boxespy/boxes/generators/unevenheightbox.py

116 lines
4.3 KiB
Python

#!/usr/bin/env python3
# Copyright (C) 2013-2018 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class UnevenHeightBox(Boxes):
"""Box with different height in each corner"""
ui_group = "Box"
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.buildArgParser("x", "y", "outside", bottom_edge="F")
self.argparser.add_argument(
"--height0", action="store", type=float, default=50,
help="height of the front left corner in mm")
self.argparser.add_argument(
"--height1", action="store", type=float, default=50,
help="height of the front right corner in mm")
self.argparser.add_argument(
"--height2", action="store", type=float, default=100,
help="height of the right back corner in mm")
self.argparser.add_argument(
"--height3", action="store", type=float, default=100,
help="height of the left back corner in mm")
self.argparser.add_argument(
"--lid", action="store", type=boolarg, default=False,
help="add a lid (works best with high corners opposing each other)")
def wall(self, w, h0, h1, edges="eee", move=None):
edges = [self.edges.get(e, e) for e in edges]
overallwidth = w + edges[-1].spacing() + edges[1].spacing()
overallheight = max(h0, h1) + edges[0].spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
a = math.degrees(math.atan((h1-h0)/w))
l = ((h0-h1)**2+w**2)**0.5
self.moveTo(edges[-1].spacing(), edges[0].margin())
edges[0](w)
self.edgeCorner(edges[0], edges[1], 90)
edges[1](h1)
self.edgeCorner(edges[1], self.edges["e"], 90)
self.polyline(0, a, l, -a)
self.edgeCorner(self.edges["e"], edges[-1], 90)
edges[-1](h0)
self.edgeCorner(edges[-1], edges[0], 90)
self.move(overallwidth, overallheight, move)
def render(self):
x, y = self.x, self.y
heights = [self.height0, self.height1, self.height2, self.height3]
if self.outside:
x = self.adjustSize(x)
y = self.adjustSize(y)
for i in range(4):
heights[i] = self.adjustSize(heights[i], None)
t = self.thickness
h0, h1, h2, h3 = heights
b = self.bottom_edge
self.wall(x, h0, h1, [b, "F", "F"], move="right")
self.wall(y, h1, h2, [b, "f", "f"], move="right")
self.wall(x, h2, h3, [b, "F", "F"], move="right")
self.wall(y, h3, h0, [b, "f", "f"], move="right")
with self.saved_context():
if b != "e":
self.rectangularWall(x, y, "ffff", move="up")
if self.lid:
maxh = max(heights)
lidheights = [maxh-h for h in heights]
h0, h1, h2, h3 = lidheights
lidheights += lidheights
edges = ["E" if (lidheights[i] == 0.0 and lidheights[i+1] == 0.0) else "f" for i in range(4)]
self.rectangularWall(x, y, edges, move="up")
if self.lid:
self.moveTo(0, maxh+self.edges["F"].spacing()+self.edges[b].spacing()+3*self.spacing, 180)
self.wall(y, h0, h3, "Fff", move="right" +
(" only" if h0 == h3 == 0.0 else ""))
self.wall(x, h3, h2, "FFF", move="right" +
(" only" if h3 == h2 == 0.0 else ""))
self.wall(y, h2, h1, "Fff", move="right" +
(" only" if h2 == h1 == 0.0 else ""))
self.wall(x, h1, h0, "FFF", move="right" +
(" only" if h1 == h0 == 0.0 else ""))