114 lines
3.5 KiB
ReStructuredText
114 lines
3.5 KiB
ReStructuredText
Installation
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============
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Boxes.py is a pure Python project that does support the regular setuptools
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method of shipping with :code:`setup.py`. :code:`setup.py --help-commands` and
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:code:`setup.py CMD --help` provide the necessary documentation for building,
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installing or building binary formats.
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Requirements
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------------
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Affine
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........
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:code:`Affine` (package name may be :code:`python-affine` or
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:code:`python3-affine`) is used for vector calculation.
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Markdown
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........
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:code:`Markdown` (package name may be :code:`python-markdown` or
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:code:`python3-markdown`) is used to format the description texts.
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LXML
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....
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:code:`lxml` (package name may be :code:`python-lxml` or :code:`python3-lxml`)
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is needed for the Inkscape plugin.
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setuptools
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..........
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Setup.py uses the :code:`setuptools` library (package name may be
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:code:`python*-setuptools`). You only need it if you want to build the
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package.
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ps2edit
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.......
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While not a hard requirement Boxes.py uses :code:`ps2edit` to offer formats
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that are not supported by Cairo: DXF, gcode, PLT. Currently the location
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Boxes.py looks for :code:`ps2edit` is hard coded to :code:`/usr/bin/pstoedit`
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in the :code:`boxes.formats.Formats` class.
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Python
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......
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Boxes.py is implemented in Python 3. It used to work on Python 2.7,
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too. But with the Python 2 approaching end of life support has been dropped.
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Sphinx
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......
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For building the documentation locally you need the *Sphinx* documentation
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generator (package name may be python-sphinx or python3-sphinx). It is
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not needed for anything else. Boxes.py can be run and changed just
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fine without.
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Running from working dir
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------------------------
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Due to lazy developer(s) Boxes.py can also run from the Git checkout.
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The scripts in :code:`scripts/` are all suppossed to just work right
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after :code:`git clone`. The Inkscape needs a bit manual work to get
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running. See below.
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Inkscape
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--------
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**As binary**
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Boxes.py can be used as a set of Inkscape plugins. The package does
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install the necessary .inx files to :code:`/usr/share/inkscape/extensions`
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on unix operating systems. The .inx files assume that the :code:`boxes`
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executable is available in the path (which it is when installing the
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binary package)
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**git repository easy way**
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After cloning it may be most convenient to generate the .inx files
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right in place by executing :code:`scripts/boxes2inkscape` with the taget
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path as only parameter.
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- global: :code:`scripts/boxes2inkscape /usr/share/inkscape/extensions/`
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- userspace: :code:`scripts/boxes2inkscape ~/.config/inkscape/extensions/`
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On non unix operating the target directories may differ. You can look
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up the directories *"User extensions"* and *"Inkscape extensions"* within
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the Inkscape preferences *Edit -> Preferences... -> System*.
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**git repository manual way**
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:code:`setup.py build` creates the :code:`*.inx` files in the :code:`inkex/` directory.
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They then have to be copied in either the global or the per user
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extension directory of Inkscape. These are
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:code:`/usr/share/inkscape/extensions/` and
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:code:`~/.config/inkscape/extensions/` on a unix operating system.
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On non unix operating the target directories may differ. You can look
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up the directories *"User extensions"* and *"Inkscape extensions"* within
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the Inkscape preferences *Edit -> Preferences... -> System*.
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As an alternative you can create a symlink to the :code:`inkex/` directory
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within the desired inkscape extension directory.
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Platform specific instructions
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------------------------------
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.. toctree::
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:maxdepth: 2
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:glob:
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install/*
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