203 lines
7.2 KiB
Python
203 lines
7.2 KiB
Python
#!/usr/bin/env python3
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# Copyright (C) 2013-2019 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class DrillStand(Boxes):
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"""Box for drills with each compartment of a different height"""
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description = """Note: `sh` gives the hight of the rows front to back. It though should have the same number of entries as `sy`. These heights are the one on the left side and increase throughout the row. To have each compartement a bit higher than the previous one the steps in `sh` should be a bit bigger than `extra_height`.
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Assembly: Start with putting the slots of the inner walls together. Then add the front and the back wall. Be especially careful with adding the bottom. It is always assymetrical and flush with the right/lower side while being a little short on the left/higher side to not protrude into the side wall. Add the very left and right walls last.
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"""
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ui_group = "Misc"
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.StackableSettings, height=1.0, width=3)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.buildArgParser(sx="25*6", sy="10:20:30", sh="25:40:60")
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self.argparser.add_argument(
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"--extra_height", action="store", type=float, default=15.0,
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help="height difference left to right")
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def yWall(self, nr, move=None):
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t = self.thickness
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x, sx, y, sy, sh = self.x, self.sx, self.y, self.sy, self.sh
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eh = self.extra_height * (sum(sx[:nr])+ nr*t - t)/x
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tw, th = sum(sy) + t * len(sy) + t, max(sh) + eh
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if self.move(tw, th, move, True):
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return
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self.moveTo(t)
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self.polyline(y, 90)
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self.edges["f"](sh[-1]+eh)
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self.corner(90)
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for i in range(len(sy)-1, 0, -1):
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s1 = max(sh[i]-sh[i-1], 0) + 4*t
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s2 = max(sh[i-1]-sh[i], 0) + 4*t
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self.polyline(sy[i], 90, s1, -90, t, -90, s2, 90)
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self.polyline(sy[0], 90)
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self.edges["f"](sh[0] + eh)
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self.corner(90)
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self.move(tw, th, move)
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def sideWall(self, extra_height=0.0, foot_height=0.0, move=None):
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t = self.thickness
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x, sx, y, sy, sh = self.x, self.sx, self.y, self.sy, self.sh
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eh = extra_height
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fh = foot_height
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tw, th = sum(sy) + t * len(sy) + t, max(sh) + eh
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if self.move(tw, th, move, True):
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return
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self.edges["š"](y+2*t)
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self.edgeCorner("š", "e")
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self.edge(fh)
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self.edges["F"](sh[-1]+eh)
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self.polyline(0, 90, t)
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for i in range(len(sy)-1, 0, -1):
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self.edge(sy[i])
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if sh[i] > sh[i-1]:
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self.fingerHolesAt(0.5*t, self.burn, sh[i]+eh, 90)
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self.polyline(t, 90, sh[i] - sh[i-1], -90)
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else:
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self.polyline(0, -90, sh[i-1] - sh[i], 90, t)
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self.fingerHolesAt(-0.5*t, self.burn, sh[i-1]+eh)
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self.polyline(sy[0], 90)
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self.edges["f"](sh[0]+eh)
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self.polyline(0, -90, t, 90, fh)
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self.edgeCorner("e", "š")
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self.move(tw, th, move)
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def xWall(self, nr, move=None):
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t = self.thickness
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x, sx, y, sy, sh = self.x, self.sx, self.y, self.sy, self.sh
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eh = self.extra_height
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tw, th = x + 2*t, sh[nr] + eh + t
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a = math.degrees(math.atan(eh / x))
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fa = 1 / math.cos(math.radians(a))
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if self.move(tw, th, move, True):
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return
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self.moveTo(t, eh+t, -a)
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for i in range(len(sx)-1):
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self.edges["f"](fa*sx[i])
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h = min(sh[nr - 1], sh[nr])
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s1 = h - 3.95*t + self.extra_height * (sum(sx[:i+1]) + i*t)/x
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s2 = h - 3.95*t + self.extra_height * (sum(sx[:i+1]) + i*t + t)/x
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self.polyline(0, 90+a, s1, -90, t, -90, s2, 90-a)
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self.edges["f"](fa*sx[-1])
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self.polyline(0, 90+a)
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self.edges["f"](sh[nr]+eh)
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self.polyline(0, 90, x, 90)
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self.edges["f"](sh[nr])
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self.polyline(0, 90+a)
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self.move(tw, th, move)
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def xOutsideWall(self, h, edges="fFeF", move=None):
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t = self.thickness
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x, sx, y, sy, sh = self.x, self.sx, self.y, self.sy, self.sh
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edges = [self.edges.get(e, e) for e in edges]
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eh = self.extra_height
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tw = x + edges[1].spacing() + edges[3].spacing()
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th = h + eh + edges[0].spacing() + edges[2].spacing()
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a = math.degrees(math.atan(eh / x))
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fa = 1 / math.cos(math.radians(a))
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if self.move(tw, th, move, True):
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return
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self.moveTo(edges[3].spacing(), eh+edges[0].margin(), -a)
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self.edge(t*math.tan(math.radians(a)))
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edges[0](x*fa - t*math.tan(math.radians(a)))
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self.corner(a)
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self.edgeCorner(edges[0], edges[1], 90)
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edges[1](eh+h)
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self.edgeCorner(edges[1], edges[2], 90)
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edges[2](x)
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self.edgeCorner(edges[2], edges[3], 90)
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edges[3](h)
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self.edgeCorner(edges[3], edges[0], 90)
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self.moveTo(0, self.burn+edges[0].startwidth(), 0)
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for i in range(1, len(sx)):
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posx = sum(sx[:i]) + i*t - 0.5 * t
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length = h + self.extra_height * (sum(sx[:i]) + i*t - t)/x
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self.fingerHolesAt(posx, h, length, -90)
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self.move(tw, th, move)
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def bottomCB(self):
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t = self.thickness
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x, sx, y, sy, sh = self.x, self.sx, self.y, self.sy, self.sh
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eh = self.extra_height
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a = math.degrees(math.atan(eh / x))
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fa = 1 / math.cos(math.radians(a))
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posy = -0.5 * t
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for i in range(len(sy)-1):
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posy += sy[i] + t
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posx = -t * math.tan(math.radians(a)) # left side is clipped
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for j in range(len(sx)):
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self.fingerHolesAt(posx, posy, fa*sx[j], 0)
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posx += fa*sx[j] + fa*t
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def render(self):
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t = self.thickness
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sx, sy, sh = self.sx, self.sy, self.sh
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self.x = x = sum(sx) + len(sx)*t - t
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self.y = y = sum(sy) + len(sy)*t - t
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bottom_angle = math.atan(self.extra_height / x) # radians
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self.xOutsideWall(sh[0], "fFeF", move="up")
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for i in range(1, len(sy)):
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self.xWall(i, move="up")
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self.xOutsideWall(sh[-1], "ffef", move="up")
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self.rectangularWall(x/math.cos(bottom_angle)-t*math.tan(bottom_angle), y, "FeFe", callback=[self.bottomCB], move="up")
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self.sideWall(foot_height=self.extra_height+t, move="right")
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for i in range(1, len(sx)):
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self.yWall(i, move="right")
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self.sideWall(self.extra_height, t, move="right")
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