438 lines
13 KiB
Python
438 lines
13 KiB
Python
#!/usr/bin/python3
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# Copyright (C) 2013-2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import math
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class BoltPolicy:
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"""Abstract class
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Distributes (bed) bolts on a number of segments
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(fingers of a finger joint)
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"""
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def drawbolt(self, pos):
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"""Add a bolt to this segment?"""
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return False
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def numFingers(self, numfingers):
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"""returns next smaller, possible number of fingers"""
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return numFingers
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def _even(self, numFingers):
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return (numFingers//2) * 2
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def _odd(self, numFingers):
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if numFingers % 2:
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return numFingers
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else:
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return numFingers - 1
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class Bolts(BoltPolicy):
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"""Distribute a fixed number of bolts evenly"""
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def __init__(self, bolts=1):
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self.bolts = bolts
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def numFingers(self, numFingers):
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if self.bolts % 2:
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self.fingers = self._even(numFingers)
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else:
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self.fingers = numFingers
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return self.fingers
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def drawBolt(self, pos):
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if pos > self.fingers//2:
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pos = self.fingers - pos
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if pos==0:
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return False
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if pos == self.fingers//2 and not (self.bolts % 2):
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return False
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result = (math.floor((float(pos)*(self.bolts+1)/self.fingers)-0.01) !=
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math.floor((float(pos+1)*(self.bolts+1)/self.fingers)-0.01))
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#print pos, result, ((float(pos)*(self.bolts+1)/self.fingers)-0.01), ((float(pos+1)*(self.bolts+1)/self.fingers)-0.01)
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return result
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#############################################################################
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### Settings
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#############################################################################
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class Settings:
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absolute_params = { }
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relative_params = { }
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def __init__(self, thickness, relative=True, **kw):
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self.values = self.absolute_params.copy()
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factor = 1.0
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if relative:
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factor = thickness
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for name, value in self.relative_params.items():
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self.values[name] = value * factor
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self.setValues(thickness, relative, **kw)
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def setValues(self, thickness, relative=True, **kw):
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factor = 1.0
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if relative:
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factor = thickness
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for name, value in kw.items():
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if name in self.absolute_params:
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self.values[name] = value
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elif name in self.relative_params:
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self.values[name] = value * factor
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else:
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raise ValueError("Unknown parameter for %s: %s" % (
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self.__class__.__name__, name))
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def __getattr__(self, name):
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return self.values[name]
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#############################################################################
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### Edges
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#############################################################################
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class Edge:
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char = 'e'
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def __init__(self, boxes, settings):
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self.boxes = boxes
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self.ctx = boxes.ctx
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self.settings = settings
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def __getattr__(self, name):
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"""Hack for using unalter code form Boxes class"""
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return getattr(self.boxes, name)
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def __call__(self, length, **kw):
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self.ctx.move_to(0,0)
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self.ctx.line_to(length, 0)
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self.ctx.translate(*self.ctx.get_current_point())
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def width(self):
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return 0.0
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def margin(self):
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return self.boxes.spacing
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def spacing(self):
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return self.width() + self.margin()
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def startAngle(self):
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return 0.0
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def endAngle(self):
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return 0.0
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class OutSetEdge(Edge):
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char = 'E'
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def width(self):
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return self.boxes.thickness
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class CompoundEdge(Edge):
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def __init__(self, boxes, types, lengths):
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Edge.__init__(self, boxes, None)
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self.types = [self.edges.get(edge, edge) for edge in types]
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self.lengths = lengths
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self.length = sum(lengths)
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def width(self):
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return self.types[0].width()
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def margin(self):
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return max((e.margin() for e in self.types))
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def __call__(self, length, **kw):
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if length and abs(length - self.length) > 1E-5:
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raise ValueError("Wrong length for CompoundEdge")
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for e, l in zip(self.types, self.lengths):
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# XXX different margins???
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e(l)
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class Slot(Edge):
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def __init__(self, boxes, depth):
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Edge.__init__(self, boxes, None)
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self.depth = depth
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def __call__(self, length, **kw):
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if self.depth:
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self.boxes.corner(90)
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self.boxes.edge(self.depth)
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self.boxes.corner(-90)
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self.boxes.edge(length)
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self.boxes.corner(-90)
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self.boxes.edge(self.depth)
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self.boxes.corner(90)
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else:
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self.boxes.edge(self.length)
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class SlottedEdge(Edge):
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def __init__(self, boxes, sections, edge="e", slots=0):
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Edge.__init__(self, boxes, None)
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self.edge = self.edges.get(edge, edge)
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self.sections = sections
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self.slots = slots
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def width(self):
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return self.edge.width()
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def margin(self):
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return self.edge.margin()
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def __call__(self, length, **kw):
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for l in self.sections[:-1]:
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self.edge(l)
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if self.slots:
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Slot(self.boxes, self.slots)(self.thickness)
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else:
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self.edge(self.thickness)
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self.edge(self.sections[-1])
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class FingerJointSettings(Settings):
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absolute_params = {
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"surroundingspaces" : 2,
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}
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relative_params = {
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"space" : 1.0,
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"finger" : 1.0,
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"height" : 1.0,
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"width" : 1.0,
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}
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class FingerJointEdge(Edge):
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char = 'f'
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positive = True
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def __call__(self, length,
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bedBolts=None, bedBoltSettings=None, **kw):
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positive = self.positive
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space, finger = self.settings.space, self.settings.finger
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fingers = int((length-(self.settings.surroundingspaces-1)*space) //
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(space+finger))
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if bedBolts:
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fingers = bedBolts.numFingers(fingers)
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leftover = length - fingers*(space+finger) + space
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s, f, thickness = space, finger, self.thickness
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d, d_nut, h_nut, l, l1 = bedBoltSettings or self.boxes.bedBoltSettings
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p = 1 if positive else -1
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if fingers <= 0:
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fingers = 0
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leftover = length
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self.edge(leftover/2.0)
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for i in range(fingers):
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if i !=0:
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if not positive and bedBolts and bedBolts.drawBolt(i):
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self.hole(0.5*space,
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0.5*self.thickness, 0.5*d)
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if positive and bedBolts and bedBolts.drawBolt(i):
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self.bedBoltHole(s, bedBoltSettings)
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else:
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self.edge(s)
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self.corner(-90*p)
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self.edge(self.settings.height)
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self.corner(90*p)
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self.edge(f)
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self.corner(90*p)
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self.edge(self.settings.height)
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self.corner(-90*p)
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self.edge(leftover/2.0)
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def margin(self):
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return self.boxes.spacing + self.boxes.thickness
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class FingerJointEdgeCounterPart(FingerJointEdge):
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char = 'F'
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positive = False
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def width(self):
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return self.boxes.thickness
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def margin(self):
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return self.boxes.spacing
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class FingerHoleEdge(Edge):
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char = 'h'
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def __call__(self, length, dist=None,
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bedBolts=None, bedBoltSettings=None, **kw):
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if dist is None:
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dist = self.fingerHoleEdgeWidth * self.thickness
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self.ctx.save()
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self.moveTo(0, dist+self.thickness/2)
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self.fingerHoles(length, bedBolts, bedBoltSettings)
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self.ctx.restore()
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# XXX continue path
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self.ctx.move_to(0, 0)
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self.ctx.line_to(length, 0)
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self.ctx.translate(*self.ctx.get_current_point())
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def width(self):
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return (self.fingerHoleEdgeWidth+1) * self.thickness
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class FingerHoles:
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def __init__(self, boxes, settings):
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self.boxes = boxes
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self.ctx = boxes.ctx
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self.settings = settings
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def __call__(self, length, bedBolts=None, bedBoltSettings=None):
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s, f = self.settings.space, self.settings.finger
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fingers = int((length-(self.settings.surroundingspaces-1)*s) //
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(s+f))
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if bedBolts:
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fingers = bedBolts.numFingers(fingers)
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d, d_nut, h_nut, l, l1 = bedBoltSettings or self.boxes.bedBoltSettings
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leftover = length - fingers*(s+f) - f
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b = self.boxes.burn
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if self.boxes.debug:
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self.ctx.rectangle(0, -self.settings.width/2+b,
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length, self.settings.width - 2*b)
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for i in range(fingers):
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pos = leftover/2.0+i*(s+f)
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if bedBolts and bedBolts.drawBolt(i):
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self.boxes.hole(pos+0.5*s, 0, d*0.5)
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self.ctx.rectangle(pos+s+b, -self.settings.width/2+b,
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f-2*b, self.settings.width - 2*b)
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self.ctx.move_to(0, length)
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self.ctx.translate(*self.ctx.get_current_point())
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class CrossingFingerHoleEdge(Edge):
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def __init__(self, boxes, height, **kw):
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Edge.__init__(self, boxes, None, **kw)
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self.height = height
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def __call__(self, length, **kw):
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self.fingerHolesAt(length/2.0, 0, self.height)
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Edge.__call__(self, length)
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class DoveTailSettings(Settings):
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absolute_params = {
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"angle" : 50,
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}
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relative_params = {
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"size" : 3,
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"depth" : 1.5,
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"radius" : 0.2,
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}
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class DoveTailJoint(Edge):
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char = 'd'
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positive = True
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def __call__(self, length, **kw):
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s = self.settings
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radius = max(s.radius, self.boxes.burn) # no smaller than burn
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positive = self.positive
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a = s.angle + 90
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alpha = 0.5*math.pi - math.pi*s.angle/180.0
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l1 = radius/math.tan(alpha/2.0)
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diffx = 0.5*s.depth/math.tan(alpha)
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l2 = 0.5*s.depth / math.sin(alpha)
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sections = int((length) // (s.size*2))
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leftover = length - sections*s.size*2
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p = 1 if positive else -1
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self.edge((s.size+leftover)/2.0+diffx-l1)
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for i in range(sections):
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self.corner(-1*p*a, radius)
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self.edge(2*(l2-l1))
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self.corner(p*a, radius)
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self.edge(2*(diffx-l1)+s.size)
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self.corner(p*a, radius)
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self.edge(2*(l2-l1))
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self.corner(-1*p*a, radius)
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if i<sections-1: # all but the last
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self.edge(2*(diffx-l1)+s.size)
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self.edge((s.size+leftover)/2.0+diffx-l1)
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self.ctx.translate(*self.ctx.get_current_point())
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def margin(self):
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return self.settings.depth + self.boxes.spacing
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class DoveTailJointCounterPart(DoveTailJoint):
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char = 'D'
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positive = False
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def width(self):
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return self.settings.depth
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def margin(self):
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return self.boxes.spacing
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class FlexSettings(Settings):
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relative_params = {
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"distance" : 0.5,
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"connection" : 1.0,
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"width" : 5.0,
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}
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absolute_params = {
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"stretch" : 1.0,
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}
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class FlexEdge(Edge):
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char = 'X'
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def __call__(self, x, h, **kw):
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dist = self.settings.distance
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connection = self.settings.connection
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width = self.settings.width
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burn = self.boxes.burn
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h += 2*burn
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lines = int(x // dist)
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leftover = x - lines * dist
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sections = int((h-connection) // width)
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sheight = ((h-connection) / sections)-connection
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for i in range(lines):
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pos = i*dist + leftover/2
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if i % 2:
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self.ctx.move_to(pos, 0)
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self.ctx.line_to(pos, connection+sheight)
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for j in range((sections-1)//2):
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self.ctx.move_to(pos, (2*j+1)* sheight+ (2*j+2)*connection)
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self.ctx.line_to(pos, (2*j+3)* (sheight+ connection))
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if not sections % 2:
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self.ctx.move_to(pos, h - sheight- connection)
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self.ctx.line_to(pos, h)
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else:
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if sections % 2:
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self.ctx.move_to(pos, h)
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self.ctx.line_to(pos, h-connection-sheight)
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for j in range((sections-1)//2):
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self.ctx.move_to(
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pos, h-((2*j+1)* sheight+ (2*j+2)*connection))
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self.ctx.line_to(
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pos, h-(2*j+3)* (sheight+ connection))
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else:
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for j in range(sections//2):
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self.ctx.move_to(pos,
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h-connection-2*j*(sheight+connection))
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self.ctx.line_to(pos, h-2*(j+1)*(sheight+connection))
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self.ctx.move_to(0, 0)
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self.ctx.line_to(x, 0)
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self.ctx.translate(*self.ctx.get_current_point())
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