boxespy/boxes/generators/paintbox.py

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#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import Boxes, edges, boolarg
class PaintStorage(Boxes):
"""Stackable storage for hobby paint or other things"""
webinterface = True
ui_group = "Shelf" # see ./__init__.py for names
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def __init__(self) -> None:
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.addSettingsArgs(edges.StackableSettings)
self.buildArgParser(x=100, y=300)
self.argparser.add_argument(
"--canheight", action="store", type=int, default=50,
help="Height of the paintcans")
self.argparser.add_argument(
"--candiameter", action="store", type=int, default=30,
help="Diameter of the paintcans")
self.argparser.add_argument(
"--minspace", action="store", type=int, default=10,
help="Minimum space between the paintcans")
self.argparser.add_argument(
"--hexpattern", action="store", type=boolarg, default=False,
help="Use hexagonal arrangement for the holes instead of orthogonal")
self.argparser.add_argument(
"--drawer", action="store", type=boolarg, default=False,
help="Create a stackable drawer instead")
def paintholes(self):
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"""Place holes for the paintcans evenly"""
if self.hexpattern:
self.moveTo(self.minspace/2, self.minspace/2)
settings = self.hexHolesSettings
settings.diameter = self.candiameter
settings.distance = self.minspace
settings.style = 'circle'
self.hexHolesRectangle(self.y - 1*self.minspace,
self.x - 1*self.minspace,
settings)
return
n_x = int(self.x / (self.candiameter+self.minspace))
n_y = int(self.y / (self.candiameter+self.minspace))
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if n_x <= 0 or n_y <= 0:
return
spacing_x = (self.x - n_x*self.candiameter)/n_x
spacing_y = (self.y - n_y*self.candiameter)/n_y
for i in range(n_y):
for j in range(n_x):
self.hole(i * (self.candiameter+spacing_y) + (self.candiameter+spacing_y)/2,
j * (self.candiameter+spacing_x) + (self.candiameter+spacing_x)/2,
self.candiameter/2)
def render(self):
# adjust to the variables you want in the local scope
x, y = self.x, self.y
t = self.thickness
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stack = self.edges['s'].settings
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h = self.canheight - stack.height - stack.holedistance + t
hx = 1/2.*x
hh = h/4.
hr = min(hx, hh) / 2
if not self.drawer:
wall_keys = "EsES"
wall_callbacks = [
lambda: self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr),
lambda: self.fingerHolesAt(0, self.canheight / 3, x, 0),
]
bottom_keys = "EfEf"
else:
wall_keys = "FsFS"
wall_callbacks = [
lambda: self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr)
]
bottom_keys = "FfFf"
# Walls
self.rectangularWall(
h, x - 2 * t, wall_keys,
ignore_widths=[1, 2, 5, 6],
callback=wall_callbacks, move="up",
)
self.rectangularWall(
h, x - 2 * t, wall_keys,
ignore_widths=[1, 2, 5, 6],
callback=wall_callbacks, move="right"
)
# Plates
self.rectangularWall(
0.8 * stack.height + stack.holedistance, x, "eeee", move=""
)
self.rectangularWall(
0.8 * stack.height + stack.holedistance, x, "eeee", move="down right"
)
# Bottom
self.rectangularWall(
y, x-2*t, bottom_keys, ignore_widths=[1, 2, 5, 6], move="up"
)
if not self.drawer:
# Top
self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up")
else:
# Sides
self.rectangularWall(y, h, "efff", move="up")
self.rectangularWall(y, h, "efff", move="up")