degrees, radius=0):
rad = degrees*math.pi/180
if degrees > 0:
self.ctx.arc(0, radius+self.burn, radius+self.burn,
-0.5*math.pi, rad - 0.5*math.pi)
elif radius > self.burn:
self.ctx.arc_negative(0, -(radius-self.burn), radius-self.burn,
0.5*math.pi, rad + 0.5*math.pi)
else: # not rounded inner corner
self.ctx.arc_negative(0, self.burn-radius, self.burn-radius,
-0.5*math.pi, -0.5*math.pi+rad)
self.continueDirection(rad)
def edge(self, length):
self.ctx.move_to(0,0)
self.ctx.line_to(length, 0)
self.ctx.translate(*self.ctx.get_current_point())
def curveTo(self, x1, y1, x2, y2, x3, y3):
"""control point 1, control point 2, end point"""
self.ctx.curve_to(x1, y1, x2, y2, x3, y3)
dx = x3-x2
dy = y3-y2
rad = math.atan2(dy, dx)
self.continueDirection(rad)
def polyline(self, *args):
for i, arg in enumerate(args):
if i % 2:
self.corner(arg)
else:
self.edge(arg)
def bedBoltHole(self, length, bedBoltSettings=None):
d, d_nut, h_nut, l, l1 = bedBoltSettings or self.bedBoltSettings
self.edge((length-d)/2.0)
self.corner(90)
self.edge(l1)
self.corner(90)
self.edge((d_nut-d)/2.0)
self.corner(-90)
self.edge(h_nut)
self.corner(-90)
self.edge((d_nut-d)/2.0)
self.corner(90)
self.edge(l-l1-h_nut)
self.corner(-90)
self.edge(d)
self.corner(-90)
self.edge(l-l1-h_nut)
self.corner(90)
self.edge((d_nut-d)/2.0)
self.corner(-90)
self.edge(h_nut)
self.corner(-90)
self.edge((d_nut-d)/2.0)
self.corner(90)
self.edge(l1)
self.corner(90)
self.edge((length-d)/2.0)
def grip(self, length, depth):
"""corrugated edge useful as an gipping area"""
grooves = int(length // (depth*2.0)) + 1
depth = length / grooves / 4.0
for groove in range(grooves):
self.corner(90, depth)
self.corner(-180, depth)
self.corner(90, depth)
def _latchHole(self, length):
self.edge(1.1*self.thickness)
self.corner(-90)
self.edge(length/2.0+0.2*self.thickness)
self.corner(-90)
self.edge(1.1*self.thickness)
def _latchGrip(self, length):
self.corner(90, self.thickness/4.0)
self.grip(length/2.0-self.thickness/2.0-0.2*self.thickness, self.thickness/2.0)
self.corner(90, self.thickness/4.0)
def latch(self, length, positive=True, reverse=False):
"""Fix a flex box door at the box
positive: False: Door side; True: Box side
reverse: True when running away from the latch
"""
if positive:
if reverse:
self.edge(length/2.0-self.burn)
self.corner(-90)
self.edge(self.thickness)
self.corner(90)
self.edge(length/2.0)
self.corner(90)
self.edge(self.thickness)
self.corner(-90)
if not reverse:
self.edge(length/2.0-self.burn)
else:
if reverse:
self._latchGrip(length)
else:
self.corner(90)
self._latchHole(length)
if not reverse:
self._latchGrip(length)
else:
self.corner(90)
def handle(self, x, h, hl, r=30):
"""Creates and Edge with a handle"""
d = (x-hl-2*r)/2.0
if d < 0:
print("Handle too wide")
self.ctx.save()
# Hole
self.moveTo(d+2*r, 0)
self.edge(hl-2*r)
self.corner(-90, r)
self.edge(h-3*r)
self.corner(-90, r)
self.edge(hl-2*r)
self.corner(-90, r)
self.edge(h-3*r)
self.corner(-90, r)
self.ctx.restore()
self.moveTo(0,0)
self.curveTo(d, 0, d, 0, d, -h+r)
self.curveTo(r, 0, r, 0, r, r)
self.edge(hl)
self.curveTo(r, 0, r, 0, r, r)
self.curveTo(h-r, 0, h-r, 0, h-r, -d)
### Navigation
def moveTo(self, x, y=0.0, degrees=0):
self.ctx.move_to(0, 0)
self.ctx.translate(x, y)
self.ctx.rotate(degrees*math.pi/180.0)
self.ctx.move_to(0, 0)
def continueDirection(self, angle=0):
self.ctx.translate(*self.ctx.get_current_point())
self.ctx.rotate(angle)
def move(self, x, y, where, before=False):
"""Intended to be used by parts
where can be combinations of "up", "down", "left", "right" and "only"
when "only" is included the move is only done when before is True
The function returns whether actual drawing of the part
should be omited.
"""
if not where:
return False
terms = where.split()
dontdraw = before and "only" in terms
moves = {
"up": (0, y, False),
"down" : (0, -y, True),
"left" : (-x, 0, True),
"right" : (x, 0, False),
"only" : (0, 0, None),
}
for term in terms:
if not term in moves:
raise ValueError("Unknown direction: '%s'" % term)
x, y, movebeforeprint = moves[term]
if movebeforeprint and before:
self.moveTo(x, y)
elif (not movebeforeprint and not before) or dontdraw:
self.moveTo(x, y)
return dontdraw
# Building blocks
def fingerHolesAt(self, x, y, length, angle=90,
bedBolts=None, bedBoltSettings=None):
self.ctx.save()
self.moveTo(x, y, angle)
self.fingerHoles(length, bedBolts, bedBoltSettings)
self.ctx.restore()
@restore
def hole(self, x, y, r):
self.moveTo(x+r, y)
self.ctx.arc(-r, 0, r, 0, 2*math.pi)
@restore
def rectangularHole(self, x, y, dx, dy, r=0):
self.moveTo(x+r-dx/2.0, y-dy/2.0, 180)
for d in (dy, dx, dy, dx):
self.corner(-90, r)
self.edge(d)
@restore
def text(self, text, x=0, y=0, angle=0, align=""):
self.moveTo(x, y, angle)
(tx, ty, width, height, dx, dy) = self.ctx.text_extents(text)
align = align.split()
moves = {
"top" : (0, -height),
"middle" : (0, -0.5*height),
"bottom" : (0, 0),
"left" : (0, 0),
"center" : (-0.5*width, 0),
"right" : (-width, 0),
}
for a in align:
if a in moves:
self.moveTo(*moves[a])
else:
raise ValueError("Unknown alignment: %s" % align)
self.ctx.scale(1, -1)
self.ctx.show_text(text)
@restore
def NEMA(self, size, x=0, y=0, angle=0):
nema = {
# motor,flange, holes, screws
8 : (20.3, 16, 15.4, 3),
11 : (28.2, 22, 23, 4),
14 : (35.2, 22, 26, 4),
16 : (39.2, 22, 31, 4),
17 : (42.2, 22, 31, 4),
23 : (56.4, 38.1, 47.1, 5.2),
24 : (60, 36, 49.8, 5.1),
34 : (86.3, 73, 69.8, 6.6),
42 : (110, 55.5, 89, 8.5),
}
width, flange, holedistance, diameter = nema[size]
self.moveTo(x, y, angle)
if self.debug:
self.rectangularHole(0, 0, width, width)
self.hole(0,0, 0.5*flange)
for x in (-1, 1):
for y in (-1, 1):
self.hole(x*0.5*holedistance,
y*0.5*holedistance,
0.5*diameter)
# hexHoles
def hexHolesRectangle(self, x, y, settings=None, skip=None):
"""
Fills a rectangle with holes.
r : radius of holes
b : space between holes
style : what types of holes (not yet implemented)
skip : function to check if hole should be present
gets x, y, r, b, posx, posy
"""
if settings is None:
settings = self.hexHolesSettings
r, b, style = settings
w = r+b/2.0
dist = w * math.cos(math.pi/6.0)
# how many half circles do fit
cx = int((x-2*r) // (w)) + 2
cy = int((y-2*r) // (dist)) + 2
# what's left on the sides
lx = (x - (2*r+(cx-2)*w))/2.0
ly = (y - (2*r+((cy//2)*2)*dist-2*dist))/2.0
for i in range(cy//2):
for j in range((cx-(i%2))//2):
px = 2*j*w + r + lx
py = i*2*dist + r + ly
if i % 2:
px += w
if skip and skip(x, y, r, b, px, py):
continue
self.hole(px, py, r)
def __skipcircle(self, x, y, r, b, posx, posy):
cx, cy = x/2.0, y/2.0
return (dist(posx-cx, posy-cy) > (cx-r))
def hexHolesCircle(self, d, settings=None):
d2 = d/2.0
self.hexHolesRectangle(d, d, settings=settings, skip=self.__skipcircle)
def hexHolesPlate(self, x, y, rc, settings=None):
def skip(x, y, r, b, posx, posy):
posx = abs(posx-(x/2.0))
posy = abs(posy-(y/2.0))
wx = 0.5*x-rc-r
wy = 0.5*y-rc-r
if (posx <= wx) or (posy <= wx):
return 0
return dist(posx-wx, posy-wy) > rc
self.hexHolesRectangle(x, y, settings, skip=skip)
def hexHolesHex(self, h, settings=None, grow=None):
if settings is None:
settings = self.hexHolesSettings
r, b, style = settings
self.ctx.rectangle(0, 0, h, h)
w = r+b/2.0
dist = w * math.cos(math.pi/6.0)
cy = 2 * int((h-4*dist)// (4*w)) + 1
leftover = h-2*r-(cy-1)*2*r
if grow=='space ':
b += leftover / (cy-1) / 2
# recalulate with adjusted values
w = r+b/2.0
dist = w * math.cos(math.pi/6.0)
self.moveTo(h/2.0-(cy//2)*2*w, h/2.0)
for j in range(cy):
self.hole(2*j*w, 0, r)
for i in range(1, cy/2+1):
for j in range(cy-i):
self.hole(j*2*w+i*w, i*2*dist, r)
self.hole(j*2*w+i*w, -i*2*dist, r)
##################################################
### parts
##################################################
def roundedPlate(self, x, y, r, callback=None,
holesMargin=None, holesSettings=None,
bedBolts=None, bedBoltSettings=None,
move=None):
"""fits surroundingWall
first edge is split to have a joint in the middle of the side
callback is called at the beginning of the straight edges
0, 1 for the two part of the first edge, 2, 3, 4 for the others
set holesMargin to get hex holes.
"""
overallwidth = x+2*self.fingerJointEdge.spacing()
overallheight = y+2*self.fingerJointEdge.spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
self.ctx.save()
self.moveTo(self.fingerJointEdge.margin(),
self.fingerJointEdge.margin())
self.moveTo(r, 0)
self.cc(callback, 0)
self.fingerJointEdge(x/2.0-r, bedBolts=self.getEntry(bedBolts, 0),
bedBoltSettings=self.getEntry(bedBoltSettings, 0))
self.cc(callback, 1)
self.fingerJointEdge(x/2.0-r, bedBolts=self.getEntry(bedBolts, 1),
bedBoltSettings=self.getEntry(bedBoltSettings, 1))
for i, l in zip(range(3), (y, x, y)):
self.corner(90, r)
self.cc(callback, i+2)
self.fingerJointEdge(l-2*r, bedBolts=self.getEntry(bedBolts, i+2),
bedBoltSettings=self.getEntry(bedBoltSettings, i+2))
self.corner(90, r)
self.ctx.restore()
self.ctx.save()
self.moveTo(self.fingerJointEdge.margin(),
self.fingerJointEdge.margin())
if holesMargin is not None:
self.moveTo(holesMargin, holesMargin)
if r > holesMargin:
r -= holesMargin
else:
r = 0
self.hexHolesPlate(x-2*holesMargin, y-2*holesMargin, r,
settings=holesSettings)
self.ctx.restore()
self.ctx.stroke()
self.move(overallwidth, overallheight, move)
def surroundingWall(self, x, y, r, h,
bottom='e', top='e',
callback=None,
move=None):
"""
h : inner height, not counting the joints
callback is called a beginn of the flat sides with
0 for right half of first x side;
1 and 3 for y sides;
2 for second x side
4 for second half of the first x side
"""
c4 = (r+self.burn)*math.pi*0.5 # circumference of quarter circle
c4 = 0.9 * c4 # stretch flex 10%
top = self.edges.get(top, top)
bottom = self.edges.get(bottom, bottom)
topwidth = top.width()
bottomwidth = bottom.width()
overallwidth = 2*x + 2*y - 8*r + 4*c4 + \
self.edges["d"].spacing() + self.edges["D"].spacing()
overallheight = h + top.spacing() + bottom.spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
self.ctx.save()
self.moveTo(self.edges["D"].margin(), bottom.margin())
self.cc(callback, 0, y=bottomwidth+self.burn)
bottom(x/2.0-r)
for i, l in zip(range(4), (y, x, y, 0)):
self.flexEdge(c4, h+topwidth+bottomwidth)
self.cc(callback, i+1, y=bottomwidth+self.burn)
if i < 3:
bottom(l-2*r)
bottom(x/2.0-r)
self.corner(90)
self.edge(bottomwidth)
self.doveTailJoint(h)
self.edge(topwidth)
self.corner(90)
top(x/2.0-r)
for i, l in zip(range(4), (y, x, y, 0)):
self.edge(c4)
if i < 3:
top(l - 2*r)
top(x/2.0-r)
self.corner(90)
self.edge(topwidth)
self.doveTailJointCounterPart(h)
self.edge(bottomwidth)
self.corner(90)
self.ctx.restore()
self.ctx.stroke()
self.move(overallwidth, overallheight, move)
def rectangularWall(self, x, y, edges="eeee",
holesMargin=None, holesSettings=None,
bedBolts=None, bedBoltSettings=None,
callback=None,
move=None):
if len(edges) != 4:
raise ValueError("four edges required")
edges = [self.edges.get(e, e) for e in edges]
edges += edges # append for wrapping around
overallwidth = x + edges[-1].spacing() + edges[1].spacing()
overallheight = y + edges[0].spacing() + edges[2].spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
self.ctx.save()
self.moveTo(edges[-1].margin(), edges[0].margin())
for i, l in enumerate((x, y, x, y)):
self.edge(edges[i-1].width())
self.cc(callback, i, y=edges[i].width()+self.burn)
edges[i](l,
bedBolts=self.getEntry(bedBolts, i),
bedBoltSettings=self.getEntry(bedBoltSettings, i))
self.edge(edges[i+1].width())
self.corner(90-edges[i].endAngle()-edges[i+1].startAngle())
if holesMargin is not None:
self.moveTo(holesMargin+edges[-1].width(),
holesMargin+edges[0].width())
self.hexHolesRectangle(x-2*holesMargin, y-2*holesMargin)
self.ctx.restore()
self.ctx.stroke()
self.move(overallwidth, overallheight, move)
##################################################
### main
##################################################
def render(self, x, y, h):
self.ctx.save()
self.moveTo(10, 10)
self.roundedPlate(x, y, 0)
self.moveTo(x+40, 0)
self.rectangularWall(x, y, "FFFF")
self.ctx.restore()
self.moveTo(10, y+20)
for i in range(2):
for l in (x, y):
self.rectangularWall(l, h, "hffF")
self.moveTo(l+20, 0)
self.moveTo(-x-y-40, h+20)
self.close()
if __name__ == '__main__':
b = Boxes(900, 700)
b.render(100, 161.8, 120)