boxespy/boxes/generators/paintbox.py

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#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import Boxes, edges, boolarg
class PaintStorage(Boxes):
"""Stackable storage for hobby paint or other things"""
webinterface = True
ui_group = "Shelf" # see ./__init__.py for names
canheight: int
candiameter: int
minspace: int
additional_bottom: int
additional_top: int
hexpattern: bool
drawer: bool
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def __init__(self) -> None:
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.addSettingsArgs(edges.StackableSettings)
self.buildArgParser(x=100, y=300)
self.argparser.add_argument(
"--canheight", action="store", type=int, default=50,
help="Height of the paintcans")
self.argparser.add_argument(
"--candiameter", action="store", type=int, default=30,
help="Diameter of the paintcans")
self.argparser.add_argument(
"--minspace", action="store", type=int, default=10,
help="Minimum space between the paintcans")
self.argparser.add_argument(
"--additional_bottom", action="store", type=boolarg, default=False,
help="Additional bottom/floor with holes the paintcans go through")
self.argparser.add_argument(
"--additional_top", action="store", type=boolarg, default=False,
help="Additional top/floor with holes the paintcans go through")
self.argparser.add_argument(
"--hexpattern", action="store", type=boolarg, default=False,
help="Use hexagonal arrangement for the holes instead of orthogonal")
self.argparser.add_argument(
"--drawer", action="store", type=boolarg, default=False,
help="Create a stackable drawer instead")
def paintholes(self):
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"""Place holes for the paintcans evenly"""
if self.hexpattern:
self.moveTo(self.minspace / 2, self.minspace / 2)
settings = self.hexHolesSettings
settings.diameter = self.candiameter
settings.distance = self.minspace
settings.style = 'circle'
self.hexHolesRectangle(self.y - 1 * self.minspace,
self.x - 1 * self.minspace,
settings)
return
n_x = int(self.x / (self.candiameter + self.minspace))
n_y = int(self.y / (self.candiameter + self.minspace))
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if n_x <= 0 or n_y <= 0:
return
spacing_x = (self.x - n_x * self.candiameter) / n_x
spacing_y = (self.y - n_y * self.candiameter) / n_y
for i in range(n_y):
for j in range(n_x):
self.hole(i * (self.candiameter + spacing_y) + (self.candiameter + spacing_y) / 2,
j * (self.candiameter + spacing_x) + (self.candiameter + spacing_x) / 2,
self.candiameter / 2)
def sidesCb(self):
x, y = self.x, self.y
t = self.thickness
stack = self.edges['s'].settings
h = self.canheight - stack.height - stack.holedistance + t
hx = 1 / 2. * x
hh = h / 4.
hr = min(hx, hh) / 2
if not self.drawer:
self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr)
self.fingerHolesAt(((self.canheight/3)*2)-t*2, -t, x, 90)
if self.additional_bottom:
self.fingerHolesAt((self.canheight / 6) - (t / 2), -t, x, 90)
if self.additional_top:
self.fingerHolesAt(self.canheight - ((self.canheight / 6) + t), -t, x, 90)
else:
self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr)
def render(self):
# adjust to the variables you want in the local scope
x, y = self.x, self.y
t = self.thickness
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stack = self.edges['s'].settings
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h = self.canheight - stack.height - stack.holedistance + t
wall_callbacks = [self.sidesCb]
if not self.drawer:
wall_keys = "EsES"
bottom_keys = "EfEf"
else:
wall_keys = "FsFS"
bottom_keys = "FfFf"
# Walls
self.rectangularWall(
h, x - 2 * t, wall_keys,
ignore_widths=[1, 2, 5, 6],
callback=wall_callbacks, move="up",
)
self.rectangularWall(
h, x - 2 * t, wall_keys,
ignore_widths=[1, 2, 5, 6],
callback=wall_callbacks, move="right"
)
# Plates
self.rectangularWall(
0.8 * stack.height + stack.holedistance, x, "eeee", move=""
)
self.rectangularWall(
0.8 * stack.height + stack.holedistance, x, "eeee", move="down right"
)
# Bottom
self.rectangularWall(
y, x - 2 * t, bottom_keys, ignore_widths=[1, 2, 5, 6], move="up"
)
if not self.drawer:
# Top
self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up")
if self.additional_bottom:
self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up")
if self.additional_top:
self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up")
else:
# Sides
self.rectangularWall(y, h, "efff", move="up")
self.rectangularWall(y, h, "efff", move="up")