350 lines
10 KiB
Markdown
350 lines
10 KiB
Markdown
# WS2812 Module
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| Since | Origin / Contributor | Maintainer | Source |
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| :----- | :-------------------- | :---------- | :------ |
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| 2015-02-05 | [Till Klocke](https://github.com/dereulenspiegel), [Thomas Soëte](https://github.com/Alkorin) | [Till Klocke](https://github.com/dereulenspiegel) | [ws2812.c](../../../app/modules/ws2812.c)|
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ws2812 is a library to handle ws2812-like led strips.
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It works at least on WS2812, WS2812b, APA104, SK6812 (RGB or RGBW).
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The library uses UART1 routed on GPIO2 (Pin D4 on NodeMCU DEVKIT) to
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generate the bitstream. It can use UART0 routed to TXD0 as well to
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handle two led strips at the same time.
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**WARNING**: In dual mode, you will loose access to the Lua's console
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through the serial port (it will be reconfigured to support WS2812-like
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protocol). If you want to keep access to Lua's console, you will have to
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use an other input channel like a TCP server (see [example](https://github.com/nodemcu/nodemcu-firmware/blob/master/lua_examples/telnet.lua))
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## ws2812.init()
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Initialize UART1 and GPIO2, should be called once and before write().
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Initialize UART0 (TXD0) too if `ws2812.MODE_DUAL` is set.
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#### Syntax
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`ws2812.init([mode])`
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#### Parameters
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- `mode` (optional) either `ws2812.MODE_SINGLE` (default if omitted) or `ws2812.MODE_DUAL`
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In `ws2812.MODE_DUAL` mode you will be able to handle two strips in parallel but will lose access to Lua's serial console as it shares the same UART and PIN.
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#### Returns
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`nil`
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## ws2812.write()
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Send data to one or two led strip using its native format which is generally Green,Red,Blue for RGB strips
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and Green,Red,Blue,White for RGBW strips.
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#### Syntax
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`ws2812.write(data1, [data2])`
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#### Parameters
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- `data1` payload to be sent to one or more WS2812 like leds through GPIO2
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- `data2` (optional) payload to be sent to one or more WS2812 like leds through TXD0 (`ws2812.MODE_DUAL` mode required)
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Payload type could be:
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- `nil` nothing is done
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- `string` representing bytes to send
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- `ws2812.buffer` see [Buffer module](#buffer-module)
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#### Returns
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`nil`
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#### Example
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```lua
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ws2812.init()
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ws2812.write(string.char(255, 0, 0, 255, 0, 0)) -- turn the two first RGB leds to green
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```
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```lua
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ws2812.init()
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ws2812.write(string.char(0, 0, 0, 255, 0, 0, 0, 255)) -- turn the two first RGBW leds to white
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```
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```lua
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ws2812.init(ws2812.MODE_DUAL)
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ws2812.write(string.char(255, 0, 0, 255, 0, 0), string.char(0, 255, 0, 0, 255, 0)) -- turn the two first RGB leds to green on the first strip and red on the second strip
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```
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```lua
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ws2812.init(ws2812.MODE_DUAL)
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ws2812.write(nil, string.char(0, 255, 0, 0, 255, 0)) -- turn the two first RGB leds to red on the second strip, do nothing on the first
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```
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# Buffer module
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For more advanced animations, it is useful to keep a "framebuffer" of the strip,
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interact with it and flush it to the strip.
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For this purpose, the ws2812 library offers a read/write buffer. This buffer has a `__tostring` method so that it can be printed. This is useful for debugging.
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#### Example
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Led chaser with a RGBW strip
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```lua
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ws2812.init()
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local i, buffer = 0, ws2812.newBuffer(300, 4); buffer:fill(0, 0, 0, 0); tmr.create():alarm(50, 1, function()
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i = i + 1
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buffer:fade(2)
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buffer:set(i % buffer:size() + 1, 0, 0, 0, 255)
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ws2812.write(buffer)
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end)
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```
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## ws2812.newBuffer()
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Allocate a new memory buffer to store led values.
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#### Syntax
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`ws2812.newBuffer(numberOfLeds, bytesPerLed)`
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#### Parameters
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- `numberOfLeds` length of the led strip
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- `bytesPerLed` 3 for RGB strips and 4 for RGBW strips
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#### Returns
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`ws2812.buffer`
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## ws2812.buffer:get()
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Return the value at the given position
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#### Syntax
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`buffer:get(index)`
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#### Parameters
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- `index` position in the buffer (1 for first led)
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#### Returns
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`(color)`
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#### Example
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```lua
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buffer = ws2812.newBuffer(32, 4)
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print(buffer:get(1))
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0 0 0 0
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```
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## ws2812.buffer:set()
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Set the value at the given position
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#### Syntax
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`buffer:set(index, color)`
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#### Parameters
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- `index` position in the buffer (1 for the first led)
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- `color` payload of the color
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Payload could be:
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- `number, number, ...` you should pass as many arguments as `bytesPerLed`
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- `table` should contains `bytesPerLed` numbers
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- `string` should contains `bytesPerLed` bytes
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#### Returns
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`nil`
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#### Example
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```lua
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buffer = ws2812.newBuffer(32, 3)
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buffer:set(1, 255, 0, 0) -- set the first led green for a RGB strip
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```
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```lua
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buffer = ws2812.newBuffer(32, 4)
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buffer:set(1, {0, 0, 0, 255}) -- set the first led white for a RGBW strip
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```
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```lua
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buffer = ws2812.newBuffer(32, 3)
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buffer:set(1, string.char(255, 0, 0)) -- set the first led green for a RGB strip
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```
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## ws2812.buffer:size()
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Return the size of the buffer in number of leds
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#### Syntax
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`buffer:size()`
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#### Parameters
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none
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#### Returns
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`int`
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## ws2812.buffer:fill()
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Fill the buffer with the given color.
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The number of given bytes must match the number of bytesPerLed of the buffer
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#### Syntax
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`buffer:fill(color)`
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#### Parameters
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- `color` bytes of the color, you should pass as many arguments as `bytesPerLed`
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#### Returns
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`nil`
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#### Example
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```lua
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buffer:fill(0, 0, 0) -- fill the buffer with black for a RGB strip
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```
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## ws2812.buffer:dump()
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Returns the contents of the buffer (the pixel values) as a string. This can then be saved to a file or sent over a network.
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#### Syntax
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`buffer:dump()`
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#### Returns
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A string containing the pixel values.
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#### Example
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```lua
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local s = buffer:dump()
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```
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## ws2812.buffer:replace()
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Inserts a string (or a buffer) into another buffer with an offset.
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The buffer must have the same number of colors per led or an error will be thrown.
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#### Syntax
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`buffer:replace(source[, offset])`
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#### Parameters
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- `source` the pixel values to be set into the buffer. This is either a string or a buffer.
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- `offset` the offset where the source is to be placed in the buffer. Default is 1. Negative values can be used.
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#### Returns
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`nil`
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#### Example
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```lua
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buffer:replace(anotherbuffer:dump()) -- copy one buffer into another via a string
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buffer:replace(anotherbuffer) -- copy one buffer into another
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newbuffer = buffer.sub(1) -- make a copy of a buffer into a new buffer
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```
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## ws2812.buffer:mix()
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This is a general method that loads data into a buffer that is a linear combination of data from other buffers. It can be used to copy a buffer or,
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more usefully, do a cross fade. The pixel values are computed as integers and then range limited to [0, 255]. This means that negative
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factors work as expected, and that the order of combining buffers does not matter.
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#### Syntax
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`buffer:mix(factor1, buffer1, ...)`
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#### Parameters
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- `factor1` This is the factor that the contents of `buffer1` are multiplied by. This factor is scaled by a factor of 256. Thus `factor1` value of 256 is a factor of 1.0.
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- `buffer1` This is the source buffer. It must be of the same shape as the destination buffer.
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There can be any number of factor/buffer pairs.
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#### Returns
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`nil`
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#### Example
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```lua
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-- loads buffer with a crossfade between buffer1 and buffer2
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buffer:mix(256 - crossmix, buffer1, crossmix, buffer2)
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-- multiplies all values in buffer by 0.75
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-- This can be used in place of buffer:fade
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buffer:mix(192, buffer)
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```
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## ws2812.buffer:power()
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Computes the total energy requirement for the buffer. This is merely the total sum of all the pixel values (which assumes that each color in each
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pixel consumes the same amount of power). A real WS2812 (or WS2811) has three constant current drivers of 20mA -- one for each of R, G and B. The
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pulse width modulation will cause the *average* current to scale linearly with pixel value.
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#### Syntax
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`buffer:power()`
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#### Returns
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An integer which is the sum of all the pixel values.
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#### Example
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```lua
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-- Dim the buffer to no more than the PSU can provide
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local psu_current_ma = 1000
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local led_current_ma = 20
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local led_sum = psu_current_ma * 255 / led_current_ma
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local p = buffer:power()
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if p > led_sum then
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buffer:mix(256 * led_sum / p, buffer) -- power is now limited
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end
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```
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## ws2812.buffer:fade()
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Fade in or out. Defaults to out. Multiply or divide each byte of each led with/by the given value. Useful for a fading effect.
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#### Syntax
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`buffer:fade(value [, direction])`
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#### Parameters
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- `value` value by which to divide or multiply each byte
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- `direction` ws2812.FADE\_IN or ws2812.FADE\_OUT. Defaults to ws2812.FADE\_OUT
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#### Returns
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`nil`
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#### Example
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```lua
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buffer:fade(2)
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buffer:fade(2, ws2812.FADE_IN)
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```
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## ws2812.buffer:shift()
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Shift the content of (a piece of) the buffer in positive or negative direction. This allows simple animation effects. A slice of the buffer can be specified by using the
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standard start and end offset Lua notation. Negative values count backwards from the end of the buffer.
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#### Syntax
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`buffer:shift(value [, mode[, i[, j]]])`
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#### Parameters
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- `value` number of pixels by which to rotate the buffer. Positive values rotate forwards, negative values backwards.
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- `mode` is the shift mode to use. Can be one of `ws2812.SHIFT_LOGICAL` or `ws2812.SHIFT_CIRCULAR`. In case of SHIFT\_LOGICAL, the freed pixels are set to 0 (off). In case of SHIFT\_CIRCULAR, the buffer is treated like a ring buffer, inserting the pixels falling out on one end again on the other end. Defaults to SHIFT\_LOGICAL.
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- `i` is the first offset in the buffer to be affected. Negative values are permitted and count backwards from the end. Default is 1.
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- `j` is the last offset in the buffer to be affected. Negative values are permitted and count backwards from the end. Default is -1.
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#### Returns
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`nil`
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#### Example
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```lua
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buffer:shift(3)
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```
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## ws2812.buffer:sub()
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This implements the extraction function like `string.sub`. The indexes are in leds and all the same rules apply.
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#### Syntax
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`buffer1:sub(i[, j])`
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#### Parameters
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- `i` This is the start of the extracted data. Negative values can be used.
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- `j` this is the end of the extracted data. Negative values can be used. The default is -1.
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#### Returns
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A buffer containing the extracted piece.
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#### Example
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```
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b = buffer:sub(1,10)
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```
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## ws2812.buffer:__concat()
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This implements the `..` operator to concatenate two buffers. They must have the same number of colors per led.
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#### Syntax
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`buffer1 .. buffer2`
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#### Parameters
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- `buffer1` this is the start of the resulting buffer
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- `buffer2` this is the end of the resulting buffer
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#### Returns
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The concatenated buffer.
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#### Example
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```
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ws2812.write(buffer1 .. buffer2)
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```
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