boxespy/boxes/generators/box2.py

171 lines
5.6 KiB
Python
Executable File

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
from boxes.edges import Bolts
import inspect
class Box2(Boxes):
"""Box various options for different stypes and lids"""
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.addSettingsArgs(edges.StackableSettings)
self.addSettingsArgs(edges.HingeSettings)
self.addSettingsArgs(edges.CabinetHingeSettings)
self.addSettingsArgs(edges.LidSettings)
self.addSettingsArgs(edges.ClickSettings)
self.addSettingsArgs(edges.FlexSettings)
self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h")
self.argparser.add_argument(
"--lid", action="store", type=str, default="default (none)",
choices=("default (none)", "chest", "flat"),
help="additional lid")
self.angle = 0
def getR(self):
x, y, h, angle = self.x, self.y, self.h, self.angle
t = self.thickness
d = x - 2*math.sin(math.radians(angle)) * (3*t)
r = d / 2.0 / math.cos(math.radians(angle))
return r
def side(self, move=""):
x, y, h, angle = self.x, self.y, self.h, self.angle
t = self.thickness
r = self.getR()
if self.move(x+2*t, 0.5*x+3*t, move, True):
return
self.moveTo(t, 0)
self.edge(x)
self.corner(90+angle)
self.edges["a"](3*t)
self.corner(180-2*angle, r)
self.edges["a"](3*t)
self.corner(90+angle)
self.move(x+2*t, 0.5*x+3*t, move, False)
def top(self):
# XXX move param
x, y, h = self.x, self.y, self.h
t = self.thickness
angle = 30
l = math.radians(180-2*angle) * self.getR()
self.edges["A"](3*t)
self.edges["X"](l, y+2*t)
self.edges["A"](3*t)
self.corner(90)
self.edge(y+2*t)
self.corner(90)
self.edges["A"](3*t)
self.edge(l)
self.edges["A"](3*t)
self.corner(90)
self.edge(y+2*t)
self.corner(90)
def render(self):
x, y, h = self.x, self.y, self.h
self.open()
# generate g,G finger joints with default settings
s = edges.FingerJointSettings(self.thickness)
g = edges.FingerJointEdge(self, s)
g.char = 'a'
self.addPart(g)
G = edges.FingerJointEdgeCounterPart(self, s)
G.char = 'A'
self.addPart(G)
b = self.edges.get(self.bottom_edge, self.edges["F"])
t1 = t2 = t3 = t4 = self.edges.get(self.top_edge, self.edges["e"])
if t1.char == "i":
t2 = t4 = "e"
t3 = "j"
elif t1.char == "k":
t2 = t4 = "e"
elif t1.char == "L":
t1 = "M"
t2 = "e"
t3 = "N"
elif t1.char == "v":
t2 = t3 = t4 = "e"
self.edges["k"].settings.setValues(self.thickness, outset=True)
d2 = Bolts(2)
d3 = Bolts(3)
d2 = d3 = None
self.rectangularWall(y, h, [b, "f", t2, "f"],
bedBolts=[d3], move="right")
self.rectangularWall(x, h, [b, "F", t1, "F"],
bedBolts=[d2], move="up")
self.rectangularWall(x, h, [b, "F", t3, "F"],
bedBolts=[d2])
self.rectangularWall(y, h, [b, "f", t4, "f"],
bedBolts=[d3], move="left")
self.rectangularWall(x, h, [b, "F", t3, "F"],
bedBolts=[d2], move="up only")
self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right")
if self.top_edge == "c":
self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up")
elif self.top_edge == "f":
self.rectangularWall(x, y, "FFFF", move="up")
elif self.top_edge == "L":
self.rectangularWall(x, y, "nlmE", move="up")
elif self.top_edge == "i":
self.rectangularWall(x, y, "IEJe", move="up")
elif self.top_edge == "k":
lx = x/2.0-0.1*self.thickness
self.edges['k'].settings.setValues(self.thickness, grip_length=5)
self.rectangularWall(lx, y, "IeJe", move="right")
self.rectangularWall(lx, y, "IeJe", move="up")
elif self.top_edge == "v":
self.rectangularWall(x, y, "VEEE", move="up")
self.rectangularWall(x, y, "VEEE", move="left only")
self.edges["v"].parts()
else:
self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up only")
if self.lid == "flat":
self.rectangularWall(x, y, "eeee")
self.rectangularWall(x, y, "EEEE", move="left")
elif self.lid == "chest":
self.side()
self.side(move="left up")
self.top()
self.close()
def main():
b = Box2()
b.parseArgs()
b.render()
if __name__ == '__main__':
main()