2.7 KiB
Console Module
Since | Origin / Contributor | Maintainer | Source |
---|---|---|---|
2024-10-22 | jmattsson | jmattsson | console.c |
The console
modules allows direct access to the system console. The system
console has typically been a UART, but by now several options are available
across the ESP32 range of SoCs, including UART, USB-Serial-JTAG and USB CDC-ACM.
By default the system console is linked up to provide an interactive Lua shell (REPL — Read-Execute-Print Loop). It also provides a hook for listening in on the data received on the console programatically, and the interactivity may also be disabled (and re-enabled) programatically if so desired.
console.on()
Used to register or deregister a callback function to handle console events.
Syntax
console.on(method, [number/end_char], [function])
Parameters
method
. One of- "data" for bytes received on the console
- "error" if an error condition is encountered on the console
number/end_char
. Only for eventdata
.- if pass in a number n, the callback will called when n chars are received.
- if n=0, will receive every char in buffer.
- if pass in a one char string "c", the callback will called when "c" is encounterd, or max n=255 received.
function
callback function.- event "data" has a callback like this:
function(data) end
- event "error" has a callback like this:
function(err) end
- event "data" has a callback like this:
To unregister the callback, specify nil
as the function.
Returns
nil
Example
-- when 4 chars is received.
console.on("data", 4,
function(data)
print("received from console:", data)
if data=="quit" then
console.on("data", 0, nil)
end
end)
-- when '\r' is received.
console.on("data", "\r",
function(data)
print("received from console:", data)
if data=="quit\r" then
console.on("data", 0, nil)
end
end)
-- error handler
console.on("error",
function(err)
print("error on console:", err)
end)
console.mode()
Controls the interactivity of the console.
Syntax
console.mode(mode)
Parameters
mode
One ofconsole.INTERACTIVE
automatically pass console data to the Lua VM for execution. This is the default mode.console.NONINTERACTIVE
disables the automatic passing of console data to the Lua VM. The data only goes to the registered "data" callback, if any.
Returns
nil
Example
-- Implement a REL instead of the usual REPL
console.on("data", "\r", function(line) node.input(line.."\r\n") end)
console.mode(console.NONINTERACTIVE)