boxespy/boxes/__init__.py

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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import math
import sys
import argparse
from argparse import ArgumentParser
import re
from functools import wraps
from xml.sax.saxutils import quoteattr
from contextlib import contextmanager
import copy
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from shlex import quote
from boxes import edges
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from boxes import formats
from boxes import svgutil
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from boxes import gears
from boxes import pulley
from boxes import parts
from boxes.Color import *
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### Helpers
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def dist(dx, dy):
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"""
Return distance
:param dx: delta x
:param dy: delat y
"""
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return (dx * dx + dy * dy) ** 0.5
def restore(func):
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"""
Wrapper: Restore coordiantes after function
:param func: function to wrap
"""
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@wraps(func)
def f(self, *args, **kw):
with self.saved_context():
pt = self.ctx.get_current_point()
func(self, *args, **kw)
self.ctx.move_to(*pt)
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return f
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def holeCol(func):
"""
Wrapper: color holes differently
:param func: function to wrap
"""
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@wraps(func)
def f(self, *args, **kw):
self.ctx.stroke()
with self.saved_context():
self.set_source_color(Color.BLUE)
func(self, *args, **kw)
self.ctx.stroke()
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return f
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#############################################################################
### Building blocks
#############################################################################
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class NutHole:
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"""Draw a hex nut"""
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sizes = {
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"M1.6": (3.2, 1.3),
"M2": (4, 1.6),
"M2.5": (5, 2.0),
"M3": (5.5, 2.4),
"M4": (7, 3.2),
"M5": (8, 4.7),
"M6": (10, 5.2),
"M8": (13.7, 6.8),
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"M10": (16, 8.4),
"M12": (18, 10.8),
"M14": (21, 12.8),
"M16": (24, 14.8),
"M20": (30, 18.0),
"M24": (36, 21.5),
"M30": (46, 25.6),
"M36": (55, 31),
"M42": (65, 34),
"M48": (75, 38),
"M56": (85, 45),
"M64": (95, 51),
}
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def __init__(self, boxes, settings):
self.boxes = boxes
self.ctx = boxes.ctx
self.settings = settings
def __getattr__(self, name):
return getattr(self.boxes, name)
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@restore
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@holeCol
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def __call__(self, size, x=0, y=0, angle=0):
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size = self.sizes.get(size, (size,))[0]
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side = size / 3 ** 0.5
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self.boxes.moveTo(x, y, angle)
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self.boxes.moveTo(-0.5 * side, 0.5 * size, angle)
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for i in range(6):
self.boxes.edge(side)
self.boxes.corner(-60)
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##############################################################################
### Argument types
##############################################################################
def argparseSections(s):
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"""
Parse sections parameter
:param s: string to parse
"""
result = []
s = re.split(r"\s|:", s)
try:
for part in s:
m = re.match(r"^(\d+(\.\d+)?)/(\d+)$", part)
if m:
n = int(m.group(3))
result.extend([float(m.group(1)) / n] * n)
continue
m = re.match(r"^(\d+(\.\d+)?)\*(\d+)$", part)
if m:
n = int(m.group(3))
result.extend([float(m.group(1))] * n)
continue
result.append(float(part))
except ValueError:
raise argparse.ArgumentTypeError("Don't understand sections string")
if not result:
result.append(0.0)
return result
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class ArgparseEdgeType:
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"""argparse type to select from a set of edge types"""
names = edges.getDescriptions()
edges = []
def __init__(self, edges=None):
if edges:
self.edges = list(edges)
def __call__(self, pattern):
if len(pattern) != 1:
raise ValueError("Edge type can only have one letter.")
if pattern not in self.edges:
raise ValueError("Use one of the following values: " +
", ".join(edges))
return pattern
def html(self, name, default, translate):
options = "\n".join(
("""<option value="%s"%s>%s</option>""" %
(e, ' selected="selected"' if e == default else "",
translate("%s %s" % (e, self.names.get(e, "")))) for e in self.edges))
return """<select name="%s" size="1">\n%s</select>\n""" % (name, options)
def inx(self, name, viewname, arg):
return (' <param name="%s" type="enum" gui-text="%s" gui-description=%s>\n' %
(name, viewname, quoteattr(arg.help or "")) +
''.join((' <item value="%s">%s %s</item>\n' % (
e, e, self.names.get(e, ""))
for e in self.edges)) +
' </param>\n')
class BoolArg:
def __call__(self, arg):
if not arg or arg.lower() in ("none", "0", "off", "false"):
return False
return True
def html(self, name, default, _):
if isinstance(default, (str)):
default = self(default)
return """<input name="%s" type="hidden" value="0">
<input name="%s" type="checkbox" value="1"%s>""" % \
(name, name, ' checked="checked"' if default else "")
boolarg = BoolArg()
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class HexHolesSettings(edges.Settings):
"""Settings for hexagonal hole patterns
Values:
* absolute
* diameter : 5.0 : diameter of the holes
* distance : 3.0 : distance between the holes
* style : "circles" : currently only supported style
"""
absolute_params = {
'diameter' : 10.0,
'distance' : 3.0,
'style' : ('circle', ),
}
relative_params = {}
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##############################################################################
### Main class
##############################################################################
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class Boxes:
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"""Main class -- Generator should sub class this """
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webinterface = True
ui_group = "Misc"
description = "" # Markdown syntax is supported
def __init__(self):
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self.formats = formats.Formats()
self.ctx = None
description = self.__doc__
if self.description:
description += "\n\n" + self.description
self.argparser = ArgumentParser(description=description)
self.edgesettings = {}
self.inkscapefile = None
self.metadata = {
"name" : self.__class__.__name__,
"short_description" : self.__doc__,
"description" : self.description,
"group" : self.ui_group,
"url" : "",
"command_line" : ""
}
self.argparser._action_groups[1].title = self.__class__.__name__ + " Settings"
defaultgroup = self.argparser.add_argument_group(
"Default Settings")
defaultgroup.add_argument(
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"--thickness", action="store", type=float, default=3.0,
help="thickness of the material")
defaultgroup.add_argument(
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"--output", action="store", type=str, default="box.svg",
help="name of resulting file")
defaultgroup.add_argument(
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"--format", action="store", type=str, default="svg",
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choices=self.formats.getFormats(),
help="format of resulting file")
defaultgroup.add_argument(
"--tabs", action="store", type=float, default=0.0,
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help="width of tabs holding the parts in place in mm (not supported everywhere)")
defaultgroup.add_argument(
"--debug", action="store", type=boolarg, default=False,
help="print surrounding boxes for some structures")
defaultgroup.add_argument(
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"--reference", action="store", type=float, default=100,
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help="print reference rectangle with given length (zero to disable)")
defaultgroup.add_argument(
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"--burn", action="store", type=float, default=0.1,
help='burn correction in mm (bigger values for tighter fit). Use BurnTest in "Parts and Samples" to find the right value.')
@contextmanager
def saved_context(self):
"""
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Generator: for saving and restoring contexts.
"""
cr = self.ctx
cr.save()
try:
yield cr
finally:
cr.restore()
def set_source_color(self, color):
"""
Sets the color of the pen.
"""
self.ctx.set_source_rgb(*color)
def set_font(self, style, bold=False, italic=False):
"""
Set font style used
:param style: "serif", "sans-serif" or "monospaced"
:param bold: Use bold font
:param italic: Use italic font
"""
self.ctx.set_font(style, bold, italic)
def open(self):
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"""
Prepare for rendering
Create canvas and edge and other objects
Call this before .render()
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"""
if self.ctx is not None:
return
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self.bedBoltSettings = (3, 5.5, 2, 20, 15) # d, d_nut, h_nut, l, l1
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self.surface, self.ctx = self.formats.getSurface(self.format, self.output)
if self.format == 'svg_Ponoko':
self.ctx.set_line_width(0.01)
self.set_source_color(Color.BLUE)
else:
self.ctx.set_line_width(max(2 * self.burn, 0.05))
self.set_source_color(Color.BLACK)
self.spacing = 2 * self.burn + 0.5 * self.thickness
self.set_font("sans-serif")
self._buildObjects()
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if self.reference and self.format != 'svg_Ponoko':
self.move(10, 10, "up", before=True)
self.ctx.rectangle(0, 0, self.reference, 10)
if self.reference < 40:
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self.text("%.fmm" % self.reference, self.reference + 5, 5,
align="middle left")
else:
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self.text("%.fmm" % self.reference, self.reference / 2.0, 5,
align="middle center")
self.move(10, 10, "up")
self.ctx.stroke()
def buildArgParser(self, *l, **kw):
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"""
Add commonly used arguments
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:param \*l: parameter names
:param \*\*kw: parameters with new default values
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Supported parameters are
* floats: x, y, h, hi
* argparseSections: sx, sy, sh
* ArgparseEdgeType: bottom_edge, top_edge
* boolarg: outside
* str (selection): nema_mount
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"""
for arg in l:
kw[arg] = None
for arg, default in kw.items():
if arg == "x":
if default is None: default = 100.0
help = "inner width in mm"
if "outside" in kw:
help += " (unless outside selected)"
self.argparser.add_argument(
"--x", action="store", type=float, default=default,
help=help)
elif arg == "y":
if default is None: default = 100.0
help = "inner depth in mm"
if "outside" in kw:
help += " (unless outside selected)"
self.argparser.add_argument(
"--y", action="store", type=float, default=default,
help=help)
elif arg == "sx":
if default is None: default = "50*3"
self.argparser.add_argument(
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"--sx", action="store", type=argparseSections,
default=default,
help="""sections left to right in mm. See --sy for format""")
elif arg == "sy":
if default is None: default = "50*3"
self.argparser.add_argument(
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"--sy", action="store", type=argparseSections,
default=default,
help="""sections back to front in mm. Possible formats: overallwidth/numberof sections e.g. "250/5"; sectionwidth*numberofsections e.g. "50*5"; section widths separated by ":" e.g. "30:25.5:70""")
elif arg == "sh":
if default is None: default = "50*3"
self.argparser.add_argument(
"--sh", action="store", type=argparseSections,
default=default,
help="""sections bottom to top in mm. See --sy for format""")
elif arg == "h":
if default is None: default = 100.0
help = "inner height in mm"
if "outside" in kw:
help += " (unless outside selected)"
self.argparser.add_argument(
"--h", action="store", type=float, default=default,
help=help)
elif arg == "hi":
if default is None: default = 0.0
self.argparser.add_argument(
"--hi", action="store", type=float, default=default,
help="inner height of inner walls in mm (unless outside selected)(leave to zero for same as outer walls)")
elif arg == "bottom_edge":
if default is None: default = "h"
self.argparser.add_argument(
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"--bottom_edge", action="store",
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type=ArgparseEdgeType("Fhse"), choices=list("Fhse"),
default=default,
help="edge type for bottom edge")
elif arg == "top_edge":
if default is None: default = "e"
self.argparser.add_argument(
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"--top_edge", action="store",
type=ArgparseEdgeType("efFcESikvLt"), choices=list("efFcESikvfLt"),
default=default, help="edge type for top edge")
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elif arg == "outside":
if default is None: default = True
self.argparser.add_argument(
"--outside", action="store", type=boolarg, default=default,
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help="treat sizes as outside measurements that include the walls")
elif arg == "nema_mount":
if default is None: default = 23
self.argparser.add_argument(
"--nema_mount", action="store",
type=int, choices=list(sorted(self.nema_sizes.keys())),
default=default, help="NEMA size of motor")
else:
raise ValueError("No default for argument", arg)
def addSettingsArgs(self, settings, prefix=None, **defaults):
prefix = prefix or settings.__name__[:-len("Settings")]
settings.parserArguments(self.argparser, prefix, **defaults)
self.edgesettings[prefix] = {}
def parseArgs(self, args=None):
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"""
Parse command line parameters
:param args: (Default value = None) parameters, None for using sys.argv
"""
if args is None:
args = sys.argv[1:]
if len(args) > 1 and args[-1][0] != "-":
self.inkscapefile = args[-1]
del args[-1]
args = [a for a in args if not a.startswith('--tab=')]
self.metadata["cli"] = "boxes " + self.__class__.__name__ + " " + " ".join((quote(arg) for arg in args))
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for key, value in vars(self.argparser.parse_args(args=args)).items():
# treat edge settings separately
for setting in self.edgesettings:
if key.startswith(setting + '_'):
self.edgesettings[setting][key[len(setting)+1:]] = value
continue
setattr(self, key, value)
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# Change file ending to format if not given explicitly
format = getattr(self, "format", "svg")
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if getattr(self, 'output', None) == 'box.svg':
self.output = 'box.' + format.split("_")[0]
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def addPart(self, part, name=None):
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"""
Add Edge or other part instance to this one and add it as attribute
:param part: Callable
:param name: (Default value = None) attribute name (__name__ as default)
"""
if name is None:
name = part.__class__.__name__
name = name[0].lower() + name[1:]
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# if not hasattr(self, name):
if isinstance(part, edges.BaseEdge):
self.edges[part.char] = part
else:
setattr(self, name, part)
def addParts(self, parts):
for part in parts:
self.addPart(part)
def _buildObjects(self):
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"""Add default edges and parts """
self.edges = {}
self.addPart(edges.Edge(self, None))
self.addPart(edges.OutSetEdge(self, None))
edges.GripSettings(self.thickness).edgeObjects(self)
# Finger joints
# Share settings object
s = edges.FingerJointSettings(self.thickness, True,
**self.edgesettings.get("FingerJoint", {}))
s.edgeObjects(self)
self.addPart(edges.FingerHoles(self, s), name="fingerHolesAt")
# Stackable
edges.StackableSettings(self.thickness, True,
**self.edgesettings.get("Stackable", {})).edgeObjects(self)
# Dove tail joints
edges.DoveTailSettings(self.thickness, True,
**self.edgesettings.get("DoveTail", {})).edgeObjects(self)
# Flex
s = edges.FlexSettings(self.thickness, True,
**self.edgesettings.get("Flex", {}))
self.addPart(edges.FlexEdge(self, s))
# Clickable
edges.ClickSettings(self.thickness, True,
**self.edgesettings.get("Click", {})).edgeObjects(self)
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# Hinges
edges.HingeSettings(self.thickness, True,
**self.edgesettings.get("Hinge", {})).edgeObjects(self)
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edges.ChestHingeSettings(self.thickness, True,
**self.edgesettings.get("ChestHinge", {})).edgeObjects(self)
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edges.CabinetHingeSettings(self.thickness, True,
**self.edgesettings.get("CabinetHinge", {})).edgeObjects(self)
# Sliding Lid
edges.LidSettings(self.thickness, True,
**self.edgesettings.get("Lid", {})).edgeObjects(self)
# Rounded Triangle Edge
edges.RoundedTriangleEdgeSettings(self.thickness, True,
**self.edgesettings.get("RoundedTriangleEdge", {})).edgeObjects(self)
# HexHoles
self.hexHolesSettings = HexHolesSettings(self.thickness, True,
**self.edgesettings.get("HexHoles", {}))
# Nuts
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self.addPart(NutHole(self, None))
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# Gears
self.addPart(gears.Gears(self))
s = edges.GearSettings(self.thickness, True,
**self.edgesettings.get("Gear", {}))
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self.addPart(edges.RackEdge(self, s))
self.addPart(pulley.Pulley(self))
self.addPart(parts.Parts(self))
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def adjustSize(self, l, e1=True, e2=True):
# Char to edge object
e1 = self.edges.get(e1, e1)
e2 = self.edges.get(e2, e2)
try:
total = sum(l)
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walls = (len(l) - 1) * self.thickness
except TypeError:
total = l
walls = 0
if isinstance(e1, edges.BaseEdge):
walls += e1.startwidth() + e1.margin()
elif e1:
walls += self.thickness
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if isinstance(e2, edges.BaseEdge):
walls += e2.startwidth() + e2.margin()
elif e2:
walls += self.thickness
try:
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if total > 0.0:
factor = (total - walls) / total
else:
factor = 1.0
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return [s * factor for s in l]
except TypeError:
return l - walls
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def render(self):
"""Implement this method in your sub class.
You will typically need to call .parseArgs() before calling this one"""
self.open()
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# Change settings and creat new Edges and part classes here
raise NotImplementedError
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self.close()
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def cc(self, callback, number, x=0.0, y=None):
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"""Call callback from edge of a part
:param callback: callback (callable or list of callables)
:param number: number of the callback
:param x: (Default value = 0.0) x position to be call on
:param y: (Default value = None) y position to be called on (default does burn correction)
"""
if y is None:
y = self.burn
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if hasattr(callback, '__getitem__'):
try:
callback = callback[number]
number = None
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except (KeyError, IndexError):
pass
if callback and callable(callback):
with self.saved_context():
self.moveTo(x, y)
if number is None:
callback()
else:
callback(number)
self.ctx.move_to(0, 0)
def getEntry(self, param, idx):
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"""
Get entry from list or items itself
:param param: list or item
:param idx: index in list
"""
if isinstance(param, list):
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if len(param) > idx:
return param[idx]
else:
return None
else:
return param
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def close(self):
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"""Finish rendering
Flush canvas to disk and convert output to requested format if needed.
Call after .render()"""
if self.ctx == None:
return
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self.ctx.stroke()
self.ctx = None
self.surface.set_metadata(self.metadata)
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self.surface.flush()
self.surface.finish()
self.formats.convert(self.output, self.format, self.metadata)
if self.inkscapefile:
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try:
out = sys.stdout.buffer
except AttributeError:
out= sys.stdout
svgutil.svgMerge(self.output, self.inkscapefile, out)
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############################################################
### Turtle graphics commands
############################################################
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def corner(self, degrees, radius=0, tabs=0):
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"""
Draw a corner
This is what does the burn corrections
:param degrees: angle
:param radius: (Default value = 0)
"""
try:
degrees, radius = degrees
except:
pass
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rad = degrees * math.pi / 180
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if tabs and self.tabs:
if degrees > 0:
r_ = radius + self.burn
tabrad = self.tabs / max(r_, 0.01)
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else:
r_ = radius - self.burn
tabrad = -self.tabs / max(r_, 0.01)
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length = abs(r_ * rad)
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tabs = min(tabs, int(length // (tabs*3*self.tabs)))
if tabs and self.tabs:
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l = (length - tabs * self.tabs) / tabs
lang = math.degrees(l / r_)
if degrees < 0:
lang = -lang
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#print(degrees, radius, l, lang, tabs, math.degrees(tabrad))
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self.corner(lang/2., radius)
for i in range(tabs-1):
self.moveArc(math.degrees(tabrad), r_)
self.corner(lang, radius)
if tabs:
self.moveArc(math.degrees(tabrad), r_)
self.corner(lang/2., radius)
return
if ((radius > 0.5* self.burn and abs(degrees) > 36) or
(abs(degrees) > 100)):
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steps = int(abs(degrees)/ 36.) + 1
for i in range(steps):
self.corner(float(degrees)/steps, radius)
return
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if degrees > 0:
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self.ctx.arc(0, radius + self.burn, radius + self.burn,
-0.5 * math.pi, rad - 0.5 * math.pi)
elif radius > self.burn:
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self.ctx.arc_negative(0, -(radius - self.burn), radius - self.burn,
0.5 * math.pi, rad + 0.5 * math.pi)
else: # not rounded inner corner
self.ctx.arc_negative(0, self.burn - radius, self.burn - radius,
-0.5 * math.pi, -0.5 * math.pi + rad)
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self._continueDirection(rad)
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def edge(self, length, tabs=0):
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"""
Simple line
:param length: length in mm
"""
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self.ctx.move_to(0, 0)
if tabs and self.tabs:
if self.tabs > length:
self.ctx.move_to(length, 0)
else:
tabs = min(tabs, max(1, int(length // (tabs*3*self.tabs))))
l = (length - tabs * self.tabs) / tabs
self.ctx.line_to(0.5*l, 0)
for i in range(tabs-1):
self.ctx.move_to((i+0.5)*l+self.tabs, 0)
self.ctx.line_to((i+0.5)*l+self.tabs+l, 0)
if tabs == 1:
self.ctx.move_to((tabs-0.5)*l+self.tabs, 0)
else:
self.ctx.move_to((tabs-0.5)*l+2*self.tabs, 0)
self.ctx.line_to(length, 0)
else:
self.ctx.line_to(length, 0)
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self.ctx.translate(*self.ctx.get_current_point())
def step(self, out):
"""
Create a parallel step prependicular to the current direction
Positive values move to the outside of the part
"""
if out > 1E-5:
self.corner(-90)
self.edge(out)
self.corner(90)
elif out < -1E-5:
self.corner(90)
self.edge(-out)
self.corner(-90)
def curveTo(self, x1, y1, x2, y2, x3, y3):
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"""control point 1, control point 2, end point
:param x1:
:param y1:
:param x2:
:param y2:
:param x3:
:param y3:
"""
self.ctx.curve_to(x1, y1, x2, y2, x3, y3)
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dx = x3 - x2
dy = y3 - y2
rad = math.atan2(dy, dx)
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self._continueDirection(rad)
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def polyline(self, *args):
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"""
Draw multiple connected lines
:param \*args: Alternating length in mm and angle in degrees.
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lengths may be a tuple (length, #tabs)
angles may be tuple (angle, radius)
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"""
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for i, arg in enumerate(args):
if i % 2:
if isinstance(arg, tuple):
self.corner(*arg)
else:
self.corner(arg)
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else:
if isinstance(arg, tuple):
self.edge(*arg)
else:
self.edge(arg)
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def bedBoltHole(self, length, bedBoltSettings=None, tabs=0):
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"""
Draw an edge with slot for a bed bolt
:param length: length of the edge in mm
:param bedBoltSettings: (Default value = None) Dimmensions of the slot
"""
d, d_nut, h_nut, l, l1 = bedBoltSettings or self.bedBoltSettings
self.edge((length - d) / 2.0, tabs=tabs//2)
self.corner(90)
self.edge(l1)
self.corner(90)
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self.edge((d_nut - d) / 2.0)
self.corner(-90)
self.edge(h_nut)
self.corner(-90)
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self.edge((d_nut - d) / 2.0)
self.corner(90)
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self.edge(l - l1 - h_nut)
self.corner(-90)
self.edge(d)
self.corner(-90)
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self.edge(l - l1 - h_nut)
self.corner(90)
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self.edge((d_nut - d) / 2.0)
self.corner(-90)
self.edge(h_nut)
self.corner(-90)
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self.edge((d_nut - d) / 2.0)
self.corner(90)
self.edge(l1)
self.corner(90)
self.edge((length - d) / 2.0, tabs=tabs-(tabs//2))
def edgeCorner(self, edge1, edge2, angle=90):
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"""Make a corner between two Edges. Take width of edges into account"""
edge1 = self.edges.get(edge1, edge1)
edge2 = self.edges.get(edge2, edge2)
self.edge(edge2.startwidth() * math.tan(math.radians(angle/2.)))
self.corner(angle)
self.edge(edge1.endwidth() * math.tan(math.radians(angle/2.)))
def regularPolygon(self, corners=3, radius=None, h=None, side=None):
"""Give messures of a regular polygone
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:param corners: number of corners of the polygone
:param radius: distance center to one of the corners
:param h: distance center to one of the sides (height of sector)
:param side: length of one side
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:return: (radius, h, side)
"""
if radius:
side = 2 * math.sin(math.radians(180.0/corners)) * radius
h = radius * math.cos(math.radians(180.0/corners))
elif h:
side = 2 * math.tan(math.radians(180.0/corners)) * h
radius = ((side/2.)**2+h**2)**0.5
elif side:
h = 0.5 * side * math.tan(math.radians(90-180./corners))
radius = ((side/2.)**2+h**2)**0.5
return radius, h, side
@restore
def regularPolygonAt(self, x, y, corners, angle=0, r=None, h=None, side=None):
"""Draw regular polygone"""
self.moveTo(x, y, angle)
r, h, side = self.regularPolygon(corners, r, h, side)
self.moveTo(-side/2.0, -h-self.burn)
for i in range(corners):
self.edge(side)
self.corner(360./corners)
def regularPolygonWall(self, corners=3, r=None, h=None, side=None,
edges='e', hole=None, callback=None, move=None):
"""Create regular polygone as a wall
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:param corners: number of corners of the polygone
:param radius: distance center to one of the corners
:param h: distance center to one of the sides (height of sector)
:param side: length of one side
:param edges: (Default value = "e", may be string/list of length corners)
:param hole: diameter of central hole (Default value = 0)
:param callback: (Default value = None, middle=0, then sides=1..)
:param move: (Default value = None)
"""
r, h, side = self.regularPolygon(corners, r, h, side)
t = self.thickness
if corners % 2:
th = r + h + 2*t
else:
th = 2*h + 2*t
tw = 2*r + 3*t
if self.move(tw, th, move, before=True):
return
self.moveTo(r-0.5*side, 0)
if not hasattr(edges, "__getitem__") or len(edges) == 1:
edges = [edges] * corners
edges = [self.edges.get(e, e) for e in edges]
edges += edges # append for wrapping around
if hole:
self.hole(side/2., h+edges[0].startwidth() + self.burn, hole/2.)
self.cc(callback, 0, side/2., h+edges[0].startwidth() + self.burn)
for i in range(corners):
self.cc(callback, i+1, 0, edges[i].startwidth() + self.burn)
edges[i](side)
self.edgeCorner(edges[i], edges[i+1], 360.0/corners)
self.move(tw, th, move)
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def grip(self, length, depth):
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"""Corrugated edge useful as an gipping area
:param length: length
:param depth: depth of the grooves
"""
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grooves = max(int(length // (depth * 2.0)) + 1, 1)
depth = length / grooves / 4.0
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for groove in range(grooves):
self.corner(90, depth)
self.corner(-180, depth)
self.corner(90, depth)
def _latchHole(self, length):
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"""
:param length:
"""
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self.edge(1.1 * self.thickness)
self.corner(-90)
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self.edge(length / 2.0 + 0.2 * self.thickness)
self.corner(-90)
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self.edge(1.1 * self.thickness)
def _latchGrip(self, length):
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"""
:param length:
"""
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self.corner(90, self.thickness / 4.0)
self.grip(length / 2.0 - self.thickness / 2.0 - 0.2 * self.thickness, self.thickness / 2.0)
self.corner(90, self.thickness / 4.0)
def latch(self, length, positive=True, reverse=False):
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"""Latch to fix a flex box door to the box
:param length: length in mm
:param positive: (Default value = True) False: Door side; True: Box side
:param reverse: (Default value = False) True when running away from the latch
"""
if positive:
if reverse:
self.edge(length / 2.0)
self.corner(-90)
self.edge(self.thickness)
self.corner(90)
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self.edge(length / 2.0)
self.corner(90)
self.edge(self.thickness)
self.corner(-90)
if not reverse:
self.edge(length / 2.0)
else:
if reverse:
self._latchGrip(length)
else:
self.corner(90)
self._latchHole(length)
if not reverse:
self._latchGrip(length)
else:
self.corner(90)
def handle(self, x, h, hl, r=30):
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"""Creates an Edge with a handle
:param x: width in mm
:param h: height in mm
:param hl: height if th grip hole
:param r: (Default value = 30) radius of the corners
"""
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d = (x - hl - 2 * r) / 2.0
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# Hole
with self.saved_context():
self.moveTo(d + 2 * r, 0)
self.edge(hl - 2 * r)
self.corner(-90, r)
self.edge(h - 3 * r)
self.corner(-90, r)
self.edge(hl - 2 * r)
self.corner(-90, r)
self.edge(h - 3 * r)
self.corner(-90, r)
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self.moveTo(0, 0)
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self.curveTo(d, 0, d, 0, d, -h + r)
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self.curveTo(r, 0, r, 0, r, r)
self.edge(hl)
self.curveTo(r, 0, r, 0, r, r)
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self.curveTo(h - r, 0, h - r, 0, h - r, -d)
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### Navigation
def moveTo(self, x, y=0.0, degrees=0):
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"""
Move coordinate system to given point
:param x:
:param y: (Default value = 0.0)
:param degrees: (Default value = 0)
"""
self.ctx.move_to(0, 0)
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self.ctx.translate(x, y)
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self.ctx.rotate(degrees * math.pi / 180.0)
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self.ctx.move_to(0, 0)
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def moveArc(self, angle, r=0.0):
"""
:param angle:
:param r: (Default value = 0.0)
"""
if r < 0:
r = -r
angle = -angle
rad = math.radians(angle)
if angle > 0:
self.moveTo(r*math.sin(rad),
r*(1-math.cos(rad)), angle)
else:
self.moveTo(r*math.sin(-rad),
-r*(1-math.cos(rad)), angle)
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def _continueDirection(self, angle=0):
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"""
Set coordinate system to current position (end point)
:param angle: (Default value = 0) heading
"""
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self.ctx.translate(*self.ctx.get_current_point())
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self.ctx.rotate(angle)
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def move(self, x, y, where, before=False):
"""Intended to be used by parts
where can be combinations of "up" or "down", "left" or "right", "only",
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"mirror" and "rotated"
when "only" is included the move is only done when before is True
"mirror" will flip the part along the y axis
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"rotated" draws the parts rotated 90 counter clockwise
The function returns whether actual drawing of the part
should be omited.
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:param x: width of part
:param y: height of part
:param where: which direction to move
:param before: (Default value = False) called before or after part being drawn
"""
if not where:
where = ""
terms = where.split()
dontdraw = before and "only" in terms
x += self.spacing
y += self.spacing
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if "rotated" in terms:
x, y = y, x
moves = {
"up": (0, y, False),
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"down": (0, -y, True),
"left": (-x, 0, True),
"right": (x, 0, False),
"only": (0, 0, None),
"mirror": (0, 0, None),
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"rotated": (0, 0, None),
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}
if not before:
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self.ctx.stroke()
# restore position
self.ctx.restore()
for term in terms:
if not term in moves:
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raise ValueError("Unknown direction: '%s'" % term)
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mx, my, movebeforeprint = moves[term]
if movebeforeprint and before:
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self.moveTo(mx, my)
elif (not movebeforeprint and not before) or dontdraw:
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self.moveTo(mx, my)
if not dontdraw:
if before:
# save position
self.ctx.save()
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if self.debug:
self.ctx.rectangle(0, 0, x, y)
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if "rotated" in terms:
self.moveTo(x, 0, 90)
x, y = y, x # change back for "mirror"
if "mirror" in terms:
self.moveTo(x, 0)
self.ctx.scale(-1, 1)
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self.moveTo(self.spacing / 2.0, self.spacing / 2.0)
self.ctx.new_part()
return dontdraw
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@restore
def circle(self, x, y, r):
"""
Draw a round disc
:param x: position
:param y: postion
:param r: radius
"""
r += self.burn
self.moveTo(x + r, y)
a = 0
n = 10
da = 2 * math.pi / n
for i in range(n):
self.ctx.arc(-r, 0, r, a, a+da)
a += da
self.ctx.stroke()
@restore
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@holeCol
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def hole(self, x, y, r=0.0, d=0.0, tabs=0):
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"""
Draw a round hole
:param x: position
:param y: postion
:param r: radius
"""
if not r:
r = d / 2.0
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if r < self.burn:
r = self.burn + 1E-9
r_ = r - self.burn
self.moveTo(x + r_, y, -90)
self.corner(-360, r, tabs)
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@restore
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@holeCol
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def rectangularHole(self, x, y, dx, dy, r=0):
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"""
Draw an rectangulat hole
:param x: position
:param y: position
:param dx: width
:param dy: height
:param r: (Default value = 0) radius of the corners
"""
r = min(r, dx/2., dy/2.)
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self.moveTo(x, y - dy / 2.0 + self.burn, 180)
self.edge(dx / 2.0 - r) # start with an edge to allow easier change of inner corners
for d in (dy, dx, dy, dx / 2.0 + r):
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self.corner(-90, r)
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self.edge(d - 2 * r)
2013-07-20 17:51:54 +02:00
2017-05-05 11:24:08 +02:00
@restore
@holeCol
def dHole(self, x, y, r=None, d=None, w=None, rel_w=0.75, angle=0):
if r is None:
r = d / 2.0
if w is None:
w = 2.0 * r * rel_w
w -= r
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if r <= 0.0:
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return
if abs(w) > r:
return self.hole(x, y, r)
a = math.degrees(math.acos(w / r))
self.moveTo(x, y, angle-a)
self.moveTo(r-self.burn, 0, -90)
self.corner(-360+2*a, r)
self.corner(-a)
self.edge(2*r*math.sin(math.radians(a)))
@restore
@holeCol
def flatHole(self, x, y, r=None, d=None, w=None, rel_w=0.75, angle=0):
if r is None:
r = d / 2.0
if w is None:
w = r * rel_w
else:
w = w / 2.0
if r < 0.0:
return
if abs(w) > r:
return self.hole(x, y, r)
a = math.degrees(math.acos(w / r))
self.moveTo(x, y, angle-a)
self.moveTo(r-self.burn, 0, -90)
for i in range(2):
self.corner(-180+2*a, r)
self.corner(-a)
self.edge(2*r*math.sin(math.radians(a)))
self.corner(-a)
@restore
def text(self, text, x=0, y=0, angle=0, align="", fontsize=10, color=[0.0, 0.0, 0.0]):
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"""
Draw text
:param text: text to render
:param x: (Default value = 0)
:param y: (Default value = 0)
:param angle: (Default value = 0)
:param align: (Default value = "") string with combinations of (top|middle|bottom) and (left|center|right) separated by a space
"""
self.moveTo(x, y, angle)
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text = text.split("\n")
lines = len(text)
height = lines * fontsize + (lines - 1) * 0.4 * fontsize
align = align.split()
halign = "left"
moves = {
"top": -height,
"middle": -0.5 * height,
"bottom": 0,
"left": "left",
"center": "middle",
"right": "end",
}
for a in align:
if a in moves:
if isinstance(moves[a], str):
halign = moves[a]
else:
self.moveTo(0, moves[a])
else:
raise ValueError("Unknown alignment: %s" % align)
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for line in reversed(text):
self.ctx.show_text(line, fs=fontsize, align=halign, rgb=color)
self.moveTo(0, 1.4 * fontsize)
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tx_sizes = {
1 : 0.61,
2 : 0.70,
3 : 0.82,
4 : 0.96,
5 : 1.06,
6 : 1.27,
7 : 1.49,
8 : 1.75,
9 : 1.87,
10 : 2.05,
15 : 2.40,
20 : 2.85,
25 : 3.25,
30 : 4.05,
40 : 4.85,
45 : 5.64,
50 : 6.45,
55 : 8.05,
60 : 9.60,
70 : 11.20,
80 : 12.80,
90 : 14.40,
100 : 16.00,
}
@restore
@holeCol
def TX(self, size, x=0, y=0, angle=0):
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"""Draw a star pattern
:param size: 1 to 100
:param x: (Default value = 0)
:param y: (Default value = 0)
:param angle: (Default value = 0)
"""
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self.moveTo(x, y, angle)
size = self.tx_sizes.get(size, 0)
ri = 0.5 * size * math.tan(math.radians(30))
ro = ri * (2**0.5-1)
self.moveTo(size * 0.5 - self.burn, 0, -90)
for i in range(6):
self.corner(45, ri)
self.corner(-150, ro)
self.corner(45, ri)
nema_sizes = {
# motor,flange, holes, screws
8: (20.3, 16, 15.4, 3),
11: (28.2, 22, 23, 4),
14: (35.2, 22, 26, 4),
16: (39.2, 22, 31, 4),
17: (42.2, 22, 31, 4),
23: (56.4, 38.1, 47.1, 5.2),
24: (60, 36, 49.8, 5.1),
34: (86.3, 73, 69.8, 6.6),
42: (110, 55.5, 89, 8.5),
}
2013-07-20 17:52:28 +02:00
@restore
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def NEMA(self, size, x=0, y=0, angle=0, screwholes=None):
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"""Draw holes for mounting a NEMA stepper motor
:param size: Nominal size in tenths of inches
:param x: (Default value = 0)
:param y: (Default value = 0)
:param angle: (Default value = 0)
"""
width, flange, holedistance, diameter = self.nema_sizes[size]
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if screwholes:
diameter = screwholes
self.moveTo(x, y, angle)
if self.debug:
self.rectangularHole(0, 0, width, width)
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self.hole(0, 0, 0.5 * flange)
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for x in (-1, 1):
for y in (-1, 1):
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self.hole(x * 0.5 * holedistance,
y * 0.5 * holedistance,
0.5 * diameter)
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# hexHoles
def hexHolesRectangle(self, x, y, settings=None, skip=None):
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"""Fills a rectangle with holes in a hex pattern.
Settings have:
r : radius of holes
b : space between holes
style : what types of holes (not yet implemented)
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:param x: width
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:param y: height
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:param settings: (Default value = None)
:param skip: (Default value = None) function to check if hole should be present
gets x, y, r, b, posx, posy
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"""
if settings is None:
settings = self.hexHolesSettings
r, b, style = settings.diameter/2, settings.distance, settings.style
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w = r + b / 2.0
dist = w * math.cos(math.pi / 6.0)
# how many half circles do fit
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cx = int((x - 2 * r) // (w)) + 2
cy = int((y - 2 * r) // (dist)) + 2
# what's left on the sides
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lx = (x - (2 * r + (cx - 2) * w)) / 2.0
ly = (y - (2 * r + ((cy // 2) * 2) * dist - 2 * dist)) / 2.0
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for i in range(cy // 2):
for j in range((cx - (i % 2)) // 2):
px = 2 * j * w + r + lx
py = i * 2 * dist + r + ly
if i % 2:
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px += w
if skip and skip(x, y, r, b, px, py):
continue
self.hole(px, py, r)
def __skipcircle(self, x, y, r, b, posx, posy):
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cx, cy = x / 2.0, y / 2.0
return (dist(posx - cx, posy - cy) > (cx - r))
def hexHolesCircle(self, d, settings=None):
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"""
Fill circle with holes in a hex pattern
:param d: diameter of the circle
:param settings: (Default value = None)
"""
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d2 = d / 2.0
self.hexHolesRectangle(d, d, settings=settings, skip=self.__skipcircle)
def hexHolesPlate(self, x, y, rc, settings=None):
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"""
Fill a plate with holes in a hex pattern
:param x: width
:param y: height
:param rc: radius of the corners
:param settings: (Default value = None)
"""
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def skip(x, y, r, b, posx, posy):
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"""
:param x:
:param y:
:param r:
:param b:
:param posx:
:param posy:
"""
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posx = abs(posx - (x / 2.0))
posy = abs(posy - (y / 2.0))
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wx = 0.5 * x - rc - r
wy = 0.5 * y - rc - r
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if (posx <= wx) or (posy <= wx):
return 0
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return dist(posx - wx, posy - wy) > rc
self.hexHolesRectangle(x, y, settings, skip=skip)
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def hexHolesHex(self, h, settings=None, grow=None):
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"""
Fill a hexagon with holes in a hex pattern
:param h: height
:param settings: (Default value = None)
:param grow: (Default value = None)
"""
if settings is None:
settings = self.hexHolesSettings
r, b, style = settings.diameter/2, settings.distance, settings.style
self.ctx.rectangle(0, 0, h, h)
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w = r + b / 2.0
dist = w * math.cos(math.pi / 6.0)
cy = 2 * int((h - 4 * dist) // (4 * w)) + 1
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leftover = h - 2 * r - (cy - 1) * 2 * r
if grow == 'space ':
b += leftover / (cy - 1) / 2
# recalulate with adjusted values
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w = r + b / 2.0
dist = w * math.cos(math.pi / 6.0)
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self.moveTo(h / 2.0 - (cy // 2) * 2 * w, h / 2.0)
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for j in range(cy):
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self.hole(2 * j * w, 0, r)
for i in range(1, cy / 2 + 1):
for j in range(cy - i):
self.hole(j * 2 * w + i * w, i * 2 * dist, r)
self.hole(j * 2 * w + i * w, -i * 2 * dist, r)
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def flex2D(self, x, y, width=1):
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"""
Fill a rectangle with a pattern allowing bending in both axis
:param x: width
:param y: height
:param width: width between the lines of the pattern in multiples of thickness
"""
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width *= self.thickness
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cx = int(x // (5 * width))
cy = int(y // (5 * width))
if cx == 0 or cy == 0:
return
wx = x / 5. / cx
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wy = y / 5. / cy
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armx = (4 * wx, 90, 4 * wy, 90, 2 * wx, 90, 2 * wy)
army = (4 * wy, 90, 4 * wx, 90, 2 * wy, 90, 2 * wx)
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for i in range(cx):
for j in range(cy):
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if (i + j) % 2:
with self.saved_context():
self.moveTo((5 * i) * wx, (5 * j) * wy)
self.polyline(*armx)
with self.saved_context():
self.moveTo((5 * i + 5) * wx, (5 * j + 5) * wy, -180)
self.polyline(*armx)
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else:
with self.saved_context():
self.moveTo((5 * i + 5) * wx, (5 * j) * wy, 90)
self.polyline(*army)
with self.saved_context():
self.moveTo((5 * i) * wx, (5 * j + 5) * wy, -90)
self.polyline(*army)
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self.ctx.stroke()
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@restore
def fingerHoleRectangle(self, dx, dy, x=0., y=0., angle=0., outside=False):
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"""
Place finger holes for four walls - attaching a box on this plane
:param dx: size in x direction
:param dy: size in y direction
:param x: x position of the center
:param y: y position of the center
:param angle: angle in which the rectangle is placed
:param outside: meassure size from the outside of the walls - not the inside
"""
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self.moveTo(x, y, angle)
d = 0.5*self.thickness
if outside:
d = -d
self.fingerHolesAt(dx/2+d, -dy/2, dy, 90)
self.fingerHolesAt(-dx/2-d, -dy/2, dy, 90)
self.fingerHolesAt(-dx/2, -dy/2-d, dx, 0)
self.fingerHolesAt(-dx/2, dy/2+d, dx, 0)
##################################################
### parts
##################################################
def _splitWall(self, pieces, side):
"""helper for roundedPlate and surroundingWall
figures out what sides to split
"""
return [
(False, False, False, False, True),
(True, False, False, False, True),
(True, False, True, False, True),
(True, True, True, False, True),
(True, True, True, True, True),
][pieces][side]
def roundedPlate(self, x, y, r, edge="f", callback=None,
holesMargin=None, holesSettings=None,
bedBolts=None, bedBoltSettings=None,
wallpieces=1,
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extend_corners=True,
move=None):
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"""Plate with rounded corner fitting to .surroundingWall()
For the callbacks the sides are counted depending on wallpieces
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:param x: width
:param y: hight
:param r: radius of the corners
:param callback: (Default value = None)
:param holesMargin: (Default value = None) set to get hex holes
:param holesSettings: (Default value = None)
:param bedBolts: (Default value = None)
:param bedBoltSettings: (Default value = None)
:param wallpieces: (Default value = 1) # of separate surrounding walls
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:param extend_corners: (Default value = True) have corners outset with teh edges
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:param move: (Default value = None)
"""
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corner_holes = True
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t = self.thickness
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edge = self.edges.get(edge, edge)
overallwidth = x + 2 * edge.spacing()
overallheight = y + 2 * edge.spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
lx = x - 2*r
ly = y - 2*r
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self.moveTo(edge.spacing(),
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edge.margin())
self.moveTo(r, 0)
if wallpieces > 4:
wallpieces = 4
wallcount = 0
for nr, l in enumerate((lx, ly, lx, ly)):
if self._splitWall(wallpieces, nr):
for i in range(2):
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self.cc(callback, wallcount, y=edge.startwidth()+self.burn)
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edge(l / 2.0 ,
bedBolts=self.getEntry(bedBolts, wallcount),
bedBoltSettings=self.getEntry(bedBoltSettings, wallcount))
wallcount += 1
else:
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self.cc(callback, wallcount, y=edge.startwidth()+self.burn)
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edge(l,
bedBolts=self.getEntry(bedBolts, wallcount),
bedBoltSettings=self.getEntry(bedBoltSettings, wallcount))
wallcount += 1
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if extend_corners:
if corner_holes:
with self.saved_context():
self.moveTo(0, edge.startwidth())
self.polyline(0, (90, r), 0, -90, t, -90, 0,
(-90, r+t), 0, -90, t, -90, 0,)
self.ctx.stroke()
self.corner(90, r + edge.startwidth())
else:
self.step(-edge.endwidth())
self.corner(90, r)
self.step(edge.startwidth())
self.ctx.restore()
self.ctx.save()
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self.moveTo(edge.margin(),
edge.margin())
if holesMargin is not None:
self.moveTo(holesMargin, holesMargin)
if r > holesMargin:
r -= holesMargin
else:
r = 0
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self.hexHolesPlate(x - 2 * holesMargin, y - 2 * holesMargin, r,
settings=holesSettings)
self.move(overallwidth, overallheight, move)
def surroundingWall(self, x, y, r, h,
bottom='e', top='e',
left="D", right="d",
pieces=1,
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extend_corners=True,
callback=None,
move=None):
"""
Wall(s) with flex fiting around a roundedPlate()
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For the callbacks the sides are counted depending on pieces
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:param x: width of matching roundedPlate
:param y: height of matching roundedPlate
:param r: corner radius of matching roundedPlate
:param h: inner height of the wall (without edges)
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:param bottom: (Default value = 'e') Edge type
:param top: (Default value = 'e') Edge type
:param left: (Default value = 'D') left edge(s)
:param right: (Default value = 'd') right edge(s)
:param pieces: (Default value = 1) number of separate pieces
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:param callback: (Default value = None)
:param move: (Default value = None)
"""
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t = self.thickness
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c4 = (r + self.burn) * math.pi * 0.5 # circumference of quarter circle
c4 = c4 / self.edges["X"].settings.stretch
top = self.edges.get(top, top)
bottom = self.edges.get(bottom, bottom)
left = self.edges.get(left, left)
right = self.edges.get(right, right)
# XXX assumes startwidth == endwidth
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if extend_corners:
topwidth = t
bottomwidth = t
else:
topwidth = top.startwidth()
bottomwidth = bottom.startwidth()
overallwidth = 2*x + 2*y - 8*r + 4*c4 + (self.edges["d"].spacing() + self.edges["D"].spacing() + self.spacing) * pieces
overallheight = h + top.spacing() + bottom.spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
self.moveTo(left.spacing(), bottom.margin())
wallcount = 0
tops = [] # edges needed on the top for this wall segment
if pieces<=2 and (y - 2 * r) < 1E-3:
# remove zero length y sides
c4 *= 2
sides = (x/2-r, x - 2*r, x - 2*r)
if pieces > 0: # hack to get the right splits
pieces += 1
else:
sides = (x/2-r, y - 2*r, x - 2*r, y - 2*r, x - 2*r)
for nr, l in enumerate(sides):
if self._splitWall(pieces, nr) and nr > 0:
self.cc(callback, wallcount, y=bottomwidth + self.burn)
wallcount += 1
bottom(l / 2.)
tops.append(l / 2.)
# complete wall segment
with self.saved_context():
self.edgeCorner(bottom, right, 90)
right(h)
self.edgeCorner(right, top, 90)
for n, d in enumerate(reversed(tops)):
if n % 2: # flex
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self.step(topwidth-top.endwidth())
self.edge(d)
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self.step(top.startwidth()-topwidth)
else:
top(d)
self.edgeCorner(top, left, 90)
left(h)
self.edgeCorner(left, bottom, 90)
if nr == len(sides) - 1:
break
# start new wall segment
tops = []
self.moveTo(right.margin() + left.margin() + self.spacing)
self.cc(callback, wallcount, y=bottomwidth + self.burn)
wallcount += 1
bottom(l / 2.)
tops.append(l / 2.)
else:
self.cc(callback, wallcount, y=bottomwidth + self.burn)
wallcount += 1
bottom(l)
tops.append(l)
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self.step(bottomwidth-bottom.endwidth())
self.edges["X"](c4, h + topwidth + bottomwidth)
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self.step(bottom.startwidth()-bottomwidth)
tops.append(c4)
self.move(overallwidth, overallheight, move)
def rectangularWall(self, x, y, edges="eeee",
ignore_widths=[],
holesMargin=None, holesSettings=None,
bedBolts=None, bedBoltSettings=None,
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callback=None,
move=None):
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"""
Rectangular wall for all kind of box like objects
:param x: width
:param y: height
:param edges: (Default value = "eeee") bottom, right, top, left
:param ignore_widths: list of edge_widths added to adjacent edge
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:param holesMargin: (Default value = None)
:param holesSettings: (Default value = None)
:param bedBolts: (Default value = None)
:param bedBoltSettings: (Default value = None)
:param callback: (Default value = None)
:param move: (Default value = None)
"""
if len(edges) != 4:
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raise ValueError("four edges required")
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edges = [self.edges.get(e, e) for e in edges]
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edges += edges # append for wrapping around
overallwidth = x + edges[-1].spacing() + edges[1].spacing()
overallheight = y + edges[0].spacing() + edges[2].spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
if 7 not in ignore_widths:
self.moveTo(edges[-1].spacing())
if 6 not in ignore_widths:
self.moveTo(0, edges[0].margin())
for i, l in enumerate((x, y, x, y)):
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self.cc(callback, i, y=edges[i].startwidth() + self.burn)
e1, e2 = edges[i], edges[i + 1]
if (2*i-1 in ignore_widths or
2*i-1+8 in ignore_widths):
l += edges[i-1].endwidth()
if 2*i in ignore_widths:
l += edges[i+1].startwidth()
e2 = self.edges["e"]
if 2*i+1in ignore_widths:
e1 = self.edges["e"]
edges[i](l,
bedBolts=self.getEntry(bedBolts, i),
bedBoltSettings=self.getEntry(bedBoltSettings, i))
self.edgeCorner(e1, e2, 90)
if holesMargin is not None:
self.moveTo(holesMargin,
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holesMargin + edges[0].startwidth())
self.hexHolesRectangle(x - 2 * holesMargin, y - 2 * holesMargin, settings=holesSettings)
self.move(overallwidth, overallheight, move)
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def flangedWall(self, x, y, edges="FFFF", flanges=None, r=0.0,
callback=None, move=None):
"""Rectangular wall with flanges extending the regular size
This is similar to the rectangularWall but it may extend to either side
replacing the F edge with fingerHoles. Use with E and F for edges only.
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:param x: width
:param y: height
:param edges: (Default value = "FFFF") bottom, right, top, left
:param flanges: (Default value = None) list of width of the flanges
:param r: radius of the corners of the flange
:param callback: (Default value = None)
:param move: (Default value = None)
"""
t = self.thickness
if not flanges:
flanges = [0.0] * 4
while len(flanges) < 4:
flanges.append(0.0)
flanges = flanges + flanges # double to allow looping around
tw = x + 2*t + flanges[1] + flanges[3]
th = y + 2*t + flanges[0] + flanges[2]
if self.move(tw, th, move, True):
return
rl = min(r, max(flanges[-1], flanges[0]))
self.moveTo(rl)
for i in range(4):
l = y if i % 2 else x
rl = min(r, max(flanges[i-1], flanges[i]))
rr = min(r, max(flanges[i], flanges[i+1]))
self.cc(callback, i, x=-rl)
if flanges[i]:
if edges[i] == "F":
self.fingerHolesAt(flanges[i-1]+t-rl, 0.5*t+flanges[i], l,
angle=0)
self.edge(l+flanges[i-1]+flanges[i+1]+2*t-rl-rr)
else:
self.edge(flanges[i-1]+t-rl)
self.edges.get(edges[i], edges[i])(l)
self.edge(flanges[i+1]+t-rr)
self.corner(90, rr)
self.move(tw, th, move)
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def rectangularTriangle(self, x, y, edges="eee", r=0.0, num=1,
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bedBolts=None, bedBoltSettings=None,
callback=None,
move=None):
"""
Rectangular triangular wall
:param x: width
:param y: height
:param edges: (Default value = "eee") bottom, right[, diagonal]
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:param r: radius towards the hypothenuse
:param num: (Default value = 1) number of triangles
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:param bedBolts: (Default value = None)
:param bedBoltSettings: (Default value = None)
:param callback: (Default value = None)
:param move: (Default value = None)
"""
edges = [self.edges.get(e, e) for e in edges]
if len(edges) == 2:
edges.append(self.edges["e"])
if len(edges) != 3:
raise ValueError("two or three edges required")
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r = min(r, x, y)
width = x + edges[-1].spacing() + edges[1].spacing()
height = y + edges[0].spacing() + edges[2].spacing()
if num > 1:
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width += edges[-1].spacing() + edges[1].spacing() + 2*self.spacing
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height += 0.7*r + edges[0].spacing() + edges[2].spacing() + self.spacing
overallwidth = width * (num // 2 + num % 2)
overallheight = height
alpha = math.degrees(math.atan2(y-r, float(x-r)))
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if self.move(overallwidth, overallheight, move, before=True):
return
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if self.debug:
self.rectangularHole(width/2., height/2., width, height)
if num > 1:
self.moveTo(self.spacing + edges[-1].spacing())
for n in range(num):
self.moveTo(edges[-1].spacing()+self.spacing, edges[0].margin())
if n % 2 == 1:
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self.moveTo(2*edges[1].spacing()+self.spacing, 0)
if num > 1:
self.moveTo(edges[1].spacing(), 0)
for i, l in enumerate((x, y)):
self.cc(callback, i, y=edges[i].startwidth() + self.burn)
edges[i](l,
bedBolts=self.getEntry(bedBolts, i),
bedBoltSettings=self.getEntry(bedBoltSettings, i))
self.edgeCorner(edges[i], edges[i + 1], 90)
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self.corner(alpha, r)
self.cc(callback, 2)
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edges[2](((x-r)**2+(y-r)**2)**0.5)
self.corner(90-alpha, r)
self.corner(90)
self.ctx.stroke()
if n % 2:
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self.moveTo(-edges[1].spacing()-2*self.spacing-edges[-1].spacing(), height-edges[0].spacing(), 180)
else:
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self.moveTo(width+1*edges[1].spacing()-self.spacing-2*edges[-1].spacing(), height-edges[0].spacing(), 180)
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self.move(overallwidth, overallheight, move)
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def trapezoidWall(self, w, h0, h1, edges="eeee",
callback=None, move=None):
"""
Rectangular trapezoidal wall
:param w: width
:param h0: left height
:param h1: right height
:param edges: (Default value = "eee") bottom, right, left
:param callback: (Default value = None)
:param move: (Default value = None)
"""
edges = [self.edges.get(e, e) for e in edges]
overallwidth = w + edges[-1].spacing() + edges[1].spacing()
overallheight = max(h0, h1) + edges[0].spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
a = math.degrees(math.atan((h1-h0)/w))
l = ((h0-h1)**2+w**2)**0.5
self.moveTo(edges[-1].spacing(), edges[0].margin())
self.cc(callback, 0, y=edges[0].startwidth())
edges[0](w)
self.edgeCorner(edges[0], edges[1], 90)
self.cc(callback, 1, y=edges[1].startwidth())
edges[1](h1)
self.edgeCorner(edges[1], self.edges["e"], 90)
self.corner(a)
self.cc(callback, 2)
edges[2](l)
self.corner(-a)
self.edgeCorner(self.edges["e"], edges[-1], 90)
self.cc(callback, 3, y=edges[-1].startwidth())
edges[3](h0)
self.edgeCorner(edges[-1], edges[0], 90)
self.move(overallwidth, overallheight, move)
def trapezoidSideWall(self, w, h0, h1, edges="eeee",
radius=0.0, callback=None, move=None):
"""
Rectangular trapezoidal wall
:param w: width
:param h0: left height
:param h1: right height
:param edges: (Default value = "eeee") bottom, right, left
:param radius: (Default vaule = 0.0) radius of upper corners
:param callback: (Default value = None)
:param move: (Default value = None)
"""
edges = [self.edges.get(e, e) for e in edges]
overallwidth = w + edges[-1].spacing() + edges[1].spacing()
overallheight = max(h0, h1) + edges[0].spacing()
if self.move(overallwidth, overallheight, move, before=True):
return
r = min(radius, abs(h0-h1))
ws = w-r
if h0 > h1:
ws += edges[1].endwidth()
else:
ws += edges[3].startwidth()
hs = abs(h1-h0) - r
a = math.degrees(math.atan(hs/ws))
l = (ws**2+hs**2)**0.5
self.moveTo(edges[-1].spacing(), edges[0].margin())
self.cc(callback, 0, y=edges[0].startwidth())
edges[0](w)
self.edgeCorner(edges[0], edges[1], 90)
self.cc(callback, 1, y=edges[1].startwidth())
edges[1](h1)
if h0 > h1:
self.polyline(0, (90-a, r))
self.cc(callback, 2)
edges[2](l)
self.polyline(0, (a, r), edges[3].startwidth(), 90)
else:
self.polyline(0, 90, edges[1].endwidth(), (a, r))
self.cc(callback, 2)
edges[2](l)
self.polyline(0, (90-a, r))
self.cc(callback, 3, y=edges[-1].startwidth())
edges[3](h0)
self.edgeCorner(edges[-1], edges[0], 90)
self.move(overallwidth, overallheight, move)
### polygonWall and friends
def _polygonWallExtend(self, borders, edge, close=False):
posx, posy = 0, 0
ext = [ 0.0 ] * 4
angle = 0
def checkpoint(ext, x, y):
ext[0] = min(ext[0], x)
ext[1] = min(ext[1], y)
ext[2] = max(ext[2], x)
ext[3] = max(ext[3], y)
for i in range(len(borders)):
if i % 2:
try:
a, r = borders[i]
except TypeError:
angle = (angle + borders[i]) % 360
continue
if a > 0:
centerx = posx + r * math.cos(math.radians(angle+90))
centery = posy + r * math.sin(math.radians(angle+90))
else:
centerx = posx + r * math.cos(math.radians(angle-90))
centery = posy + r * math.sin(math.radians(angle-90))
for direction in (0, 90, 180, 270):
if (a > 0 and
angle <= direction and (angle + a) % 360 >= direction):
direction -= 90
elif (a < 0 and
angle >= direction and (angle + a) % 360 <= direction):
direction -= 90
else:
continue
checkpoint(ext, centerx + r * math.cos(math.radians(direction)), centery + r * math.sin(math.radians(direction)))
#print("%4s %4s %4s %f %f" % (angle, direction+90, angle+a, centerx + r * math.cos(math.radians(direction)), centery + r * math.sin(math.radians(direction))))
angle = (angle + a) % 360
if a > 0:
posx = centerx + r * math.cos(math.radians(angle-90))
posy = centery + r * math.sin(math.radians(angle-90))
else:
posx = centerx + r * math.cos(math.radians(angle+90))
posy = centery + r * math.sin(math.radians(angle+90))
else:
posx += borders[i] * math.cos(math.radians(angle))
posy += borders[i] * math.sin(math.radians(angle))
checkpoint(ext, posx, posy)
ext[0] -= edge.margin()
ext[1] -= edge.margin()
ext[2] += edge.margin()
ext[3] += edge.margin()
return ext
def polygonWall(self, borders, edge="f", turtle=False,
callback=None, move=None):
e = self.edges.get(edge, edge)
t = self.thickness # XXX edge.margin()
minx, miny, maxx, maxy = self._polygonWallExtend(borders, e)
tw, th = maxx - minx, maxy - miny
if not turtle:
if self.move(tw, th, move, True):
return
self.moveTo(-minx, -miny)
length_correction = 0.
for i in range(0, len(borders), 2):
self.cc(callback, i)
self.edge(length_correction)
l = borders[i] - length_correction
next_angle = borders[i+1]
if isinstance(next_angle, (int, float)) and next_angle < 0:
length_correction = t * math.tan(math.radians((-next_angle / 2)))
else:
length_correction = 0.0
l -= length_correction
e(l)
self.edge(length_correction)
self.corner(next_angle, tabs=1)
if not turtle:
self.move(tw, th, move)
@restore
def polygonWalls(self, borders, h, bottom="F", top="F", symetrical=True):
bottom = self.edges.get(bottom, bottom)
top = self.edges.get(top, top)
t = self.thickness # XXX edge.margin()
leftsettings = copy.deepcopy(self.edges["f"].settings)
lf, lF, lh = leftsettings.edgeObjects(self, add=False)
rightsettings = copy.deepcopy(self.edges["f"].settings)
rf, rF, rh = rightsettings.edgeObjects(self, add=False)
length_correction = 0.
angle = borders[-1]
i = 0
part_cnt = 0
self.moveTo(0, bottom.margin())
while i < len(borders):
if symetrical:
if part_cnt % 2:
left, right = lf, rf
else:
# last part of an uneven lot
if (part_cnt == (len(borders)//2)-1):
left, right = lF, rf
else:
left, right = lF, rF
else:
left, right = lf, rF
top_lengths = []
top_edges = []
self.moveTo(left.spacing() + self.spacing, 0)
l = borders[i] - length_correction
leftsettings.setValues(self.thickness, angle=angle)
angle = borders[i+1]
while isinstance(angle, (tuple, list)):
bottom(l)
angle, radius = angle
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lr = abs(math.radians(angle) * radius)
self.edges["X"](lr, h + 2*t) # XXX
top_lengths.append(l)
top_lengths.append(lr)
top_edges.append(top)
top_edges.append("E")
i += 2
l = borders[i]
angle = borders[i+1]
rightsettings.setValues(self.thickness, angle=angle)
if angle < 0:
length_correction = t * math.tan(math.radians((-angle / 2)))
else:
length_correction = 0.0
l -= length_correction
bottom(l)
top_lengths.append(l)
top_edges.append(top)
with self.saved_context():
self.edgeCorner(bottom, right, 90)
right(h)
self.edgeCorner(right, top, 90)
top_edges.reverse()
top_lengths.reverse()
edges.CompoundEdge(self, top_edges, top_lengths)(sum(top_lengths))
self.edgeCorner(top, left, 90)
left(h)
self.edgeCorner(left, bottom, 90)
self.moveTo(right.spacing() + self.spacing)
part_cnt += 1
i += 2
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##################################################
### Place Parts
##################################################
def partsMatrix(self, n, width, move, part, *l, **kw):
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"""place many of the same part
:param n: number of parts
:param width: number of parts in a row (0 for same as n)
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:param move: (Default value = None)
:param part: callable that draws a part and knows move param
:param \*l: params for part
:param \*\*kw: keyword params for part
"""
if n <= 0:
return
if not width:
width = n
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rows = n//width + (1 if n % width else 0)
if not move:
move = ""
move = move.split()
#move down / left before
for m in move:
if m == "left":
kw["move"] = "left only"
for i in range(width):
part(*l, **kw)
if m == "down":
kw["move"] = "down only"
for i in range(rows):
part(*l, **kw)
# draw matrix
for i in range(rows):
with self.saved_context():
for j in range(width):
if "only" in move:
break
if width*i+j >= n:
break
kw["move"] = "right"
part(*l, **kw)
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kw["move"] = "up only"
part(*l, **kw)
# Move back down
if "up" not in move:
kw["move"] = "down only"
for i in range(rows):
part(*l, **kw)
# Move right
if "right" in move:
kw["move"] = "right only"
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for i in range(width):
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part(*l, **kw)
def mirrorX(self, f, offset=0.0):
"""Wrap a function to draw mirrored at the y axis
:param f: function to wrap
:param offset: (default value = 0.0) axis to mirror at
"""
def r():
self.moveTo(offset, 0)
with self.saved_context():
self.ctx.scale(-1, 1)
f()
return r
def mirrorY(self, f, offset=0.0):
"""Wrap a function to draw mirrored at the x axis
:param f: function to wrap
:param offset: (default value = 0.0) axis to mirror at
"""
def r():
self.moveTo(0, offset)
with self.saved_context():
self.ctx.scale(1, -1)
f()
return r