boxespy/boxes/generators/angledbox.py

140 lines
4.7 KiB
Python

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
import math
class AngledBox(Boxes):
"""Box with both ends cornered"""
ui_group = "Box"
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.buildArgParser("x", "y", "h", "outside")
self.argparser.add_argument(
"--n", action="store", type=int, default=5,
help="number of walls at one side (1+)")
self.argparser.add_argument(
"--top", action="store", type=str, default="none",
choices=["none", "angled hole", "angled lid", "angled lid2"],
help="style of the top and lid")
def floor(self, x, y, n, edge='e', hole=None, move=None, callback=None):
r, h, side = self.regularPolygon(2*n+2, h=y/2.0)
t = self.thickness
if n % 2:
lx = x - 2 * h + side
else:
lx = x - 2 * r + side
edge = self.edges.get(edge, edge)
tx = x + 2 * edge.spacing()
ty = y + 2 * edge.spacing()
if self.move(tx, ty, move, before=True):
return
self.moveTo((tx-lx)/2., 0)
if hole:
with self.saved_context():
hr, hh, hside = self.regularPolygon(2*n+2, h=y/2.0-t)
dx = side - hside
hlx = lx - dx
self.moveTo(dx/2.0, t+edge.spacing())
for i, l in enumerate(([hlx] + ([hside] * n))* 2):
self.edge(l)
self.corner(360.0/(2*n + 2))
for i, l in enumerate(([lx] + ([side] * n))* 2):
self.cc(callback, i, 0, edge.startwidth() + self.burn)
edge(l)
self.edgeCorner(edge, edge, 360.0/(2*n + 2))
self.move(tx, ty, move)
def render(self):
x, y, h, n = self.x, self.y, self.h, self.n
if n < 1:
n = self.n = 1
if x < y:
x, y = y, x
if self.outside:
x = self.adjustSize(x)
y = self.adjustSize(y)
if self.top == "none":
h = self.adjustSize(h, False)
elif "lid" in self.top and self.top != "angled lid":
h = self.adjustSize(h) - self.thickness
else:
h = self.adjustSize(h)
t = self.thickness
r, hp, side = self.regularPolygon(2*n+2, h=y/2.0)
if n % 2:
lx = x - 2 * hp + side
else:
lx = x - 2 * r + side
edges.FingerJointSettings(self.thickness, True, angle=360./(2 * (n+1))).edgeObjects(self, chars="gGH")
with self.saved_context():
self.floor(x, y , n, edge='F', move="right")
if self.top == "angled lid":
self.floor(x, y, n, edge='e', move="right")
self.floor(x, y, n, edge='E', move="right")
elif self.top in ("angled hole", "angled lid2"):
self.floor(x, y, n, edge='F', move="right", hole=True)
if self.top == "angled lid2":
self.floor(x, y, n, edge='E', move="right")
self.floor(x, y , n, edge='F', move="up only")
fingers = self.top in ("angled lid2", "angled hole")
self.rectangularWall(lx, h, move="right",
edges="fGfG" if fingers else "fGeG")
for i in range(2):
for i in range(n):
if i % 2:
self.rectangularWall(side, h, move="right",
edges="fGfG" if fingers else "fGeG")
else:
self.rectangularWall(side, h, move="right",
edges="fgfg" if fingers else "fgeg")
if i % 2:
self.rectangularWall(lx, h, move="right",
edges="fgfg" if fingers else "fGeG")
else:
self.rectangularWall(lx, h, move="right",
edges="fGfG" if fingers else "fGeG")