237 lines
8.5 KiB
Python
237 lines
8.5 KiB
Python
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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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from boxes.lids import _TopEdge
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class TopEdge(edges.BaseEdge):
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def __init__(self, boxes, lengths, h):
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super().__init__(boxes, None)
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self.lengths = lengths
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self.h = h
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def __call__(self, length, **kw):
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h = self.h
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t = self.boxes.thickness
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t2 = t * 2**.5
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slot = h/2**.5 + t/2
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self.polyline(
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0, 90, t2, -45,
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slot-t, -90, t, -90, slot, 135,
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self.lengths[0] - t2/2)
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for l in self.lengths[1:]:
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self.polyline(
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0, 45, t, 45, h/2-t2/2, -90, t, -90, h/2-t2, 135,
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slot-t, -90, t, -90, slot, 135,
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l - t2/2
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)
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self.polyline(t2/2)
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class SmallPartsTray2(_TopEdge):
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"""A Type tray variant with slopes toward the front"""
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ui_group = "Tray"
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ui_group = "Unstable"
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def __init__(self) -> None:
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Boxes.__init__(self)
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self.addTopEdgeSettings(fingerjoint={"surroundingspaces": 1.0},
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roundedtriangle={"outset" : 1})
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self.buildArgParser("sx", "sy", "h", "hi", "outside")
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# "bottom_edge", "top_edge")
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#self.argparser.add_argument(
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# "--back_height", action="store", type=float, default=0.0,
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# help="additional height of the back wall - e top edge only")
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#self.argparser.add_argument(
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# "--radius", action="store", type=float, default=0.0,
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# help="radius for strengthening side walls with back_height")
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self.argparser.add_argument(
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"--handle", type=boolarg, default=False, help="add handle to the bottom (changes bottom edge in the front)",
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)
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def fingerHolesCB(self, sections, height):
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def CB():
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posx = -0.5 * self.thickness
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for x in sections[:-1]:
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posx += x + self.thickness
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self.fingerHolesAt(posx, 0, height)
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return CB
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def fingerHoleLineCB(self, posx, posy, sections):
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def CB():
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self.moveTo(posx, posy, 90)
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for l in sections:
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self.fingerHolesAt(0, 0, l, 0)
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self.moveTo(l+self.thickness)
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return CB
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def xHoles(self):
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posx = -0.5 * self.thickness
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for x in self.sx[:-1]:
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posx += x + self.thickness
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self.fingerHolesAt(posx, 0, self.hi)
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def yHoles(self):
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t = self.thickness
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posy = -0.5 * self.thickness
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for y in self.sy[:-1]:
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posy += y + self.thickness
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self.fingerHolesAt(posy, 0, self.hi-t*2**.5)
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with self.saved_context():
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self.moveTo(posy-0.5*t, self.hi, 135)
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self.fingerHolesAt(-0.5*t, 0, self.hi*2**.5+t/2)
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self.moveTo(posy+self.sy[-1]+0.5*t, self.hi, 135)
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self.fingerHolesAt(-0.5*t, 0, self.hi*2**.5+t/2)
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def render(self):
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# tmp settings
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self.top_edge = "e"
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self.bottom_edge = "F"
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self.back_height = 0
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if self.outside:
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self.sx = self.adjustSize(self.sx)
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self.sy = self.adjustSize(self.sy)
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self.h = self.adjustSize(self.h, e2=False)
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if self.hi:
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self.hi = self.adjustSize(self.hi, e2=False)
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x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
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y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
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h = self.h
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sameh = not self.hi
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hi = self.hi = self.hi or h
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t = self.thickness
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# outer walls
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b = self.bottom_edge
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tl, tb, tr, tf = self.topEdges(self.top_edge)
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self.closedtop = self.top_edge in "fFhŠ"
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bh = self.back_height if self.top_edge == "e" else 0.0
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# x sides
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self.ctx.save()
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# outer walls - front/back
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if bh:
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self.rectangularWall(x, h+bh, [b, "f", tb, "f"],
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callback=[self.xHoles],
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#ignore_widths=[],
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move="up", label="back")
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self.rectangularWall(x, h, ["f" if self.handle else b, "f", "e", "f"],
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callback=[self.fingerHolesCB(self.sx[::-1], h),],
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move="up", label="front")
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else:
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self.rectangularWall(x, h, [b, "F", tb, "F"],
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callback=[self.xHoles],
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#ignore_widths=[1, 6],
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move="up", label="back")
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self.rectangularWall(x, hi-t*2**.5, ["f" if self.handle else b, "F", "e", "F"],
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callback=[self.fingerHolesCB(self.sx[::-1], hi-t*2**.5),],
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#ignore_widths=[] if self.handle else [1, 6],
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move="up", label="front")
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# floor boards
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t2 = t * 2**.5
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dy = hi + t2/2
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slot = t + t2/2 # 1.5*t
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floors = [self.sy[0]- hi - slot + t2, slot]
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self.rectangularWall(
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x, floors[0], "ffef",
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callback=[self.fingerHolesCB(self.sx, self.sy[0]-dy)],
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move="up", label="floor back side")
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for y_ in self.sy[1:]:
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self.rectangularWall(
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x, y_ - slot + t, "efef",
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callback=[self.fingerHolesCB(self.sx, y_ - slot + t),
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self.fingerHoleLineCB(hi-t2+t/2, 0, self.sx[::-1])],
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move="up", label="floor")
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floors.extend([y_ - slot + t, slot])
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self.rectangularWall(
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x, hi-t2, "efYf" if self.handle else "efff",
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callback=[self.fingerHolesCB(self.sx, hi-t2)],
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move="up", label="floor front side")
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floors.append(hi-t2)
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print(y, sum(floors), floors)
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# Inner walls
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be = "f" if b != "e" else "e"
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for i in range(len(self.sy) - 1):
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e = [edges.SlottedEdge(self, self.sx, be, slots=0.5 * hi), "f",
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edges.SlottedEdge(self, self.sx[::-1], "e"), "f"]
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self.rectangularWall(x, hi-t2, e, move="up", label=f"inner x {i+1}")
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# slopes
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for i in self.sy:
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self.rectangularWall(
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x, hi*2**.5 + t/2,
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[edges.SlottedEdge(self, self.sx, "e", slots=hi/2**.5), "f",
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edges.SlottedEdge(self, self.sx[::-1], "e"), "f"],
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move="up", label="slope")
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# top / lid
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self.drawLid(x, y, self.top_edge) # XXX deal with front
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self.ctx.restore()
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self.rectangularWall(x, hi, "ffff", move="right only")
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# y walls
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# outer walls - left/right
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if bh:
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self.trapezoidSideWall(
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y, h, h+bh, [b, "h", "e", "h"],
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radius=self.radius, callback=[self.yHoles, ],
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move="up", label="left side")
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self.trapezoidSideWall(
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y, h+bh, h, [b, "h", "e", "h"], radius=self.radius,
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callback=[self.mirrorX(self.yHoles, y), ],
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move="up", label="right side")
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else:
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for move in ("up", "up mirror"):
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self.rectangularWall(
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y, h,
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[edges.CompoundEdge(self, ("FE"*len(self.sy))+"F", floors),
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edges.CompoundEdge(self, "fE", (hi-t*2**.5, h-hi+t*2**.5)),
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tl, "f"],
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callback=[self.yHoles, ],
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#ignore_widths=[6] if self.handle else [1, 6],
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move=move, label="side")
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# inner walls
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for i in range(len(self.sx) - 1):
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e = [edges.CompoundEdge(self, ("fE"*len(self.sy))+"f", floors),
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edges.CompoundEdge(self, "fe", (hi-t*2**.5, t*2**.5)),
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TopEdge(self, self.sy[::-1], hi), "f"]
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self.rectangularWall(y, hi, e, move="up", label=f"inner y {i+1}")
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