boxespy/boxes/generators/two_piece.py

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#!/usr/bin/python3
# Copyright (C) 2013-2018 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class TwoPiece(Boxes):
"""A two piece box where top slips over the bottom half to form
the enclosure.
"""
description = """
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Set *hi* larger than *h* to leave gap between the inner and outer shell. This can be used to make opening the box easier. Set *hi* smaller to only have a small inner ridge that will allow the content to be more visible after opening.
![Bottom view](static/samples/TwoPiece2.jpg)
"""
ui_group = "Box"
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def __init__(self) -> None:
Boxes.__init__(self)
self.buildArgParser("x", "y", "h", "hi", "outside")
self.addSettingsArgs(edges.FingerJointSettings, finger=2.0, space=2.0)
self.argparser.add_argument(
"--play", action="store", type=float, default=0.15,
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help="play between the two parts as multiple of the wall thickness")
def render(self):
# adjust to the variables you want in the local scope
x, y, h = self.x, self.y, self.h
hi = self.hi or self.h
t = self.thickness
p = self.play * t
if self.outside:
x -= 4*t + 2*p
y -= 4*t + 2*p
h -= 2 * t
hi -= 2 * t
# Adjust h edge with play
self.edges["f"].settings.setValues(t, False, edge_width=self.edges["f"].settings.edge_width + p)
for i in range(2):
d = i * 2 * (t+p)
height = [hi, h][i]
with self.saved_context():
self.rectangularWall(x+d, height, "fFeF", move="right")
self.rectangularWall(y+d, height, "ffef", move="right")
self.rectangularWall(x+d, height, "fFeF", move="right")
self.rectangularWall(y+d, height, "ffef", move="right")
self.rectangularWall(y, height, "ffef", move="up only")
self.rectangularWall(x, y, "hhhh", bedBolts=None, move="right")
self.rectangularWall(x+d, y+d, "FFFF", bedBolts=None, move="right")