183 lines
6.1 KiB
Python
183 lines
6.1 KiB
Python
#!/usr/bin/env python3
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# Copyright (C) 2013-2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class RoyalGame(Boxes): # Change class name!
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"""The Royal Game of Ur"""
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ui_group = "Misc"
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description = """Most of the blue lines need to be engraved by cutting with high speed and low power. But there are three blue holes that actually need to be cut: The grip hole in the lid and two tiny rectangles on the top and bottom for the lid to grip into.
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"""
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.buildArgParser(x=200)
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def dice(self, size, num=1, move=None):
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s = size
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r = s / 20.0
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dr = r * 2
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h = s/2*3**0.5
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t = self.thickness
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tw, th = (num + 0.5) * size, size
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if self.move(tw, th, move, True):
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return
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self.moveTo(r, 0)
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for i in range(2*num):
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self.polyline((s-t)/2-dr, 90, h/2-r, -90, t, -90, h/2-r, 90, (s-t)/2-dr, (120, r), s-2*dr, (120, r), s-2*dr, (120, r))
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self.ctx.stroke()
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if i % 2:
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self.moveTo(.5*s - 2*dr, s, 180)
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else:
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self.moveTo(1.5*s -2*dr, s, 180)
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self.move(tw, th, move)
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def five(self, x, y, s):
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self.hole(x, y, 0.05*s)
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self.hole(x, y, 0.12*s)
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for dx in (-1, 1):
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for dy in (-1, 1):
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self.hole(x+dx*.25*s, y+dy*.25*s, 0.05*s)
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self.hole(x+dx*.25*s, y+dy*.25*s, 0.12*s)
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@restore
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@holeCol
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def _castle(self, x, y, s):
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l = s/7*2**0.5
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self.moveTo(x-s/2 + s/14, y-s/2, 45)
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self.polyline(*([l, -90, l, 90]*3 + [l/2, 90])*4)
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def castle(self, x, y, s):
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self._castle(x, y, 0.9*s)
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self._castle(x, y, 0.5*s)
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self.five(x, y, 0.4*s)
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def castles(self, x, y, s):
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for dx in (-1, 1):
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for dy in (-1, 1):
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self._castle(x+dx*0.25*s, y+dy*0.25*s, 0.4*s)
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self.five(x+dx*0.25*s, y+dy*0.25*s, 0.3*s)
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@restore
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@holeCol
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def rosette(self, x, y, s):
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self.moveTo(x, y, 22.5)
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with self.saved_context():
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self.moveTo(0.1*s, 0, -30)
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for i in range(8):
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self.polyline(0, (60, 0.35*s), 0, 120, 0, (60, 0.35*s), 0,
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-120, 0, (45, 0.1*s), 0, -120)
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self.moveTo(0, 0, -22.5)
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self.moveTo(0.175*s, 0)
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for i in range(8):
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self.polyline(0, (67.5, 0.32*s), 0, 90, 0, (67.5, 0.32*s), 0, -180)
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@holeCol
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def eyes(self, x, y, s):
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for dx in (-1, 1):
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for dy in (-1, 1):
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posx = x+dx*0.3*s
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posy = y+dy*0.25*s
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self.rectangularHole(posx, posy, 0.4*s, 0.5*s)
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self.hole(posx, posy, 0.05*s)
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with self.saved_context():
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self.moveTo(posx, posy-0.2*s, 60)
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self.corner(60, 0.4*s)
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self.corner(120)
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self.corner(60, 0.4*s)
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self.corner(120)
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self.moveTo(0, 0, -60)
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self.moveTo(0, -0.05*s, 60)
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self.corner(60, 0.5*s)
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self.corner(120)
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self.corner(60, 0.5*s)
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for i in range(4):
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self.rectangularHole(x, y + (i-1.5)*s*0.25, 0.12*s, 0.12*s)
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def race(self, x, y, s):
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for dx in range(4):
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for dy in range(4):
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posx = (dx-1.5) * s / 4.5 + x
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posy = (dy-1.5) * s / 4.5 + y
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self.rectangularHole(posx, posy, s/5, s/5)
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if dx in (1, 2) and dy in (0,3):
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continue
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self.hole(posx, posy, s/20)
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def top(self):
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patterns = [
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[self.castle, self.rosette, None, None, self.eyes, self.five, self.eyes, self.rosette],
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[self.five, self.eyes, self.castles, self.five, self.rosette, self.castles, self.five, self.race]]
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s = self.size
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for x in range(8):
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for y in range(3):
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if x in [2, 3] and y != 1:
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continue
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posx = (0.5+x) * s
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posy = (0.5+y) * s
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self.rectangularHole(posx, posy, 0.9*s, 0.9*s)
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pattern = patterns[y % 2][x]
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if pattern:
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pattern(posx, posy, 0.9*s)
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def player1(self):
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for i in range(3):
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self.hole(0, 0, r=self.size * (i+2) / 12)
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def player2(self, x=0, y=0):
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s = self.size
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self.hole(x, y, 0.07*s)
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for dx in (-1, 1):
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for dy in (-1, 1):
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self.hole(x+dx*.2*s, y+dy*.2*s, 0.07*s)
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def render(self):
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x = self.x
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t = self.thickness
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self.size = size = x / 8.0
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h = size/2 * 3**0.5
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y = 3 * size
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self.rectangularWall(x, h, "FLFF", move="right")
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self.rectangularWall(y, h, "nlmE", callback=[
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lambda:self.hole(y/2, h/2, d=0.6*h)], move="up")
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self.rectangularWall(y, h, "FfFf")
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self.rectangularWall(x, h, "FeFF", move="left up")
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self.rectangularWall(x, y, "fMff", move="up")
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self.rectangularWall(x, y, "fNff", callback=[self.top,], move="up")
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self.partsMatrix(7, 7, "up", self.parts.disc, 0.8*size, callback=self.player1)
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self.partsMatrix(7, 7, "up", self.parts.disc, 0.8*size, callback=self.player2)
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self.dice(size, 4, move="up")
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self.dice(size, 4, move="up")
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