Partially created module.
This commit is contained in:
parent
6798f027f3
commit
81f0763b80
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@ -17,6 +17,7 @@ set(module_srcs
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"i2c_hw_master.c"
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"i2c_hw_slave.c"
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"ledc.c"
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"matrix.c"
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"mqtt.c"
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"net.c"
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"node.c"
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@ -164,6 +164,13 @@ menu "NodeMCU modules"
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help
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Includes the LEDC module.
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config NODEMCU_CMODULE_MATRIX
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bool "MATRIX module"
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default "n"
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select NODEMCU_CMODULE_GPIO
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help
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The matrix module provides support for cheap matrixed keypads like a 3x4 telephone keypad.
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config NODEMCU_CMODULE_MQTT
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bool "MQTT module"
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default "n"
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@ -0,0 +1,574 @@
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/*
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* Module for interfacing with cheap matrix keyboards like telephone keypads
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*
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* The idea is to have pullups on all the rows, and drive the columns low.
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* WHen a key is pressed, one of the rows will go low and trigger an interrupt. Disable
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* all the row interrupts.
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* Then we disable all the columns and then drive each column low in turn. Hopefully
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* one of the rows will go low. This is a keypress. We only report the first keypress found.
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* we start a timer to handle debounce.
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* On timer expiry, see if any key is pressed, if so, just wait agin (maybe should use interrupts)
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* If no key is pressed, run timer again. On timer expiry, re-enable interrupts.
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*
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* Philip Gladstone, N1DQ
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*/
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#include "module.h"
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#include "lauxlib.h"
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#include "platform.h"
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#include "task/task.h"
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#include "esp_timer.h"
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "driver/gpio.h"
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#define MATRIX_PRESS_INDEX 0
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#define MATRIX_RELEASE_INDEX 1
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#define MATRIX_ALL 0x3
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#define CALLBACK_COUNT 2
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#define QUEUE_SIZE 8
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typedef struct {
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uint8_t column_count;
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uint8_t row_count;
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uint8_t *columns;
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uint8_t *rows;
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int character_ref;
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int callback[CALLBACK_COUNT];
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esp_timer_handle_t timer_handle;
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int8_t task_queued;
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uint32_t read_offset; // Accessed by task
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uint32_t write_offset; // Accessed by ISR
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uint32_t last_press_change_time;
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int tasknumber;
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matrix_event_t queue[QUEUE_SIZE];
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void *callback_arg;
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} DATA;
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static task_handle_t tasknumber;
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static void lmatrix_timer_done(void *param);
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static void lmatrix_check_timer(DATA *d, uint32_t time_us, bool dotimer);
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//
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// Queue is empty if read == write.
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// However, we always want to keep the previous value
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// so writing is only allowed if write - read < QUEUE_SIZE - 1
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#define GET_LAST_STATUS(d) (d->queue[(d->write_offset - 1) & (QUEUE_SIZE - 1)])
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#define GET_PREV_STATUS(d) (d->queue[(d->write_offset - 2) & (QUEUE_SIZE - 1)])
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#define HAS_QUEUED_DATA(d) (d->read_offset < d->write_offset)
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#define HAS_QUEUE_SPACE(d) (d->read_offset + QUEUE_SIZE - 1 > d->write_offset)
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#define REPLACE_STATUS(d, x) \
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(d->queue[(d->write_offset - 1) & (QUEUE_SIZE - 1)] = \
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(matrix_event_t){(x), esp_timer_get_time()})
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#define QUEUE_STATUS(d, x) \
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(d->queue[(d->write_offset++) & (QUEUE_SIZE - 1)] = \
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(matrix_event_t){(x), esp_timer_get_time()})
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#define GET_READ_STATUS(d) (d->queue[d->read_offset & (QUEUE_SIZE - 1)])
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#define ADVANCE_IF_POSSIBLE(d) \
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if (d->read_offset < d->write_offset) { \
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d->read_offset++; \
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}
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typedef struct matrix_driver_handle {
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int8_t phase_a_pin;
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int8_t phase_b_pin;
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int8_t press_pin;
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int8_t task_queued;
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uint32_t read_offset; // Accessed by task
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uint32_t write_offset; // Accessed by ISR
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uint32_t last_press_change_time;
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int tasknumber;
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matrix_event_t queue[QUEUE_SIZE];
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void *callback_arg;
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} *matrix_driver_handle_t;
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static void set_gpio_mode_input(int pin, gpio_int_type_t intr) {
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gpio_config_t config = {.pin_bit_mask = 1LL << pin,
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.mode = GPIO_MODE_INPUT,
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.pull_up_en = GPIO_PULLUP_ENABLE,
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.pull_down_en = GPIO_PULLDOWN_DISABLE,
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.intr_type = intr};
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gpio_config(&config);
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}
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static void set_gpio_mode_output(int pin) {
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gpio_config_t config = {.pin_bit_mask = 1LL << pin,
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.mode = GPIO_MODE_OUTPUT,
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.pull_up_en = GPIO_PULLUP_DISABLE,
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.pull_down_en = GPIO_PULLDOWN_DISABLE
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};
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gpio_config(&config);
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}
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static void matrix_clear_pin(int pin) {
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if (pin >= 0) {
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gpio_isr_handler_remove(pin);
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set_gpio_mode_input(pin, GPIO_INTR_DISABLE);
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}
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}
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static void set_row_interrupts(DATA *d, bool enable)
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{
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for (int i = 0; i < d->row_count; i++) {
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set_gpio_mode_input(d->row[i], enable ? GPIO_INTR_NEGEDGE : GPIO_INTR_DISABLE);
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}
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}
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static int set_columns_as_input(DATA *d)
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{
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for (int i = 0; i < d->column_count; i++) {
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set_gpio_mode_input(d->column[i], GPIO_INTR_DISABLE);
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}
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}
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// Just takes the channel number. Cleans up the resources used.
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int matrix_close(DATA *d) {
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if (!d) {
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return 0;
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}
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for (int i = 0; i < d->row_count; i++) {
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matrix_clear_pin(d->row[i]);
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}
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set_columns_as_input(d);
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return 0;
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}
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static void matrix_interrupt(void *arg) {
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// This function runs with high priority
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DATA *d = (DATA *)arg;
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uint32_t now = esp_timer_get_time();
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int i;
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set_columns_as_input(d);
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set_row_interrupts(d, false);
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int character = -1;
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for (int i = 0; i < d->column_count && character < 0; i++) {
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set_gpio_mode_output(d->columns[i]);
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gpio_set_level(d->columns[i], 0);
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for (int j = 0; i < d->row_count && character < 0; j++) {
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if (gpio_get_level(d->rows[j]) == 0) {
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// We found a keypress
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character = j * d->column_count + i;
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}
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}
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set_gpio_mode_input(d->columns[i], GPIO_INTR_DISABLE);
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}
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// If character is >= 0 then we have found the character -- so send it.
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if (last_status != new_status) {
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// Either we overwrite the status or we add a new one
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if (!HAS_QUEUED_DATA(d) || STATUS_IS_PRESSED(last_status ^ new_status) ||
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STATUS_IS_PRESSED(last_status ^ GET_PREV_STATUS(d).pos)) {
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if (HAS_QUEUE_SPACE(d)) {
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QUEUE_STATUS(d, new_status);
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if (!d->task_queued) {
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if (task_post_medium(d->tasknumber, (task_param_t)d->callback_arg)) {
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d->task_queued = 1;
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}
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}
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} else {
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REPLACE_STATUS(d, new_status);
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}
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} else {
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REPLACE_STATUS(d, new_status);
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}
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}
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}
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void matrix_event_handled(matrix_driver_handle_t d) { d->task_queued = 0; }
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// The pin numbers are actual platform GPIO numbers
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matrix_driver_handle_t matrix_setup(int phase_a, int phase_b, int press,
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task_handle_t tasknumber, void *arg) {
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matrix_driver_handle_t d = (matrix_driver_handle_t)calloc(1, sizeof(*d));
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if (!d) {
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return NULL;
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}
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d->tasknumber = tasknumber;
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d->callback_arg = arg;
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set_gpio_mode(phase_a, GPIO_INTR_ANYEDGE);
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gpio_isr_handler_add(phase_a, matrix_interrupt, d);
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d->phase_a_pin = phase_a;
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set_gpio_mode(phase_b, GPIO_INTR_ANYEDGE);
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gpio_isr_handler_add(phase_b, matrix_interrupt, d);
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d->phase_b_pin = phase_b;
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if (press >= 0) {
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set_gpio_mode(press, GPIO_INTR_ANYEDGE);
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gpio_isr_handler_add(press, matrix_interrupt, d);
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}
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d->press_pin = press;
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return d;
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}
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bool matrix_has_queued_event(matrix_driver_handle_t d) {
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if (!d) {
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return false;
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}
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return HAS_QUEUED_DATA(d);
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}
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// Get the oldest event in the queue and remove it (if possible)
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bool matrix_getevent(matrix_driver_handle_t d, matrix_event_t *resultp) {
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matrix_event_t result = {0};
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if (!d) {
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return false;
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}
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bool status = false;
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if (HAS_QUEUED_DATA(d)) {
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result = GET_READ_STATUS(d);
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d->read_offset++;
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status = true;
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} else {
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result = GET_LAST_STATUS(d);
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}
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*resultp = result;
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return status;
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}
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int matrix_getpos(matrix_driver_handle_t d) {
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if (!d) {
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return -1;
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}
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return GET_LAST_STATUS(d).pos;
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}
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static void callback_free_one(lua_State *L, int *cb_ptr)
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{
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if (*cb_ptr != LUA_NOREF) {
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luaL_unref(L, LUA_REGISTRYINDEX, *cb_ptr);
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*cb_ptr = LUA_NOREF;
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}
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}
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static void callback_free(lua_State* L, DATA *d, int mask)
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{
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if (d) {
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int i;
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for (i = 0; i < CALLBACK_COUNT; i++) {
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if (mask & (1 << i)) {
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callback_free_one(L, &d->callback[i]);
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}
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}
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}
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}
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static int callback_setOne(lua_State* L, int *cb_ptr, int arg_number)
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{
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if (lua_isfunction(L, arg_number)) {
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lua_pushvalue(L, arg_number); // copy argument (func) to the top of stack
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callback_free_one(L, cb_ptr);
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*cb_ptr = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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return -1;
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}
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static int callback_set(lua_State* L, DATA *d, int mask, int arg_number)
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{
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int result = 0;
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int i;
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for (i = 0; i < CALLBACK_COUNT; i++) {
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if (mask & (1 << i)) {
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result |= callback_setOne(L, &d->callback[i], arg_number);
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}
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}
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return result;
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}
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static void callback_callOne(lua_State* L, int cb, int mask, int arg, uint32_t time)
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{
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if (cb != LUA_NOREF) {
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lua_rawgeti(L, LUA_REGISTRYINDEX, cb);
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lua_pushinteger(L, mask);
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lua_pushvalue(L, arg - 2);
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lua_pushinteger(L, time);
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luaL_pcallx(L, 3, 0);
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}
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}
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static void callback_call(lua_State* L, DATA *d, int cbnum, int key, uint32_t time)
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{
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if (d) {
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lua_rawgeti(L, LUA_REGISTRYINDEX, d->character_ref);
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lua_rawgeti(L, -1, key);
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callback_callOne(L, d->callback[cbnum], 1 << cbnum, -1, time);
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lua_pop(L, 2);
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}
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}
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// Lua: setup({cols}, {rows}, {characters})
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static int lmatrix_setup( lua_State* L )
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{
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int nargs = lua_gettop(L);
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// Get the sizes of the first two tables
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luaL_checktype(L, 1, LUA_TTABLE);
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luaL_checktype(L, 2, LUA_TTABLE);
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luaL_checktype(L, 3, LUA_TTABLE);
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size_t columns = lua_rawlen(L, 1);
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size_t rows = lua_rawlen(L, 2);
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if (columns > 255 || rows > 255) {
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return luaL_error(L, "Too many rows or columns");
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}
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DATA *d = (DATA *)lua_newuserdata(L, sizeof(DATA) + rows + columns);
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if (!d) return luaL_error(L, "not enough memory");
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memset(d, 0, sizeof(*d) + rows + columns);
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luaL_getmetatable(L, "matrix.keyboard");
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lua_setmetatable(L, -2);
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d->columns = (uint8_t *) (d + 1);
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d->rows = d->columns + columns;
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d->column_count = columns;
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d->row_count = rows;
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esp_timer_create_args_t timer_args = {
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.callback = lmatrix_timer_done,
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.dispatch_method = ESP_TIMER_TASK,
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.name = "matrix_timer",
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.arg = d
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};
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esp_timer_create(&timer_args, &d->timer_handle);
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int i;
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for (i = 0; i < CALLBACK_COUNT; i++) {
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d->callback[i] = LUA_NOREF;
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}
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getpins(L, 1, columns, &d->columns);
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getpins(L, 2, rows, &d->rows);
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lua_pushvalue(L, 3);
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d->character_ref = luaL_ref(L, LUA_REGISTRYINDEX);
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d->handle = matrix_setup(phase_a, phase_b, press, tasknumber, d);
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if (!d->handle) {
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return luaL_error(L, "Unable to setup matrix switch.");
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}
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return 1;
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}
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// Lua: close( )
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static int lmatrix_close( lua_State* L )
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{
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DATA *d = (DATA *)luaL_checkudata(L, 1, "matrix.keyboard");
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if (d->handle) {
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callback_free(L, d, MATRIX_ALL);
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if (matrix_close( d->handle )) {
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return luaL_error( L, "Unable to close switch." );
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}
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d->handle = NULL;
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}
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return 0;
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}
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// Lua: on( mask[, cb] )
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static int lmatrix_on( lua_State* L )
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{
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DATA *d = (DATA *)luaL_checkudata(L, 1, "matrix.keyboard");
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int mask = luaL_checkinteger(L, 2);
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if (lua_gettop(L) >= 3) {
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if (callback_set(L, d, mask, 3)) {
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return luaL_error( L, "Unable to set callback." );
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}
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} else {
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callback_free(L, d, mask);
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}
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return 0;
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}
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// Returns TRUE if there maybe/is more stuff to do
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static bool lmatrix_dequeue_single(lua_State* L, DATA *d)
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{
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bool something_pending = false;
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if (d) {
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matrix_event_t result;
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if (matrix_getevent(d->handle, &result)) {
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int pos = result.pos;
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lmatrix_check_timer(d, result.time_us, 0);
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if (pos != d->lastpos) {
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// We have something to enqueue
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if ((pos ^ d->lastpos) & 0x7fffffff) {
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// Some turning has happened
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callback_call(L, d, matrix_TURN_INDEX, (pos << 1) >> 1, result.time_us);
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}
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if ((pos ^ d->lastpos) & 0x80000000) {
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// pressing or releasing has happened
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callback_call(L, d, (pos & 0x80000000) ? matrix_PRESS_INDEX : matrix_RELEASE_INDEX, (pos << 1) >> 1, result.time_us);
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if (pos & 0x80000000) {
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// Press
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if (d->last_recent_event_was_release && result.time_us - d->last_event_time < d->click_delay_us) {
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d->possible_dbl_click = 1;
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}
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d->last_recent_event_was_press = 1;
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d->last_recent_event_was_release = 0;
|
||||
} else {
|
||||
// Release
|
||||
d->last_recent_event_was_press = 0;
|
||||
if (d->possible_dbl_click) {
|
||||
callback_call(L, d, matrix_DBLCLICK_INDEX, (pos << 1) >> 1, result.time_us);
|
||||
d->possible_dbl_click = 0;
|
||||
// Do this to suppress the CLICK event
|
||||
d->last_recent_event_was_release = 0;
|
||||
} else {
|
||||
d->last_recent_event_was_release = 1;
|
||||
}
|
||||
}
|
||||
d->last_event_time = result.time_us;
|
||||
}
|
||||
|
||||
d->lastpos = pos;
|
||||
}
|
||||
|
||||
matrix_event_handled(d->handle);
|
||||
something_pending = matrix_has_queued_event(d->handle);
|
||||
}
|
||||
|
||||
lmatrix_check_timer(d, esp_timer_get_time(), 1);
|
||||
}
|
||||
|
||||
return something_pending;
|
||||
}
|
||||
|
||||
static void lmatrix_timer_done(void *param)
|
||||
{
|
||||
DATA *d = (DATA *) param;
|
||||
|
||||
d->timer_running = 0;
|
||||
|
||||
lmatrix_check_timer(d, esp_timer_get_time(), 1);
|
||||
}
|
||||
|
||||
static void lmatrix_check_timer(DATA *d, uint32_t time_us, bool dotimer)
|
||||
{
|
||||
uint32_t delay = time_us - d->last_event_time;
|
||||
if (d->timer_running) {
|
||||
esp_timer_stop(d->timer_handle);
|
||||
d->timer_running = 0;
|
||||
}
|
||||
|
||||
int timeout = -1;
|
||||
|
||||
if (d->last_recent_event_was_press) {
|
||||
if (delay > d->longpress_delay_us) {
|
||||
callback_call(lua_getstate(), d, matrix_LONGPRESS_INDEX, (d->lastpos << 1) >> 1, d->last_event_time + d->longpress_delay_us);
|
||||
d->last_recent_event_was_press = 0;
|
||||
} else {
|
||||
timeout = (d->longpress_delay_us - delay) / 1000;
|
||||
}
|
||||
}
|
||||
if (d->last_recent_event_was_release) {
|
||||
if (delay > d->click_delay_us) {
|
||||
callback_call(lua_getstate(), d, matrix_CLICK_INDEX, (d->lastpos << 1) >> 1, d->last_event_time + d->click_delay_us);
|
||||
d->last_recent_event_was_release = 0;
|
||||
} else {
|
||||
timeout = (d->click_delay_us - delay) / 1000;
|
||||
}
|
||||
}
|
||||
|
||||
if (dotimer && timeout >= 0) {
|
||||
d->timer_running = 1;
|
||||
esp_timer_start_once(d->timer_handle, timeout + 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void lmatrix_task(task_param_t param, task_prio_t prio)
|
||||
{
|
||||
(void) prio;
|
||||
|
||||
bool need_to_post = false;
|
||||
lua_State *L = lua_getstate();
|
||||
|
||||
DATA *d = (DATA *) param;
|
||||
if (d) {
|
||||
if (lmatrix_dequeue_single(L, d)) {
|
||||
need_to_post = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (need_to_post) {
|
||||
// If there is pending stuff, queue another task
|
||||
task_post_medium(tasknumber, param);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Module function map
|
||||
LROT_BEGIN(matrix, NULL, 0)
|
||||
LROT_FUNCENTRY( setup, lmatrix_setup )
|
||||
LROT_NUMENTRY( PRESS, MASK(PRESS) )
|
||||
LROT_NUMENTRY( RELEASE, MASK(RELEASE) )
|
||||
LROT_NUMENTRY( ALL, MATRIX_ALL )
|
||||
LROT_END(matrix, NULL, 0)
|
||||
|
||||
// Module function map
|
||||
LROT_BEGIN(matrix_keyboard, NULL, LROT_MASK_GC_INDEX)
|
||||
LROT_FUNCENTRY(__gc, lmatrix_close)
|
||||
LROT_TABENTRY(__index, matrix_keyboard)
|
||||
LROT_FUNCENTRY(on, lmatrix_on)
|
||||
LROT_FUNCENTRY(close, lmatrix_close)
|
||||
LROT_END(matrix_keyboard, NULL, LROT_MASK_GC_INDEX)
|
||||
|
||||
static int matrix_open(lua_State *L) {
|
||||
luaL_rometatable(L, "matrix.keyboard",
|
||||
LROT_TABLEREF(matrix_keyboard)); // create metatable
|
||||
tasknumber = task_get_id(lmatrix_task);
|
||||
return 0;
|
||||
}
|
||||
|
||||
NODEMCU_MODULE(matrix, "matrix", matrix, matrix_open);
|
|
@ -0,0 +1,79 @@
|
|||
# matrix Module
|
||||
| Since | Origin / Contributor | Maintainer | Source |
|
||||
| :----- | :-------------------- | :---------- | :------ |
|
||||
| 2024-02-01 | [Philip Gladstone](https://github.com/pjsg) | [Philip Gladstone](https://github.com/pjsg) | [matrix.c](../../components/modules/matrix.c)|
|
||||
|
||||
|
||||
This module processes key presses on matrixed keyboards such as cheap numeric keypads with the # and * keys. These are organized as a 3x4 matrix with 7 connections
|
||||
in all.
|
||||
|
||||
## Sources for parts
|
||||
|
||||
- Amazon: This [search](http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Dindustrial&field-keywords=rotary+encoder+push+button&rh=n%3A16310091%2Ck%3Arotary+encoder+push+button) shows a variety.
|
||||
- Ebay: Somewhat cheaper in this [search](http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2050601.m570.l1313.TR0.TRC0.H0.Xrotary+encoder+push+button.TRS0&_nkw=rotary+encoder+push+button&_sacat=0)
|
||||
- Adafruit: [rotary encoder](https://www.adafruit.com/products/377)
|
||||
- Aliexpress: This [search](http://www.aliexpress.com/wholesale?catId=0&initiative_id=SB_20160217173657&SearchText=rotary+encoder+push+button) reveals all sorts of shapes and sizes.
|
||||
|
||||
## Constants
|
||||
- `matrix.PRESS = 1` The eventtype for a keyboard key press
|
||||
- `matrix.RELEASE = 2` The eventtype for keyboard key release.
|
||||
- `matrix.ALL = 3` Covers all event types
|
||||
|
||||
## matrix.setup()
|
||||
Initialize the nodemcu to talk to a matrixed keyboard.
|
||||
|
||||
#### Syntax
|
||||
`keyboard = matrix.setup({column pins}, {row pins}, {key characters})`
|
||||
|
||||
#### Parameters
|
||||
- `column pins` These are the GPIO numbers of the pins connected to the columns of the keyboard
|
||||
- `row pins` These are the GPIO numbers of the pins connected to the rows of the keyboard
|
||||
- `key characters` These are the characters (or strings) to be returned when a key is pressed. The first character corresponds to the first row and first column. The next character is the second column and first row, etc.
|
||||
|
||||
#### Returns
|
||||
The keyboard object.
|
||||
|
||||
|
||||
#### Example
|
||||
|
||||
keyboard = matrix.setup({5,6,7}, {8,9,10,11}, { "1", "2", "3", "4", "5", "6", "7", "8", "9", "#", "0", "*"})
|
||||
|
||||
#### Notes
|
||||
If an entry in the key characters table is nil, then that key press will not be reported.
|
||||
|
||||
## keyboard:on()
|
||||
Sets a callback on specific events.
|
||||
|
||||
#### Syntax
|
||||
`keyboard:on(eventtype[, callback])`
|
||||
|
||||
#### Parameters
|
||||
- `eventtype` This defines the type of event being registered. This can be one or more of `matrix.PRESS` and `matrix.RELEASE`.
|
||||
- `callback` This is a function that will be invoked when the specified event happens.
|
||||
|
||||
If the callback is None or omitted, then the registration is cancelled.
|
||||
|
||||
The callback will be invoked with three arguments when the event happens. The first argument is the eventtype,
|
||||
the second is the character, and the third is the time when the event happened.
|
||||
|
||||
The time is the number of microseconds represented in a 32-bit integer. Note that this wraps every hour or so.
|
||||
|
||||
#### Example
|
||||
|
||||
keyboard:on(matrix.ALL, function (type, char, when)
|
||||
print("Character=" .. char .. " event type=" .. type .. " time=" .. when)
|
||||
end)
|
||||
|
||||
#### Errors
|
||||
If an invalid `eventtype` is supplied, then an error will be thrown.
|
||||
|
||||
## keyboard:close()
|
||||
Releases the resources associated with the matrix keyboard.
|
||||
|
||||
#### Syntax
|
||||
`keyboard:close()`
|
||||
|
||||
#### Example
|
||||
|
||||
keyboard:close()
|
||||
|
Loading…
Reference in New Issue