To avoid races between the lwIP callbacks (lwIP RTOS task) and the Lua
handlers (LVM RTOS task), the data flow and ownership has been simplified
and cleaned up.
lwIP callbacks now have no visibility of the userdata struct. They are
limited to creating small event objects and task_post()ing them over
to the LVM "thread", passing ownership in doing so. The shared identifier
then becomes the struct netconn*.
On the LVM side, we keep a linked list of active userdata objects. This
allows us to retrieve the correct userdata when we get an event with
a netconn pointer. Because this list is only ever used within the LVM
task, no locking is necessary.
The old approach of stashing a userdata pointer into the 'socket' field
on the netconn has been removed entirely, as this was both not
thread/RTOS-task safe, and also interfered with the IDFs internal use
of the socket field (even when using only the netconn layer). As an
added benefit, this removed the need for all the SYS_ARCH_PROTECT()
locking stuff.
The need to track receive events before the corresponding userdata object
has been established has been removed by virtue of not reordering the
"accept" and the "recv" events any more (previously accepts were posted
with medium priority, while the receives where high priority, leading
to the observed reordering and associated headaches).
The workaround for IDF issue 784 has been removed as it is now not needed
and is in fact directly harmful as it results in a double-free. Yay for
getting rid of old workarounds!
DNS resolution code paths were merged for the two instances of "socket"
initiated resolves (connect/dns functions).
Also fixed an instance of using a stack variable for receiving the resolved
IP address, with said variable going out of scope before the DNS resolution
necessarily completed (hello, memory corruption!).
Where possible, moved to use the Lua allocator rather than plain malloc.
Finally, the NodeMCU task posting mechanism got a polish and an adjustment.
Given all the Bad(tm) that tends to happen if something fails task posting,
I went through a couple of iterations on how to avoid that. Alas, the
preferred solution of blocking non-LVM RTOS tasks until a slot is free
turned out to not be viable, as this easily resulted in deadlocks with the
lwIP stack. After much deliberation I settled on increasing the number of
available queue slots for the task_post() mechanism, but in the interest
of user control also now made it user configurable via Kconfig.
With the IDF asserting full control over the linker scripts and insisting on
the application description being the first entry in the .flash.rodata
section, or previous method of doing link-time arrays stopped working.
Why? Because the build patched in a SHA256 digest straight into our arrays.
With the limited language of the gcc linker scripts I could find no other
way of getting it in cleanly.
The IDF "linker fragments" support can not be made to work for our needs:
- no support for setting alignment before including objects
- no support for declaring symbols
- no support for adding our terminating zeros
- insists on grouping objects by lib rather than by declared grouping,
which means we could at most have a single link-time-array using
the IDF mechanism
- also does not like underscores in section names, but that's just an
annoyance
So, the least bad option that I could come up with was to use a project-wide
makefile snippet to add a target in-between the IDF's generation of the
esp32.project.ld file, and the linking of our NodeMCU.elf. In this target
we read in the esp32.project.ld linker script, check whether we have our
arrays in there, and if not rewrites the linker script.
Oh, and the esp32.project.ld file only came into existence on the IDF 3.3
branch, so I had to change up the IDF to the latest release/3.3 as well.
I would've preferred a stable tag, but the v3.3-beta3 had a really nasty
regression for us (can't add partition entry), so that was a no-go.
* ESP32: add support for RS485
This commit adds support for switching UART mode to RS485/IRDA.
Also included are patches for memory leaks then handling UART events other than data.
* ESP32: Documentation for uart.setmode()
* Set stdout to unbuffered
This fixes issue #2507 esp32 serial console doesn't show output until
enter pressed.
* Moved setvbuf call to app_main immediately after console_init
* uart 1/2
* call -> pcall in uart_on_* functions
* fix docs
* fixed console driver when using custom console uart
* fixed line_inverse and error callback
* fixed a crash when uart.start() called more than one time
- Switched hardcoded interrupts to new IDF interrupt allocation
framework.
- gpio module switched to the IDF's per-pin interrupt callback service.
- Improved NodeMCU linker script since it broke with the IDF upgrade.
- Various compatibility updates.
node.dsleep() no longer takes options.
node.output() not yet supported (needs syscall registration/chaining support)
Dynamic CPU frequency changing not currently supported in the IDF.
Various chip IDs not currently available/obtainable.
Boot reason completely revamped in ESP32, will need new code.
RTOS driver evicted as it did not play nice with stdio etc.
Implemented a minimal driver to fully support Lua console on UART0. Output
on UART0 done via stdout (provided by the IDF). Input and setup handled
via driver_console/console.c. In addition to the direct input function
console_getc(), the driver also registers in the syscall tables to enable
regular stdio input functions to work (yay!). The Lua VM is still using the
direct interface since it's less overhead, but does also work when going
through stdin/fd 0.
Auto-bauding on the console is not yet functional; revisit when the UART docs
are available.
Module registration/linking/enabling moved over to be Kconfig based. See
updates to base_nodemcu/include/module.h and base_nodemcu/Kconfig for
details.
The sdk-overrides directory/approach is no longer used. The IDF is simply
too different to the old RTOS SDK - we need to adapt our code directly instead.
Everything in app/ is now unused, and will need to be gradually migrated
into components/ though it is probably better to migrate straight from the
latest dev branch.