363 lines
13 KiB
Python
Executable File
363 lines
13 KiB
Python
Executable File
#!/usr/bin/python3
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# Copyright (C) 2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import sys, re
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from boxes import *
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import boxes
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class Layout(Boxes):
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"""Generate a typetray from a layout file"""
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def __init__(self, input=None, webargs=False):
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Boxes.__init__(self)
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self.buildArgParser("h", "hi")
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if not webargs:
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self.argparser.add_argument(
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"--input", action="store", type=argparse.FileType('r'),
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help="layout file")
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self.argparser.add_argument(
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"--x", action="store", type=int, default=None,
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help="number of compartments side by side")
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self.argparser.add_argument(
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"--y", action="store", type=int, default=None,
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help="number of compartments back to front")
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else:
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self.argparser.add_argument(
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"--layout", action="store", type=str)
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def fillDefault(self, x, y):
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self.x = [0.0] * x
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self.y = [0.0] * y
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self.hwalls = [[True for i in range(x)] for j in range(y+1)]
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self.vwalls = [[True for i in range(x+1)] for j in range(y)]
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self.floors = [[True for i in range(x)] for j in range(y)]
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def __str__(self):
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r = []
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for i, x in enumerate(self.x):
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r.append(" |" * (i) + " ,> %.1fmm\n" % x)
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for hwalls, vwalls, floors, y in zip(
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self.hwalls, self.vwalls, self.floors, self.y):
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r.append("".join(("+" + " -"[h] for h in hwalls)) + "+\n")
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r.append("".join((" |"[v] + "X "[f] for v, f in zip(vwalls, floors)))
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+ " |"[vwalls[-1]] + " %.1fmm\n" % y)
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r.append("".join(("+" + " -"[h] for h in self.hwalls[-1])) + "+\n")
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return "".join(r)
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def hholes(self, y, start, end):
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posx = -0.5 * self.thickness
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for i in range(start, end-1):
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posx += self.x[i] + self.thickness
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# XXX if no holes: continue
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self.fingerHolesAt(posx, 0, self.hi)
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def vholes(self, x, start, end):
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posy = -0.5 * self.thickness
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for i in range(start, end-1):
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posy += self.y[i] + self.thickness
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# XXX if no holes: continue
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self.fingerHolesAt(posy, 0, self.hi)
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def vWalls(self, x, y):
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"Number of vertical walls at a crossing"
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result = 0
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if y>0 and self.vwalls[y-1][x]:
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result += 1
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if y < len(self.y) and self.vwalls[y][x]:
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result += 1
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return result
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def hWalls(self, x, y):
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"Number of horizontal walls at a crossing"
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result = 0
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if x>0 and self.hwalls[y][x-1]:
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result += 1
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if x<len(self.x) and self.hwalls[y][x]:
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result += 1
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return result
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@restore
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def edgeAt(self, edge, x, y, length, angle=0):
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self.moveTo(x, y, angle)
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edge = self.edges.get(edge, edge)
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edge(length)
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def render(self):
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self.open(1000, 600)
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self.hi = hi = self.hi or self.h
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self.edges["s"] = boxes.edges.Slot(self, self.hi/2.0)
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self.edges["C"] = boxes.edges.CrossingFingerHoleEdge(self, self.hi)
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lx = len(self.x)
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ly = len(self.y)
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t = self.thickness
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t2 = self.thickness / 2.0
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self.ctx.save()
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# Horizontal Walls
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for y in range(len(self.y) + 1):
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if y == 0 or y == ly:
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h = self.h
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else:
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h = self.hi
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start = 0
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end = 0
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while end < lx:
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lengths = []
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edges = []
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while start < lx and not self.hwalls[y][start]: start += 1
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if start == lx:
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break
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end = start
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while end < lx and self.hwalls[y][end]:
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edges.append("f") # e for no ground
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lengths.append(self.x[end])
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edges.append("eCs"[self.vWalls(end+1, y)])
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lengths.append(self.thickness)
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end += 1
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# remove last "slot"
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lengths.pop()
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edges.pop()
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self.rectangularWall(sum(lengths), h, [
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boxes.edges.CompoundEdge(self, edges, lengths),
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"f" if self.vWalls(end, y) else "e",
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"e",
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"f" if self.vWalls(start, y) else "e"],
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move="right")
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start = end
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self.ctx.restore()
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self.rectangularWall(10, h, "ffef", move="up only")
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self.ctx.save()
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# Vertical Walls
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for x in range(len(self.x) + 1):
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if x == 0 or x == lx:
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h = self.h
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else:
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h = self.hi
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start = 0
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end = 0
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while end < ly:
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lengths = []
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edges = []
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while start < ly and not self.vwalls[start][x]: start += 1
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if start == ly:
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break
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end = start
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while end < ly and self.vwalls[end][x]:
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edges.append("f") # e for no ground
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lengths.append(self.y[end])
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edges.append("eCs"[self.hWalls(x, end+1)])
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lengths.append(self.thickness)
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end += 1
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# remove last "slot"
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lengths.pop()
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edges.pop()
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upper = [{
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"f" : "e",
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"s" : "s",
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"e" : "e",
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"C" : "e"}[e] for e in reversed(edges)]
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edges = ["e" if e == "s" else e for e in edges]
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self.rectangularWall(sum(lengths), h, [
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boxes.edges.CompoundEdge(self, edges, lengths),
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"eFf"[self.hWalls(x, end)],
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boxes.edges.CompoundEdge(self, upper, list(reversed(lengths))),
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"eFf"[self.hWalls(x, start)] ],
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move="right")
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start = end
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self.ctx.restore()
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self.rectangularWall(10, h, "ffef", move="up only")
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self.moveTo(2*self.thickness, 2*self.thickness)
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self.ctx.save()
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##########################################################
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### Baseplate
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##########################################################
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# Horizontal lines
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posy = 0
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print(self.floors)
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for y in range(ly, -1, -1):
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posx = self.thickness
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for x in range(lx):
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if self.hwalls[y][x]:
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e = "F"
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else:
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e = "e"
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if y < ly and self.floors[y][x]:
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if y>0 and self.floors[y-1][x]:
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# Inside Wall
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if self.hwalls[y][x]:
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self.fingerHolesAt(posx, posy+t2, self.x[x], angle=0)
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else:
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# Top edge
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self.edgeAt(e, posx+self.x[x], posy+t, self.x[x],
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-180)
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self.edgeAt("e", posx, posy+t, t, -180)
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self.edgeAt("e", posx+self.x[x]+t, posy+t, t, -180)
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elif y>0 and self.floors[y-1][x]:
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# Bottom Edge
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self.edgeAt(e, posx, posy, self.x[x])
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self.edgeAt("e", posx-t, posy, t)
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self.edgeAt("e", posx+self.x[x], posy, t)
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posx += self.x[x] + self. thickness
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posy += self.y[y-1] + self.thickness
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posx = 0
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for x in range(lx+1):
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posy = self.thickness
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for y in range(ly-1, -1, -1):
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if self.vwalls[y][x]:
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e = "F"
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else:
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e = "e"
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if x>0 and self.floors[y][x-1]:
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if x < lx and self.floors[y][x]:
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# Inside wall
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if self.vwalls[y][x]:
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self.fingerHolesAt(posx+t2, posy, self.y[y])
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else:
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# Right edge
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self.edgeAt(e, posx+t, posy, self.y[y], 90)
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self.edgeAt("e", posx+t, posy-t, t, 90)
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self.edgeAt("e", posx+t, posy+self.y[y], t, 90)
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elif x < lx and self.floors[y][x]:
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# Left edge
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self.edgeAt(e, posx, posy+self.y[y], self.y[y], -90)
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self.edgeAt(e, posx, posy+self.y[y]+t, t, -90)
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self.edgeAt(e, posx, posy, t, -90)
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posy += self.y[y] + self.thickness
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if x < lx:
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posx += self.x[x] + self.thickness
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self.close()
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def parse(self, input):
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x = []
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y = []
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hwalls = []
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vwalls = []
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floors = []
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for line in input:
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if not line or line[0] == "#":
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continue
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m = re.match(r"( \|)* ,>\s*(\d*\.?\d+)\s*mm\s*", line)
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if m:
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x.append(float(m.group(2)))
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continue
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if line[0] == '+':
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w = []
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for n, c in enumerate(line):
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if n % 2:
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if c == ' ':
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w.append(False)
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elif c == '-':
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w.append(True)
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else:
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pass
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#raise ValueError(line)
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else:
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if c != '+':
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pass
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#raise ValueError(line)
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hwalls.append(w)
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if line[0] in " |":
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w = []
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f = []
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for n, c in enumerate(line[:len(x)*2+1]):
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if n % 2:
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if c == 'X':
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f.append(False)
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elif c == ' ':
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f.append(True)
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else:
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raise ValueError(line)
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else:
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if c == ' ':
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w.append(False)
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elif c == '|':
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w.append(True)
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else:
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raise ValueError(line)
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floors.append(f)
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vwalls.append(w)
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m = re.match(r"([ |][ X])+[ |]\s*(\d*\.?\d+)\s*mm\s*", line)
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if not m:
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raise ValueError(line)
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else:
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y.append(float(m.group(2)))
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# check sizes
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lx = len(x)
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ly = len(y)
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if len(hwalls) != ly+1:
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raise ValueError("Wrong number of horizontal wall lines: %i (%i expected)" % (len(hwalls), ly+1))
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for nr, walls in enumerate(hwalls):
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if len(walls)!= lx:
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raise ValueError("Wrong number of horizontal walls in line %i: %i (%i expected)" % (nr, len(walls), lx))
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if len(vwalls) != ly:
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raise ValueError("Wrong number of vertical wall lines: %i (%i expected)" % (len(vwalls), ly))
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for nr, walls in enumerate(vwalls):
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if len(walls) != lx+1:
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raise ValueError("Wrong number of vertical walls in line %i: %i (%i expected)" % (nr, len(walls), lx+1))
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self.x = x
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self.y = y
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self.hwalls = hwalls
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self.vwalls = vwalls
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self.floors = floors
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class LayoutGenerator(Layout):
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"""Helper class for bserver with only args for generating layout file"""
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def __init__(self):
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Boxes.__init__(self)
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self.argparser = boxes.ArgumentParser()
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self.argparser.add_argument(
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"--x", action="store", type=int, default=2,
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help="number of compartments side by side")
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self.argparser.add_argument(
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"--y", action="store", type=int, default=2,
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help="number of compartments back to front")
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def render(self):
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return
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def main():
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l = Layout()
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l.parseArgs()
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if l.x and l.y:
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l.fillDefault(l.x, l.y)
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print(l)
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elif l.input:
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l.parse(l.input)
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l.render()
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print(str(l))
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else:
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l.argparser.print_usage()
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if __name__ == '__main__':
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main()
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