boxespy/typetray.py

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#!/usr/bin/python3
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# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
class TypeTray(Boxes):
def __init__(self):
Boxes.__init__(self)
self.buildArgParser("sx", "sy", "h", "hi")
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def xSlots(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
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posx += x + self.thickness
posy = 0
for y in self.sy:
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self.fingerHolesAt(posx, posy, y)
posy += y + self.thickness
def ySlots(self):
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
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posy += y + self.thickness
posx = 0
for x in self.sx:
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self.fingerHolesAt(posy, posx, x)
posx += x + self.thickness
def xHoles(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
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posx += x + self.thickness
self.fingerHolesAt(posx, 0, self.hi)
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def yHoles(self):
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
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posy += y + self.thickness
self.fingerHolesAt(posy, 0, self.hi)
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def fingerHole(self):
dx = 50
dy = 30
x = sum(self.sx) + self.thickness * (len(self.sx)-1)
self.moveTo(0.5*(x-dx), 5)
self.edge(dx)
self.corner(180, 0.5*dy)
self.edge(dx)
self.corner(180, 0.5*dy)
#self.hole(0.5*x-30, 15, 10)
#self.hole(0.5*x+30, 15, 10)
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def render(self):
x = sum(self.sx) + self.thickness * (len(self.sx)-1)
y = sum(self.sy) + self.thickness * (len(self.sy)-1)
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h = self.h
hi = self.hi = self.hi or h
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t = self.thickness
self.open(width=x+y+10*t, height=y+(len(self.sx)+len(self.sy))*h+50)
self.edges["f"].settings.setValues(self.thickness, space=3, finger=3,
surroundingspaces=0.5)
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self.moveTo(t, t)
# outer walls
self.rectangularWall(x, h, "Ffef", callback=[
self.xHoles, None, self.fingerHole],
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move="right")
self.rectangularWall(y, h, "FFeF", callback=[self.yHoles,],
move="up")
self.rectangularWall(y, h, "FFeF", callback=[self.yHoles,])
self.rectangularWall(x, h, "Ffef", callback=[self.xHoles,],
move="left up")
# floor
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self.rectangularWall(x, y, "ffff",
callback=[self.xSlots, self.ySlots],
move="right")
# Inner walls
for i in range(len(self.sx)-1):
e = [SlottedEdge(self, self.sy, "f", slots=0.5*hi), "f", "e", "f"]
self.rectangularWall(y, hi, e,
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move="up")
for i in range(len(self.sy)-1):
e = [SlottedEdge(self, self.sx, "f"), "f",
SlottedEdge(self, self.sx[::-1], "e", slots=0.5*hi), "f"]
self.rectangularWall(x, hi, e,
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move="up")
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self.close()
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if __name__ == '__main__':
b = TypeTray()
b.parseArgs()
b.render()