boxespy/boxes/generators/cardholder.py

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#!/usr/bin/env python3
# Copyright (C) 2013-2021 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class CardHolder(Boxes):
"""Shelf for holding (multiple) piles of playing cards / notes"""
ui_group = "Shelf"
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def __init__(self) -> None:
Boxes.__init__(self)
self.addSettingsArgs(edges.StackableSettings)
self.addSettingsArgs(edges.GroovedSettings)
self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1.0)
self.buildArgParser(sx="68*3", y=100, h=40, outside=False)
self.argparser.add_argument(
"--angle", action="store", type=float, default=7.5,
help="backward angle of floor")
self.argparser.add_argument(
"--stackable", action="store", type=boolarg, default=True,
help="make holders stackable")
def side(self):
t = self.thickness
a = math.radians(self.angle)
pos_y = self.y - abs(0.5 * t * math.sin(a))
pos_h = t - math.cos(a) * 0.5 * t
self.fingerHolesAt(pos_y, pos_h, self.y, 180-self.angle)
def fingerHoleCB(self, length, posy=0.0):
def CB():
t = self.thickness
px = -0.5 * t
for x in self.sx[:-1]:
px += x + t
self.fingerHolesAt(px, posy, length, 90)
return CB
def middleWall(self, move=None):
y, h = self.y , self.h
a = self.angle
t = self.thickness
tw = y + t
th = h
if self.move(tw, th, move, True):
return
self.moveTo(t, t, a)
self.edges["f"](y)
self.polyline(0, 90-a, h-t-y*math.sin(math.radians(a)), 90,
y*math.cos(math.radians(a)), 90)
self.edges["f"](h-t)
self.move(tw, th, move)
def render(self):
sx, y = self.sx, self.y
t = self.thickness
bottom = "š" if self.stackable else "e"
top = "S" if self.stackable else "e"
if self.outside:
self.sx = sx = self.adjustSize(sx)
h = self.h = self.adjustSize(self.h, bottom, top)
else:
h = self.h = self.h + t + y * math.sin(math.radians(self.angle))
self.x = x = sum(sx) + t * (len(sx) - 1)
self.rectangularWall(y, h, [bottom, "F", top, "e"],
ignore_widths=[1, 6],
callback=[self.side], move="up")
self.rectangularWall(y, h, [bottom, "F", top, "e"],
ignore_widths=[1, 6],
callback=[self.side], move="up mirror")
nx = len(sx)
f_lengths = []
for val in self.sx:
f_lengths.append(val)
f_lengths.append(t)
f_lengths = f_lengths[:-1]
frontedge = edges.CompoundEdge(
self, "e".join("z" * nx), f_lengths)
self.rectangularWall(x, y, [frontedge, "f", "e", "f"],
callback=[self.fingerHoleCB(y)], move="up")
self.rectangularWall(x, h, bottom + "f" + top + "f",
ignore_widths=[1, 6],
callback=[self.fingerHoleCB(h-t, t)], move="up")
for i in range(nx-1):
self.middleWall(move="right")