nodemcu-firmware/components/modules/u8g2.c

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2017-05-26 21:39:29 +02:00
// Module for binding the u8g2 library
#include "module.h"
#include "lauxlib.h"
#define U8X8_USE_PINS
#include "u8g2.h"
#include "u8x8_nodemcu_hal.h"
#include "u8g2_displays.h"
#include "u8g2_fonts.h"
#include "spi_common.h"
typedef struct {
int font_ref;
int host_ref;
u8g2_nodemcu_t u8g2;
} u8g2_ud_t;
#define GET_U8G2() \
u8g2_ud_t *ud = (u8g2_ud_t *)luaL_checkudata( L, 1, "u8g2.display" ); \
u8g2_t *u8g2 = (u8g2_t *)(&(ud->u8g2));
static int lu8g2_clearBuffer( lua_State *L )
{
GET_U8G2();
u8g2_ClearBuffer( u8g2 );
return 0;
}
static int lu8g2_drawBox( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
int w = luaL_checkint( L, ++stack );
int h = luaL_checkint( L, ++stack );
u8g2_DrawBox( u8g2, x, y, w, h );
return 0;
}
static int lu8g2_drawCircle( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x0 = luaL_checkint( L, ++stack );
int y0 = luaL_checkint( L, ++stack );
int rad = luaL_checkint( L, ++stack );
int opt = luaL_optint( L, ++stack, U8G2_DRAW_ALL );
u8g2_DrawCircle( u8g2, x0, y0, rad, opt );
return 0;
}
static int lu8g2_drawDisc( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x0 = luaL_checkint( L, ++stack );
int y0 = luaL_checkint( L, ++stack );
int rad = luaL_checkint( L, ++stack );
int opt = luaL_optint( L, ++stack, U8G2_DRAW_ALL );
u8g2_DrawDisc( u8g2, x0, y0, rad, opt );
return 0;
}
static int lu8g2_drawEllipse( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x0 = luaL_checkint( L, ++stack );
int y0 = luaL_checkint( L, ++stack );
int rx = luaL_checkint( L, ++stack );
int ry = luaL_checkint( L, ++stack );
int opt = luaL_optint( L, ++stack, U8G2_DRAW_ALL );
u8g2_DrawEllipse( u8g2, x0, y0, rx, ry, opt );
return 0;
}
static int lu8g2_drawFilledEllipse( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x0 = luaL_checkint( L, ++stack );
int y0 = luaL_checkint( L, ++stack );
int rx = luaL_checkint( L, ++stack );
int ry = luaL_checkint( L, ++stack );
int opt = luaL_optint( L, ++stack, U8G2_DRAW_ALL );
u8g2_DrawFilledEllipse( u8g2, x0, y0, rx, ry, opt );
return 0;
}
static int lu8g2_drawFrame( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
int w = luaL_checkint( L, ++stack );
int h = luaL_checkint( L, ++stack );
u8g2_DrawFrame( u8g2, x, y, w, h );
return 0;
}
static int lu8g2_drawGlyph( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
int enc = luaL_checkint( L, ++stack );
u8g2_DrawGlyph( u8g2, x, y, enc );
return 0;
}
static int lu8g2_drawHLine( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
int w = luaL_checkint( L, ++stack );
u8g2_DrawHLine( u8g2, x, y, w );
return 0;
}
static int lu8g2_drawLine( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x0 = luaL_checkint( L, ++stack );
int y0 = luaL_checkint( L, ++stack );
int x1 = luaL_checkint( L, ++stack );
int y1 = luaL_checkint( L, ++stack );
u8g2_DrawLine( u8g2, x0, y0, x1, y1 );
return 0;
}
static int lu8g2_drawPixel( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
u8g2_DrawPixel( u8g2, x, y );
return 0;
}
static int lu8g2_drawRBox( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
int w = luaL_checkint( L, ++stack );
int h = luaL_checkint( L, ++stack );
int r = luaL_checkint( L, ++stack );
u8g2_DrawRBox( u8g2, x, y, w, h, r );
return 0;
}
static int lu8g2_drawRFrame( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
int w = luaL_checkint( L, ++stack );
int h = luaL_checkint( L, ++stack );
int r = luaL_checkint( L, ++stack );
u8g2_DrawRFrame( u8g2, x, y, w, h, r );
return 0;
}
static int lu8g2_drawStr( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
const char *str = luaL_checkstring( L, ++stack );
u8g2_DrawStr( u8g2, x, y, str );
return 0;
}
static int lu8g2_drawTriangle( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x0 = luaL_checkint( L, ++stack );
int y0 = luaL_checkint( L, ++stack );
int x1 = luaL_checkint( L, ++stack );
int y1 = luaL_checkint( L, ++stack );
int x2 = luaL_checkint( L, ++stack );
int y2 = luaL_checkint( L, ++stack );
u8g2_DrawTriangle( u8g2, x0, y0, x1, y1, x2, y2 );
return 0;
}
static int lu8g2_drawUTF8( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
const char *str = luaL_checkstring( L, ++stack );
u8g2_DrawUTF8( u8g2, x, y, str );
return 0;
}
static int lu8g2_drawVLine( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
int h = luaL_checkint( L, ++stack );
u8g2_DrawVLine( u8g2, x, y, h );
return 0;
}
static int lu8g2_drawXBM( lua_State *L )
{
GET_U8G2();
int stack = 1;
int x = luaL_checkint( L, ++stack );
int y = luaL_checkint( L, ++stack );
int w = luaL_checkint( L, ++stack );
int h = luaL_checkint( L, ++stack );
size_t len;
const char *bitmap = luaL_checklstring( L, ++stack, &len );
u8g2_DrawXBM( u8g2, x, y, w, h, (uint8_t *)bitmap );
return 0;
}
static int lu8g2_getAscent( lua_State *L )
{
GET_U8G2();
lua_pushinteger( L, u8g2_GetAscent( u8g2 ) );
return 1;
}
static int lu8g2_getDescent( lua_State *L )
{
GET_U8G2();
lua_pushinteger( L, u8g2_GetDescent( u8g2 ) );
return 1;
}
static int lu8g2_getStrWidth( lua_State *L )
{
GET_U8G2();
int stack = 1;
const char *s = luaL_checkstring( L, ++stack );
lua_pushinteger( L, u8g2_GetStrWidth( u8g2, s ) );
return 1;
}
static int lu8g2_getUTF8Width( lua_State *L )
{
GET_U8G2();
int stack = 1;
const char *s = luaL_checkstring( L, ++stack );
lua_pushinteger( L, u8g2_GetUTF8Width( u8g2, s ) );
return 1;
}
static int lu8g2_sendBuffer( lua_State *L )
{
GET_U8G2();
u8g2_SendBuffer( u8g2 );
return 0;
}
static int lu8g2_setBitmapMode( lua_State *L )
{
GET_U8G2();
int stack = 1;
int is_transparent = luaL_checkint( L, ++stack );
u8g2_SetBitmapMode( u8g2, is_transparent );
return 0;
}
static int lu8g2_setContrast( lua_State *L )
{
GET_U8G2();
int stack = 1;
int value = luaL_checkint( L, ++stack );
u8g2_SetContrast( u8g2, value );
return 0;
}
static int lu8g2_setDisplayRotation( lua_State *L )
{
GET_U8G2();
int stack = 1;
const u8g2_cb_t *u8g2_cb = (u8g2_cb_t *)lua_touserdata( L, ++stack );
u8g2_SetDisplayRotation( u8g2, u8g2_cb );
return 0;
}
static int lu8g2_setDrawColor( lua_State *L )
{
GET_U8G2();
int stack = 1;
int col = luaL_checkint( L, ++stack );
u8g2_SetDrawColor( u8g2, col );
return 0;
}
static int lu8g2_setFlipMode( lua_State *L )
{
GET_U8G2();
int stack = 1;
int is_enable = luaL_checkint( L, ++stack );
u8g2_SetFlipMode( u8g2, is_enable );
return 0;
}
static int lu8g2_setFont( lua_State *L )
{
GET_U8G2();
int stack = 1;
const uint8_t *font = NULL;
luaL_unref( L, LUA_REGISTRYINDEX, ud->font_ref );
ud->font_ref = LUA_NOREF;
if (lua_islightuserdata( L, ++stack )) {
font = (const uint8_t *)lua_touserdata( L, stack );
} else if (lua_isstring( L, stack )) {
// ref the font string to safe it in case the string variable gets gc'ed
lua_pushvalue( L, stack );
ud->font_ref = luaL_ref( L, LUA_REGISTRYINDEX );
size_t len;
font = (const uint8_t *)luaL_checklstring( L, stack, &len );
}
luaL_argcheck( L, font != NULL, stack, "invalid font" );
u8g2_SetFont( u8g2, font );
return 0;
}
static int lu8g2_setFontDirection( lua_State *L )
{
GET_U8G2();
int stack = 1;
int dir = luaL_checkint( L, ++stack );
u8g2_SetFontDirection( u8g2, dir );
return 0;
}
static int lu8g2_setFontMode( lua_State *L )
{
GET_U8G2();
int stack = 1;
int is_transparent = luaL_checkint( L, ++stack );
u8g2_SetFontMode( u8g2, is_transparent );
return 0;
}
static int lu8g2_setFontPosBaseline( lua_State *L )
{
GET_U8G2();
u8g2_SetFontPosBaseline( u8g2 );
return 0;
}
static int lu8g2_setFontPosBottom( lua_State *L )
{
GET_U8G2();
u8g2_SetFontPosBottom( u8g2 );
return 0;
}
static int lu8g2_setFontPosTop( lua_State *L )
{
GET_U8G2();
u8g2_SetFontPosTop( u8g2 );
return 0;
}
static int lu8g2_setFontPosCenter( lua_State *L )
{
GET_U8G2();
u8g2_SetFontPosCenter( u8g2 );
return 0;
}
static int lu8g2_setFontRefHeightAll( lua_State *L )
{
GET_U8G2();
u8g2_SetFontRefHeightAll( u8g2 );
return 0;
}
static int lu8g2_setFontRefHeightExtendedText( lua_State *L )
{
GET_U8G2();
u8g2_SetFontRefHeightExtendedText( u8g2 );
return 0;
}
static int lu8g2_setFontRefHeightText( lua_State *L )
{
GET_U8G2();
u8g2_SetFontRefHeightText( u8g2 );
return 0;
}
static int lu8g2_setPowerSave( lua_State *L )
{
GET_U8G2();
int stack = 1;
int is_enable = luaL_checkint( L, ++stack );
u8g2_SetPowerSave( u8g2, is_enable );
return 0;
}
static const LUA_REG_TYPE lu8g2_display_map[] = {
{ LSTRKEY( "clearBuffer" ), LFUNCVAL( lu8g2_clearBuffer ) },
{ LSTRKEY( "drawBox" ), LFUNCVAL( lu8g2_drawBox ) },
{ LSTRKEY( "drawCircle" ), LFUNCVAL( lu8g2_drawCircle ) },
{ LSTRKEY( "drawDisc" ), LFUNCVAL( lu8g2_drawDisc ) },
{ LSTRKEY( "drawEllipse" ), LFUNCVAL( lu8g2_drawEllipse ) },
{ LSTRKEY( "drawFilledEllipse" ), LFUNCVAL( lu8g2_drawFilledEllipse ) },
{ LSTRKEY( "drawFrame" ), LFUNCVAL( lu8g2_drawFrame ) },
{ LSTRKEY( "drawGlyph" ), LFUNCVAL( lu8g2_drawGlyph ) },
{ LSTRKEY( "drawHLine" ), LFUNCVAL( lu8g2_drawHLine ) },
{ LSTRKEY( "drawLine" ), LFUNCVAL( lu8g2_drawLine ) },
{ LSTRKEY( "drawPixel" ), LFUNCVAL( lu8g2_drawPixel ) },
{ LSTRKEY( "drawRBox" ), LFUNCVAL( lu8g2_drawRBox ) },
{ LSTRKEY( "drawRFrame" ), LFUNCVAL( lu8g2_drawRFrame ) },
{ LSTRKEY( "drawStr" ), LFUNCVAL( lu8g2_drawStr ) },
{ LSTRKEY( "drawTriangle" ), LFUNCVAL( lu8g2_drawTriangle ) },
{ LSTRKEY( "drawUTF8" ), LFUNCVAL( lu8g2_drawUTF8 ) },
{ LSTRKEY( "drawVLine" ), LFUNCVAL( lu8g2_drawVLine ) },
{ LSTRKEY( "drawXBM" ), LFUNCVAL( lu8g2_drawXBM ) },
{ LSTRKEY( "getAscent" ), LFUNCVAL( lu8g2_getAscent ) },
{ LSTRKEY( "getDescent" ), LFUNCVAL( lu8g2_getDescent ) },
{ LSTRKEY( "getStrWidth" ), LFUNCVAL( lu8g2_getStrWidth ) },
{ LSTRKEY( "getUTF8Width" ), LFUNCVAL( lu8g2_getUTF8Width ) },
{ LSTRKEY( "sendBuffer" ), LFUNCVAL( lu8g2_sendBuffer ) },
{ LSTRKEY( "setBitmapMode" ), LFUNCVAL( lu8g2_setBitmapMode ) },
{ LSTRKEY( "setContrast" ), LFUNCVAL( lu8g2_setContrast ) },
{ LSTRKEY( "setDisplayRotation" ), LFUNCVAL( lu8g2_setDisplayRotation ) },
{ LSTRKEY( "setDrawColor" ), LFUNCVAL( lu8g2_setDrawColor ) },
{ LSTRKEY( "setFlipMode" ), LFUNCVAL( lu8g2_setFlipMode ) },
{ LSTRKEY( "setFont" ), LFUNCVAL( lu8g2_setFont ) },
{ LSTRKEY( "setFontDirection" ), LFUNCVAL( lu8g2_setFontDirection ) },
{ LSTRKEY( "setFontMode" ), LFUNCVAL( lu8g2_setFontMode ) },
{ LSTRKEY( "setFontPosBaseline" ), LFUNCVAL( lu8g2_setFontPosBaseline ) },
{ LSTRKEY( "setFontPosBottom" ), LFUNCVAL( lu8g2_setFontPosBottom ) },
{ LSTRKEY( "setFontPosTop" ), LFUNCVAL( lu8g2_setFontPosTop ) },
{ LSTRKEY( "setFontPosCenter" ), LFUNCVAL( lu8g2_setFontPosCenter ) },
{ LSTRKEY( "setFontRefHeightAll" ), LFUNCVAL( lu8g2_setFontRefHeightAll ) },
{ LSTRKEY( "setFontRefHeightExtendedText" ), LFUNCVAL( lu8g2_setFontRefHeightExtendedText ) },
{ LSTRKEY( "setFontRefHeightText" ), LFUNCVAL( lu8g2_setFontRefHeightText ) },
{ LSTRKEY( "setPowerSave" ), LFUNCVAL( lu8g2_setPowerSave ) },
//{ LSTRKEY( "__gc" ), LFUNCVAL( lu8g2_display_free ) },
{ LSTRKEY( "__index" ), LROVAL( lu8g2_display_map ) },
{LNILKEY, LNILVAL}
};
// ***************************************************************************
// Device constructors
//
//
// I2C based devices will use this function template to implement the Lua binding.
#undef U8G2_DISPLAY_TABLE_ENTRY
#define U8G2_DISPLAY_TABLE_ENTRY(function, binding) \
static int l ## binding( lua_State *L ) \
{ \
int stack = 0; \
\
int id = luaL_checkint( L, ++stack ); \
\
int i2c_addr = luaL_checkint( L, ++stack ); \
luaL_argcheck( L, i2c_addr >= 0 && i2c_addr <= 0x7f, stack, "invalid i2c address" ); \
\
u8g2_ud_t *ud = (u8g2_ud_t *)lua_newuserdata( L, sizeof( u8g2_ud_t ) ); \
u8g2_nodemcu_t *u8g2 = &(ud->u8g2); \
ud->font_ref = LUA_NOREF; \
ud->host_ref = LUA_NOREF; \
/* the i2c driver id is forwarded in the hal member */ \
u8g2->hal = (void *)id; \
\
function( (u8g2_t *)u8g2, U8G2_R0, u8x8_byte_nodemcu_i2c, u8x8_gpio_and_delay_nodemcu ); \
u8x8_SetI2CAddress( (u8x8_t *)u8g2, i2c_addr ); \
\
u8g2_InitDisplay( (u8g2_t *)u8g2 ); \
u8g2_ClearDisplay( (u8g2_t *)u8g2 ); \
u8g2_SetPowerSave( (u8g2_t *)u8g2, 0 ); \
\
/* set its metatable */ \
luaL_getmetatable(L, "u8g2.display"); \
lua_setmetatable(L, -2); \
\
return 1; \
}
//
// Unroll the display table and insert binding functions for I2C based displays.
U8G2_DISPLAY_TABLE_I2C
//
//
//
// SPI based devices will use this function template to implement the Lua binding.
#undef U8G2_DISPLAY_TABLE_ENTRY
#define U8G2_DISPLAY_TABLE_ENTRY(function, binding) \
static int l ## binding( lua_State *L ) \
{ \
int stack = 0; \
\
lspi_host_t *host = (lspi_host_t *)luaL_checkudata( L, ++stack, "spi.master" ); \
/* reference host object to avoid automatic gc */ \
lua_pushvalue( L, stack ); \
int host_ref = luaL_ref( L, LUA_REGISTRYINDEX ); \
\
int cs = luaL_checkint( L, ++stack ); \
int dc = luaL_checkint( L, ++stack ); \
int res = luaL_optint( L, ++stack, -1 ); \
\
u8g2_ud_t *ud = (u8g2_ud_t *)lua_newuserdata( L, sizeof( u8g2_ud_t ) ); \
u8g2_nodemcu_t *u8g2 = &(ud->u8g2); \
ud->font_ref = LUA_NOREF; \
ud->host_ref = host_ref; \
/* the spi host id is forwarded in the hal member */ \
u8g2->hal = (void *)(host->host); \
\
function( (u8g2_t *)u8g2, U8G2_R0, u8x8_byte_nodemcu_spi, u8x8_gpio_and_delay_nodemcu ); \
u8x8_SetPin( (u8x8_t *)u8g2, U8X8_PIN_CS, cs ); \
u8x8_SetPin( (u8x8_t *)u8g2, U8X8_PIN_DC, dc ); \
if (res >= 0) \
u8x8_SetPin( (u8x8_t *)u8g2, U8X8_PIN_RESET, res ); \
\
u8g2_InitDisplay( (u8g2_t *)u8g2 ); \
u8g2_ClearDisplay( (u8g2_t *)u8g2 ); \
u8g2_SetPowerSave( (u8g2_t *)u8g2, 0 ); \
\
/* set its metatable */ \
luaL_getmetatable(L, "u8g2.display"); \
lua_setmetatable(L, -2); \
\
return 1; \
}
//
// Unroll the display table and insert binding functions for SPI based displays.
U8G2_DISPLAY_TABLE_SPI
//
//
//
#undef U8G2_FONT_TABLE_ENTRY
#undef U8G2_DISPLAY_TABLE_ENTRY
#define U8G2_DISPLAY_TABLE_ENTRY(function, binding) \
{ LSTRKEY( #binding ), LFUNCVAL( l ## binding ) },
static const LUA_REG_TYPE lu8g2_map[] = {
U8G2_DISPLAY_TABLE_I2C
U8G2_DISPLAY_TABLE_SPI
//
// Register fonts
#define U8G2_FONT_TABLE_ENTRY(font) \
{ LSTRKEY( #font ), LUDATA( (void *)(u8g2_ ## font) ) },
U8G2_FONT_TABLE
//
{ LSTRKEY( "DRAW_UPPER_RIGHT" ), LNUMVAL( U8G2_DRAW_UPPER_RIGHT ) },
{ LSTRKEY( "DRAW_UPPER_LEFT" ), LNUMVAL( U8G2_DRAW_UPPER_LEFT ) },
{ LSTRKEY( "DRAW_LOWER_RIGHT" ), LNUMVAL( U8G2_DRAW_LOWER_RIGHT ) },
{ LSTRKEY( "DRAW_LOWER_LEFT" ), LNUMVAL( U8G2_DRAW_LOWER_LEFT ) },
{ LSTRKEY( "DRAW_ALL" ), LNUMVAL( U8G2_DRAW_ALL ) },
{ LSTRKEY( "R0" ), LUDATA( (void *)U8G2_R0 ) },
{ LSTRKEY( "R1" ), LUDATA( (void *)U8G2_R1 ) },
{ LSTRKEY( "R2" ), LUDATA( (void *)U8G2_R2 ) },
{ LSTRKEY( "R3" ), LUDATA( (void *)U8G2_R3 ) },
{ LSTRKEY( "MIRROR" ), LUDATA( (void *)U8G2_MIRROR ) },
{LNILKEY, LNILVAL}
};
int luaopen_u8g2( lua_State *L ) {
luaL_rometatable(L, "u8g2.display", (void *)lu8g2_display_map);
return 0;
}
NODEMCU_MODULE(U8G2, "u8g2", lu8g2_map, luaopen_u8g2);