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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import math
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import sys
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import argparse
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from argparse import ArgumentParser
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import re
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from functools import wraps
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from xml . sax . saxutils import quoteattr
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from contextlib import contextmanager
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import copy
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from shlex import quote
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from boxes import edges
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from boxes import formats
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from boxes import svgutil
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from boxes import gears
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from boxes import pulley
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from boxes import parts
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from boxes . Color import *
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### Helpers
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def dist ( dx , dy ) :
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"""
Return distance
: param dx : delta x
: param dy : delat y
"""
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return ( dx * dx + dy * dy ) * * 0.5
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def restore ( func ) :
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"""
Wrapper : Restore coordiantes after function
: param func : function to wrap
"""
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@wraps ( func )
def f ( self , * args , * * kw ) :
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with self . saved_context ( ) :
pt = self . ctx . get_current_point ( )
func ( self , * args , * * kw )
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self . ctx . move_to ( * pt )
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return f
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def holeCol ( func ) :
"""
Wrapper : color holes differently
: param func : function to wrap
"""
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@wraps ( func )
def f ( self , * args , * * kw ) :
self . ctx . stroke ( )
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with self . saved_context ( ) :
self . set_source_color ( Color . BLUE )
func ( self , * args , * * kw )
self . ctx . stroke ( )
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return f
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#############################################################################
### Building blocks
#############################################################################
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class NutHole :
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""" Draw a hex nut """
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sizes = {
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" M1.6 " : ( 3.2 , 1.3 ) ,
" M2 " : ( 4 , 1.6 ) ,
" M2.5 " : ( 5 , 2.0 ) ,
" M3 " : ( 5.5 , 2.4 ) ,
" M4 " : ( 7 , 3.2 ) ,
" M5 " : ( 8 , 4.7 ) ,
" M6 " : ( 10 , 5.2 ) ,
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" M8 " : ( 13.7 , 6.8 ) ,
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" M10 " : ( 16 , 8.4 ) ,
" M12 " : ( 18 , 10.8 ) ,
" M14 " : ( 21 , 12.8 ) ,
" M16 " : ( 24 , 14.8 ) ,
" M20 " : ( 30 , 18.0 ) ,
" M24 " : ( 36 , 21.5 ) ,
" M30 " : ( 46 , 25.6 ) ,
" M36 " : ( 55 , 31 ) ,
" M42 " : ( 65 , 34 ) ,
" M48 " : ( 75 , 38 ) ,
" M56 " : ( 85 , 45 ) ,
" M64 " : ( 95 , 51 ) ,
}
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def __init__ ( self , boxes , settings ) :
self . boxes = boxes
self . ctx = boxes . ctx
self . settings = settings
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def __getattr__ ( self , name ) :
return getattr ( self . boxes , name )
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@restore
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@holeCol
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def __call__ ( self , size , x = 0 , y = 0 , angle = 0 ) :
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size = self . sizes . get ( size , ( size , ) ) [ 0 ]
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side = size / 3 * * 0.5
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self . boxes . moveTo ( x , y , angle )
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self . boxes . moveTo ( - 0.5 * side , 0.5 * size , angle )
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for i in range ( 6 ) :
self . boxes . edge ( side )
self . boxes . corner ( - 60 )
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##############################################################################
### Argument types
##############################################################################
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def argparseSections ( s ) :
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"""
Parse sections parameter
: param s : string to parse
"""
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result = [ ]
s = re . split ( r " \ s|: " , s )
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try :
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for part in s :
m = re . match ( r " ^( \ d+( \ . \ d+)?)/( \ d+)$ " , part )
if m :
n = int ( m . group ( 3 ) )
result . extend ( [ float ( m . group ( 1 ) ) / n ] * n )
continue
m = re . match ( r " ^( \ d+( \ . \ d+)?) \ *( \ d+)$ " , part )
if m :
n = int ( m . group ( 3 ) )
result . extend ( [ float ( m . group ( 1 ) ) ] * n )
continue
result . append ( float ( part ) )
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except ValueError :
raise argparse . ArgumentTypeError ( " Don ' t understand sections string " )
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if not result :
result . append ( 0.0 )
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return result
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class ArgparseEdgeType :
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""" argparse type to select from a set of edge types """
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names = edges . getDescriptions ( )
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edges = [ ]
def __init__ ( self , edges = None ) :
if edges :
self . edges = list ( edges )
def __call__ ( self , pattern ) :
if len ( pattern ) != 1 :
raise ValueError ( " Edge type can only have one letter. " )
if pattern not in self . edges :
raise ValueError ( " Use one of the following values: " +
" , " . join ( edges ) )
return pattern
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def html ( self , name , default , translate ) :
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options = " \n " . join (
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( """ <option value= " %s " %s > %s </option> """ %
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( e , ' selected= " selected " ' if e == default else " " ,
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translate ( " %s %s " % ( e , self . names . get ( e , " " ) ) ) ) for e in self . edges ) )
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return """ <select name= " %s " size= " 1 " > \n %s </select> \n """ % ( name , options )
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def inx ( self , name , viewname , arg ) :
return ( ' <param name= " %s " type= " enum " gui-text= " %s " gui-description= %s > \n ' %
( name , viewname , quoteattr ( arg . help or " " ) ) +
' ' . join ( ( ' <item value= " %s " > %s %s </item> \n ' % (
e , e , self . names . get ( e , " " ) )
for e in self . edges ) ) +
' </param> \n ' )
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class BoolArg :
def __call__ ( self , arg ) :
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if not arg or arg . lower ( ) in ( " none " , " 0 " , " off " , " false " ) :
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return False
return True
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def html ( self , name , default , _ ) :
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if isinstance ( default , ( str ) ) :
default = self ( default )
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return """ <input name= " %s " type= " hidden " value= " 0 " >
< input name = " %s " type = " checkbox " value = " 1 " % s > """ % \
( name , name , ' checked= " checked " ' if default else " " )
boolarg = BoolArg ( )
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##############################################################################
### Main class
##############################################################################
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class Boxes :
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""" Main class -- Generator should sub class this """
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webinterface = True
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ui_group = " Misc "
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description = " " # Markdown syntax is supported
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def __init__ ( self ) :
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self . formats = formats . Formats ( )
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self . ctx = None
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description = self . __doc__
if self . description :
description + = " \n \n " + self . description
self . argparser = ArgumentParser ( description = description )
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self . edgesettings = { }
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self . inkscapefile = None
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self . metadata = {
" name " : self . __class__ . __name__ ,
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" short_description " : self . __doc__ ,
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" description " : self . description ,
" group " : self . ui_group ,
" url " : " " ,
" command_line " : " "
}
self . argparser . _action_groups [ 1 ] . title = self . __class__ . __name__ + " Settings "
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defaultgroup = self . argparser . add_argument_group (
" Default Settings " )
defaultgroup . add_argument (
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" --thickness " , action = " store " , type = float , default = 3.0 ,
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help = " thickness of the material " )
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defaultgroup . add_argument (
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" --output " , action = " store " , type = str , default = " box.svg " ,
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help = " name of resulting file " )
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defaultgroup . add_argument (
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" --format " , action = " store " , type = str , default = " svg " ,
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choices = self . formats . getFormats ( ) ,
help = " format of resulting file " )
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defaultgroup . add_argument (
" --tabs " , action = " store " , type = float , default = 0.0 ,
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help = " width of tabs holding the parts in place in mm (not supported everywhere) " )
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defaultgroup . add_argument (
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" --debug " , action = " store " , type = boolarg , default = False ,
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help = " print surrounding boxes for some structures " )
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defaultgroup . add_argument (
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" --reference " , action = " store " , type = float , default = 100 ,
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help = " print reference rectangle with given length (zero to disable) " )
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defaultgroup . add_argument (
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" --burn " , action = " store " , type = float , default = 0.1 ,
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help = ' burn correction in mm (bigger values for tighter fit). Use BurnTest in " Parts and Samples " to find the right value. ' )
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@contextmanager
def saved_context ( self ) :
"""
Generator : for saving and restoring cairo contexts .
: param cr : cairo context
"""
cr = self . ctx
cr . save ( )
try :
yield cr
finally :
cr . restore ( )
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def set_source_color ( self , color ) :
"""
Sets the color of the pen .
"""
self . ctx . set_source_rgb ( * color )
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def open ( self ) :
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"""
Prepare for rendering
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Create canvas and edge and other objects
Call this before . render ( )
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"""
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if self . ctx is not None :
return
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self . bedBoltSettings = ( 3 , 5.5 , 2 , 20 , 15 ) # d, d_nut, h_nut, l, l1
self . hexHolesSettings = ( 5 , 3 , ' circle ' ) # r, dist, style
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self . surface , self . ctx = self . formats . getSurface ( self . format , self . output )
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if self . format == ' svg_Ponoko ' :
self . ctx . set_line_width ( 0.01 )
self . set_source_color ( Color . BLUE )
else :
self . ctx . set_line_width ( max ( 2 * self . burn , 0.05 ) )
self . set_source_color ( Color . BLACK )
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self . spacing = 2 * self . burn + 0.5 * self . thickness
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self . ctx . select_font_face ( " sans-serif " )
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self . _buildObjects ( )
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if self . reference and self . format != ' svg_Ponoko ' :
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self . move ( 10 , 10 , " up " , before = True )
self . ctx . rectangle ( 0 , 0 , self . reference , 10 )
if self . reference < 40 :
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self . text ( " % .fmm " % self . reference , self . reference + 5 , 5 ,
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align = " middle left " )
else :
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self . text ( " % .fmm " % self . reference , self . reference / 2.0 , 5 ,
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align = " middle center " )
self . move ( 10 , 10 , " up " )
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self . ctx . stroke ( )
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def buildArgParser ( self , * l , * * kw ) :
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"""
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Add commonly used arguments
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: param \* l : parameter names
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: param \* \* kw : parameters with new default values
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Supported parameters are
* floats : x , y , h , hi
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* argparseSections : sx , sy , sh
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* ArgparseEdgeType : bottom_edge , top_edge
* boolarg : outside
* str ( selection ) : nema_mount
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"""
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for arg in l :
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kw [ arg ] = None
for arg , default in kw . items ( ) :
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if arg == " x " :
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if default is None : default = 100.0
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self . argparser . add_argument (
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" --x " , action = " store " , type = float , default = default ,
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help = " inner width in mm (unless outside selected) " )
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elif arg == " y " :
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if default is None : default = 100.0
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self . argparser . add_argument (
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" --y " , action = " store " , type = float , default = default ,
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help = " inner depth in mm (unless outside selected) " )
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elif arg == " sx " :
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if default is None : default = " 50*3 "
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self . argparser . add_argument (
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" --sx " , action = " store " , type = argparseSections ,
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default = default ,
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help = """ sections left to right in mm. See --sy for format """ )
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elif arg == " sy " :
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if default is None : default = " 50*3 "
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self . argparser . add_argument (
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" --sy " , action = " store " , type = argparseSections ,
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default = default ,
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help = """ sections back to front in mm. Possible formats: overallwidth/numberof sections e.g. " 250/5 " ; sectionwidth*numberofsections e.g. " 50*5 " ; section widths separated by " : " e.g. " 30:25.5:70 """ )
elif arg == " sh " :
if default is None : default = " 50*3 "
self . argparser . add_argument (
" --sh " , action = " store " , type = argparseSections ,
default = default ,
help = """ sections bottom to top in mm. See --sy for format """ )
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elif arg == " h " :
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if default is None : default = 100.0
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self . argparser . add_argument (
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" --h " , action = " store " , type = float , default = default ,
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help = " inner height in mm (unless outside selected) " )
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elif arg == " hi " :
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if default is None : default = 0.0
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self . argparser . add_argument (
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" --hi " , action = " store " , type = float , default = default ,
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help = " inner height of inner walls in mm (unless outside selected)(leave to zero for same as outer walls) " )
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elif arg == " bottom_edge " :
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if default is None : default = " h "
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self . argparser . add_argument (
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" --bottom_edge " , action = " store " ,
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type = ArgparseEdgeType ( " Fhse " ) , choices = list ( " Fhse " ) ,
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default = default ,
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help = " edge type for bottom edge " )
elif arg == " top_edge " :
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if default is None : default = " e "
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self . argparser . add_argument (
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" --top_edge " , action = " store " ,
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type = ArgparseEdgeType ( " efFcESikvfLt " ) , choices = list ( " efFcESikvfLt " ) ,
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default = default , help = " edge type for top edge " )
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elif arg == " outside " :
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if default is None : default = True
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self . argparser . add_argument (
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" --outside " , action = " store " , type = boolarg , default = default ,
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help = " treat sizes as outside measurements that include the walls " )
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elif arg == " nema_mount " :
if default is None : default = 23
self . argparser . add_argument (
" --nema_mount " , action = " store " ,
type = int , choices = list ( sorted ( self . nema_sizes . keys ( ) ) ) ,
default = default , help = " NEMA size of motor " )
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else :
raise ValueError ( " No default for argument " , arg )
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def addSettingsArgs ( self , settings , prefix = None , * * defaults ) :
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prefix = prefix or settings . __name__ [ : - len ( " Settings " ) ]
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settings . parserArguments ( self . argparser , prefix , * * defaults )
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self . edgesettings [ prefix ] = { }
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def parseArgs ( self , args = None ) :
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"""
Parse command line parameters
: param args : ( Default value = None ) parameters , None for using sys . argv
"""
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if args is None :
args = sys . argv [ 1 : ]
if len ( args ) > 1 and args [ - 1 ] [ 0 ] != " - " :
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self . inkscapefile = args [ - 1 ]
del args [ - 1 ]
args = [ a for a in args if not a . startswith ( ' --tab= ' ) ]
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self . metadata [ " cli " ] = " boxes " + self . __class__ . __name__ + " " + " " . join ( ( quote ( arg ) for arg in args ) )
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for key , value in vars ( self . argparser . parse_args ( args = args ) ) . items ( ) :
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# treat edge settings separately
for setting in self . edgesettings :
if key . startswith ( setting + ' _ ' ) :
self . edgesettings [ setting ] [ key [ len ( setting ) + 1 : ] ] = value
continue
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setattr ( self , key , value )
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# Change file ending to format if not given explicitly
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format = getattr ( self , " format " , " svg " )
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if getattr ( self , ' output ' , None ) == ' box.svg ' :
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self . output = ' box. ' + format . split ( " _ " ) [ 0 ]
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def addPart ( self , part , name = None ) :
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"""
Add Edge or other part instance to this one and add it as attribute
: param part : Callable
: param name : ( Default value = None ) attribute name ( __name__ as default )
"""
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if name is None :
name = part . __class__ . __name__
name = name [ 0 ] . lower ( ) + name [ 1 : ]
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# if not hasattr(self, name):
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if isinstance ( part , edges . BaseEdge ) :
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self . edges [ part . char ] = part
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else :
setattr ( self , name , part )
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def addParts ( self , parts ) :
for part in parts :
self . addPart ( part )
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def _buildObjects ( self ) :
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""" Add default edges and parts """
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self . edges = { }
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self . addPart ( edges . Edge ( self , None ) )
self . addPart ( edges . OutSetEdge ( self , None ) )
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edges . GripSettings ( self . thickness ) . edgeObjects ( self )
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# Finger joints
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# Share settings object
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s = edges . FingerJointSettings ( self . thickness , True ,
* * self . edgesettings . get ( " FingerJoint " , { } ) )
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s . edgeObjects ( self )
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self . addPart ( edges . FingerHoles ( self , s ) , name = " fingerHolesAt " )
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# Stackable
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edges . StackableSettings ( self . thickness , True ,
* * self . edgesettings . get ( " Stackable " , { } ) ) . edgeObjects ( self )
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# Dove tail joints
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edges . DoveTailSettings ( self . thickness , True ,
* * self . edgesettings . get ( " DoveTail " , { } ) ) . edgeObjects ( self )
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# Flex
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s = edges . FlexSettings ( self . thickness , True ,
* * self . edgesettings . get ( " Flex " , { } ) )
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self . addPart ( edges . FlexEdge ( self , s ) )
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# Clickable
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edges . ClickSettings ( self . thickness , True ,
* * self . edgesettings . get ( " Click " , { } ) ) . edgeObjects ( self )
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# Hinges
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edges . HingeSettings ( self . thickness , True ,
* * self . edgesettings . get ( " Hinge " , { } ) ) . edgeObjects ( self )
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edges . ChestHingeSettings ( self . thickness , True ,
* * self . edgesettings . get ( " ChestHinge " , { } ) ) . edgeObjects ( self )
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edges . CabinetHingeSettings ( self . thickness , True ,
* * self . edgesettings . get ( " CabinetHinge " , { } ) ) . edgeObjects ( self )
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# Sliding Lid
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edges . LidSettings ( self . thickness , True ,
* * self . edgesettings . get ( " Lid " , { } ) ) . edgeObjects ( self )
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# Rounded Triangle Edge
edges . RoundedTriangleEdgeSettings ( self . thickness , True ,
* * self . edgesettings . get ( " RoundedTriangleEdge " , { } ) ) . edgeObjects ( self )
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# Nuts
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self . addPart ( NutHole ( self , None ) )
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# Gears
self . addPart ( gears . Gears ( self ) )
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s = edges . GearSettings ( self . thickness , True ,
* * self . edgesettings . get ( " Gear " , { } ) )
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self . addPart ( edges . RackEdge ( self , s ) )
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self . addPart ( pulley . Pulley ( self ) )
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self . addPart ( parts . Parts ( self ) )
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def adjustSize ( self , l , e1 = True , e2 = True ) :
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# Char to edge object
e1 = self . edges . get ( e1 , e1 )
e2 = self . edges . get ( e2 , e2 )
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try :
total = sum ( l )
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walls = ( len ( l ) - 1 ) * self . thickness
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except TypeError :
total = l
walls = 0
if isinstance ( e1 , edges . BaseEdge ) :
walls + = e1 . startwidth ( ) + e1 . margin ( )
elif e1 :
walls + = self . thickness
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if isinstance ( e2 , edges . BaseEdge ) :
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walls + = e2 . startwidth ( ) + e2 . margin ( )
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elif e2 :
walls + = self . thickness
try :
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if total > 0.0 :
factor = ( total - walls ) / total
else :
factor = 1.0
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return [ s * factor for s in l ]
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except TypeError :
return l - walls
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def render ( self ) :
""" Implement this method in your sub class.
You will typically need to call . parseArgs ( ) before calling this one """
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self . open ( )
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# Change settings and creat new Edges and part classes here
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raise NotImplementedError
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self . close ( )
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def cc ( self , callback , number , x = 0.0 , y = None ) :
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""" Call callback from edge of a part
: param callback : callback ( callable or list of callables )
: param number : number of the callback
: param x : ( Default value = 0.0 ) x position to be call on
: param y : ( Default value = None ) y position to be called on ( default does burn correction )
"""
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if y is None :
y = self . burn
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if hasattr ( callback , ' __getitem__ ' ) :
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try :
callback = callback [ number ]
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number = None
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except ( KeyError , IndexError ) :
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pass
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if callback and callable ( callback ) :
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with self . saved_context ( ) :
self . moveTo ( x , y )
if number is None :
callback ( )
else :
callback ( number )
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self . ctx . move_to ( 0 , 0 )
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def getEntry ( self , param , idx ) :
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"""
Get entry from list or items itself
: param param : list or item
: param idx : index in list
"""
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if isinstance ( param , list ) :
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if len ( param ) > idx :
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return param [ idx ]
else :
return None
else :
return param
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def close ( self ) :
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""" Finish rendering
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Flush canvas to disk and convert output to requested format if needed .
Call after . render ( ) """
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if self . ctx == None :
return
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self . ctx . stroke ( )
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self . ctx = None
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self . surface . flush ( )
self . surface . finish ( )
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self . formats . convert ( self . output , self . format , self . metadata )
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if self . inkscapefile :
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try :
out = sys . stdout . buffer
except AttributeError :
out = sys . stdout
svgutil . svgMerge ( self . output , self . inkscapefile , out )
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############################################################
### Turtle graphics commands
############################################################
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def corner ( self , degrees , radius = 0 , tabs = 0 ) :
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"""
Draw a corner
This is what does the burn corrections
: param degrees : angle
: param radius : ( Default value = 0 )
"""
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try :
degrees , radius = degrees
except :
pass
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rad = degrees * math . pi / 180
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if tabs and self . tabs :
if degrees > 0 :
r_ = radius + self . burn
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tabrad = self . tabs / max ( r_ , 0.01 )
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else :
r_ = radius - self . burn
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tabrad = - self . tabs / max ( r_ , 0.01 )
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length = abs ( r_ * rad )
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tabs = min ( tabs , int ( length / / ( tabs * 3 * self . tabs ) ) )
if tabs and self . tabs :
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l = ( length - tabs * self . tabs ) / tabs
lang = math . degrees ( l / r_ )
if degrees < 0 :
lang = - lang
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#print(degrees, radius, l, lang, tabs, math.degrees(tabrad))
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self . corner ( lang / 2. , radius )
for i in range ( tabs - 1 ) :
self . moveArc ( math . degrees ( tabrad ) , r_ )
self . corner ( lang , radius )
if tabs :
self . moveArc ( math . degrees ( tabrad ) , r_ )
self . corner ( lang / 2. , radius )
return
if radius > 0.5 * self . thickness and abs ( degrees ) > 36 :
steps = int ( abs ( degrees ) / 36. ) + 1
for i in range ( steps ) :
self . corner ( float ( degrees ) / steps , radius )
return
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if degrees > 0 :
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self . ctx . arc ( 0 , radius + self . burn , radius + self . burn ,
- 0.5 * math . pi , rad - 0.5 * math . pi )
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elif radius > self . burn :
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self . ctx . arc_negative ( 0 , - ( radius - self . burn ) , radius - self . burn ,
0.5 * math . pi , rad + 0.5 * math . pi )
else : # not rounded inner corner
self . ctx . arc_negative ( 0 , self . burn - radius , self . burn - radius ,
- 0.5 * math . pi , - 0.5 * math . pi + rad )
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self . _continueDirection ( rad )
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def edge ( self , length , tabs = 0 ) :
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"""
Simple line
: param length : length in mm
"""
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self . ctx . move_to ( 0 , 0 )
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if tabs and self . tabs :
if self . tabs > length :
self . ctx . move_to ( length , 0 )
else :
tabs = min ( tabs , max ( 1 , int ( length / / ( tabs * 3 * self . tabs ) ) ) )
l = ( length - tabs * self . tabs ) / tabs
self . ctx . line_to ( 0.5 * l , 0 )
for i in range ( tabs - 1 ) :
self . ctx . move_to ( ( i + 0.5 ) * l + self . tabs , 0 )
self . ctx . line_to ( ( i + 0.5 ) * l + self . tabs + l , 0 )
if tabs == 1 :
self . ctx . move_to ( ( tabs - 0.5 ) * l + self . tabs , 0 )
else :
self . ctx . move_to ( ( tabs - 0.5 ) * l + 2 * self . tabs , 0 )
self . ctx . line_to ( length , 0 )
else :
self . ctx . line_to ( length , 0 )
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self . ctx . translate ( * self . ctx . get_current_point ( ) )
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def step ( self , out ) :
"""
Create a parallel step prependicular to the current direction
Positive values move to the outside of the part
"""
if out > 1E-5 :
self . corner ( - 90 )
self . edge ( out )
self . corner ( 90 )
elif out < - 1E-5 :
self . corner ( 90 )
self . edge ( - out )
self . corner ( - 90 )
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def curveTo ( self , x1 , y1 , x2 , y2 , x3 , y3 ) :
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""" control point 1, control point 2, end point
: param x1 :
: param y1 :
: param x2 :
: param y2 :
: param x3 :
: param y3 :
"""
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self . ctx . curve_to ( x1 , y1 , x2 , y2 , x3 , y3 )
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dx = x3 - x2
dy = y3 - y2
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rad = math . atan2 ( dy , dx )
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self . _continueDirection ( rad )
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def polyline ( self , * args ) :
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"""
Draw multiple connected lines
2019-02-14 17:32:59 +01:00
: param \* args : Alternating length in mm and angle in degrees .
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lengths may be a tuple ( length , #tabs)
angles may be tuple ( angle , radius )
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"""
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for i , arg in enumerate ( args ) :
if i % 2 :
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if isinstance ( arg , tuple ) :
self . corner ( * arg )
else :
self . corner ( arg )
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else :
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if isinstance ( arg , tuple ) :
self . edge ( * arg )
else :
self . edge ( arg )
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def bedBoltHole ( self , length , bedBoltSettings = None , tabs = 0 ) :
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"""
Draw an edge with slot for a bed bolt
: param length : length of the edge in mm
: param bedBoltSettings : ( Default value = None ) Dimmensions of the slot
"""
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d , d_nut , h_nut , l , l1 = bedBoltSettings or self . bedBoltSettings
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self . edge ( ( length - d ) / 2.0 , tabs = tabs / / 2 )
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self . corner ( 90 )
self . edge ( l1 )
self . corner ( 90 )
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self . edge ( ( d_nut - d ) / 2.0 )
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self . corner ( - 90 )
self . edge ( h_nut )
self . corner ( - 90 )
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self . edge ( ( d_nut - d ) / 2.0 )
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self . corner ( 90 )
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self . edge ( l - l1 - h_nut )
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self . corner ( - 90 )
self . edge ( d )
self . corner ( - 90 )
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self . edge ( l - l1 - h_nut )
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self . corner ( 90 )
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self . edge ( ( d_nut - d ) / 2.0 )
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self . corner ( - 90 )
self . edge ( h_nut )
self . corner ( - 90 )
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self . edge ( ( d_nut - d ) / 2.0 )
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self . corner ( 90 )
self . edge ( l1 )
self . corner ( 90 )
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self . edge ( ( length - d ) / 2.0 , tabs = tabs - ( tabs / / 2 ) )
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def edgeCorner ( self , edge1 , edge2 , angle = 90 ) :
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""" Make a corner between two Edges. Take width of edges into account """
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edge1 = self . edges . get ( edge1 , edge1 )
edge2 = self . edges . get ( edge2 , edge2 )
2014-04-06 15:35:10 +02:00
self . edge ( edge2 . startwidth ( ) * math . tan ( math . radians ( angle / 2. ) ) )
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self . corner ( angle )
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self . edge ( edge1 . endwidth ( ) * math . tan ( math . radians ( angle / 2. ) ) )
def regularPolygon ( self , corners = 3 , radius = None , h = None , side = None ) :
""" Give messures of a regular polygone
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2014-04-06 15:35:10 +02:00
: param corners : number of corners of the polygone
: param radius : distance center to one of the corners
: param h : distance center to one of the sides ( height of sector )
: param side : length of one side
2019-02-13 09:01:20 +01:00
: return : ( radius , h , side )
2014-04-06 15:35:10 +02:00
"""
if radius :
side = 2 * math . sin ( math . radians ( 180.0 / corners ) ) * radius
h = radius * math . cos ( math . radians ( 180.0 / corners ) )
elif h :
side = 2 * math . tan ( math . radians ( 180.0 / corners ) ) * h
radius = ( ( side / 2. ) * * 2 + h * * 2 ) * * 0.5
elif side :
h = 0.5 * side * math . tan ( math . radians ( 90 - 180. / corners ) )
radius = ( ( side / 2. ) * * 2 + h * * 2 ) * * 0.5
return radius , h , side
@restore
def regularPolygonAt ( self , x , y , corners , angle = 0 , r = None , h = None , side = None ) :
""" Draw regular polygone """
self . moveTo ( x , y , angle )
r , h , side = self . regularPolygon ( corners , r , h , side )
self . moveTo ( - side / 2.0 , - h - self . burn )
for i in range ( corners ) :
self . edge ( side )
self . corner ( 360. / corners )
def regularPolygonWall ( self , corners = 3 , r = None , h = None , side = None ,
edges = ' e ' , hole = None , callback = None , move = None ) :
""" Create regular polygone as a wall
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2014-04-06 15:35:10 +02:00
: param corners : number of corners of the polygone
: param radius : distance center to one of the corners
: param h : distance center to one of the sides ( height of sector )
: param side : length of one side
: param edges : ( Default value = " e " , may be string / list of length corners )
: param hole : diameter of central hole ( Default value = 0 )
: param callback : ( Default value = None , middle = 0 , then sides = 1. . )
: param move : ( Default value = None )
"""
r , h , side = self . regularPolygon ( corners , r , h , side )
t = self . thickness
if corners % 2 :
th = r + h + 2 * t
else :
th = 2 * h + 2 * t
tw = 2 * r + 3 * t
if self . move ( tw , th , move , before = True ) :
return
self . moveTo ( r - 0.5 * side , 0 )
if not hasattr ( edges , " __getitem__ " ) or len ( edges ) == 1 :
edges = [ edges ] * corners
edges = [ self . edges . get ( e , e ) for e in edges ]
edges + = edges # append for wrapping around
if hole :
self . hole ( side / 2. , h + edges [ 0 ] . startwidth ( ) + self . burn , hole / 2. )
self . cc ( callback , 0 , side / 2. , h + edges [ 0 ] . startwidth ( ) + self . burn )
for i in range ( corners ) :
self . cc ( callback , i + 1 , 0 , edges [ i ] . startwidth ( ) + self . burn )
edges [ i ] ( side )
self . edgeCorner ( edges [ i ] , edges [ i + 1 ] , 360.0 / corners )
self . move ( tw , th , move )
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def grip ( self , length , depth ) :
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""" Corrugated edge useful as an gipping area
: param length : length
: param depth : depth of the grooves
"""
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grooves = max ( int ( length / / ( depth * 2.0 ) ) + 1 , 1 )
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depth = length / grooves / 4.0
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for groove in range ( grooves ) :
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self . corner ( 90 , depth )
self . corner ( - 180 , depth )
self . corner ( 90 , depth )
def _latchHole ( self , length ) :
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"""
: param length :
"""
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self . edge ( 1.1 * self . thickness )
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self . corner ( - 90 )
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self . edge ( length / 2.0 + 0.2 * self . thickness )
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self . corner ( - 90 )
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self . edge ( 1.1 * self . thickness )
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def _latchGrip ( self , length ) :
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"""
: param length :
"""
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self . corner ( 90 , self . thickness / 4.0 )
self . grip ( length / 2.0 - self . thickness / 2.0 - 0.2 * self . thickness , self . thickness / 2.0 )
self . corner ( 90 , self . thickness / 4.0 )
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def latch ( self , length , positive = True , reverse = False ) :
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""" Latch to fix a flex box door to the box
: param length : length in mm
: param positive : ( Default value = True ) False : Door side ; True : Box side
: param reverse : ( Default value = False ) True when running away from the latch
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"""
if positive :
if reverse :
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self . edge ( length / 2.0 )
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self . corner ( - 90 )
self . edge ( self . thickness )
self . corner ( 90 )
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self . edge ( length / 2.0 )
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self . corner ( 90 )
self . edge ( self . thickness )
self . corner ( - 90 )
if not reverse :
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self . edge ( length / 2.0 )
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else :
if reverse :
self . _latchGrip ( length )
else :
self . corner ( 90 )
self . _latchHole ( length )
if not reverse :
self . _latchGrip ( length )
else :
self . corner ( 90 )
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def handle ( self , x , h , hl , r = 30 ) :
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""" Creates an Edge with a handle
: param x : width in mm
: param h : height in mm
: param hl : height if th grip hole
: param r : ( Default value = 30 ) radius of the corners
"""
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d = ( x - hl - 2 * r ) / 2.0
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# Hole
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with self . saved_context ( ) :
self . moveTo ( d + 2 * r , 0 )
self . edge ( hl - 2 * r )
self . corner ( - 90 , r )
self . edge ( h - 3 * r )
self . corner ( - 90 , r )
self . edge ( hl - 2 * r )
self . corner ( - 90 , r )
self . edge ( h - 3 * r )
self . corner ( - 90 , r )
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self . moveTo ( 0 , 0 )
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self . curveTo ( d , 0 , d , 0 , d , - h + r )
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self . curveTo ( r , 0 , r , 0 , r , r )
self . edge ( hl )
self . curveTo ( r , 0 , r , 0 , r , r )
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self . curveTo ( h - r , 0 , h - r , 0 , h - r , - d )
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### Navigation
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def moveTo ( self , x , y = 0.0 , degrees = 0 ) :
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"""
Move coordinate system to given point
: param x :
: param y : ( Default value = 0.0 )
: param degrees : ( Default value = 0 )
"""
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self . ctx . move_to ( 0 , 0 )
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self . ctx . translate ( x , y )
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self . ctx . rotate ( degrees * math . pi / 180.0 )
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self . ctx . move_to ( 0 , 0 )
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def moveArc ( self , angle , r = 0.0 ) :
"""
: param angle :
: param r : ( Default value = 0.0 )
"""
if r < 0 :
r = - r
angle = - angle
rad = math . radians ( angle )
if angle > 0 :
self . moveTo ( r * math . sin ( rad ) ,
r * ( 1 - math . cos ( rad ) ) , angle )
else :
self . moveTo ( r * math . sin ( - rad ) ,
- r * ( 1 - math . cos ( rad ) ) , angle )
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def _continueDirection ( self , angle = 0 ) :
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"""
Set coordinate system to current position ( end point )
: param angle : ( Default value = 0 ) heading
"""
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self . ctx . translate ( * self . ctx . get_current_point ( ) )
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self . ctx . rotate ( angle )
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def move ( self , x , y , where , before = False ) :
""" Intended to be used by parts
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where can be combinations of " up " or " down " , " left " or " right " , " only " ,
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" mirror " and " rotated "
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when " only " is included the move is only done when before is True
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" mirror " will flip the part along the y axis
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" rotated " draws the parts rotated 90 counter clockwise
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The function returns whether actual drawing of the part
should be omited .
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: param x : width of part
: param y : height of part
: param where : which direction to move
: param before : ( Default value = False ) called before or after part being drawn
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"""
if not where :
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where = " "
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terms = where . split ( )
dontdraw = before and " only " in terms
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x + = self . spacing
y + = self . spacing
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if " rotated " in terms :
x , y = y , x
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moves = {
" up " : ( 0 , y , False ) ,
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" down " : ( 0 , - y , True ) ,
" left " : ( - x , 0 , True ) ,
" right " : ( x , 0 , False ) ,
" only " : ( 0 , 0 , None ) ,
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" mirror " : ( 0 , 0 , None ) ,
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" rotated " : ( 0 , 0 , None ) ,
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}
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if not before :
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self . ctx . stroke ( )
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# restore position
self . ctx . restore ( )
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for term in terms :
if not term in moves :
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raise ValueError ( " Unknown direction: ' %s ' " % term )
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mx , my , movebeforeprint = moves [ term ]
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if movebeforeprint and before :
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self . moveTo ( mx , my )
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elif ( not movebeforeprint and not before ) or dontdraw :
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self . moveTo ( mx , my )
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if not dontdraw :
if before :
# save position
self . ctx . save ( )
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if self . debug :
self . ctx . rectangle ( 0 , 0 , x , y )
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if " rotated " in terms :
self . moveTo ( x , 0 , 90 )
x , y = y , x # change back for "mirror"
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if " mirror " in terms :
self . moveTo ( x , 0 )
self . ctx . scale ( - 1 , 1 )
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self . moveTo ( self . spacing / 2.0 , self . spacing / 2.0 )
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self . ctx . new_part ( )
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return dontdraw
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@restore
def circle ( self , x , y , r ) :
"""
Draw a round disc
: param x : position
: param y : postion
: param r : radius
"""
r + = self . burn
self . moveTo ( x + r , y )
a = 0
n = 10
da = 2 * math . pi / n
for i in range ( n ) :
self . ctx . arc ( - r , 0 , r , a , a + da )
a + = da
self . ctx . stroke ( )
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@restore
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@holeCol
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def hole ( self , x , y , r = 0.0 , d = 0.0 , tabs = 0 ) :
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"""
Draw a round hole
: param x : position
: param y : postion
: param r : radius
"""
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if not r :
r = d / 2.0
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if r < self . burn :
r = self . burn + 1E-9
r_ = r - self . burn
self . moveTo ( x + r_ , y , - 90 )
self . corner ( - 360 , r , tabs )
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@restore
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@holeCol
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def rectangularHole ( self , x , y , dx , dy , r = 0 ) :
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"""
Draw an rectangulat hole
: param x : position
: param y : position
: param dx : width
: param dy : height
: param r : ( Default value = 0 ) radius of the corners
"""
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r = min ( r , dx / 2. , dy / 2. )
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self . moveTo ( x , y - dy / 2.0 + self . burn , 180 )
self . edge ( dx / 2.0 - r ) # start with an edge to allow easier change of inner corners
for d in ( dy , dx , dy , dx / 2.0 + r ) :
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self . corner ( - 90 , r )
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self . edge ( d - 2 * r )
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@restore
@holeCol
def dHole ( self , x , y , r = None , d = None , w = None , rel_w = 0.75 , angle = 0 ) :
if r is None :
r = d / 2.0
if w is None :
w = 2.0 * r * rel_w
w - = r
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if r < = 0.0 :
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return
if abs ( w ) > r :
return self . hole ( x , y , r )
a = math . degrees ( math . acos ( w / r ) )
self . moveTo ( x , y , angle - a )
self . moveTo ( r - self . burn , 0 , - 90 )
self . corner ( - 360 + 2 * a , r )
self . corner ( - a )
self . edge ( 2 * r * math . sin ( math . radians ( a ) ) )
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@restore
@holeCol
def flatHole ( self , x , y , r = None , d = None , w = None , rel_w = 0.75 , angle = 0 ) :
if r is None :
r = d / 2.0
if w is None :
w = r * rel_w
else :
w = w / 2.0
if r < 0.0 :
return
if abs ( w ) > r :
return self . hole ( x , y , r )
a = math . degrees ( math . acos ( w / r ) )
self . moveTo ( x , y , angle - a )
self . moveTo ( r - self . burn , 0 , - 90 )
for i in range ( 2 ) :
self . corner ( - 180 + 2 * a , r )
self . corner ( - a )
self . edge ( 2 * r * math . sin ( math . radians ( a ) ) )
self . corner ( - a )
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@restore
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def text ( self , text , x = 0 , y = 0 , angle = 0 , align = " " , fontsize = 10 , color = [ 0.0 , 0.0 , 0.0 ] ) :
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"""
Draw text
: param text : text to render
: param x : ( Default value = 0 )
: param y : ( Default value = 0 )
: param angle : ( Default value = 0 )
: param align : ( Default value = " " ) string with combinations of ( top | middle | bottom ) and ( left | center | right ) separated by a space
"""
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self . ctx . set_font_size ( fontsize )
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self . moveTo ( x , y , angle )
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text = text . split ( " \n " )
width = lheight = 0.0
for line in text :
( tx , ty , w , h , dx , dy ) = self . ctx . text_extents ( line )
lheight = max ( lheight , h )
width = max ( width , w )
lines = len ( text )
height = lines * lheight + ( lines - 1 ) * 0.4 * lheight
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align = align . split ( )
moves = {
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" top " : ( 0 , - height ) ,
" middle " : ( 0 , - 0.5 * height ) ,
" bottom " : ( 0 , 0 ) ,
" left " : ( 0 , 0 ) ,
" center " : ( - 0.5 * width , 0 ) ,
" right " : ( - width , 0 ) ,
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}
for a in align :
if a in moves :
self . moveTo ( * moves [ a ] )
else :
raise ValueError ( " Unknown alignment: %s " % align )
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self . ctx . stroke ( )
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self . set_source_color ( Color . WHITE )
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self . ctx . rectangle ( 0 , 0 , width , height )
self . ctx . stroke ( )
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self . set_source_color ( color )
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self . ctx . scale ( 1 , - 1 )
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for line in reversed ( text ) :
self . ctx . show_text ( line )
self . moveTo ( 0 , 1.4 * - lheight )
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self . set_source_color ( Color . BLACK )
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self . ctx . set_font_size ( 10 )
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tx_sizes = {
1 : 0.61 ,
2 : 0.70 ,
3 : 0.82 ,
4 : 0.96 ,
5 : 1.06 ,
6 : 1.27 ,
7 : 1.49 ,
8 : 1.75 ,
9 : 1.87 ,
10 : 2.05 ,
15 : 2.40 ,
20 : 2.85 ,
25 : 3.25 ,
30 : 4.05 ,
40 : 4.85 ,
45 : 5.64 ,
50 : 6.45 ,
55 : 8.05 ,
60 : 9.60 ,
70 : 11.20 ,
80 : 12.80 ,
90 : 14.40 ,
100 : 16.00 ,
}
@restore
@holeCol
def TX ( self , size , x = 0 , y = 0 , angle = 0 ) :
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""" Draw a star pattern
: param size : 1 to 100
: param x : ( Default value = 0 )
: param y : ( Default value = 0 )
: param angle : ( Default value = 0 )
"""
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self . moveTo ( x , y , angle )
size = self . tx_sizes . get ( size , 0 )
ri = 0.5 * size * math . tan ( math . radians ( 30 ) )
ro = ri * ( 2 * * 0.5 - 1 )
self . moveTo ( size * 0.5 - self . burn , 0 , - 90 )
for i in range ( 6 ) :
self . corner ( 45 , ri )
self . corner ( - 150 , ro )
self . corner ( 45 , ri )
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nema_sizes = {
# motor,flange, holes, screws
8 : ( 20.3 , 16 , 15.4 , 3 ) ,
11 : ( 28.2 , 22 , 23 , 4 ) ,
14 : ( 35.2 , 22 , 26 , 4 ) ,
16 : ( 39.2 , 22 , 31 , 4 ) ,
17 : ( 42.2 , 22 , 31 , 4 ) ,
23 : ( 56.4 , 38.1 , 47.1 , 5.2 ) ,
24 : ( 60 , 36 , 49.8 , 5.1 ) ,
34 : ( 86.3 , 73 , 69.8 , 6.6 ) ,
42 : ( 110 , 55.5 , 89 , 8.5 ) ,
}
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@restore
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def NEMA ( self , size , x = 0 , y = 0 , angle = 0 ) :
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""" Draw holes for mounting a NEMA stepper motor
: param size : Nominal size in tenths of inches
: param x : ( Default value = 0 )
: param y : ( Default value = 0 )
: param angle : ( Default value = 0 )
"""
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width , flange , holedistance , diameter = self . nema_sizes [ size ]
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self . moveTo ( x , y , angle )
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if self . debug :
self . rectangularHole ( 0 , 0 , width , width )
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self . hole ( 0 , 0 , 0.5 * flange )
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for x in ( - 1 , 1 ) :
for y in ( - 1 , 1 ) :
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self . hole ( x * 0.5 * holedistance ,
y * 0.5 * holedistance ,
0.5 * diameter )
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# hexHoles
def hexHolesRectangle ( self , x , y , settings = None , skip = None ) :
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""" Fills a rectangle with holes in a hex pattern.
Settings have :
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r : radius of holes
b : space between holes
style : what types of holes ( not yet implemented )
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: param x : width
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: param y : height
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: param settings : ( Default value = None )
: param skip : ( Default value = None ) function to check if hole should be present
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gets x , y , r , b , posx , posy
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"""
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if settings is None :
settings = self . hexHolesSettings
r , b , style = settings
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w = r + b / 2.0
dist = w * math . cos ( math . pi / 6.0 )
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# how many half circles do fit
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cx = int ( ( x - 2 * r ) / / ( w ) ) + 2
cy = int ( ( y - 2 * r ) / / ( dist ) ) + 2
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# what's left on the sides
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lx = ( x - ( 2 * r + ( cx - 2 ) * w ) ) / 2.0
ly = ( y - ( 2 * r + ( ( cy / / 2 ) * 2 ) * dist - 2 * dist ) ) / 2.0
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for i in range ( cy / / 2 ) :
for j in range ( ( cx - ( i % 2 ) ) / / 2 ) :
px = 2 * j * w + r + lx
py = i * 2 * dist + r + ly
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if i % 2 :
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px + = w
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if skip and skip ( x , y , r , b , px , py ) :
continue
self . hole ( px , py , r )
def __skipcircle ( self , x , y , r , b , posx , posy ) :
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cx , cy = x / 2.0 , y / 2.0
return ( dist ( posx - cx , posy - cy ) > ( cx - r ) )
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def hexHolesCircle ( self , d , settings = None ) :
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"""
Fill circle with holes in a hex pattern
: param d : diameter of the circle
: param settings : ( Default value = None )
"""
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d2 = d / 2.0
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self . hexHolesRectangle ( d , d , settings = settings , skip = self . __skipcircle )
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def hexHolesPlate ( self , x , y , rc , settings = None ) :
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"""
Fill a plate with holes in a hex pattern
: param x : width
: param y : height
: param rc : radius of the corners
: param settings : ( Default value = None )
"""
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def skip ( x , y , r , b , posx , posy ) :
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"""
: param x :
: param y :
: param r :
: param b :
: param posx :
: param posy :
"""
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posx = abs ( posx - ( x / 2.0 ) )
posy = abs ( posy - ( y / 2.0 ) )
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wx = 0.5 * x - rc - r
wy = 0.5 * y - rc - r
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if ( posx < = wx ) or ( posy < = wx ) :
return 0
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return dist ( posx - wx , posy - wy ) > rc
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self . hexHolesRectangle ( x , y , settings , skip = skip )
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def hexHolesHex ( self , h , settings = None , grow = None ) :
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"""
Fill a hexagon with holes in a hex pattern
: param h : height
: param settings : ( Default value = None )
: param grow : ( Default value = None )
"""
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if settings is None :
settings = self . hexHolesSettings
r , b , style = settings
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self . ctx . rectangle ( 0 , 0 , h , h )
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w = r + b / 2.0
dist = w * math . cos ( math . pi / 6.0 )
cy = 2 * int ( ( h - 4 * dist ) / / ( 4 * w ) ) + 1
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leftover = h - 2 * r - ( cy - 1 ) * 2 * r
if grow == ' space ' :
b + = leftover / ( cy - 1 ) / 2
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# recalulate with adjusted values
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w = r + b / 2.0
dist = w * math . cos ( math . pi / 6.0 )
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self . moveTo ( h / 2.0 - ( cy / / 2 ) * 2 * w , h / 2.0 )
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for j in range ( cy ) :
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self . hole ( 2 * j * w , 0 , r )
for i in range ( 1 , cy / 2 + 1 ) :
for j in range ( cy - i ) :
self . hole ( j * 2 * w + i * w , i * 2 * dist , r )
self . hole ( j * 2 * w + i * w , - i * 2 * dist , r )
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def flex2D ( self , x , y , width = 1 ) :
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"""
Fill a rectangle with a pattern allowing bending in both axis
: param x : width
: param y : height
: param width : width between the lines of the pattern in multiples of thickness
"""
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width * = self . thickness
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cx = int ( x / / ( 5 * width ) )
cy = int ( y / / ( 5 * width ) )
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if cx == 0 or cy == 0 :
return
wx = x / 5. / cx
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wy = y / 5. / cy
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armx = ( 4 * wx , 90 , 4 * wy , 90 , 2 * wx , 90 , 2 * wy )
army = ( 4 * wy , 90 , 4 * wx , 90 , 2 * wy , 90 , 2 * wx )
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for i in range ( cx ) :
for j in range ( cy ) :
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if ( i + j ) % 2 :
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with self . saved_context ( ) :
self . moveTo ( ( 5 * i ) * wx , ( 5 * j ) * wy )
self . polyline ( * armx )
with self . saved_context ( ) :
self . moveTo ( ( 5 * i + 5 ) * wx , ( 5 * j + 5 ) * wy , - 180 )
self . polyline ( * armx )
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else :
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with self . saved_context ( ) :
self . moveTo ( ( 5 * i + 5 ) * wx , ( 5 * j ) * wy , 90 )
self . polyline ( * army )
with self . saved_context ( ) :
self . moveTo ( ( 5 * i ) * wx , ( 5 * j + 5 ) * wy , - 90 )
self . polyline ( * army )
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self . ctx . stroke ( )
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@restore
def fingerHoleRectangle ( self , dx , dy , x = 0. , y = 0. , angle = 0. , outside = False ) :
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"""
Place finger holes for four walls - attaching a box on this plane
: param dx : size in x direction
: param dy : size in y direction
: param x : x position of the center
: param y : y position of the center
: param angle : angle in which the rectangle is placed
: param outside : meassure size from the outside of the walls - not the inside
"""
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self . moveTo ( x , y , angle )
d = 0.5 * self . thickness
if outside :
d = - d
self . fingerHolesAt ( dx / 2 + d , - dy / 2 , dy , 90 )
self . fingerHolesAt ( - dx / 2 - d , - dy / 2 , dy , 90 )
self . fingerHolesAt ( - dx / 2 , - dy / 2 - d , dx , 0 )
self . fingerHolesAt ( - dx / 2 , dy / 2 + d , dx , 0 )
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##################################################
### parts
##################################################
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def _splitWall ( self , pieces , side ) :
""" helper for roundedPlate and surroundingWall
figures out what sides to split
"""
return [
( False , False , False , False , True ) ,
( True , False , False , False , True ) ,
( True , False , True , False , True ) ,
( True , True , True , False , True ) ,
( True , True , True , True , True ) ,
] [ pieces ] [ side ]
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def roundedPlate ( self , x , y , r , edge = " f " , callback = None ,
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holesMargin = None , holesSettings = None ,
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bedBolts = None , bedBoltSettings = None ,
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wallpieces = 1 ,
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extend_corners = True ,
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move = None ) :
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""" Plate with rounded corner fitting to .surroundingWall()
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For the callbacks the sides are counted depending on wallpieces
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: param x : width
: param y : hight
: param r : radius of the corners
: param callback : ( Default value = None )
: param holesMargin : ( Default value = None ) set to get hex holes
: param holesSettings : ( Default value = None )
: param bedBolts : ( Default value = None )
: param bedBoltSettings : ( Default value = None )
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: param wallpieces : ( Default value = 1 ) # of separate surrounding walls
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: param extend_corners : ( Default value = True ) have corners outset with teh edges
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: param move : ( Default value = None )
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"""
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corner_holes = True
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t = self . thickness
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edge = self . edges . get ( edge , edge )
overallwidth = x + 2 * edge . spacing ( )
overallheight = y + 2 * edge . spacing ( )
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if self . move ( overallwidth , overallheight , move , before = True ) :
return
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lx = x - 2 * r
ly = y - 2 * r
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self . moveTo ( edge . spacing ( ) ,
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edge . margin ( ) )
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self . moveTo ( r , 0 )
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if wallpieces > 4 :
wallpieces = 4
wallcount = 0
for nr , l in enumerate ( ( lx , ly , lx , ly ) ) :
if self . _splitWall ( wallpieces , nr ) :
for i in range ( 2 ) :
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self . cc ( callback , wallcount , y = edge . startwidth ( ) + self . burn )
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edge ( l / 2.0 ,
bedBolts = self . getEntry ( bedBolts , wallcount ) ,
bedBoltSettings = self . getEntry ( bedBoltSettings , wallcount ) )
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wallcount + = 1
else :
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self . cc ( callback , wallcount , y = edge . startwidth ( ) + self . burn )
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edge ( l ,
bedBolts = self . getEntry ( bedBolts , wallcount ) ,
bedBoltSettings = self . getEntry ( bedBoltSettings , wallcount ) )
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wallcount + = 1
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if extend_corners :
if corner_holes :
with self . saved_context ( ) :
self . moveTo ( 0 , edge . startwidth ( ) )
self . polyline ( 0 , ( 90 , r ) , 0 , - 90 , t , - 90 , 0 ,
( - 90 , r + t ) , 0 , - 90 , t , - 90 , 0 , )
self . ctx . stroke ( )
self . corner ( 90 , r + edge . startwidth ( ) )
else :
self . step ( - edge . endwidth ( ) )
self . corner ( 90 , r )
self . step ( edge . startwidth ( ) )
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self . ctx . restore ( )
self . ctx . save ( )
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self . moveTo ( edge . margin ( ) ,
edge . margin ( ) )
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if holesMargin is not None :
self . moveTo ( holesMargin , holesMargin )
if r > holesMargin :
r - = holesMargin
else :
r = 0
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self . hexHolesPlate ( x - 2 * holesMargin , y - 2 * holesMargin , r ,
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settings = holesSettings )
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self . move ( overallwidth , overallheight , move )
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def surroundingWall ( self , x , y , r , h ,
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bottom = ' e ' , top = ' e ' ,
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left = " D " , right = " d " ,
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pieces = 1 ,
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extend_corners = True ,
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callback = None ,
move = None ) :
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"""
Wall ( s ) with flex fiting around a roundedPlate ( )
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For the callbacks the sides are counted depending on pieces
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: param x : width of matching roundedPlate
: param y : height of matching roundedPlate
: param r : corner radius of matching roundedPlate
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: param h : inner height of the wall ( without edges )
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: param bottom : ( Default value = ' e ' ) Edge type
: param top : ( Default value = ' e ' ) Edge type
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: param left : ( Default value = ' D ' ) left edge ( s )
: param right : ( Default value = ' d ' ) right edge ( s )
: param pieces : ( Default value = 1 ) number of separate pieces
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: param callback : ( Default value = None )
: param move : ( Default value = None )
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"""
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t = self . thickness
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c4 = ( r + self . burn ) * math . pi * 0.5 # circumference of quarter circle
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c4 = c4 / self . edges [ " X " ] . settings . stretch
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top = self . edges . get ( top , top )
bottom = self . edges . get ( bottom , bottom )
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left = self . edges . get ( left , left )
right = self . edges . get ( right , right )
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# XXX assumes startwidth == endwidth
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if extend_corners :
topwidth = t
bottomwidth = t
else :
topwidth = top . startwidth ( )
bottomwidth = bottom . startwidth ( )
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overallwidth = 2 * x + 2 * y - 8 * r + 4 * c4 + ( self . edges [ " d " ] . spacing ( ) + self . edges [ " D " ] . spacing ( ) + self . spacing ) * pieces
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overallheight = h + top . spacing ( ) + bottom . spacing ( )
if self . move ( overallwidth , overallheight , move , before = True ) :
return
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self . moveTo ( left . spacing ( ) , bottom . margin ( ) )
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wallcount = 0
tops = [ ] # edges needed on the top for this wall segment
if pieces < = 2 and ( y - 2 * r ) < 1E-3 :
# remove zero length y sides
c4 * = 2
sides = ( x / 2 - r , x - 2 * r , x - 2 * r )
if pieces > 0 : # hack to get the right splits
pieces + = 1
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else :
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sides = ( x / 2 - r , y - 2 * r , x - 2 * r , y - 2 * r , x - 2 * r )
for nr , l in enumerate ( sides ) :
if self . _splitWall ( pieces , nr ) and nr > 0 :
self . cc ( callback , wallcount , y = bottomwidth + self . burn )
wallcount + = 1
bottom ( l / 2. )
tops . append ( l / 2. )
# complete wall segment
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with self . saved_context ( ) :
self . edgeCorner ( bottom , right , 90 )
right ( h )
self . edgeCorner ( right , top , 90 )
for n , d in enumerate ( reversed ( tops ) ) :
if n % 2 : # flex
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self . step ( topwidth - top . endwidth ( ) )
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self . edge ( d )
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self . step ( top . startwidth ( ) - topwidth )
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else :
top ( d )
self . edgeCorner ( top , left , 90 )
left ( h )
self . edgeCorner ( left , bottom , 90 )
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if nr == len ( sides ) - 1 :
break
# start new wall segment
tops = [ ]
self . moveTo ( right . margin ( ) + left . margin ( ) + self . spacing )
self . cc ( callback , wallcount , y = bottomwidth + self . burn )
wallcount + = 1
bottom ( l / 2. )
tops . append ( l / 2. )
else :
self . cc ( callback , wallcount , y = bottomwidth + self . burn )
wallcount + = 1
bottom ( l )
tops . append ( l )
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self . step ( bottomwidth - bottom . endwidth ( ) )
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self . edges [ " X " ] ( c4 , h + topwidth + bottomwidth )
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self . step ( bottom . startwidth ( ) - bottomwidth )
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tops . append ( c4 )
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self . move ( overallwidth , overallheight , move )
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def rectangularWall ( self , x , y , edges = " eeee " ,
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ignore_widths = [ ] ,
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holesMargin = None , holesSettings = None ,
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bedBolts = None , bedBoltSettings = None ,
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callback = None ,
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move = None ) :
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"""
Rectangular wall for all kind of box like objects
: param x : width
: param y : height
: param edges : ( Default value = " eeee " ) bottom , right , top , left
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: param ignore_widths : list of edge_widths added to adjacent edge
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: param holesMargin : ( Default value = None )
: param holesSettings : ( Default value = None )
: param bedBolts : ( Default value = None )
: param bedBoltSettings : ( Default value = None )
: param callback : ( Default value = None )
: param move : ( Default value = None )
"""
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if len ( edges ) != 4 :
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raise ValueError ( " four edges required " )
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edges = [ self . edges . get ( e , e ) for e in edges ]
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edges + = edges # append for wrapping around
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overallwidth = x + edges [ - 1 ] . spacing ( ) + edges [ 1 ] . spacing ( )
overallheight = y + edges [ 0 ] . spacing ( ) + edges [ 2 ] . spacing ( )
if self . move ( overallwidth , overallheight , move , before = True ) :
return
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if 7 not in ignore_widths :
self . moveTo ( edges [ - 1 ] . spacing ( ) )
if 6 not in ignore_widths :
self . moveTo ( 0 , edges [ 0 ] . margin ( ) )
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for i , l in enumerate ( ( x , y , x , y ) ) :
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self . cc ( callback , i , y = edges [ i ] . startwidth ( ) + self . burn )
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e1 , e2 = edges [ i ] , edges [ i + 1 ]
if ( 2 * i - 1 in ignore_widths or
2 * i - 1 + 8 in ignore_widths ) :
l + = edges [ i - 1 ] . endwidth ( )
if 2 * i in ignore_widths :
l + = edges [ i + 1 ] . startwidth ( )
e2 = self . edges [ " e " ]
if 2 * i + 1 in ignore_widths :
e1 = self . edges [ " e " ]
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edges [ i ] ( l ,
bedBolts = self . getEntry ( bedBolts , i ) ,
bedBoltSettings = self . getEntry ( bedBoltSettings , i ) )
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self . edgeCorner ( e1 , e2 , 90 )
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if holesMargin is not None :
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self . moveTo ( holesMargin ,
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holesMargin + edges [ 0 ] . startwidth ( ) )
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self . hexHolesRectangle ( x - 2 * holesMargin , y - 2 * holesMargin , settings = holesSettings )
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self . move ( overallwidth , overallheight , move )
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def flangedWall ( self , x , y , edges = " FFFF " , flanges = None , r = 0.0 ,
callback = None , move = None ) :
""" Rectangular wall with flanges extending the regular size
This is similar to the rectangularWall but it may extend to either side
replacing the F edge with fingerHoles . Use with E and F for edges only .
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: param x : width
: param y : height
: param edges : ( Default value = " FFFF " ) bottom , right , top , left
: param flanges : ( Default value = None ) list of width of the flanges
: param r : radius of the corners of the flange
: param callback : ( Default value = None )
: param move : ( Default value = None )
"""
t = self . thickness
if not flanges :
flanges = [ 0.0 ] * 4
while len ( flanges ) < 4 :
flanges . append ( 0.0 )
flanges = flanges + flanges # double to allow looping around
tw = x + 2 * t + flanges [ 1 ] + flanges [ 3 ]
th = y + 2 * t + flanges [ 0 ] + flanges [ 2 ]
if self . move ( tw , th , move , True ) :
return
rl = min ( r , max ( flanges [ - 1 ] , flanges [ 0 ] ) )
self . moveTo ( rl )
for i in range ( 4 ) :
l = y if i % 2 else x
rl = min ( r , max ( flanges [ i - 1 ] , flanges [ i ] ) )
rr = min ( r , max ( flanges [ i ] , flanges [ i + 1 ] ) )
self . cc ( callback , i , x = - rl )
if flanges [ i ] :
if edges [ i ] == " F " :
self . fingerHolesAt ( flanges [ i - 1 ] + t - rl , 0.5 * t + flanges [ i ] , l ,
angle = 0 )
self . edge ( l + flanges [ i - 1 ] + flanges [ i + 1 ] + 2 * t - rl - rr )
else :
self . edge ( flanges [ i - 1 ] + t - rl )
self . edges . get ( edges [ i ] , edges [ i ] ) ( l )
self . edge ( flanges [ i + 1 ] + t - rr )
self . corner ( 90 , rr )
self . move ( tw , th , move )
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def rectangularTriangle ( self , x , y , edges = " eee " , r = 0.0 , num = 1 ,
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bedBolts = None , bedBoltSettings = None ,
callback = None ,
move = None ) :
"""
Rectangular triangular wall
: param x : width
: param y : height
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: param edges : ( Default value = " eee " ) bottom , right [ , diagonal ]
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: param r : radius towards the hypothenuse
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: param num : ( Default value = 1 ) number of triangles
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: param bedBolts : ( Default value = None )
: param bedBoltSettings : ( Default value = None )
: param callback : ( Default value = None )
: param move : ( Default value = None )
"""
edges = [ self . edges . get ( e , e ) for e in edges ]
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if len ( edges ) == 2 :
edges . append ( self . edges [ " e " ] )
if len ( edges ) != 3 :
raise ValueError ( " two or three edges required " )
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r = min ( r , x , y )
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width = x + edges [ - 1 ] . spacing ( ) + edges [ 1 ] . spacing ( )
height = y + edges [ 0 ] . spacing ( ) + edges [ 2 ] . spacing ( )
if num > 1 :
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width + = edges [ - 1 ] . spacing ( ) + edges [ 1 ] . spacing ( ) + 2 * self . spacing
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height + = 0.7 * r + edges [ 0 ] . spacing ( ) + edges [ 2 ] . spacing ( ) + self . spacing
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overallwidth = width * ( num / / 2 + num % 2 )
overallheight = height
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alpha = math . degrees ( math . atan2 ( y - r , float ( x - r ) ) )
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if self . move ( overallwidth , overallheight , move , before = True ) :
return
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if self . debug :
self . rectangularHole ( width / 2. , height / 2. , width , height )
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if num > 1 :
self . moveTo ( self . spacing + edges [ - 1 ] . spacing ( ) )
for n in range ( num ) :
self . moveTo ( edges [ - 1 ] . spacing ( ) + self . spacing , edges [ 0 ] . margin ( ) )
if n % 2 == 1 :
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self . moveTo ( 2 * edges [ 1 ] . spacing ( ) + self . spacing , 0 )
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if num > 1 :
self . moveTo ( edges [ 1 ] . spacing ( ) , 0 )
for i , l in enumerate ( ( x , y ) ) :
self . cc ( callback , i , y = edges [ i ] . startwidth ( ) + self . burn )
edges [ i ] ( l ,
bedBolts = self . getEntry ( bedBolts , i ) ,
bedBoltSettings = self . getEntry ( bedBoltSettings , i ) )
self . edgeCorner ( edges [ i ] , edges [ i + 1 ] , 90 )
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self . corner ( alpha , r )
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self . cc ( callback , 2 )
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edges [ 2 ] ( ( ( x - r ) * * 2 + ( y - r ) * * 2 ) * * 0.5 )
self . corner ( 90 - alpha , r )
self . corner ( 90 )
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self . ctx . stroke ( )
if n % 2 :
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self . moveTo ( - edges [ 1 ] . spacing ( ) - 2 * self . spacing - edges [ - 1 ] . spacing ( ) , height - edges [ 0 ] . spacing ( ) , 180 )
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else :
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self . moveTo ( width + 1 * edges [ 1 ] . spacing ( ) - self . spacing - 2 * edges [ - 1 ] . spacing ( ) , height - edges [ 0 ] . spacing ( ) , 180 )
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self . move ( overallwidth , overallheight , move )
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def trapezoidWall ( self , w , h0 , h1 , edges = " eeee " ,
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callback = None , move = None ) :
"""
Rectangular trapezoidal wall
: param w : width
: param h0 : left height
: param h1 : right height
: param edges : ( Default value = " eee " ) bottom , right , left
: param callback : ( Default value = None )
: param move : ( Default value = None )
"""
edges = [ self . edges . get ( e , e ) for e in edges ]
overallwidth = w + edges [ - 1 ] . spacing ( ) + edges [ 1 ] . spacing ( )
overallheight = max ( h0 , h1 ) + edges [ 0 ] . spacing ( )
if self . move ( overallwidth , overallheight , move , before = True ) :
return
a = math . degrees ( math . atan ( ( h1 - h0 ) / w ) )
l = ( ( h0 - h1 ) * * 2 + w * * 2 ) * * 0.5
self . moveTo ( edges [ - 1 ] . spacing ( ) , edges [ 0 ] . margin ( ) )
self . cc ( callback , 0 , y = edges [ 0 ] . startwidth ( ) )
edges [ 0 ] ( w )
self . edgeCorner ( edges [ 0 ] , edges [ 1 ] , 90 )
self . cc ( callback , 1 , y = edges [ 1 ] . startwidth ( ) )
edges [ 1 ] ( h1 )
self . edgeCorner ( edges [ 1 ] , self . edges [ " e " ] , 90 )
self . corner ( a )
self . cc ( callback , 2 )
edges [ 2 ] ( l )
self . corner ( - a )
self . edgeCorner ( self . edges [ " e " ] , edges [ - 1 ] , 90 )
self . cc ( callback , 3 , y = edges [ - 1 ] . startwidth ( ) )
edges [ 3 ] ( h0 )
self . edgeCorner ( edges [ - 1 ] , edges [ 0 ] , 90 )
self . move ( overallwidth , overallheight , move )
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def trapezoidSideWall ( self , w , h0 , h1 , edges = " eeee " ,
radius = 0.0 , callback = None , move = None ) :
"""
Rectangular trapezoidal wall
: param w : width
: param h0 : left height
: param h1 : right height
: param edges : ( Default value = " eeee " ) bottom , right , left
: param radius : ( Default vaule = 0.0 ) radius of upper corners
: param callback : ( Default value = None )
: param move : ( Default value = None )
"""
edges = [ self . edges . get ( e , e ) for e in edges ]
overallwidth = w + edges [ - 1 ] . spacing ( ) + edges [ 1 ] . spacing ( )
overallheight = max ( h0 , h1 ) + edges [ 0 ] . spacing ( )
if self . move ( overallwidth , overallheight , move , before = True ) :
return
r = min ( radius , abs ( h0 - h1 ) )
ws = w - r
if h0 > h1 :
ws + = edges [ 1 ] . endwidth ( )
else :
ws + = edges [ 3 ] . startwidth ( )
hs = abs ( h1 - h0 ) - r
a = math . degrees ( math . atan ( hs / ws ) )
l = ( ws * * 2 + hs * * 2 ) * * 0.5
self . moveTo ( edges [ - 1 ] . spacing ( ) , edges [ 0 ] . margin ( ) )
self . cc ( callback , 0 , y = edges [ 0 ] . startwidth ( ) )
edges [ 0 ] ( w )
self . edgeCorner ( edges [ 0 ] , edges [ 1 ] , 90 )
self . cc ( callback , 1 , y = edges [ 1 ] . startwidth ( ) )
edges [ 1 ] ( h1 )
if h0 > h1 :
self . polyline ( 0 , ( 90 - a , r ) )
self . cc ( callback , 2 )
edges [ 2 ] ( l )
self . polyline ( 0 , ( a , r ) , edges [ 3 ] . startwidth ( ) , 90 )
else :
self . polyline ( 0 , 90 , edges [ 1 ] . endwidth ( ) , ( a , r ) )
self . cc ( callback , 2 )
edges [ 2 ] ( l )
self . polyline ( 0 , ( 90 - a , r ) )
self . cc ( callback , 3 , y = edges [ - 1 ] . startwidth ( ) )
edges [ 3 ] ( h0 )
self . edgeCorner ( edges [ - 1 ] , edges [ 0 ] , 90 )
self . move ( overallwidth , overallheight , move )
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### polygonWall and friends
def _polygonWallExtend ( self , borders , edge , close = False ) :
posx , posy = 0 , 0
ext = [ 0.0 ] * 4
angle = 0
def checkpoint ( ext , x , y ) :
ext [ 0 ] = min ( ext [ 0 ] , x )
ext [ 1 ] = min ( ext [ 1 ] , y )
ext [ 2 ] = max ( ext [ 2 ] , x )
ext [ 3 ] = max ( ext [ 3 ] , y )
for i in range ( len ( borders ) ) :
if i % 2 :
try :
a , r = borders [ i ]
except TypeError :
angle = ( angle + borders [ i ] ) % 360
continue
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if a > 0 :
centerx = posx + r * math . cos ( math . radians ( angle + 90 ) )
centery = posy + r * math . sin ( math . radians ( angle + 90 ) )
else :
centerx = posx + r * math . cos ( math . radians ( angle - 90 ) )
centery = posy + r * math . sin ( math . radians ( angle - 90 ) )
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for direction in ( 0 , 90 , 180 , 270 ) :
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if ( a > 0 and
angle < = direction and ( angle + a ) % 360 > = direction ) :
direction - = 90
elif ( a < 0 and
angle > = direction and ( angle + a ) % 360 < = direction ) :
direction - = 90
else :
continue
checkpoint ( ext , centerx + r * math . cos ( math . radians ( direction ) ) , centery + r * math . sin ( math . radians ( direction ) ) )
#print("%4s %4s %4s %f %f" % (angle, direction+90, angle+a, centerx + r * math.cos(math.radians(direction)), centery + r * math.sin(math.radians(direction))))
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angle = ( angle + a ) % 360
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if a > 0 :
posx = centerx + r * math . cos ( math . radians ( angle - 90 ) )
posy = centery + r * math . sin ( math . radians ( angle - 90 ) )
else :
posx = centerx + r * math . cos ( math . radians ( angle + 90 ) )
posy = centery + r * math . sin ( math . radians ( angle + 90 ) )
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else :
posx + = borders [ i ] * math . cos ( math . radians ( angle ) )
posy + = borders [ i ] * math . sin ( math . radians ( angle ) )
checkpoint ( ext , posx , posy )
ext [ 0 ] - = edge . margin ( )
ext [ 1 ] - = edge . margin ( )
ext [ 2 ] + = edge . margin ( )
ext [ 3 ] + = edge . margin ( )
return ext
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def polygonWall ( self , borders , edge = " f " , turtle = False ,
callback = None , move = None ) :
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e = self . edges . get ( edge , edge )
t = self . thickness # XXX edge.margin()
minx , miny , maxx , maxy = self . _polygonWallExtend ( borders , e )
tw , th = maxx - minx , maxy - miny
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if not turtle :
if self . move ( tw , th , move , True ) :
return
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self . moveTo ( - minx , - miny )
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length_correction = 0.
for i in range ( 0 , len ( borders ) , 2 ) :
self . cc ( callback , i )
self . edge ( length_correction )
l = borders [ i ] - length_correction
next_angle = borders [ i + 1 ]
if isinstance ( next_angle , ( int , float ) ) and next_angle < 0 :
length_correction = t * math . tan ( math . radians ( ( - next_angle / 2 ) ) )
else :
length_correction = 0.0
l - = length_correction
e ( l )
self . edge ( length_correction )
self . corner ( next_angle , tabs = 1 )
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if not turtle :
self . move ( tw , th , move )
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@restore
def polygonWalls ( self , borders , h , bottom = " F " , top = " F " , symetrical = True ) :
bottom = self . edges . get ( bottom , bottom )
top = self . edges . get ( top , top )
t = self . thickness # XXX edge.margin()
leftsettings = copy . deepcopy ( self . edges [ " f " ] . settings )
lf , lF , lh = leftsettings . edgeObjects ( self , add = False )
rightsettings = copy . deepcopy ( self . edges [ " f " ] . settings )
rf , rF , rh = rightsettings . edgeObjects ( self , add = False )
length_correction = 0.
angle = borders [ - 1 ]
i = 0
part_cnt = 0
self . moveTo ( 0 , bottom . margin ( ) )
while i < len ( borders ) :
if symetrical :
if part_cnt % 2 :
left , right = lf , rf
else :
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# last part of an uneven lot
if ( part_cnt == ( len ( borders ) / / 2 ) - 1 ) :
left , right = lF , rf
else :
left , right = lF , rF
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else :
left , right = lf , rF
top_lengths = [ ]
top_edges = [ ]
self . moveTo ( left . spacing ( ) + self . spacing , 0 )
l = borders [ i ] - length_correction
leftsettings . setValues ( self . thickness , angle = angle )
angle = borders [ i + 1 ]
while isinstance ( angle , ( tuple , list ) ) :
bottom ( l )
angle , radius = angle
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lr = abs ( math . radians ( angle ) * radius )
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self . edges [ " X " ] ( lr , h + 2 * t ) # XXX
top_lengths . append ( l )
top_lengths . append ( lr )
top_edges . append ( top )
top_edges . append ( " E " )
i + = 2
l = borders [ i ]
angle = borders [ i + 1 ]
rightsettings . setValues ( self . thickness , angle = angle )
if angle < 0 :
length_correction = t * math . tan ( math . radians ( ( - angle / 2 ) ) )
else :
length_correction = 0.0
l - = length_correction
bottom ( l )
top_lengths . append ( l )
top_edges . append ( top )
with self . saved_context ( ) :
self . edgeCorner ( bottom , right , 90 )
right ( h )
self . edgeCorner ( right , top , 90 )
top_edges . reverse ( )
top_lengths . reverse ( )
edges . CompoundEdge ( self , top_edges , top_lengths ) ( sum ( top_lengths ) )
self . edgeCorner ( top , left , 90 )
left ( h )
self . edgeCorner ( left , bottom , 90 )
self . moveTo ( right . spacing ( ) + self . spacing )
part_cnt + = 1
i + = 2
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##################################################
### Place Parts
##################################################
def partsMatrix ( self , n , width , move , part , * l , * * kw ) :
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""" place many of the same part
: param n : number of parts
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: param width : number of parts in a row ( 0 for same as n )
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: param move : ( Default value = None )
: param part : callable that draws a part and knows move param
: param \* l : params for part
: param \* \* kw : keyword params for part
"""
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if n < = 0 :
return
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if not width :
width = n
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rows = n / / width + ( 1 if n % width else 0 )
if not move :
move = " "
move = move . split ( )
#move down / left before
for m in move :
if m == " left " :
kw [ " move " ] = " left only "
for i in range ( width ) :
part ( * l , * * kw )
if m == " down " :
kw [ " move " ] = " down only "
for i in range ( rows ) :
part ( * l , * * kw )
# draw matrix
for i in range ( rows ) :
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with self . saved_context ( ) :
for j in range ( width ) :
if " only " in move :
break
if width * i + j > = n :
break
kw [ " move " ] = " right "
part ( * l , * * kw )
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kw [ " move " ] = " up only "
part ( * l , * * kw )
# Move back down
if " up " not in move :
kw [ " move " ] = " down only "
for i in range ( rows ) :
part ( * l , * * kw )
# Move right
if " right " in move :
kw [ " move " ] = " right only "
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for i in range ( width ) :
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part ( * l , * * kw )
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def mirrorX ( self , f , offset = 0.0 ) :
""" Wrap a function to draw mirrored at the y axis
: param f : function to wrap
: param offset : ( default value = 0.0 ) axis to mirror at
"""
def r ( ) :
self . moveTo ( offset , 0 )
with self . saved_context ( ) :
self . ctx . scale ( - 1 , 1 )
f ( )
return r
def mirrorY ( self , f , offset = 0.0 ) :
""" Wrap a function to draw mirrored at the x axis
: param f : function to wrap
: param offset : ( default value = 0.0 ) axis to mirror at
"""
def r ( ) :
self . moveTo ( 0 , offset )
with self . saved_context ( ) :
self . ctx . scale ( 1 , - 1 )
f ( )
return r